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#and i definitely can't leave a glowing review for the IF community as a whole but i have my friends and i have my game
nyehilismwriting · 1 year
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Hey! I wanted to ask for your advice. I was a minor part of the IF community, specifically the COG community, back in 2020. Mostly as a reader, but I dabbled in sharing some of my own writing too. For... reasons we are both well aware of, both in regards to COG, the larger IF community, and the start of COVID I eventually quietly left. Now, three years later, I've been quietly picking up writing IF again as a way to share my story with others. I was wondering if you think, in your opinion, it's worth officially re-joining the IF community on tumblr. On one hand, I feel like things have improved in that the larger community has matured (somewhat). I would like to make more friends, get advice, and maybe even share some more of my art. On the other hand, my project as it stands is... very non-traditional compared to a lot of other IFs (IE: No character customization, no romance, focus on a singular story with emphasis on worldbuilding, etc.). So I don't know if I would even be able to build a community around it even if I did officially rejoin.
I've followed your blog since 2020, including Project Hadea (although I think I originally started following you for your urban fantasy project, although I cannot for the life of me remember if that was you or another author!), and thought I'd come to you for your advice.
I chose to send this ask publicly so that you could choose to answer it privately, if you wished, since it is a longer ask. But I'm okay with you posting it publicly if you would like to! Additionally, no pressure or obligation to respond. Have a nice day!
hi there!! thank you for thinking of me - and welcome back! i'm glad to hear you've been writing again<3 it's such a good feeling, especially when you haven't been able to be creative for a while.
i think i'll start by addressing your game itself. personally, I think this community could do with some new blood in the form of games that are non-traditional; some of the best IFs I've played, ones that have really stuck with and inspired me, have been ones without romance, or cc, or otherwise outside of the typical format that gets popular on tumblr. honestly, i think we could all stand to get a little weirder with it. having said that, there is a very clear type of game that gets popular on tumblr (long-form, narrative-driven, usually with romance, usually with some kind of emphasis on character creation), so if you're a number-go-up kind of person (or someone who is susceptible to that mindset), I would be braced for your audience to remain small, particularly when you're just starting out.
that's not necessarily a bad thing. while I do agree with you that this community has grown and changed shape a lot since the late 2010s, and in a lot of ways for the better, it's definitely not perfect. I can't, in good conscience, say that this is the friendliest or most comfortable community: lots of people are absolutely lovely, and very very kind and enthusiastic; however, and this is absolutely not limited to IF but endemic to any online community, there are ongoing issues with Boundaries, and Respect, and the ways people interact with work and authors they're fans of. certainly, when you share your work you're giving up some control, but it's hard to predict exactly how that's going to go, and how the audience are going to react.
not saying this to put you off, but it's something I think everyone needs to be aware of before deciding to share. it's good to remember that you're not beholden to anyone. this is tumblr dot come, and you're quite free to start a blog, decide it's not for you, and delete; you're free to turn off anon, or asks altogether, or to never post anything save for updates; this is not a corporate space (and while there are considerations if you plan to open a patreon etc, but if we're just talking tumblr) and you are not obligated to do or provide anything you haven't promised.
my other bit of advice - and i think one of the ways to keep any interactions as pleasant as possible - is to be honest, and transparent, and manage expectations. if you make it clear what kind of game you're writing, you're less likely to get people who are disappointed that it's not what they were expecting and taking it out on you. likewise, setting boundaries is important.
i can't really tell you if it's 'worth' rejoining: i've definitely questioned if it's worth it, myself. i've seen some people, ostensibly in the same community as me, doing and saying things i find utterly reprehensible, and i've made some incredibly close friends who i adore and wouldn't give up for the world. and, after all, i am still here and answering asks, so i can't hate it that much. communities are made up of people, and like any group, there's gonna be people you can't stand and people you can. it's about finding your corner, and making it a bearable space for yourself.
i can't tell you if you'll have a positive or negative experience; I can't tell you how to control that. all i can say is that this is an online community, and ultimately you can control when and how interactions occur.
finally - again, i'm glad you're writing again! if you decide not to step back into the IF scene on tumblr, there's plenty of devs who keep purely to itch.io or the cog forums and seem to do fine; sharing your game does not necessarily mean sharing anything else. do what makes you most comfortable <3
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