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#centauridark
devsgames · 3 months
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SIGN-UPS FOR THE CENTAURI DARK BETA TEST ARE NOW OPEN!
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I'm seeking beta testers for my in-development arcade movement shooter "Centauri Dark"!
Please read and sign up for the Beta Test via the link below. Form closes February 16th @ 12am!
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devsgames · 2 months
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Prototyping some billboards! The world has been a little bare-bones because I've been keeping much of it gameplay-centric until some choices were more locked in. Now I'm getting ready to start making it look all perrrrrty.
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devsgames · 3 months
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Here's the reworked gun visuals in action; they feel more in line with the rest of the game's visuals now and the fire rate adjustments to the gun feel way better than the old version!
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devsgames · 3 months
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New UI who dis
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devsgames · 1 month
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Prototyping a boss!
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devsgames · 3 months
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Made some updates to the lazer rifle based on feedback; now it acts more like a railgun and the trail provides a better indicator of where it's hitting
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devsgames · 2 months
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Been doing some rejigging of my whole character controller. Took a long time to dig stuff up but now the gun leans alongside the camera when strafing which helps it feel a bit more 'active' than it did before.
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devsgames · 3 months
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Today in "making goofy mistakes in my Trello because I was so tired": I called Lethal Company "Lethal Lads"
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devsgames · 3 months
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Centauri Dark now has a Time Attack and Endless mode, thanks to like five lines of code on top of everything I already built :)
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devsgames · 3 months
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Timed Mode is a new game mode where the timer increases when you destroy enemies. Kill many, kill often!
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devsgames · 3 months
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More work on the landing animation - made it a bit more pronounced and added a bit of VFX to back it up.
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devsgames · 3 months
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Added some SFX and camera animation when the player does a "hard" landing. The intention with this is to compromise their landing a bit to make it something you have to plan out as you jump around the map (and to add to the feeling of being in a big mech).
I anticipate doing more work to make it feel heavier, but that's for future me to do.
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devsgames · 3 months
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New enemy overshield materials; the previous one was a little busy and hard to see what kind of enemy was inside
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devsgames · 3 months
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I was having a time with Unity's input system and wrangling it to interact with gamepad the way I wanted to the extent I wasn't sure if I even was going to bother supporting gamepad.
Instead of dealing with that mess I found a handy Unity plugin that adds a cursor that interfaces with the UI system that is controlled by the gamepad (a la Destiny style). Problem completely solved!
This also effectively was the last hurtle towards full gamepad support in Centauri Dark, and now I only have minor edge cases to fix to support it :)
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