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#butoden
fireballn · 8 months
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im only discovering extreme butoden now and im so in love with some of these sprites
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comfortfoodcontent · 4 months
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Electronic Gaming Monthly Issue #65 has a feature on Dragon Ball Z: Super Butōden 3
18 Gou!
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devileaterjaek · 1 year
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Dragon Ball Z: Extreme Butoden
Made by Arc Sys. Kind of a precursor to Dragon Ball FighterZ
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adambomb2002 · 24 days
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okay so I ruined gohan's theme from dbz super butoden 2 for myself, because all I can think of when I hear it is those old "damsel tied to the tracks of a speeding train by an evil villain" movies. to illustrate this (and to ruin it for you too), I've made a graphic to look at while listening to the music, so that you can see where I'm coming from on this.
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ellebastonart · 1 year
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Kappei Yamaguchi Birthday Countdown
Day 14: Tsai T'zu Hsi (Mobile Fighter G Gundam)
| Day 1 (Ranma Saotome) | Day 2 (Tombo) | Day 3 (Hifumi Yamada) | Day 4 (Teddie) | Day 5 (Flappi) | Day 6 (Doripaku) | Day 7 (Ussop) | Day 8 (Shinichi Kudo) | Day 9 (L) | Day 10 (Chimchar) | Day 11 (Todd Snap) | Day 12 (Blathers) | Day 13 (Subaru Sumeragi) | Day 14 | Day 15 (Takuro Amano) | Day 16 (Artemis) | Day 17 (Rattrap) | Day 18 (Yattaro) | Day 19 (René) | Day 20 (Okuto Nakamura) | Day 21 (Wataru Hibiya) | Day 22 (Cheshire) | Day 23 (Inuyasha) |
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fganniversaries · 1 year
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12 years ago today, Dragon Ball Kai: Ultimate Butoden was originally released as a Nintendo DS exclusive only in JP. It was developed by Game Republic and published by Namco Bandai Games.
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buspolaris · 2 years
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Dragon ball z extreme butoden
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In my time playing, I saw no problems in animation, nor did I see any significant bugs or glitches in the way the game operated.Īt the end of the day, Dragon Ball Z: Extreme Butoden is an absolute must play for fans of the franchise and for fighting game fans. Characters look great, and battles look and run smoothly even when the 3D of the system is turned on, which is a true testament to how the company handles fighting games. It’s surprising what Arc System Works has managed to squeeze out of the 3Ds, as far as looks go. Spanning across the entire story of the Dragon Ball franchise, the game mode puts you into the shoes of the specific characters and lets you play out the television show as you go. In my time with the game, I had a brief chance to check out a mission in “Z-Story,” and for fans of the series, this will be the game mode to play. Streetpass capabilities will keep the game fresh as time goes on, and Z-Story is a must play for any hardcore fan. While this is a fighting game at heart, DBZ purists will have a lot to sink their teeth into without having to do any competitive fighting.
Quest Mode – Create, view and trade Guild Cards via StreetPass.
Versus Mode – Battle another player via local wireless connection.
Battle Mode – Select a character and battle against CPU opponents.
Extreme World Tournament – Become the World Tournament Champion in this extremely challenging mode.
Adventure Mode – Take on missions across eight regions where you can find gear and companions.
Z-Story – Play the game as one of your favorite Dragon Ball Z characters.
Included in the game alongside the standard Versus mode are the following: As far as fighting games go, it isn’t extremely innovative, but it does go a long way to help with the tiny layout you’re given on a handheld platform.įor those who might not be interested in the competitive side of the game, Arc System has you covered. Pressing the Y button five times and pushing the D-pad left, for example, will launch your opponent up into the air, allowing you to string together some other attacks. Instead, the game seems to borrow from some hack and slash games, and has you initiate and string combos together by pressing the face buttons. Since this is a handheld game, Arc System Works has strayed away from the conventional methods of “quarter circle forward” or other intricate d-pad movements. Extreme Butoden is no different, but the way you do it most certainly is. Over 100 characters will be playable in this game, with some of them even coming from the brand new movie Dragon Ball Z: Resurrection ‘F.’ Switching in between fighters is as easy as touching the 3DS screen, and with the addition of 3 v 3 fights, you can now call in players for assist combos.Īs you might know, most fighting games rely heavily on catching your opponent in a series of combos.
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To make sure all fans are pleased, Arc System Works has packed the game to the brim. Capcom series.īefore starting a fight, players select three fighters to form a team. However, instead of going with the conventional norms of fighting games, Arc System Works is trying to spice things up.įor the upcoming Extreme Butoden, the studio has opted to shift away from 1 on 1 fights and instead incorporate 3 v 3 battles, much like the Marvel vs. Now, the franchise aims to take its talents to the handheld market with the upcoming Dragon Ball Z: Extreme Butoden. There was a long lull of semi-average games until the recently released Dragon Ball XenoVerse released to pretty fair reviews. In recent years, the Dragon Ball Z franchise has been dragged through the mud as far as video games go.
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hmpolar · 2 years
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Dragon ball z extreme butoden controls
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After completing this story, you unlock more episodes that focus on each character’s battles in the series individually. The first story focuses on important fights in the Dragon Ball Z series, starting from the Saiyan Saga until the final battle against Boo with the Z fighters. Z Story retells the entire story of Dragon Ball Z (for the millionth time) in a matter of 10 battles per scenario. The game is pretty simple and that’s where it becomes its greatest issue.ĭragon Ball Z: Extreme Butoden features a variety of playable modes with the most interesting ones being Z Story, Adventure World and Extreme World Tournament. For more seasoned players, there are some interesting things you can learn in the game, but they really don’t make that much of a difference since they just drain your bar for a little extra damage (which in this game, you just want to abuse them for energy attacks and your finisher). The game is great for casual players who love Dragon Ball Z and don’t pick up a Dragon Ball game that often. You can have up to three main characters on your team (which you can switch out by using the Nintendo 3DS touch screen), or just one with up to four support characters to help you out in battle each with different abilities, some of which more useful than the others. Sadly, a few of the characters are just repeats (Vegeta, Super Saiyan Vegeta, Goku, Super Saiyan Goku, Super Saiyan God Goku, etc.) with a color change and one or two new moves, but basically plays the exact same way and even shares many of the ultimate animation moves as the previous versions rather than using that spot for another character. You just need to memorize about three or four button combinations that every character on the roster shares (with the only difference how each character performs their attack animations).Įxtreme Butoden features a roster of 24 playable characters and 70+ assist characters that you earn or unlock via a code you can have on your team.
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While the previous games in the series have had some pretty complicated controls to learn and perform, Extreme Butoden is actually the complete opposite with a very easy learning curve. Dragon Ball Z: Extreme Butoden is a nice change of pace, returning to 2D animation (which we don’t see that often in video games anymore), and they look great when you have a lot going on with multiple characters and energy blasts coming from every direction. I always hope the next game will get better, but in reality, there are only so many ways you can retell the same story over again, and Bandai Namco’s DBZ game suffers from the fact that you’ve heard how many times Goku has beat Raditz, Vegeta, Freeza, and Mujin Boo. This is mainly due to the game series being underwhelming in the last few years. Figuarts, watches the new movies and (more recently) the new anime series, but the one thing I always cringe at is when I hear about a new Dragon Ball Z game. I’m a pretty big Dragon Ball Z fan who collects the S.H.
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energylifeanalysis · 2 years
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Dragon ball z extreme butoden extreme characters
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The idea is that Omega Shenron, the White Dragon from the Dragon Ball GT anime series, has returned and as a result the past, present and future have all been mixed together into a current state of time and so Goku must track down the Ultimate Dragon Balls and use them to restore peace to the entire timeline. The result is that not only are characters unlocked for use in other modes, which is a good thing, but you are constantly fighting the same opponents over and over again which after the third character’s storyline becomes increasingly tedious and relatively boring.Īdventure World Mode on the otherhand is a mode that becomes accessible upon completion of Z Story and it sees a brand new ‘exclusive’ storyline thrown into the mix. For instance the first Z Story option will see fights with multiple characters, while the second unlocked option will only feature fights that Goku took part in and so fourth. Z Story focuses on the ‘original’ Dragon Ball Z timeline but condenses it down into just ten fights but upon completion it will then unlock additional Z Story aspects which see other characters from the Dragon Ball Z timeline, including enemies, get their own fights highlighted. The game itself is separated into multiple different gameplay modes in this case Z Story, Adventure World, Extreme World Tournament, Battle Mode, Versus Mode, Quest Mode and Extras – each of which offer a different aspect of gameplay. Unfortunately however this is also where Dragon Ball Z: Extreme Butoden starts to loose some of its charm. Put simply Dragon Ball Z: Extreme Butoden is a simplistic fighting game that can be enjoyed by everyone and for the most part this is what you can expect from the gameplay mechanics of the game. Combo’s can also be easily preformed by pressing multiple buttons together and if a correct combo button is achieved – usually “YYYYXA” an ultimate combo attack, such as Vegeta’s Big Bang attack, can be performed that is of course depending on if enough Ki energy is available. Notable special attacks, such as Piccolo’s Special Beam Cannon and Frieza’s Death Ray Beam are done simply by pressing the L and A buttons together. Past Dragon Ball Z games, including the more recent Dragon Ball Xenoverse, tend to feel over-complicated with its multiple button controls and layout patterns instead here in this game we have the simple ‘High Attack, Low Attack, Dash and Energy Beam attack’ buttons – with each button corresponding to a button on the Nintendo 3DS handheld. Unlike BlazBlue, and the previous Butoden titles released onto the Super Famicom, Dragon Ball Z: Extreme Butoden is extremely easy to pick-up-and-play and it is easily one of the more entertaining merits of the game.
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Now if this isn’t enough to ‘peak’ your interest then potentially nothing about this game will interest you as at its best its a core fighting game and a return to its Super Famicom roots, or SNES if you prefer.
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Introducing Dragon Ball Z: Extreme Butoden, a 2D Sprite-based fighting game developed by Arc System Works a team which brought us the popular multi-platform sprite based fighting franchise BlazBlue. Another year, another Dragon Ball game and while many may roll their eyes at another Dragon Ball Z fighting game being released onto a ‘unlikely’ platform it is a title that is worth taking an interest in especially if you are a fan of the BlazBlue franchise or, more interestingly, a fan of the Super Famicom Butoden titles released many years ago.
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anttard115 · 4 months
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Super Shadow vs Super Sonic
Old drawing i did based on Dragon Ball Z: Super Butoden 3 artwork
Original artwork:majinj8c.artstation.com/projec…
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ddddd-pixels · 1 month
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Hey! Sorry I've not been posting much recently, the internet dropped out of my house for some reason, so I'm at the library right now. Here's a few things that I've been doing while I was gone, though:
Made a bunch of new sprites of Kasumi. Basically all of her movement animations and a few attacks, too. Not close to being done yet, but it's faster than I've made any other spritesheets, lol.
Made quite a few new sprites of my OC Shun, too. I haven't actually got a full moveset planned for her yet, though, so I can't really continue until I do.
Started writing a few things (just stuff about my OCs, idk if I'll ever share it on here, though).
Gone to the library pretty much every day I could with @hannibal-shits-people, a.k.a. my sibling. They have computers there, obviously, so I can play M.U.G.E.N. games on them if I bring my USB.
I've been making a M.U.G.E.N. character myself, actually, but it's hard when I have to do it in one-hour sessions six days a week. They're nearly done, I just need to learn how to code grabs...
Downloaded @zanzanryu 's M.U.G.E.N. game, Zan Evolution Butoden! It's really fun (once again, can only play it in one-hour sessions tho -_-), and it's actually got me to learn how to do half-circle motions on keyboard, which is neat.
Hopefully, the internet will get sorted soon, so I can post some of the things I've made.
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jupiterscythe · 3 months
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Watching 90s anime and playing SNES/Super Famicom brings me so much comfort. Honestly? 16 bit will never look dated to me. I really want to try the Ranma 1/2 and Slayers games that were on the SFC. Also dying to try DBZ Super Butoden 2
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devileaterjaek · 1 year
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Dragon Ball Z: Extreme Butoden
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mylezelite · 2 years
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Supreme Kai World - Dragon Ball Z : Extreme Butoden
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fganniversaries · 1 year
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29 years ago today, Dragon Ball Z: Super Butoden 2 was originally released on the Super Nintendo Entertainment System at JP. It was developed by Tose and published by Bandai.
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duhragonball · 2 years
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Galaxy Soldiers
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I got into a rut thinking about the bad guys from Movie 9, but there really isn’t much information about them at all.  So I decided to organize my thoughts in this post. 
I guess we’ll start with their names.  From left to right, we have Bido (beard), Bujin (turban), Bojack (not the horse), Zangya (lady), and Gokua (sword).
The above image comes from one of the promotional trailers for Dragon Ball Heroes, and I think that may represent the first time all five Galaxy Soldiers have ever appeared together in the same shot.  They all debuted together in Dragon Ball Z Movie 9, but Trunks killed Gokua pretty early in the film, so when the rest of them assemble near the end, they’re down a man.  The Galaxy Soldiers show up again in Movie 12, but only briefly, and they’re never all in the same shot, and I’m not even sure all five of them are in it. 
The Galaxy Soldiers are all aliens from a world called Hera.  This was stated in one of the video games, Super Butoden 2, so I’m not sure if that was intended to be official or if it was just the game developers making up a name because there was so little information to be had.  In any event, this was apparently confirmed in Xenoverse 2, so at least there’s a second, more recent game that agrees with the name.   Seems to me that if a better name was going to be established, they would have settled on it by now.  So they’re Herans. 
The Galaxy Soldiers used a transformation in Movie 9, which would turn their skin from teal to chartreuse, and their orange hair to red.  In the movie, Gokua clearly uses this against Trunks, but it isn’t enough to defeat him.   Then Bojack uses the same transformation against Gohan at the end of the movie. 
It could be argued that Zangya used it too, but only during her fight against Krillin in that underground volcano place.  Her skin looks chartreuse, but her hair looks orange, so it’s sort of like she’s only halfway transformed.  The colors of the characters are altered in that scene because of all the lava glowing on them, but it seems inconsistent any way you slice it.   Still, you’d think that if she needed to use her transformed state to take out Krillin, she would have used it again later when fighting the rest of the Z-Fighters are the end of the movie. 
Apparently, when Toriyama drew the concept art for these characters he used the red/chartreuse color schemes for them.  This was evidently altered for the final design, but it ended up becoming the color scheme for the transformed state.   Maybe that had been the intention from the start? 
Most likely, Zangya’s appearance during her fight with Krillin was a mistake.  Gokua clearly transformed while fighting Trunks, but there’s a brief shot of him with teal skin during the fight, and then the next shot of him has him back in the transformed state.
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One thing that always got my attention was how Gokua’s jewlery would glow as he began to transform.  He wears a pair of earrings with pyramid-shaped ornaments, and he’s got a necklace with the same ornament, and they all glow.   When he transforms, the necklace vanishes along with his jacket.   The same thing happens to Bojack’s clothes, although we don’t see his jewelry glow beforehand.  
So maybe the ornaments they wear have something to do with their transformation?  Maybe that proves Zangya wasn’t transformed when she beat Krillin, because she was still wearing her necklace later.  It might also explain why she, Bido, and Bujin didn’t transform at the end of the movie.  They may not have had that ability, but it’s also possible that it’s a one-time thing.  Once they destroy their necklaces, they can’t do it again? 
In any case, I think the necklaces have some significance to the Herans.  Each Galaxy Soldier wears one, but notice that Bido’s necklace has two ornaments on it.  Meanwhile Bojack has five ornaments on three different necklaces. 
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At first glance, I would suppose this is some indication of their heirarchy.  Bojack is the leader, so naturally he has more of these things than the rest.   So does that make Bido the second-in-command?  You’d think Gokua would be, since he was the only other one who could transform, but then again, Bido lasted a lot longer in the final battle, so maybe he just didn’t need to transform?
Also, it’s tough to assign these ornaments with any special significance when they seemingly vaporize whenever the characters transform.  King Kai said that he and the other Kais fought with the Galaxy Soldiers before sealing them inside a star.   Wouldn’t all five of them have transformed for that battle?  If so, then does that mean they had to run out and get new clothes before showing up on Earth? 
Maybe it works like this: The necklaces are a sign of how long you’ve managed to go without needing to transform during a battle.  Bojack has so many of them because he’s the strongest one, and every time he wins a fight without transforming, he gets a new one.   But Gokua is weaker, so he has to use it more often, and that’s why he only has the one ornament.   And that would explain why Bido, Bujin, and Zangya don’t transform during the fight at the end.  They want to get as far as they can without it, and pick up some glory.  Also, they’ve got a transformed Bojack with them, so they probably don’t think they have anything to worry about.  As for Bojack... well, he may figure he has nothing to prove.   He transformed after he beat up Vegeta, almost like he was reveling in the moment rather than using his full power for some tactical purpose. 
Or maybe there used to be ten Galaxy Soldiers, and half of them were killed, one way or another, and the remaining five took their earrings, made necklaces out of them, and divvied them up between them.   Maybe they represent the key to unlocking hidden strength, although it’s kind of inconvenient if transformation makes you lose the necklaces.  The earrings seem to stay on okay, so maybe they should look into belly button piercing instead. 
I don’t know, I don’t feel like I’m any closer to understanding these guys than I was before.  Bujin seems to be the one who specializes in that energy-wire technique, but Zangya and Bido help him with it, so does that mean all three of them can do it solo?  It’s just really confusing.  They suck.
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