ewaldistraße // köln agnesviertel
façade views
ansichten einer fassade
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Side Door, Portland, OR
© Robert Pallesen
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has anyone tried reverse engineering the source code to facade or whatever because i am deeply interested in how that game works
not even in just like, the language processing stuff (i think that's probably just a HUGE tangle of if -> then statements that only picks out certain keywords at certain times)
i mean like,
(ignore vergil and the gun please)
i am incredibly curious how the code for rendering this scene functions, i am curious how you get this art style, that seems to be 2d shapes pretending to be 3d, with all the weird clipping and compromises,
the broken seam on trip's pants, the weird Blobby Circles that ostensibly make up the neckline of grace's shirt, the weird circle on the elbow coming from something not meant to be seen at this angle.
you can't look up or down and all the textures on the room's geometry warp and distort when they get near the camera, the sky texture scrolls out of view if you clip out of the map.
there's a lot going on here in this engine that i'm 80% sure was coded from scratch just for this game, and i am so curious how you make something that looks this distinct
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dont really know how to say it but both these bitches wore their shirts backwards
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Gala and Dalí in the ticket booth of the pavilion “Dream of Venus” by Dalí for the New York World Fair (1939)
Facade of the pavilion “Dream of Venus” conceived by Salvador Dalí for the New York World Fair (1939). Ph. Julien Levy (AIC)
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The pavilion featured a spectacular facade full of protuberances, vaguely reminiscent of the Pedrera building by Antoni Gaudí. The main door was flanked by two pillars representing two female legs wearing stockings and high-heeled shoes. Through the openings of the irregular façade, visitors could see reproductions of the Saint John the Baptist by Leonardo da Vinci and The Birth of Venus by Botticelli. Between the painter's initial ideas and the [...]
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Façade decoration of a house in Kano, Northern Nigeria. The design in moulded mud plaster includes a sword, a rifle and a dagi or 'endless knot'. 1984.
Photographer: Paul Oliver (1927–2017)
From the book Dwellings: The House Across the World, 1987.
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