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#but overall they're usually less important than just practice and hard work
2hoothoots · 2 years
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so it seems older Raz has overcome his difficulties with his hydrokinesis. Neat! I imagine dogen did too with his blast-isis thingie (saw it from ur comics) : D
so does that mean. Raz can form or Manipulate shapes of water. Kinda like how Maligula can with water serpents. I imagine Raz has own favourite animal for that? And water his strongest power or still struggle with it? anyway amazing work as always.
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yeah, he's pretty good with it!
detail crop + more rambling under the cut
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it's his strongest power, but he doesn't specialise in it super heavily. so he's not as skilled in it as, say, Lili is with her herbaphony. he's definitely not as good as his great aunt, but Lucrecia was, like, incredibly talented. from the feats we see her accomplish (making hundred-foot waves and tornadoes of water, crossing oceans, drawing water from the moisture in the air), I'd say she's quite possibly one of, if not the, strongest psychic in the canon.
could Raz be as good as her one day? maybe! he has the potential, but it'd take a lifetime of practice. and i think generally he prefers spending his time working on all his powers, rather than strongly specialising in just one or two. he's not as good at HK as he could be if he really focused on it, but in exchange he's also pretty good with a lot of his other powers. jack of all trades, master of none, y'know?
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devsgames · 3 months
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A pattern I see a lot from student group projects that is pretty silly is when they assign themselves roles that they are obviously not doing (and also underqualified for).
Are you a "Art Director" or are you just the only person on your team working directly on the art?
Are you a "Design Lead" or are all of the design people on your team actually working self-sufficiently in equal capacity?
Are you the "Game Director", or was your team handing out titles because they look good on resumes and sound cool?
"Lead" is uaually someone whose primary job is to...well, "Lead" other people. They are a people manager first and the other role is usually the people they are leading. It's a soft-skill heavy job that involves a lot of empathy, organization and...er...leading. If you're working on a student game and/or don't have artists directly reporting to you on matters that you are accountable for then sorry - you're not really doing work comparable to a "Lead". I haven't seen many small game teams set up in a way that necessitates a "Lead" role.
Same with "Director". Directors usually define the vision of certain parts of a game, ensure a game is on track to meet that vision as well as an overall quality standard for an area of the game. It'a a full-time job and they're rarely ever doing boots-on-the-ground work in development. Odds are good if your project only has a handful of people you're likely working way more democratically than a "Director" prescribes, and your game doesn't need any one person in a "Director" role. If your team is less than a dozen people you'd be hard pressed to find yourself in a position where your vision is getting miscommunicated.
Don't call yourself a title just to sound important or because you think that's what studios do. Trust me - wantonly emulating studio practices just because it's "what they do" can also be a curse.
Give yourself the baseline roll of what your job is on the project. It's fine to do that. Just being a "programmer" or "artist" doesn't sound unimportant, and recruiters will also probably ignore any "Director" or "Lead" claims as a student anyway.
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