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#anyway another thing that's amusing in all of these playthroughs is that these guys build police stations instead of addressing
2700k-moogie · 5 months
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ive been watching a lot of Cities: Skylines 2 playthroughs lately and i saw one guy do this to "incentivize the poor people to get richer" and then like 2 episodes later undid it. and he was like "this must be a bug" because the poverty levels in his city didn't really change?? Excuse me???
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aether-friskets · 7 months
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a whole line collection for heather is crazy, congrats on finishing such a big project!! do you have any favorite phrases of hers that you found out while making all this? or just in general as you played the game. something silly or touching or just showing her character maybe.
thank you!! There's definitely a lot of interesting little tidbits you can pick up, although also a lot of "there's nothing interesting here" comments lol
i guess I'll give some random tidbits that I remember and liked for one reason or another (decided to put it under a read more because it's a bit long):
That weird old detective is out there, so I'm not leaving.
This was just funny to me, like I totally missed it on all previous playthroughs. It's from the beginning of the game, if you try to exit the bathroom from the entrance door. Also puts into perspective how much the relationship between Douglas and Heather changes over the course of the game, considering how she views him later on. At this point, though, he's just some weird old guy that won't leave her alone
also, I noticed certain item descriptions can change a bit? For example, what Heather says about the knife she's carrying changes before vs after first encountering monsters in the real world.
it goes from "It's a switchblade for self-defense. I've never used it, but just in case" to "It's a switchblade for self-defense. Better with than without it against those monsters", which is a neat little detail.
the other example of it that I spotted was with the pendant, another item you have for the whole game. I didn't notice the change until the church, after reading the book on Aglaophotis, but it's possible it changed sooner. It was just the addition of "I wonder why I feel sick inside when I look at it?", which might be a bit of further hinting towards its purpose at the end of the game.
Anyway, side tangent over, back to stuff that's more actually focused on Heather.
The bottle says, 'DANGER! Do not mix!' Hmm... mix with an acidic detergent and it'll produce poisonous chlorine gas.
I also love how she finds bleach and just goes "hmm if I combined this with detergent I could make poisonous gas" just, without any prompting or anything. Like girl why did you know that
There was a nice silver ring in here the last time I came... Bummer that it's gone, huh.
(jewellery display in the mall)
I mean, I'm no thief... I might act like one now and then, though.
(silver coins in the office building)
makes me wonder if she's perhaps shoplifted now and again... lol at the very least, shes no stickler for the law, which i can respect honestly
I don't really feel like eating and drinking stuff from an alternate reality, OK?
(shelves with wine in the mall)
I'd feel weird drinking anything sold in a place like this, though.
(vending machine in the office building)
But this popcorn doesn't look right. I don't think I'll be having any. But then again, I wouldn't eat anything else here either.
(popcorn stand in amusement park)
The insistence on not trusting random food and drinks you find lying around... which is probably the smart choice tbh
Hell, I might still be sleeping here, for all I know. ...I wish I were.
She brings up the idea of dreaming and nightmares a few times in cutscenes and such, and I can see why. It would be nice to wake up from something like that and realize it didn't really happen. But, she knows that's not the case.
Is someone sleeping here...? All this red stuff around here is blood. This guy's not sleeping.
(corpse in subway)
There's a dead body inside this box thing. There's nothing interesting here.
(corpse in amusement park)
The door's open. Inside there's someone wrapped in a bag. Maybe--no, they're definitely dead.
(corpse in the church)
I think it's a little amusing seeing the range of reactions to the corpses, for some reason
like girl if its in a bag and not moving its safe to assume its dead by now, especially in a room full of corpses
I also think it's interesting seeing bits where she thinks about Alessa more near the end...
And I don't want to remember them. Because I'm not Alessa anymore... But Alessa is still me. I'm really not trying to deny it or anything.
This line surprised me because while I didn't remember seeing it before, I said pretty much the same thing in a post talking about some of my thoughts on heather a little while ago. And it does sum it up well. She's not Alessa anymore, but Alessa is still part who she is.
i also noticed Heather often switches between "I" and "her"/"Alessa" when talking about her.
It's a picture of me when I was 7. I look bored and sad. Well, of course I do. I was always like that back then.
Like in this instance of talking about a photo of Alessa...
The scribbling on the floor here is Alessa's. For some reason, she always drew monsters like this when she was alone.
vs talking about these drawings on the floor in Alessa's room.
I--no, it wasn't me. Alessa wrote this a long time ago.
Or here, where she can't even make up her mind which to use.
24 years ago, Mo... Dahlia used me to summon God.
(oh there's also this part where she almost calls Dahlia Mom but decides she doesn't deserve that title loll)
There are even a few hints of original Cheryl left, which is nice.
This is my sketchbook, from 17 years ago. On the front cover is a picture of Dad. Really awful work.
(Cheryl's sketchbook)
But I do have just a trace of one more memory left. I haven't forgotten my sweet and gentle mother.
(After reading Harry's diary)
obviously, the "sweet and gentle mother" is Jodie, because I can't imagine Dahlia described that way by her lolll
also this line just made me laugh a bit:
Helmets? Should I take them with me...? Nah, never mind. It's pretty geeky-looking.
ooh there's also a couple lines that made me sad when I found them, I'll put those here:
My home... My dad! Is he okay? I'm sure he is. He must be.
(literally a few minutes before getting back to the apartment and finding him)
I just... Don't want to remember. Get me out of here.
(Alessa's sickroom)
I used to take these dolls with me when I went to bed. Scarlett and... Damn, I forgot the other one's name. In fact, I don't even know which one is Scarlett.
(dolls in Alessa's bedroom)
I want to get out of here, but I just can't. This is for Dad... and for myself. And... For Claudia, too.
(trying to exit the final room back through the door you entered)
also...
I'm exhausted, but I don't think I can sleep now.
(heather's bed)
I'm tired, but it's no time to sleep.
(motel bed)
get this girl some REST!!
Anyway, this is a lot of random stuff, and there's probably more i could've said, but overall... It's really interesting to see all these little details! Like obviously her dialogue and actions within cutscenes says a lot, but I think getting all this insight into her mind through little item interactions is really interesting! This ended up being a bit rambling and not very actually insightful, but I hope it still gives somewhat of an idea :D
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