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#ana spelunky
anonymousfog101 · 2 months
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What started as simply "you know what? Fuck this. I need a weapon to kill Anubis to get to the City Of Gold again because I fucking died before I could unlock Au. I'm robbing the Black Market." eventually became a new headcanon, as follows;
Demi holds a major grudge against Guy after the way she was treated in Spelunky HD (or rather how the player is able to treat her).
Every time she's been saved, she has been grateful and given him a kiss (and a health point). But he's also used her as a human shield against Arrow Traps, sacrificed her to Kali, used her as worm bait, brain-fried her with the Scepter (usually by accident), and in the end, when they all all escaped the caves, Guy chose to go out with Tina Flan instead of her.
Death may have lost its meaning in these caves, but given that the game keeps track of all of them, it's only logical that the spelunkers themselves do to.
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jitsauce · 9 months
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3. Tiamat in Spelunky 2
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amaitte-42 · 7 months
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Indie Inktober #3 and #4 - Spelunky 2 I just realised that i drew both pieces only for Spelunky 2 and forgot about Spelunky HD....oops! The second pic is a my headcanon why Ice Caves don't have any snowmen hehe
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lizmutton · 6 months
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Evil!Ana au...? more likely than you think
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mellomuffen · 1 year
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//From 2020
Back when I was super into Spelunky 2
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daisukoth · 2 months
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that elf yuri artist draws exactly like the ana spelunky artist
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nuclearlala · 3 years
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various spelunky drawings from the past year lol
Go follow me on twitter for art tho, I post there more
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jakemorph · 4 years
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spelunky... 2!
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dreadlock-detective · 4 years
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Spelunky 2~
I never played the first one, but this one is definitely a quality game~
I’M NOT CONVINCED I ACTUALLY ENJOY IT, but I can’t deny that its very well done lol. Now if you don’t mind I have to go rage at the next stupid mistake that ruins everything in a run.
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headphonetrash · 3 years
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SPELUNKY 2 IS VERY FUN.
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shiviepop · 4 years
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I've been playing a lot of Spelunky 2 lately. Ana Spelunky is really cute.
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blobfishious · 2 years
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My friend showed me spelunky 2
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ranger-report · 4 years
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Review: SPELUNKY 2 (2020)
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Few things in the Year of the Apocalypse have brought us joy; once upon a time back in February, there was something about a Sonic the Hedgehog movie that people actually liked, and then we went full-on deep into madness. From there it was disappointment after disappointment; even an unstoppable giant with hype, The Last of Us: Part II fell apart under fan scrutiny despite huge critical success.
But then, there was light: Fall Guys, a true underdog of a game, released and swept the internet and gaming as a whole with excitement. Joyous, colorful, wild, aggravating, Fall Guys single-handed brought catharsis to a series of unfortunate events, followed by a masterpiece of deception, Among Us. Also capturing colorful characters in the most unlikely of situations, Among Us is the game of Secret Hitler that nobody knew they wanted, ruining friendships along the way -- a game I plan to do a write-up on soon. And yet, we still have another gem to consider now, one which is seven years in the making, and against all odds is just as good -- if not better -- than it’s predecessor: Spelunky 2.
Once upon a time, a developer named Derek Yu released a pixellated exploration game that was a love letter to Pitfall and Indiana Jones. Dubbed Spelunky, it followed the trials and tribulations of the Spelunky Guy as he dove headfirst into a series of ever-changing caverns as he explored mines, jungles, icy caves, and Egyptian ruins to discover the City of Gold. It was released free online, and was well-received enough for Yu to work on an upgraded version, Spelunky HD. Gone were the retro pixels, replaced with detailed cartoon art and vibrant atmosphere. Telling the same story with the same levels, only now realized in higher quality and deeper secrets, Spelunky HD helped create the roguelike genre, in which players start at the beginning of a game with nothing, slowly make their way through the game amassing items and weapons to assist them, but death takes them all the way back to the beginning pockets empty. Then, the game randomly generates a new series of levels for the player to try again, ensuring no two runs are ever the same. For some this is frustrating, for others an endearing challenge. Many have spent hours diving deep into the game, searching over and over for its most hidden secrets, discovering hidden paths and endings only achieved through insanely difficult methods. With that game cemented as a bona fide masterpiece, it seemed daunting to even consider a follow up, but Yu and development team Mossmouth have done it once more with Spelunky 2, a game that feels tighter, plays looser, and somehow holds even more secrets than the first game, partially due in part to the sequel having actual lore to follow and a story that literally is out of this world. Here the protagonist is Ana Spelunky, daughter of Guy Spelunky (the titular Spelunky Guy....the game is full of dad jokes like these), as she followers her adventurous father and mother to the moon as they have disappeared there. Turns out the Olmec guardian defeated in the first game also has a presence on Earth’s satellite, and the Spelunkys have vanished in their quest to research this. So Ana, full of spunk and vigor and dog Monty in tow, steps into the spotlight on a completely new adventure, along with completely new friends.
Where the first game gave players options to discover and unlock new characters during the course of the game, Spelunky 2 treats these side characters as actual companions. A base camp at the start shows life and livelihood where everyone beds down and preps for the next expedition, where shortcuts to different stages can be traversed (once properly unlocked) and dialogue can be had. There’s a simple joy just to stand around and see everyone you’ve unlocked hanging out, walking around, as more and more beds occupy the camp. It’s a very subtle way of showing player progress that is both incredibly rewarding and relieving. And for the most part, it’s the same essence of gameplay. Explore levels filled with creatures out to kill you, while collecting gold and rescuing animals. Gold can buy resources from the shops located in the levels, animals give you a kiss for extra health, but only if they make it to the end alive. Meanwhile, the areas are loaded with traps, bombs, hidden monsters, jars filled with any number of surprises, and bonus areas that can be unlocked with the proper use of a rope or a bomb. But tarry too long and the ghost that haunts this world will reveal itself, slowly stalking you until either you reach the end of the level or there’s nowhere else to run.
Differences with the new game come in gentle shocks: for starters, where the first game had a linear progression this one has multiple pathways that can be taken to get to the end. And minibosses! Journeying through the opening caves, divided into four sections, leads to a confrontation against a giant caveman named Quillback in World 1-4, which leads to a pair of doors, one on either side of the level. First time playing through might lead to discovering one of the doors due to the way they’re split apart, but casual exploration to the opposite side reveals the truth: a whole new world. One door leads to Volcana, the underground mining operation in a volcano, the other leads to the Jungle, which has received deadly upgrades from it’s previous life. Spelunky 2 is littered with these gentle shocks as I mentioned above: golden idols still set off traps when picked up, but the traps now vary from falling pillars to explosive lava to spiked walls. Beyond the Jungle and Volcana lies a boss fight with Olmec, making a surprise appearance early in the game. And from here the game moves ever onward, revealing new areas, new characters to unlock, new surprises. And the surprises are telegraphed even better than they were in the first game. For example: unlock a special box with a golden key in the Caves to gather the Eye of Udjat, which lets you see through the floor. But the Eye can also be used to start up the Drill in Volcana, the only way to power it. What happens when you use the drill? Gentle shocks, indeed. New ideas also include mounts to ride (once tamed, which can leave you vulnerable for a moment while you wait for the ride to settle), each one having a different attack or special ability, and brand new shops which can let you into their back rooms to loot...unless you have a skeleton key and you want to risk pissing them off by breaking and entering. But pissing off a shopkeeper usually results in guns blazing your direction, and the imminent threat of death.
Death is in abundance. The game knows it, you know it, the characters know it. With a premise around the idea that death is impermanent while inside the tunnels of the moon, it becomes eventual that the characters get in on the act. Turning the page in Ana’s journal on the game over screen reveals little thoughts of hers on this leg of the journey: from base facts such as when she first took damage, to giggly details like “I was vegan” (referring to the fact that she didn’t eat any turkeys or -- god help us -- cavemen for extra health), the game brims over with character aplenty. Even certain guardians refer to Ana as “Reborn” nodding to the endless cycle. And, in fact, it is endless: it keeps going and going and going until eventually there is the final level and the escape from the moon. But how long will it take to get there? What sacrifices must be made to make it that far? How many loops, deaths, rebirths? As always with Spelunky, there is gold both figurative and literal to be mined from the ruthless exploration. Secrets are deep and wide, surprises await around every corner (was that a LEPRECHAUN and did it drop a FOUR LEAF CLOVER??? And did that ghost just sPLIT into FOUr???), and all of it is rewarding.
It can be difficult to review a game that I haven’t finished. A lot of Spelunky players have never finished the game. There’s a certain finesse to it, watching speedrunners bounce through levels undaunted, gathering miracle items to assist them. Then there’s players like me, that bumble and stumble their way into lucky runs and slowly earn shortcuts to different worlds. It’s a gamble every single time, and sometimes I wonder why I do it, but the charm and the fun and the fist-pumping feeling of success against all odds is what makes this game so much fun. And to think that Mossmouth not only captured the feeling of the first game, the majesty of it, and renewed all of that magic with the second. Someone made a blood sacrifice to craft this game, that much is for sure. As of this writing, the Playstation 4 version has been out for a few weeks, and the PC version for only a few days. After playing both I can confirm that they are precise, concise, and play exactly the same, although I do feel I had slightly better control response times on the PC. That said, online co-op is not yet available for PC, as Mossmouth is going over that aspect with a fine toothed comb. Having playing online day one for the PS4, I can say that the hiccups experienced then will be best served through Mossmouth’s attention first. Online play has become much smoother since, but players deserve the best experience off the jump.
Spelunky 2 is mana from heaven in these trying times, and I’m gobbling as much of it as I can. And when a game like this is is this deep and wide, there’s a lot to gobble...and all of it is tasty.
Final Score: 9/10
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realgamingfacts · 4 years
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Spelunky 2 has you play as Ana Spelunky, daughter of Guy Spelunky. This makes sense, as humans have children sometimes
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uwls-clay-blog · 5 years
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clay Spelunky 2 character “Ana Spelunky”
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nuclearlala · 3 years
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various spelunky 2 doodles from twitter
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