Tumgik
#closers
shanks · 8 months
Text
Tumblr media
超凶の狄璐卡
419 notes · View notes
gacha-incels · 5 months
Text
Tumblr media Tumblr media
original tweet
192 notes · View notes
maidoftheday · 10 months
Photo
Tumblr media
Today’s Maid of the Day: Luna from Closers
79 notes · View notes
please reblog for a bigger sample size <3
53 notes · View notes
clusta · 1 year
Text
Tumblr media
23/05/04
32 notes · View notes
cosmo--raptor · 3 months
Text
Yeah a lot of former m2f eggs played female characters in video games but surely there's a small sect of them that played feminine male characters instead? Like it wasn't just me playing these guys and realising something was up after my egg cracked right?
Tumblr media Tumblr media
I can't be the only one right?? Right??? 💀
5 notes · View notes
pathfinderunlocked · 3 months
Text
Sarcophagus of the Eternal Disaster - Minor Artifact (Shoulders)
A magic item for the Eternally Cursed Child of Disaster, a creature I intend to post later this week.
Tumblr media
Artwork is official art from Closers, copyright Naddic Games.
Did you ever want to carry around a massive stone coffin on your back as a magic item? ...No? What are you even doing with your characters, then?
So yeah, this is an absurdly powerful legendary artifact. I designed an NPC to use it, but your edgiest player would love to take it and start wearing it around, if you're willing to give them a year of downtime. Because of the year of downtime needed for attunement, an enemy using this item can be pretty safely included in a lot of campaigns without the players actually ever becoming able to use the item and become super powerful. Not to mention that if the PCs take more than one day to start attuning to the artifact after killing its previous owner, it'll revive the NPC and kick them out before they're done.
Sarcophagus of the Eternal Disaster - Minor Artifact
Aura strong necromancy; CL 20th; Slot shoulders; Weight 2300 lbs.
This stone sarcophagus opens on both the front and back (or the top and bottom, if the sarcophagus is lying down). A creature can attune to this sarcophagus by remaining alive inside of it for 1 year without the sarcophagus being opened, after which that creature becomes its owner and can use its magic properties. A creature inside the sarcophagus does not need to eat, drink, or breathe. Once a creature is the sarcophagus's owner, the sarcophagus hovers magically behind the owner's back; it is treated as a cursed item that is worn in the shoulder slot, and cannot be removed from the owner's back except to the owner to sleep inside of it (the side facing the owner opens up to allow her to enter). Removing this curse ends the owner's ownership. Only one creature can be the sarcophagus's owner at a time; if another creature stays inside of it for a year, the previous owner is uncursed and loses ownership.
If the sarcophagus has an owner, a creature other than the owner that attempts to open has difficulty doing so; it is treated as though locked by an arcane lock, and if forced open, it affects the creature that opens it with curse of the ages (DC 22 Will save negates). The owner can open it without issues.
The owner of the sarcophagus of the eternal disaster ceases aging, no longer needs to eat, drink, breathe, or sleep, gains a +4 resistance bonus on all saving throws, gains a 30 ft. fly speed (poor maneuverability) as long as she is wearing it, and can carry, wear, and manipulate the sarcophagus as though it were weightless. Its contents are also treated as weightless for the owner. Any other creature attempting to lift the sarcophagus must contend with the full weight of it and its contents. The sarcophagus holds an 8x2.5x2.5 ft. area of 50 cubic feet, big enough for a medium humanoid to fit inside.
If the owner of the sarcophagus dies, she revives in the coffin 1 year and 1 day later as though by true resurrection, unless another creature has become its owner. If the owner's body is not already in the coffin at the end of this year, her old body crumbles to dust as she revives in the coffin with a newly created (identical) body. If there is not room for the owner inside the coffin, the lid opens and its contents spill out, including the newly revived owner.
At will, as a standard action, while wearing the sarcophagus of the eternal disaster, the owner can imbue the coffin with negative energy, performing one of the following abilities:
Whirling Disaster: The owner grabs the sarcophagus off of her back, transforms the sarcophagus and its contents briefly into pure dark energy, and swings it in a circle, making melee attacks with a +2 enhancement bonus on the attack rolls against up to 5 different targets within 10 ft. Each successful attack deals 2d10 force damage, plus an additional 2d10 negative energy damage if the target is not undead. The owner must have both hands free in order to use this ability.
Death Leaping: The owner transforms into pure negative energy and whips forward in a 40 ft. line, re-materializing at the far end of the line. Non-undead creatures and objects in the path of the line must succeed on a DC 22 Reflex save or take 6d10 points of negative energy damage and objects take damage as per the lightning bolt spell. If the owner runs into an object or barrier and fails to burst through it, the owner appears next to the impacted object and is staggered for 1 round. Movement while in negative energy form does not provoke attacks of opportunity.
Disaster Spread: The sarcophagus opens and releases a blast of negative energy in a 30 ft. cone, dealing 6d10 points of negative energy damage to all non-undead targets in the cone. A DC 22 Reflex save halves the damage.
Entomb: The sarcophagus opens and attempts to suck an adjacent creature inside. The sarcophagus makes a special Drag combat maneuver check at a +20 bonus, which does not provoke attacks of opportunity against the owner. If the check is successful, the sarcophagus closes around the target, trapping it inside. The target is treated as if grappled and swallowed whole by the sarcophagus, as the swallow whole universal monster ability, taking 1d10 negative energy damage immediately and another 1d10 damage each round it remains inside the sarcophagus. A trapped creature can break free by dealing 30 points of damage to the inside of the sarcophagus, which has 10 AC and 8 hardness, or by making a DC 22 Strength check. Damage dealt to the coffin is automatically magically repaired after 10 minutes.
Curse of the Entombed: The owner attempts to curse a creature that is currently inside the sarcophagus. The target must succeed on a DC 22 Will save or be cursed as if by the bestow curse spell.
End of the Entombed: The owner attempts to deal 10d10 negative energy damage to a creature that is currently inside the sarcophagus and already cursed by bestow curse. A DC 22 Fortitude save halves the damage. This is a death effect. If the target dies from this effect, the owner immediately becomes aware of it.
Return of the Entombed: The owner attempts to turn a dead creature inside the sarcophagus that was killed by End of the Entombed into a mummy, as if casting create undead on it. The mummification process takes 1 week, during which the coffin is sealed shut and the coffin's abilities cannot be activated (but it retains its passive properties such as weightlessness and flight). The owner can cancel this ability at any time, but if she does so, the corpse crumbles to dust.
None of the negative energy damage dealt by a sarcophagus of the eternal disaster heals undead creatures. Undead are unaffected by the negative energy damage, though they may still suffer other effects of these abilities.
DESTRUCTION
The sarcophagus of the eternal disaster crumbles to dust if its owner and creator are both dead, 1000 points of positive energy healing/damage are applied to it within the span of 10 rounds, and remove curse is successfully cast on it within that same span of 10 rounds.
5 notes · View notes
thehyperrequiem · 2 months
Text
Uh guys, I have a quick question
And it’s been in my head since yesterday, but how did Jojo rally up some Closers? Like how does he find them and how did they join him?
That is a question that has been bothering me after I discovered Flipline. 🌮
2 notes · View notes
mimi-multifandom · 1 year
Text
TW // Horror, Trauma, and Closers
Creepy Closers
The closers have all gone missing! It’s up to Roy, Joy, and the other workers to find them, because without them, the business would probably crash.
It’s not much, but I do kinda need help with the writing.
I’ll create a separate blog for it. More info will be there.
16 notes · View notes
nekomancerchan · 11 months
Photo
Tumblr media
2 notes · View notes
shanks · 7 months
Text
Tumblr media Tumblr media
超凶の狄璐卡
321 notes · View notes
seshihira · 2 years
Text
Tumblr media Tumblr media
Repost time pt. 25/30 - 2021
While I was away from drawing, I got into some games, Closers was one of them so as someone who partially mained Wolfgang I couldn't help but draw him in his Yod Overlord Outfit with his main helpers from the Black Book: Belial, Eligos and Shub as I tried to kick my ass out of the annoying artblock 🤡 (Wolfgang and Nata best boys no one can change my mind ✨)
I know Closers isn't so wellknown game, and I can understand why, but the characters are still lit 🔥
2 notes · View notes
maidoftheday · 1 year
Photo
Tumblr media
Today’s Maid of the Day: Violet from Closers
77 notes · View notes
dyingtobehim · 2 months
Text
Tumblr media
27K notes · View notes
clusta · 2 years
Text
Tumblr media
22/09/10
122 notes · View notes
somethingoff101 · 6 days
Text
A NEW DISCORD SERVER ONCE AGAIN‼️‼️
this time it’s a papa louie themed one 💔💔
enjoy :D
0 notes