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My Time for a Getaway in Devils Postpile National Monument by Mark Stevens
Via Flickr:
While walking the Devils Postpile Trail with a view looking up the cliff-face with its distinct look and towering columns of rock and basalt. While more of a negative space with skies and the haze from the nearby forest wildfires, I still decided to capture the image and have a balance between the earth-tones in the lower portion of the image and those skies above. I later worked with control points in DxO PhotoLab 5 and then made some adjustments to bring out the contrast, saturation and brightness I wanted for the final image. I then used the DxO PhotoLab Clearview Plus tool to bring out more natural colors from the landscape present.
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FURTHER AFIELD: Iceland Rocks!
1. Extraordinary basalt features at Reynisfjara include this curtain-like structure.
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For visitors, Iceland’s appeal is the magnificent scenery, most of which involves rock. Waterfalls tumble over rock, volcanoes break through it, geysers spring from it. Mountains, lava fields, geothermal processes, ice caves, glaciers and fjords all revolve around rocks.
I hadn’t thought about the ubiquity…
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one of the oldest tags on my blog is
#always reblog sexy columnar basalt
so i was excited to see the nautilus people geeking over some sexy columns with an excellent fish face
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The building stands out like a vast, dazzling sculpture on the edge of land and sea, reflecting both sky and harbor space as well as the active lifestyle of the city. Henning Larsen Architects, the Danish-Icelandic artist Olafur Eliasson, and the German engineering firms Rambll and ArtEngineering GmbH collaborated closely to create the outstanding façades.
Harpa means ‘harp’ in Icelandic. It is also the Icelandic name for the first month of spring, and thus a sign of brighter times. Today, the most visited attraction of the volcanic island carries the name – Harpa. Between a rock-solid core and a crystalline shell, everyday life unfolds in the expansive foyer – where a varied mix of playing children, yoga classes, concert guests, and international conference delegates have embraced the space altogether. — Henning Larsen
The project was the winner of the prestigious European Union Prize for Contemporary Architecture: Mies van der Rohe, in 2013. Its geometric façade is based on a modular, space-filling construction termed the quasi brick, which is reminiscent of the crystalline basalt columns typical in Iceland. The pseudo brick modules include color-effect filter glass panes; the structure shimmers in response to the weather, time of year or day, and the position and motions of spectators.
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Oh hey, it's me! I'm watching Dimension 20 for the first time, and how did they know that was my exact reaction when they started talking about columnar basalt?
[Image ID: A screenshot from Dimension 20: Mentopolis showing Mike Trapp pointing at the camera with a surprised look. The caption reads, "There's a geologist watching D20 going, oh!" end ID]
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may i receive your rant on why every videogame ever chooses to have columnar basalt in places basalt should not be, like in unsuspecting caves or just dotting beaches with no volcano in sight... because god, that gets me going.
Let me preface this rant by saying, I love when videogames at least try, like I can look at a rock and actually say, "hey that's columnar basalt and not *generic rock texture*" (Pokemon Scarlet and Violet's texture shortened my lifespan). So generally speaking, if I can tell at least vaguely that someone googled photos of rocks when creating a game I am more happy than not, but!
My GOODNESS! I think I could extend this rant to just videogame cave systems in general! Like, caves are only formed in limestones and marbles (And some limey sandstones and salt deposits), BUT for some reason we are mining and finding Rubies? Emeralds? Metals? These caves they are depicting are clearly just supposed to be these natural caves and not abandoned mines, which would give them some leeway to put whatever desirable gemstone or ore they wanted in the game, but they don't choose that for some reason, and it is beyond me why!
And can we talk about how all of these caves got there in the first place? Like limestone only forms in marine environments! Are you telling me that the entire continent you designed was underwater to the extent to have a spiraling cave system forming at least every ten miles of trail explored (Skyrim I am looking at you)? And how acidic is your rain? Are we experiencing an industrial evolution? I CANNOT, also in what situation are these random massive quartz crystals in otherwise fine-grained material forming? Like one, Who would actually leave that laying there? No one. And two, how is this forming? Like are you trying to say this formed after the cave was created or what? If that's the case the more likely mineral would be calcite or gypsum.
My little bird brain can't wrap my head around what they are trying to do here! (The second image is from ESO and I give it a lot of lenience and to be fair they are trying to depict these are geodes that are surrounded by a massive basalt but they are also showing stalactites and stalagmites which aren't in basalts so it still gets points docked).
But yes! Seeing inaccurate geology, columnar basalts included can take you out of a game so fast, same with the imaginary ores that are kind of based off real metals. I think I would be more ok with completely fake names, because then at least I wouldn't have anything to associate it with.
That being said! I will end this rant by pointing out videogames that when either I was playing or my fiancé was playing I was pleasantly surprised by the geology/accurate textures.
ESO- elder scrolls online, I know I just docked it points above, but genuinely they do an amazing job depicting different rock types to the point that on their islands they have limestones. with. fossils. I nearly cried. Of course they still have random metal seems everywhere but it is an MMO and resources are necessary so I can ignore that as long as they keep making accurate landscapes.
Titanfall- I will just add an image because it will speak volumes
like does that shale/siltstone have ripple marks in the middle right hand side? beautiful. amazing. perfect. chief's kiss. (Apex also does a decent job which is a battle royale game that takes place after the Titanfall games, the textures aren't as good obviously but you can definitely tell what kind of rocks are at each map)
3. Horizon Zero Dawn- the graphics in this game are just genuinely impeccable and it takes place in the US but after the collapse of civilization. In a lot of ways, I think it made it a bit easier for the designers, but they still did an amazing job depicting the rocks accurately! I believe there is a Youtube video which compares the actual locations to the videogame locations.
some obviously tilted sedimentary rocks
sandstone arches
@cosmic-tuna please add more games if you know any!
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