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#and cleric as a class is mainly useful for reflect bc item healing is really good up until pretty much the end
fulgurbugs · 19 days
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Oh hey I hope you don’t mind me asking, this is purely out of curiosity but if you had to picture other duopath runs which characters would you pick and why? :)
Therion & Tressa are such a good combo I’m curious about which other traveler combinations would work well
hm thinking about which ones would be fun…. i think i can think of some that’d be fun
ship ones obvi would be funny, so alfyn/therion Primrose/Haanit, Olberic/Cyrus etc, also i think all of those combos are pretty good and can cover each other, i think Alfyn/Therion probably has the easiest time of it (due to access to steal for equipment and then concoct is just really good) and olberic/cyrus probably has the hardest time of it? i think thats purely because cyrus is frail and might take some investment to make sure he’s not dying every 2 seconds. then again, olberic as a duo is pretty good since he always has incite access. basically cyrus needs saving grace asap i think
Prim/haanit i think mayyybe more middle of the road? you do always get sealticge but its more of a whole thing with just two party members instead of 4, but haanit can hit the big damage and having dancer prim she’s probably easier to minmax damage potential on since you can lion dance her etc… if you run one of them as thief you can probably do some kind of armor corrosive lion dance setup and let haanit just hit the double digit thousands
i think one of the things that would be difficult about both haanit/prim and olberic/cyrus is definitely the lack of path action to acquire npc items, you get literally soooooo much shit out of it it’s super helpful lol.
other ones i think would be fun
Alfyn/Ophilia: healerpath run. while you won’t have to rely on item healing (like i did for the majority of duopath), i think this one would be a fun like, find your damage method one. plus, these two are the ones who usually sit back as supports (at least in their base class roles), but push when push comes to shove- sorry you guys gotta do all the hard work of killing these guys on top of the healing. also the stretch between their ch3s and ch4s would be miserable for them sorry you two
Therion/Primrose: the two traumatized ones with loner streaks, that’s right we’re putting bff bracelets on you and forcing you to work together. i think these two have a kind of kinship friendship that they don’t quite share with any of the others, so they get along quite well, even though i think i’d find it hard to stick them together permanently without the glue of the rest of the party. but as a duopath, i think they could still be pretty fun, and i want primrose to have some help stabbing those guys. gameplay wise, having therion would be a huge benefit for path action reasons, plus thief is like. imo one of the best subclasses paired with anything so i think any duopath he’s in gets some added benefit.
Olberic/Tressa: i always liked their dynamic, as the oldest member and the youngest member they might have an almost parental kind of relationship, and something abt tressa’s plucky enthusiasm and Olberics more stoic, seasoned nature is always fun to me. Tressa is another items-getter path action (though slightly less good than steal, you’ll likely rack up enough money grinding that prices are trivial) which is a help, and merchant is extremely good in duopath due to hired help being one of the best damage options for any character who might not be able to set up huge numbers. olberic however, can set up huge numbers, which means that i think this duo would be super duper set in the damage department.
ophilia/cyrus: i think this is the one i’d do if i really wanted pain, because these two have no hp and will die. this is like, the challenge mode option, because one of the things about duopath is you’re going to be taking a lot of damage on your two characters where you would have that spread across your party. so this duo would require some interesting strategizing to raise those hp stats, figure out how to tank, and then, on top of that, how to dish out the big numbers. while magic is *good* ive always found that when you’re trying to hit big on breaks, you’re better off going for brand or aeber big hits. as well, you get no items path action to work with for them. as for the dynamic, they’re both friendly and agreeable so i think there’d be not much conflict between them, but i think you could have some fun especially by the end if they start to draw the galdera connections between them…
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