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#also rouxls kaard's shop theme? interesting
mar64ds · 2 years
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by the way I haven't even talked about the darkworld. look at this!!!! I love the color palette :)
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a-otter-appears · 1 year
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What Your Favorite Deltarune Chapter 1 Song Says About You!
(CHAPTER 2 LINK)
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ANOTHER HIM: You my friend are one of the biggest daydreamers ever, you concern me. (Also see: Gaster's Theme)
Beginning: You enjoy having a community by your side! You want to make a better future and teach the younger generations everything you know: From stories, history, to anything else. (Also see: Don't Forget, Once Upon a Time, Reunited)
School: You wish school was as happy as this. (Also see: Don't Forget, Once Upon a Time)
The Legend: D&D enjoyer, or perhaps you like any story with cool heroes. (Also see: Empty Town)
Lancer: If you tried to mug someone they would just laugh in your face. You're not the most serious person, but definitely not the most boring! (Also see: Thrash Machine, Vs. Lancer)
Rude Buster: Now if YOU tried to mug someone, it would probably work. You're more of a talk now, think later person. (Also see: Determination)
Empty Town: You quietly enjoy your interests by yourself, rarely telling others IRL about them, or maybe that's because you have no one you can share them with. (Also see: The Legend)
Field of Hopes and Dreams: YOU ARE AN ADVENTURER! You love going to new places and experiencing new events. Even if along the way you hesitate to keep moving forward, you go one foot at a time to witness the best you can see. (Also see: Don't Forget, Scarlet Forest)
Lantern: I feel as if you smell like old fabrics. People find you strange, yet still hang around you. You really don't care what they do at this point. (Also see: The Legend, Rude Buster)
Checker Dance: Please, stop asking people to dare you to lick the floor. You are not a dog.
Quiet Autumn: So, so, so badly want to be an anime protagonist. (Also see: Scarlet Forest, Waterfall)
Scarlet Forest: You observe from far away, noticing the little details in everything, which might cause you to neglect actually... spending time with people. But those closest to you understand that you yearn to go on a journey, you need to feed that hungry mind of yours. (Also see: Quiet Autumn, Field of Hopes and Dreams, Don't Forget, Gaster's Theme)
Thrash Machine: You can't build furniture, please save everyone time and put the screwdriver down. (Also see: Lancer, Vs. Lancer)
Vs. Lancer: Giving you caffeine is a VERY bad idea. You become a hyperactive God that can barely stand still. (Also see: Lancer, Thrash Machine)
Vs. Susie: I can tell you have a lot of issues, so many that you let it bubble up inside you and burst when you can't hold them back anymore. Please treat the pain you feel, and don't let it tear you apart.
Card Castle: For some reason I feel like you shouldn't be in charge of anything. Not my first choice to pick as the leader. (Also see: Lancer)
Rouxls Kaard: JUST BECAUSE YOU COULD READ AT A 9TH GRADE LEVEL IN 3RD GRADE DOESN'T MAKE YOU-
Hip Shop: You dream of being in a coffee shop AU.
Chaos King: Now here's the REAL person to put in charge. You do kind of scare people, but they quickly learn it's just how your badass personality is! (Also see: The Legend, Lancer)
Darkness Falls: You really need to stop staying awake so late and ACTUALLY get some sleep.
The Circus: If you keep on plotting how to take down your enemies you will never move on. (Also see: The Legend, The World Revolving)
THE WORLD REVOLVING: You can be crazy, but in a fun lighthearted way! You love entertaining others and the attention they give you. Once you're in your element, no one can stop you. (Also see: The Circus, Don't Forget)
Friendship: GENERALLY ONE OF THE SWEETEST PEOPLE EVER! You treasure your friends so dearly, and let them know you do everytime you think of it. You need to practice WAY more self care for yourself though. (Also see: Don't Forget)
A Town Called Hometown: You enjoy sitting outside, watching people do whatever. You like seeing the simple openings into people's life and humanity in general. (Also see: Snowdin Town, Hopes and Dreams, Don't Forget)
You Can Always Come Home: GOD YOU ARE HOMESICK! But you have hope that soon, you can come home. (Also see: Home, Undertale, Don't Forget)
Don't Forget: You are a mystery unto yourself. It's almost impossible to understand you.
BONUS!
Dogcheck: Younger sibling energy.(Also see: Dogsong, Once Upon a Time)
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shreddheir · 3 years
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Rouxls Kaard’s fourth wall break.
I found something very interesting about Rouxls. DELTARUNE CHAPTER 2 SPOILERS BELOW!!
!So, In the house capturing battle in chapter 2, there’s some interesting flavor text that happens when you try to build on something that isn’t a house. If you try to build on Rouxls, the flavor text will be something along the lines of “oh, thou admireth moi?”. He doesn’t say that normally In a text box. He says it through the flavor text. Usually when flavor text mentions dialogue it’ll be in quotation marks or it’ll describe the character saying the thing they said. This is neither of those things. Rouxls is directly talking through the narrator. Now if you believe the narration is something transcribing kris’s thoughts on particular things to you, that means that Rouxls is telepathically talking to kris. However if you think the narrator is a separate entity that serves to better connect the soul/player to kris’ world, that’s even more unnerving. Rouxls is overriding them to talk to YOU DIRECTLY.
There are a few other cases of this happening. The ones I can think of off the top of my head are sans and Spamton. Sans has his infamous get dunked on moment, and when you first fight Spamton he talks to you through flavor text as well as textboxes( not to mention the weirdness of his shop options) What do both of these characters have in common? They’re powerful, lore important characters with implied fourth wall awareness that also serve as comic relief. Sans especially is primarily comic relief until late in the game. Rouxls could very well be the same. Hell, Toby said he scrapped Rouxls’ battle theme because it spunded like he’d “die in one hit”. You know who else technically dies in one hit? Sans.
TL;DR Rouxls Kaard is more than he seems.
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willidleaway · 3 years
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OK, let’s talk about Deltarune Chapter 2. Right off the bat two things:
Toby Fox could have been charging 20 USD for this or asked people to pre-purchase the remaining chapters to play Chapter 2, and I’m frankly very surprised (if delighted) that he didn’t.
Soundtrack’s bopping. If you don’t feel like playing two free chapters of a game, which by themselves will give you nine hours of a brilliant time in an absolutely insane world filled with mad characters that all still manages to hold together somehow, I can still recommend giving the OST a listen and then a buy if you are so inclined.
And with that and the spoiler-free lead image out of the way, let’s actually (largely incoherently) talk about Deltarune Chapter 2 below the Read More line. Spoilers galore, including for a bonus enemy ...
OK, so this guy is still a card:
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But some non-positive observations to begin with: the Castle Town is nice to look at but maybe a bit uninteresting for the moment, since it’s a completely separate Dark World from the main underworld of Chapter 2. It seems perhaps like a decent hub world for people who haven’t replayed the previous chapter and need some refreshers, especially with the dojo challenges. But some of the other mechanics associated with the Castle Town like recruiting, fusing items, and so forth are as yet unclear. But perhaps it hints at more interaction between chapters through the Castle Town.
And that’s all the non-positive observations I have about Deltarune Chapter 2. It’s not even a negative observation, just taking note of potential seeds being planted for the remainder of the game.
Now. Now now now now now.
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I don’t know how Toby Fox manages to continue coming up with such a diverse array of antagonists all so ridiculous and insane in their own special way, but he continues to outdo himself. And not only is Queen insane but so is literally everything that happens in Cyber City and then in Queen’s Mansion, like the layers of truces across Queen and her quasi-willing peons:
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and indeed, ye Triumphant Returne of Rouxls Kaard, absolute card:
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But the madcap side of things doesn’t mean there isn’t real attention to fleshing out everything introduced in Chapter 1, in tandem on both the narrative side and the gameplay side. As far as the latter, we can (finally) get party members other than Kris to undertake at least basic standard non-magical actions on their own that don’t cost Tension Points, which is very much welcome. But at the same time managing TP well is even more important than before. A lot of careful grazing makes certain fights a great deal easier, in a way that I didn’t really notice for most of Chapter 1 (with the possible exception of Jevil, who I still haven’t successfully pacified). The attacks are correspondingly far denser and often don’t leave too much margin for error, but as someone with minimal hand-eye coordination I still had a reasonable time completing Chapter 2.
Well, except for one particular enemy.
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oh god this fight used up every single recovery item I had
Spamton NEO is an interesting enemy, arguably more so than Jevil, and I’m not just saying that because I managed to spare Spamton but still haven’t had any success with Jevil. For one, finding the pieces of the key for Jevil’s cell is straightforward, whereas finding the Empty Disk for Spamton is itself a nightmarish dodge-fest. But more importantly, you actively have to seek Jevil out in Chapter 1, whereas your first encounter with Spamton is actually mandatory as part of the main story and then you optionally follow up on Spamton’s lead later to be able to face off against his NEO form.
Perhaps relevant to the forced nature of Spamton’s introduction is his relevance to Deltarune as a whole despite his bonus boss status. Compared to Jevil’s dialogue, Spamton’s babblings seem far more directly tied to the central themes of Deltarune around choice or agency, or rather a lack thereof (in stark contrast to Undertale’s general ethos). Jevil mostly just wants to wreak mischief and chaos; Spamton is fuelled by a need for freedom, to no longer be a puppet of ... something. And facing him in this way obviously clearly affects Kris, whose own free will is in real question ...
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Oh yes, it seems now we’re really getting into the real core of Deltarune’s story, with all of the lore about the Roaring and more talk of the Knight leading up to this ending. But are Kris and the Knight one and the same? Or is Kris a puppet of the Knight? Or ... is it even the other way around? (No idea if that makes any sense but it sounds like a cool thing to throw out there.)
And another thing: this staticky smile ...
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I would guess that’s Chapter 3′s boss once we actually go through this new Dark World, but why does this static remind me of the static you see behind Spamton’s glasses in some of his creepier shop dialogue? Maybe I’m reading too much into it, but there’s certainly an embarrassment of riches to over-analyse, even around Chapter 2′s bonus boss.
And I haven’t even talked about every other character being amazing. Susie of course continues to undergo really positive development, but Noelle seems to get the bulk of the attention honestly—we not only get her to finally interact with Susie, but we also learn more about her past as well her family, both about her lost sister (strongly implied to be named December) and her mother. The latter we get not only through more dialogue with her father Rudy but also in an implicit sense through her interactions with Queen, which may well mirror her fractious relationship with an overbearing mother.
Ralsei’s characterisation doesn’t try to expand as much, instead continuing to detail what’s already been planted throughout Chapter 1—his rule of the Castle Town, his awareness of the danger posed by the potential dark/light imbalance, and so forth—but nothing quite as revelatory as with Noelle. It doesn’t mean I can’t try my best to ship Kris with Ralsei though ...
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Anyway, fluffy boys and mean girls aside, it’s also nice to see characters like Berdly—who seemed like a completely incidental one-note gag character in Chapter 1—get fleshed out with reasonably compelling (although obviously insane) motivation and backstory, and one wonders which other characters may get this sort of treatment in future.
Speaking of other characters as well, how cute and/or cool are all of the new enemies and enemy-adjacent characters???
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Part of me suspects Tasque Manager in particular is actually carefully engineered to break the Internet. But my favourite is Swatch, who gives off weirdly Tuxedo Mask-esque vibes to me:
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And an additional bit of speculation: I strongly suspect we’ll see some persistent things across the chapters that aren’t necessarily linear in progression. When I brought Spamton’s shadow crystal to Seam, they basically chided me for not having Jevil’s crystal (for god’s sake Seam it’s not for lack of trying), but then said this:
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Is it possible that the game’s keeping track of certain global things outside of any of your individual saves, and some of these certain global things might not just have to do with optional bonuses ... ? Is it possible that some of these certain global things may enable cross-chapter nonlinear gameplay to accompany all of the other Castle Town mechanics introduced in Chapter 2?
Or do I just not want to replay all of Chapter 2 if I manage to pacify Jevil?
Time will tell. How much time?
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Only time will tell on that front too, I guess.
Overall: Chapter 2 of Deltarune is another spectacular episode in Toby Fox fleshing out this unbelievable yet somehow credible world in his madcap way, and you can bet I will be watching for future chapters with great interest.
PS: I finished Chapter 2 of Deltarune to have a good time and I’m honestly feeling so attacked right now—
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look expiration dates are important okay
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only-you-zine · 4 years
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❤️ MEET THE MOD - @kiwicartwheels​ ❤️
TWITTER: @kiwicartwheels​ 🗡️ INSTA: @kiwicartwheels
Tell us a little bit about yourself!
Hi! I’m Sarah, and I’m just a kiwi bird bumbling around in the Midwest. I have two absolutely perfect cats named Snickers and Ace, and I spend most of my time talking with my friends, on the phone with my wonderful boyfriend, and creating! I love to draw, sew, sculpt, paint... a little bit of everything! Currently I have an affinity for drawing beanie baby inchworms.
How long have you been drawing?
I’ve been drawing for about a decade, and it’s one of my favorite things to do! I love doing it traditionally or digitally, it just depends on my mood. While I don’t believe I’ll be doing it as a full-time career, it’s definitely a passion I want to realize more fully in the coming years! I definitely want to improve more, and business wise - I take commissions, I’m planning on opening up an online shop with my boyfriend, and possibly tabling at conventions! 
Tell us about your Undertale/DELTARUNE Experience! When did you first play/watch? What does it mean to you?
I first watched a playthrough - and subsequently played - Undertale back when it first released in 2015, a friend had told me about this cool game they supported on kickstarter, so I gave it a look once it was out, and I was just blown away. The themes, the characters, the music, the idea of a pacifist run at all - just all of it spoke to me! I was completely obsessed for basically all of 2015, well into 2016, and though I didn’t have an online presence at the time, I consumed copious amounts of fan content. It really helped me through a rough period of my life, too. I met some of my closest friends because of this game, and though my interest died down a little over the years, I replayed it with a close friend during the summer of 2018, just in time to be refreshed when DELTARUNE chapter 1 was released! And I can credit THAT game with helping me meet my boyfriend, so yeah, these games mean a lot to me. And I’m really excited to see what comes next!
What inspired your piece for the It’s Only You Zine?
As a Mod, back when this zine was just a concept, I knew I wanted to do a piece involving Rouxls Kaard, because he was my favorite character at the time. When it came time to draw, I also wanted to push myself and try and do an environment - I really admire pieces that have a lot of environmental details, but I’ve never really attempted something this big for a fully colored piece, so I’m really proud of what I did. I’m excited to be able to share it!
What’s next for you after this project?
Mod Tanya, @ladywiltshire, is planning One Is All: A Fullmetal Alchemist charity project, to celebrate the 20th anniversary of the manga - and I am already on board as a co-mod and creator, so if you like Fullmetal Alchemist I hope to see you there! Aside from that, I’ll be working on my own merchandise to fill out that aforementioned shop! And as a Mod, this project is far from over, so stay tuned for production and shipping updates from yours truly =w=!
➡️ PRE-ORDER HERE!! ⬅️
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sleepy-anger · 6 years
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Rouxls Kaard & Gaster
W.D. Gaster = Rouxls Kaard? A theory. in association with @shrimp-nassthel​ !
After having played the first chapter of Delta Rune several times, we just noticed something interesting about Rouxl Kaard. Apart from being a great character we’d like to see again and again and again... Doesn’t he look a little like Gaster? That’s what we begined with. After that started a whole theory. It’s basically a lot of little elements about Rouxl that oddly remind us of Gaster, but there are so much it’s maybe not just a coincidence!
1- Their faces are REALLY similar. Their eyes have the same look, especially when Rouxls blinks an eye... Their smile is the same too, it’s shape is really particular... And finally, the marks on RK’s face: in his hair, to the left, and in his mouth. (a little bit on his eyes too with his eyelashes.) These marks are quite stiking, and do not seem natural. By that I mean that RK could’ve been designed without them, he would’ve looked quite the same, but those marks are there.
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The shape of their eyes are alike too, they both have falling eyes. Not to mention the black and white colors that characterizes them. ( cf. The mystery man’s room, Gaster’s followers, etc ). Plus, Rouxl’s shop is only in black and white, when all the other shops are in colors. 
2- Speaking about the colors...
If we consider Gaster’s supposed relation with sans and Papyrus, whose powers are the “blue heart”... And sans’s ability to teleport and his awareness for resets (then space & time stiff), then... The blue color of the sprite Rouxls has when he teleports may be interesting
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( On this sprite we can really notice the emplacements of the marks on his face )
3- His capacity of teleportation and his way to go out of rooms similar to Papyrus’s
Nothing to add, except, of course, the fact that we take into account Gaster’s supposed relation with sans and Papyrus. (as sons, or sans as an assistant of him as a scientist.)
4- Rouxls’s taste for calligraphy and puzzles.
In the shop, when we ask Rouxls about him, eventually he will talk about his passion. Two of them are calligraphy and puzzles. Still, it’s quite stunning when we know about sans and Papyrus. 
Also, Rouxls is quite a humorous character. Like sans and Papyrus who are the characters who are the most represented by their humor. 
5 - Which brings us to Entry 17
“Darker, darker, yet darker, the darkness keeps growing, shadows cutting deeper...” Gaster maybe knows about the Dark World? Maybe this sentence of Entry 17 speaks about this world? 
Maybe RK is Gaster, who was transported to the Dark World after his experiment? Maybe that explains why his appearance would be so complete in the Dark World. Maybe that explains why he became a subject of the king so fast? Maybe that explains why he’s not afraid of the king,etc... 
6 - His use of the vocabulary of hands 
“Beware of the man who speaks in hands” --> Rouxls : “on the other hand” ; “a fistful” , etc..
7 - The sounds in his theme soundtrack really sound like G’s voice (as it’s heard when you make a call on the cellphone in DR) 
X
So many similarities with Gaster/The Mystery Man, is it really a coincidence?
probably yes.
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3wisellamas · 5 years
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Because there still aren't enough Deltarune theories: Fun Facts About Cards
So, I was thinking a lot about @pirenja's older post on Jevil and Seam as The Fool and The Magician, the first (or first and last, depending on who you ask) cards of the Tarot major arcana and which usually map to the Jokers in a standard playing card deck.  
There's also the MINOR arcana, though -- the plain numbers and suits that make up the rest of a Tarot deck, and look a LOT like a typical 52-card deck.  I knew about those, but didn't know those, so I got curious and spent a couple days looking into it, just for funsies.
So, uh...holy shit.  The card-based Darkners aren't just playing cards, they're TAROT cards.  The characters we know fit almost ridiculously well to their cards, and there were a couple parallels I found particularly interesting.  Allow me to infodump, and add in a few extra fun little things that also came up in some card research, and which might have some...interesting implications on the rest of Deltarune.  A lot of this is gonna come from Wikipedia, as well as this site.
Just a heads-up, this post is gonna include a lot of theories (some of which may or may not be pure crack) and will be LONG, and much of it will look like this:
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...But in a fun way, I promise.  ~^
First, let's go over some REALLY brief info about some of the cards we've seen so far in Deltarune.  The ties between these guys and Tarot are pretty damn obvious, especially when you look at the four suits:
Diamonds:  In Tarot, their equivalent is Pentacles or Coins.  These are associated with wealth, business, and physical possessions.
Sounds a lot like the Rudinns and the King of Diamonds, right?  I mean, they're so obsessed with their treasure that they sold their beds to have more of it!
Hearts:  The Tarot equivalent is the Cups.  Associated with emotions and bettering oneself.  
Hathys are pretty big on emotion -- they're the ones you keep flirting with in encounters, after all, and the proceeds for Hathy's bake sale go towards their health.
Clubs:  The Tarot equivalent is the Wands.  This one I had to work a bit to figure out, but it seems to be more associated with social things, passion, and desire/drive.
Clover is definitely a social one, seeing as how they're throwing their birthday party in the castle when you arrive.  And they're also VERY passionate about three specific topics, which actually plays into pacifying them!
Spades:  Now for some fun.  In Tarot, these are Swords, and are most associated with...take a wild guess.  Ambition, power, violence, and the military.
Yep.  Shall we look a bit closer at the actual cards in the Spades suit, then?  
First off, the King of Spades/Swords.  The card is LITERALLY called The Warlord, and is associated with force and discipline, ruthlessness, intelligence, and sometimes coldness and abuse in a negative reading.  Pretty damn accurate to the King, I gotta say.  Not a lot of room for interpretation here.
The other Spade we know of, though?  A...little less clear-cut, but still works.  Lancer is the Jack of Spades, meaning his Tarot equivalent is the Page/Knave of Swords -- same card, just an older name -- which is indeed all about youth and energy, as well as learning and observing, and keeping cool in danger.  However, the card is also called The Spy, and also has a meaning of concealing oneself and keeping secrets.
Hm.  Some of that really sounds like Lancer, some...doesn't?  Perhaps our boy has an arc and some more character development ahead of him.  Or...I'll get back to this.  Because there is some interesting theory fuel here once I bring in another point.
Now, for a Spade we DON'T know yet, but that we know very well is coming:  The Queen.  The Queen of Swords is associated with intelligence, strategy, independence, and...repressed sadness and divorce?  Hm.
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HM.  If the King of Spades is meant to be a Dark World mirror of Asgore, could the Queen end up being a dark mirror of Toriel, out in self-exile?  Time will tell.  And when we do finally meet the Queen in future chapters, she will very likely be one hell of a big deal, if the Tarot theme holds, so keep the card description in mind for that!
But, we can't stop at the Queen; we're missing a big, major detail.  In Tarot decks, and in fact in historical playing card decks in general, there are FOUR face cards of each suit, not just the three we see in a typical deck.  At the top are the King and Queen, obviously.  At the bottom is the Page or the Knave, as I said up there the equivalent of the modern Jack.  And the last one, between the Page and the Queen?  The Knight.
No, really.  The Knight is a CARD.  But, I'm gonna go further than that:  We already know someone, specifically a card person, in the Dark World who fits the description of the Knight of Swords/Spades, quite well in fact:
Associated with major, drastic changes -- pretty appropriate for the person who's been jailing kings and opening up dark fountains, huh?
Impulsive, and constantly takes actions without much planning beforehand.
Fanatical and single-minded, obsessively loyal to one thing and one thing only at a time.
Confident, to the point of arrogance.  Basically, obsessed with themselves.
Articulate, good with words, and a sweet-talker, able to get what they want through speech and charm alone.  Ironically, not often associated with direct action, and can mean cowardice.
Also, a bald-faced liar -- their whole thing is trickery and deceit.  They also keep a LOT of secrets, like the Page.
Worth noting, the Knight often replaces the Queen entirely in older decks, and is considered the card right under the King of Spades, as his main servant or advisor.
Notably, according to that Tarot site up there, they are heavily associated with major career changes and promotions.
You figured it out yet?
.
.
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Oh yeah.  Worm knight.  
Let's go through some points with both Rouxls Kaard and that card description in mind, if you don't believe me.  
Uh, hello?  Confident, impulsive, acts without thinking, fanatical, self-centered?  The card description may as well be the guy's Wikia bio.
Articulate...well, he tries.  Can't fault him for that.  (yes you can)
Honestly, aside from that "God.  Damn it." moment, can you give me one instance in which his manner of speaking WASN'T overly flowery and fancy, to the point of ridiculousness?  That's, like, his most defining trait.
He's a coward, never actually facing you himself until you reach the castle, and instead preferring to vandalize puzzle solutions and throw minions at you.
He seriously butters you up during the entire second shop conversation, and in fact almost constantly from the moment K.Round is defeated for the final time -- he says he's always on the winning side, which at the time is you, and does his best to claim he never truly opposed you at all, that everything was a test, he just wants to help you, etc.  The guy even tries to BRIBE you at the very end if you went pacifist, offering Susie a plate of worms for letting him lie about his involvement in your adventure, to boost his own ego.  
Did I forget to mention he's pretty much got a lot of the Rudinns and Clover (and a lot of fandom it seems) charmed with his looks and manner of speaking, and wrapped around his finger as well?  Because that.
Throughout the game, Rouxls really is nothing more than a big talker and a big liar.  Most obviously, the first time you talk to him in his shop he says quite a bit, but does a COMPLETE 180 on ALL OF IT after he's defeated for the final time, suddenly going from praising the King to hating his guts and claiming to be undermining him, from mocking the Fun/$!? Squad to praising them and offering assistance, and from complaining about Lancer to admitting he cares about the kid quite a bit.  
Also, consider:  His "ultimate puzzle", which he suspiciously refused to show us...
Even if it's not explicitly pointed out as such, Rouxls is King Spade's second in command, the guy serving directly under him in the castle in the absence of the Queen (or any other castle staff besides the guards, for that matter).  In very old decks before the Queen was a thing, Knights are in between the Page/Jack and the King and are considered the King's advisor/right hand guy.
Knights also have a lot of very close connections to Pages, both in card games as well as history.  A page is literally a knight's very young (age 7-14) apprentice and servant, and stick close to them and learn from them -- similar to Rouxls' lesser dad/son relationship with Lancer!  (Also, a thought:  medieval knights would often carry lances, supplied by said page!)
During battle, the King calls the Knight "My Knight".  This might confirm that the Knight is indeed a member of his own court, the Knight of Spades, and not of another suit.  However, from the tone and some of the other things he says throughout the battle, it’s clear that King Spade actually owes allegiance to the Knight, rather than the other way around.  Possibly even some fondness for him, from that particular tone.  And...I'm not gonna beat around the bush on this.  King Spade is totally Rouxls' sugar daddy.  The King just up and fires everyone in his castle, and gives this random unqualified prettyboy the next-highest position after himself out of absolutely nowhere?  Yeah.  No.  Even incompetent kings don't just do that.  There's something really weird going on there, something about their relationship that screams there’s some shady business going on behind the scenes.  Though, potentially, one could also flip the script, seeing the new job as repayment for putting King Spade in power...
One final point, getting a bit away from the card again.  In the game, The Knight is supposed to have a close connection with the Dark Fountains, able to “pull them from the Earth” and manipulate their power to bring darkness or whatever, right?  When using the Card Castle fountain to go home, Kris and Susie teleport in a massive column of white light, that looks like this:
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(Sorry, screenshotting that particular moment is tough...)
Look a little familiar?
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Yep, I'm gonna go there.  The same goddamn teleport animation.  Nowhere else in the game is that particular animation used, even when it kinda should -- for instance, Jevil’s scythes also teleport in vertical columns of light, but those look entirely different!
There's some other things about Rouxls that actually make me super suspicious of the guy, but one that does so even more now, that I really should bring up if I'm claiming him to be The Knight:  Remember that last battle against K.Round?  When Rouxls brings out his "Control Crowne"?  That lets him control anything “disc-shaped”, and (if we take Ralsei's word for it) looks incredibly painful?  
...What the actual living FUCK??!  Seriously, is no one else IMMENSELY ALARMED by the fact that not only is this crown a thing that exists, but for some goddamn reason it just happens to be in the puzzle guy's possession??
I'm bringing that point up for a pretty big reason, though:  Another name for the Diamonds/Pentacles suit is DISKS.  If Rouxls wasn't just bluffing (like he does on everything else, admittedly), there's a good chance he might be able to use that crown on Diamond cards as well.
And Rouxls DEFINITELY has a lot of interesting connections to Diamonds himself, beyond that.  Rudinns generally seem to be pretty enamored with the guy, and the whole suit is all about money and even represent the Merchant, or if you will, the shopkeeper class.  (And if you ask him why he’s selling things to you, he will admit he's raising money, for...some reason.)  In a four-color deck, Diamonds are usually represented by the color blue instead of red.  Also, Diamonds/Pentacles represent the Earth element, which is where one would find worms and insects.  So, he may very well have a close connection to Diamonds, as well as being the Knight of Spades...
I'll get back to that one as well, though, because there's another point I wanna bring into this whole card mess that might complicate things.  Because while researching, I found a very, very interesting little bit of trivia about the Joker card...
Second half of this post and a LOT more fun cracktheories under the cut.  Yep, you heard me, I'm still only halfway done here!
So.  The Jokers, Fool and Magician, former members of the card court, before...something went wrong.  You know how Jevil (and presumably Seam, as his only equal) can apparently do anything?  Well, while researching Tarot, I also randomly looked into the Jokers and their functions in a couple of other card games, the biggest being Spades, because why not.
In Spades, the Joker card can attach itself to any non-Spade card in the deck to make it count as the equivalent Spade, though still inferior to the real Spade card.  In other words, Jokers can turn other cards into Spades.
No, I'm serious.  Look for yourself.
This idea I’m mostly just having some fun with here, but if this little bit of trivia happens to come into play in the next few Deltarune chapters, it might have some SERIOUS implications on what we know about the Spades court.  In particular, it means we might not be able to take...really, any of the Spades characters we meet at face value (pun not intended, but appropriate).
But you know what?  I think we should take a closer look at the Spades we already know, and see if that might already be the case.  
The King fits his card description very well, and we actually see the other three kings locked up in a cage, so none of them could have been converted into the King of Spades.  So, we can pretty much confirm he's who we think.
But, then there's Lancer.  So far, he's the only Jack we've seen -- I know the card characters were originally based on a set of playing card designs by @kanotynes, and that the Jacks in that deck included not only Lancer but also the various minor enemies we see:  Rudinn, Hathy, and Clover.  But, in the game, those three don't seem to have any royal ties at all, definitely not as princes!  So, I think we can confirm that they're not actually the Jacks of other suits in Deltarune.
So, I'm gonna go back to my first Tarot loose end -- the Page of Spades/Swords, Lancer.  Remember how I pointed out some pieces of the card's description didn't fully match the kid?  The secrets, the concealing of one's true nature?
What if Lancer's not the Jack of Spades at all, but rather another Jack that was converted into a Spade by one of the Jokers for whatever reason?  Let's take a quick look at the other Pages, and see if one fits Lancer a bit more, shall we?
The Page of Hearts/Cups:  A "sweet-natured child", immature, creative, naive, a bad childhood, and self-centeredness.  Not a bad fit for Lancer, gotta admit!
The Page of Diamonds/Pentacles:  Planning for and seizing future success and opportunities, loyalty, sometimes associated with fruit trees and harvests (”Delicious little apple” / "Sweet little peach"?), and most importantly, a student, constantly learning just like the Page of Swords.  Also not a bad fit, though maybe a little less than the Page of Cups.
Now for the really fun one.  The Page of Clubs/Wands:  Inspiration, optimism, also creativity and making plans, rushing into things without thinking (appropriate for the Knight's charge...), "a bit of a cheeky charmer or lovable rogue", impatience, laziness, and a big emphasis on "losing yourself".  Also, did I mention that Wands represent the fire element?
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So, really all three other Pages have elements that fit this kid in different ways, but some of the things about that Page of Clubs are...striking, to say the least.  This possibility might be worth keeping in mind when chapter 2 ever gets released!
Now, then, there's also another Spade we know, even if unconfirmed, with no known equivalents in other suits to rule out.  Could Rouxls also have been another suit, and got converted into the Knight of Spades?  
Remember all those weird connections to the Diamonds suit I pointed out?  Well, let's talk about the Knight of Diamonds -- A Red Knight, if you will!
"A young man who is dark of complexion and features."  This is an actual quote from Wikipedia. 
Defensive -- focus on protecting home and family.
Hard worker, determined, stubborn, finishing what you start.
All about questioning one's work or home life, or where they stand on an issue.
An animal lover.
The "wish card", about making your wishes and dreams come true, via perseverance and ambition.
Also, a negative interpretation is a loser or laziness, expecting results but not putting in the effort.  
Not a PERFECT fit, but still an interesting comparison, no?  Especially those things about fulfilling your wish, but failing by not putting in the effort required, kinda like how Rouxls is quite proud of becoming the high-ranking and privileged "Duke of Puzzles", but doesn’t actually put together anything other than simple block-pushing puzzles.  Another thought that comes up:  The control crown(e).  If Rouxls was originally a high-ranking Diamond/Disk suit, that fucking thing suddenly makes WAY more sense.  (Also, it would make all the Blue Diamond comparisons really funny in hindsight.  Just saying.)
Yeah, I know, claiming that Rouxls is the Knight is a big enough deal, and this extra cracktheory about him being a Knight who switched suits  is one even I'm admitting it’s crazy, and over-analyzing is just what I do.  Who knows if all or any of this will still be plausible by chapter 2.  However, worth noting:  If Rouxls was originally another suit, and got converted into the "Lesser” Knight of Spades/Swords by one of the Jokers, then there is very likely ANOTHER Knight of Spades/Swords out there, a much more powerful one.  Hm...
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...Naaaah.  Too obvious. And on the same note, if my cracktheory about Lancer being the “lesser” Jack of Spades up there ends up actually being somewhat accurate, then there's also an original one out there somewhere...
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...Maybe?  If you look at that description up there again, it actually seems to fit Ralsei even better than it fits Lancer -- the things about concealing one's true nature, keeping secrets, intelligence, and analysis suddenly become quite fitting.  And didn't Ralsei's original concept art include a reversed spade instead of a heart on the front of his robe?
So, if these are the case, what card is Susie?  I'm...admittedly not sure.  ^^;  I bet someone else can find a card that fits her though, so I'll leave that one open.
Okay, okay, I'm done with the wild theories now.  Lastly, I just wanna mention a couple of other interesting, weird card things I found out while researching.  Won't go as in-depth with these, but including them because why not:
A lot of people have been theorizing about the idea of Darkners bleeding like humans, and unlike monsters.  What if I told you that "bleeding" is an actual card term?  When you bleed your cards, you're accidentally exposing your hand to other players out of turn.
Remember when Rouxls called the party "mine amigose"?  Kind of an odd line, especially coming from him, but it was actually another card game reference!  Also from Spades is the term "Three amigos":  A nickname for the Ace, Queen, and King of Spades.  Interestingly, the Ace of Swords is all about cutting through lies and exposing the truth.  (Maybe that could be a card for Susie in future chapters?)
Hell, there’s just a LOT of card references thrown all over the place.  A cute one is when Jevil says “piip piip” during his fight -- like the dots on dice, the individual symbols on number cards are called pips.
Want another fun Tarot card meaning?  Take a good look at the Nine of Swords.  It's generally considered the worst card you could get, even in a mostly positive reading -- It's literally called The Nightmare, and represents fear, stress, being overwhelmed, grief, doubts, cruelty, etc.  Basically, if it's bad, it's in this card, up to and including a complete breakdown.  Now, recall another line that seems totally benign at first, courtesy of Jevil:  "From now, a nightmare will awaken in your hearts.  In the shadow of the Knight's hand..."  If I were y'all, I'd make damn sure to WATCH THIS CARD.
Also, "The Knight's hand"...of cards, perhaps?  :P  Okay, bad joke.  
There's sometimes three Jokers in a deck -- a white one in addition to black and red.  Just sayin'.  Might wanna also keep your eyes open for a third Joker in chapter 2, maybe chilling out with the Queen wherever she is? 
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