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#also hello! mod has returned! mod will probably be taking it easy for a couple days to recover from travel but mod is around now
gamecube11 · 3 years
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The Nintendo GameCube is still awesome - Games, Homebrew, Modding and More
the sixth era of home control center has
to be my number one period in gaming from the
strong PlayStation 2 to the genuine arcade
at home nature of the Sega Dreamcast
furthermore, newbie Microsoft with their Xbox
furthermore, its implicit hard drive and on the web
capacities
[Music]
and afterward there was Nintendo the Nintendo
GameCube was delivered in North America
furthermore, Japan in November of 2001 and six
months after the fact in Europe and Australia as
the name proposes the GameCube is a
block molded control center that packs a very
little structure factor
while it's anything but an ideal shape by any
implies it measures 150 by 160 by a
112 millimeters all
around the game key was the first
Nintendo control center to use optical
circles which are the small DVD design
equipped for amassing to 1.5 gigabytes
in size Nintendo was likewise first out of
the entryway to change to the PowerPC
design something that Sony and
Microsoft embraced with the PlayStation 3
also, Xbox 360 separately Nintendo
needed to work on improvement and
use a RISC design so
designers could zero in on making the
best games they could and the Gamecube
conveyed
[Music]
with an amazing dispatch setup of
games including Luigi's Mansion
Tony Hawk master skater 3 Super Monkey Ball
- Rogue Squadron - maverick pioneer and that's just the beginning
the game keeps dispatch setup is
thought about outstanding amongst other ever in video
game history
Nintendo additionally wasn't hesitant to
try different things with the revamps of more seasoned
titles with the great Super Mario
all-stars yet the gamecube took that
idea to a higher level with revamps
of exemplary games including Metal Gear
Strong the Twin Snakes and Resident Evil
hello Wesker where's Chris Jill no you
try not to need to return out there yet
we must discover what was that Chris no
Jill proceed to research anyway in the event that we
glance back at the marketing projections it wasn't
kind on the Gamecube selling just 20
million units overall it was without any problem
beaten by Sony and Microsoft and
eventually the Nintendo GameCube was
suspended in 2007 yet the Nintendo
Wii took a significant part of the GameCubes
engineering and advancement and added
movement controls to it and as we probably are aware
that was a raving success
it's an extraordinary opportunity to return to the
Nintendo GameCube with such a lot of force and
execution in a little structure
factor and obviously we will take
a gander at modding the gadget and truly
draw out some new elements that you may
not know about so we should go on and
investigate and see what makes the
gamecube still wonderful in 2019
while his regulator innovation had been
around for a long time before the
Gamecube the Nintendo wavebird anyway
was the primary standard remote
regulator for a control center framework that set
the norm for people in the future
requiring two twofold a batteries the
wavebird utilize radio recurrence
transmission or RF for its correspondence
the collector interfaces with a regulator
port and gives a channel determination
dial to coordinate with its recurrence with the
regulator this implied that different wave
birds can be utilized together with no
crosstalk or impedance
[Music]
despite the fact that at the time it might have appeared
like an inconsequential component the Gamecube
was the primary framework to have an advanced
AV out port it wasn't until the
PlayStation 3 delivered in 2006 five
a long time after the GameCube that included
a HDMI port for computerized AV out this is
simply one more illustration of Nintendo's
advancement and ground breaking the
computerized AV yield permitted the utilization for
segment links which are very
costly to buy because of the low
creation numbers yet in 2019 there are
a few HDMI arrangements that can be
used, for example, the vehicle B for $75 or
more costly an on GC HDMI to incredible for
gaming on an advanced showcase or in any event, for
live streaming Nintendo was rarely apprehensive
to explore different avenues regarding imitating and
in reverse similarity thoughts the super
Gameboy on the Super Nintendo was a
fringe that permitted the utilization of Game
Kid games on the Super Nintendo that
same thought was applied to the Gamecube in
the type of the Game Boy player a
equipment add-on that fits under the
Gamecube and associates with the equal
port it empowers Game Boy Game Boy Color
furthermore, Game Boy Advance cartridges to be
played it likewise requires a boot up circle
to utilize the gadget the actual equipment is
almost indistinguishable from a Game Boy Advance
what's more, there is no imitating utilized like
other 6th era frameworks at the
time the Nintendo GameCube was
locale locked
presently overall the vast majority of us most likely
haven't managed this issue as it was
a gentle inconvenience, best case scenario, yet in the event that you
ventured out abroad to Japan for instance
what's more, needed to play some restrictive early
titles or needed to exploit
that a cost of games this was not
conceivable to do on a stock GameCube the
GameCube will just not play unique
district plates on your North American
GameCube for instance the uplifting news
anyway is that you can without much of a stretch work
around this without a difficult situation and
utilize a boot plate called a freeloader this
just permits you to play imported games
on your GameCube boot up with the circle
furthermore, place the distinctive area circles
into the drive and you're off and
running you can in any case get free
stacked circles pretty modest nowadays
they are made by D tell the creator of the
activity replay another approach to get area
free games to stack on your GameCube is
to introduce a mod boat the most famous
mod chip that you can get for your
Gamecube today is known as the Zeno GC now
this is a very
modest and simple to get my chip that
you can get on eBay for about $5 and
it's a genuinely simple six wire
mother anybody with middle
binding abilities can get introduced into
their GameCube so we should go on and
introduce the Zeno GC mod chip into our
gamecube and show you what it's fit
of so this is the Zeno GC mod chip it's
a genuinely easy to introduce gadget yet
there's a couple of things to know about
above all else you need to open up your
gamecube to do this you need a
tri wing screw driver with a four point
five millimeter bit simply unscrew all
four screws from under the gamecube
turn it upstanding and lift the case off it
should confess all now the
next thing you need to do is unclip the
front regulator port cover from the
case then with the Phillips head
screwdriver eliminate the two screws on the
circuit board to isolate the regulator
port cover on the left half of the
Gamecube there's two screws holding the
power connector fan get together unscrew
those then at the front of the gamecube
with a little Phillips head screw driver
eliminate the two metal sections currently go
around the metal protecting and eliminate
every one of the excess screws with a
Phillips head screwdriver there ought to
be 12 in absolute presently just lift the drive
component yet don't constrain it ought to
give way and separate effectively from the
fundamental get together the modchip will go on the
underside of the CD system so we need
to flip around the drive and with a
little Phillips head screwdriver eliminate
every one of the screws holding the metal
protecting
so before we may anything the first
thing we need to do is ensure this
laser since we will turn
this drive get together topsy turvy we don't
need the laser to push on to the
piece of wood here I essentially get a piece
of paper and tape it down to ensure the
laser as referenced we will be
dealing with the underside of the board
presently to introduce the Zeno GC you have two
choices
the first is the no wire technique where
you just fit the mo chip in the
right situation on the board making
sure you line up each of the six pins and essentially
patch into place the issue with this
strategy anyway is numerous if not most Zeno
GCS you purchase from eBay are clones and
efficiently made and there is no
ensure that every one of the focuses are even
going to arrange so if so
you can basically utilize a customary six
wire strategy however I will roll the
dice and attempt the no wire strategy and see
in the event that it works
[Music]
not the cleanest work I've at any point done yet
I test each point with a multimeter and
I'm quite sure this will work one
of the course things about the Panasonic
Q which is the Japanese early GameCube
equipment and DVD combo that was
grown only by Panasonic in
Japan is that the regulator ports are
all enlightened now the cool part is you
can play out precisely the same mod onto your
GameCube and it's a genuinely inconsequential and
straightforward mod to do somebody that has
fledgling to middle patching
abilities can do this reasonably effortlessly let me
show you how it's finished
this may include is introducing four
shaded LEDs of your decision into the
four regulator ports the easiest way
to do this is to eliminate the security
tabs of every one of the four ports by utilizing
a couple of tweezers and pushing them up
from inside the regulator connector
then, at that point cut them away do this for each
regulator port now the motivation behind why we
need to do this is to take into consideration the LED
coating to enter the regulator port
else it will not look excellent at this point
the following thing we need to do to
append LED lights to this board we have
to recognize a +5 volt source and a
ground now the uplifting news is this may
has been done numerous often previously and
on every one of the control focuses as you can
see we have control port one two three
what's more, four this specific pin here is +5
what's more, this is your ground for the first
regulator this is +5 and this is ground
f
1 note · View note
cat-medals · 3 years
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Blinx: The Time Sweeper - S+ Rank Walkthrough (Round 5)
*dusts the cobwebs off this blog* Hello? Any Blinx fans still out there? Well, happy 2021 to you all! Here’s hoping that, like me, you all like to return to this underappreciated series every once in a while.
I believe I had been creating a guide to get S+ rank times on every level. As it turns out, some of the time thresholds I previously listed were wrong; they have been quietly fixed on both the individual guide pages, and the masterlist. Well, guess I’d better finish writing that guide then! Without further ado...
This is Mod Banana comin’ at ya with Round 5 of the S+ rank walkthrough!
Now, I did some explanations of what this guide’s all about over on the Round 1 section, but for the sake of posterity, I’ll explain some things here too: this is a definitive list of all S+ rank times in Blinx: The Time Sweeper. If you wanna use this guide to get every S+ rank time in the game, I strongly suggest you go check out that list, as I’ve detailed some tips and tricks to getting S+ rank times there that I will be using to create this walkthrough!
With that, let the show begin!
Round 5: Temple of Lost Time
Stage 1 - S+ rank time (3:50) My personal best: 1:38:56 YOU WILL NEED: 2 fast forwards, 1 record, 6 spike bullets, a Tier 2 (or higher) sweeper
Welcome to Round 5, a significant drop in difficulty from Round 4 if my PB vs the S+ threshold is any indication! The difficulty in Round 5 is meant to come more from traps and platforming sections rather than overwhelming the player with tough-to-kill time monsters, but with the S+ rank times being so lenient, it’s hard to feel like the difficulty has done anything but decrease. Anyway, start by hopping out of the goal gate to the large barrel over to your right. Sweep it up, then drop off the ledge as far to the right as you can to save time on the slide. Blinx will do his ridiculously slow animation where he picks himself up after a long fall, but believe it or not, this is still faster than walking all the way over to the top of the slide and going down it normally.
Once you’ve landed, fire the barrel at the yellow Chrono Blob, then head over to the left to suck up another large barrel. Turn around, where there will be a Molegon and a Spike Blob a little ways ahead of you. The Molegon can be kind of a troll in when it decides to pop out of the ground, but what will probably (usually) happen is that you can fire off the barrel to kill the Spike Blob from a distance, at which point the Molegon will probably try to eat you, so you can dodge it and take it out with a spike bullet. Once these two monsters are taken care of, step on the switch, activate a fast forward, suck up two pieces of small trash, then head up the ramp behind you and across the moving platforms to get to the next area. Step on the next switch, then head through the axe gate and into the following room.
Turn right as you enter this room to be greeted with a blue Octoballon. Take it out with a small piece of trash. As you turn left, you’ll see another blue Octoballoon and a red Octoballoon, in that order. Fire off your other piece of trash and another spike bullet to take care of them, then head to the left to reach the next platforming section. Using a fast forward here won’t save much time and is too risky to be worth it (if you get knocked out of your fast forward, there is a very strong possibility that the knockback will send you careening off the edge of the platforms and back down to the first area). Once you’re over all the platforms and outside the next room filled with time monsters, activate your record and take them all out. There are 4 in total: a yellow Chrono Blob, a Molegon, a green Dust Herder, and a red Octoballoon, so you’ll want to take each one out with a single spike bullet.
When normal time resumes and your recording goes off to slaughter a bunch of time monsters, head to the right and through another axe gate into the next room. For whatever reason, time monsters will kind of just ignore you if there’s a recording in progress, so use this to get some easy kills on the yellow Chrono Blob and green Spike Blob in this room. Also in this room is a new enemy known as a Magic Golem. As the linked description says, if you can sweep up all three of its parts before it forms, it will be defeated. Try to sweep up at least one of its parts before it forms in order to make it susceptible to an easy kill from a spike bullet. If you can sweep up all of its parts, then great! It takes like 5 seconds to go through it’s ‘forming’ animation, so a second saved is a second earned. Just be sure to discard the pieces before you leave. Once all of the monsters in this room are dead, exit through the open gate to the right, take out the last red Octoballoon with your final spike bullet, and fast forward your way into the goal gate!
Stage 2 - S+ rank time (4:45) My personal best: 2:26:60 YOU WILL NEED: 1 fast forward, 2 slows, 1 record or 1 slow, 3 spike bullets - 2 super bombs - 3 spike bullets (in that order)
Another very generous time limit for this level. Really, the shopping list is practically just a suggestion; I beat this level in 4:44:33 with no extra spike bullets or bombs, and no fast forwards. If you have a good sweeper and know the stage layout, you can literally S+ this level without even trying.
Start by immediately firing off your fast forward, sucking up the large barrel just to the right of the goal gate, and stepping on the switch. The fast forward timer won’t deplete while watching the cutscene of the pillars moving, but it will deplete once you regain control of Blinx (even if the UI with the timer has yet to reappear), so get a move on up the ramp, dodging barrels as you go. Don’t worry too much if you get hit by a dynamite barrel on your way up, since you have the shield from the fast forward. Just remember to veer left off the ramp to take out the first Molegon, then jump back up to the middle of the little flat area between the two ramps.
You’ll have to be careful of the dynamite barrels now; you’ll want to suck up the big barrel in front of you, but you can very easily get caught in the blast radius, even if you don’t directly touch one of the dynamite barrels coming down the ramp. Once you’ve got the barrel safe in your sweeper, you can either choose to jump along the inside of the ramp (to minimise the distance travelled to the next area) or walk along the outside of the ramp (where the barrels will not fall); either way, you will probably have to wait for the moving block up ahead to slide into place for you to jump on it. Speaking of the moving blocks: you’ve probably already realised this, but you can absolutely double jump on and off them without having to go through the swinging axes first. Just make sure to do so when they’re not swinging out towards you! You may have to wait a moment in the next area for the pillars to come down enough for you to jump on them - as always you should ignore the TomTom gang member, but you may have enough time to grab a couple of gold pieces while you wait.
At any rate, hop along the pillars and into the next area, taking out the Molegon, Octoballoon, and two Chrono Blobs with your large barrel and spike bullet, in any order you like. To the right you will see a rapidly swinging axe; you can technically bypass this without time controls, but it takes a retry or two and is just kind of dumb, so fire off your first slow to pass through it, and then through the second swinging axe just beyond it. Launch your super bomb into the field of time monsters and hide in the corner so you don’t get exploded. If you manage to take all of them out, great! If not, fire off your record and take out whatever time monsters remain with your recorded spike bullets. If you do use the record, be sure to step on one of the switches so you can get through the double door up ahead. If you did manage to kill all the time monsters with bomb, then you have the option of either using a record or a slow to move through the double doors. Either way, head on through them and across the moving blocks. Stand on the little ledge on the opposite side without going through the TomTom gate, then fire your second super bomb into the next time monster-filled room. This time, if you don’t kill all the time monsters, don’t worry about using any extra spike bullets - there’s plenty of trash in the room you can use to finish them off. The door will open up once all of the time monsters have been vanquished, but make sure to pick up the third and final large barrel in the left corner of the room (by where you entered) before moving on.
And now we’re on the home stretch! When you’re on the second pillar and are ready to jump into the final time monster den, activate your final slow to ensure you can pre-emptively dislodge a part from the upcoming Magic Golem. Finally, use your remaining three spike bullets and the large barrel you just acquired to dispatch the Spike Blob, Magic Golem, Chrono Blob, and Dust Herder, then head up the ramp behind the Dust Herder and jump into the goal gate!
Stage 3 - S+ rank time (5:15) My personal best: 3:09:96 YOU WILL NEED: 3 fast forwards, 2 slows, 1 record, 5 spike bullets
This stage is a pretty long one. Everything is spaced out by lengthy platforming sections, so even when you’re going fast, a sub-3 minute time is quite challenging.
Begin by running straight for the door in front of you. Turn right (mind you don’t get a dynamite barrel dropped on your head, and bee-line for the corner of the ramp. Jump off the ramp, and activate your record in mid-air so that Blinx doesn’t do his little jumping animation and waste a second of the time control. This opening can be a little tricky, so if you get past it, you’re in for a good run: shoot one spike bullet at the Spike Blob closest to the... spikes. Grab a part from the Magic Golem and toss it into the spike pit as well. By this point the Molegon will have probably locked onto you, so charge right into it, then turn around and pop it in the back of the head with a spike bullet as soon as it pokes itself out of the ground. Now, whether you hit the remaining two time monsters during the record or not doesn’t matter, as long as you discharge all of your remaining spike bullets to aid your unrecorded self. Speaking of which: when the record runs out, go ahead and sweep up the log you just landed on top of, and jump on the button in the corner to set the pillars you passed by earlier into motion. Once all the time monsters down here are dead and you’ve picked up your extra spike bullet, hop on up the ramp (stick to the rightmost edge to avoid any errant dynamite barrels), hit the switch up here to lower a ramp you’ll be traversing later (be sure not to forget this!), then activate your first fast forward and make your way across the pillars.
Moving pillars are slow, and Blinx is a cat with places to be and princesses to rescue, so head on up the ramp (don’t bother going through the stabby spike gate - even with the fast forward’s shield, the knockback is so ridiculous that you’ll likely just be sent hurtling into the spike pit you just avoided) and begin taking out the time monsters in the next room, starting with the two red Octoballoons. There’s one random blue Octoballoon in here too, so suck up a piece of trash to dispatch it, (your fast forward will probably run out somewhere around here), fire another spike bullet into the Dust Herder to open the exit to the room, and then as soon as you’re comfortable with doing so, pop your second fast forward and suck up two more pieces of trash before leaving. Up the ramp and to the right are a blue Dust Herder and a blue Octoballoon to act as recipients for your recently swept garbage. Don’t forget to pick up the large log here as well, before heading down the ramp (that you lowered with the button from the very first area!) and into the next time monster field.
Keep an eye on the Magic Golem pieces here; they’re quite far away, and normal time isn’t enough to sneak up and steal a piece for a cheeky one-shot with a spike bullet, so hit your first slow as soon as you start to see the pieces vibrate, which signals that the enemy is about to form (or ‘coalesce’, as the Perfect Guide would say). Grabbing a piece of the Magic Golem and shooting it out of the way should be your top priority; once you’ve done that, use your large log and three more spike bullets to remove the two Octoballons, Magic Golem, and Molegon from play. Suck up the other large log in the corner here, and with it and your one remaining spike bullet, jump on the switch to start the platforms moving, then head up the ramp.
The boulder on this ramp is the only one that’s any threat to you whatsoever, and you can very easily jump around to the left of it as it passes by. Once you’ve done so, activate your third and final fast forward to speed up the slow and rather unchallenging platforming you must do on your way to the little side room containing a Spike Blob and an Octoballoon. Take them out, step on the switch they were guarding, and suck up the big barrel next to you, then head on out and continue your platforming gauntlet once more. The next boulder won’t even activate if you jump onto the adjacent platform early enough, and as long as you pay attention to which parts of the flooring will drop from under you as you walk over them, there’s not much to say about the linear path you’re set on until you reach the swinging axes. This is where you’ll want to use your slow, just for the first axe (since the blocks don’t move particularly quickly even in normal time, nor do the move in such a way where you can just skip the axes entirely like in 5-2). Traverse the blocks, carefully time your jump to get through the second axe (it’s a normal speed one, so it’s not too hard), then head up the ramp, barrel the final Spike Blob in the face, and jump up into the goal gate!
Boss - S+ rank time (1:35) My personal best: 0:45:80 YOU WILL NEED: 3 fast forwards, 2 spike bullets
There’s slightly more to say for this boss than usual, but it mostly consists of ‘this boss loves to move abhorrently slowly’. Hit your first fast forward as soon as you’re able, dodge the boss’ incredibly slow charge attack, then wait for it to finish hovering in the air for 8 million years before it plops down and becomes vulnerable, shoot it once, rinse and repeat. The little junk options it spawns are barely a threat, mostly because they don’t have time to be. If you don’t want to get overwhelmed you have enough time to dispatch one (1) of them before the boss is finished recoiling from your spike bullet and goes back to its charge attack, which the options make marginally more threatening by rotating around the boss as it moves, but which you can still just jump out of the way of with ease. Also, for the final hit you’ll have to sweep up a piece of junk from somewhere in the arena to score it, but even when you’re fast forwarded you have plenty of time to run to a corner of the arena, sweep up the piece of trash, run to where the boss is hovering, make a cup of tea, maybe finish that book you’ve been reading, before the boss finally stops sitting there doing nothing and becomes vulnerable so you can finish the fight. The goal gate will spawn in the same place where the boss drops down upon becoming vulnerable, so be ready to jump up into it as it appears and end the stage as soon as possible.
--
Time sweep complete!
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accio-ambition · 7 years
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Hello hello hello! Welcome to a new week of @captainswanbigbang chapters and stories. You might notice that the rating on this story has risen. After some guidance from the CSBB mods, I aired on the side of caution. So maybe this gives you a little bit of incentive to see exactly why it's gone up. But it won't happen for a little while still. You know, after Killian shows up. That might count as a spoiler, but, c’mon, you knew it ws coming, didn’t you? Once more, a huge massive thank you to @sotheylived for betaing this mess of words and @shipsxahoy and @queen-icicle-fandom for not only reading through the whole thing but making great art to it. I'm still amazed.
Summary: Bouncing around with her son for the majority of her life, Emma Swan has told herself she’s happy in the city. It’s where the most camera operating jobs are, and that’s how she makes her money. But when an old friend calls her and asks for her help on a new project in small town Maine, Emma finds herself in a place she’s never been with people she doesn’t know filming a profession she knows nothing about. But when the captain of the ship she’s filming begins taking a keen interest in her and her life, she finds herself wondering whether she might just catch something other than fish. Deadliest Catch AU Rating: M Content warning: Character death, some violent situations
FFnet/AO3/Cover art/Snapshot art
Chapter Three
They make it into a road trip, not that they have any other choice. It’s not like she can afford to ship all of their stuff across the country, especially after the down payment she had to make on the house.
(To be fair, if she were to have a dream house, this would be as close as she could get to it. Slightly Victorian, three bedrooms, a view. It really is something else.)
She rents a U-Haul and they load as much furniture and as many boxes as they can into it on a Thursday night right after Henry graduates the fifth grade.
(Even on her deathbed, she will not admit to tearing up at that silly ceremony. He’s moving to middle school, not leaving the house and going to college.
Still, he’s her little boy and he’s growing up far too fast for her liking.)
It takes a lot of time and strength – especially the couch and their mattresses, she has Henry run to their neighbors and ask for their help – but the truck is full and her trusty Bug is hooked to the hitch, all ready for them to set off in the morning.
“How long is it going to take us?” Henry asks that night as they sit on the floor of their empty living room eating pizza.
She shrugs. “Probably closer to a week than not,” she tells him in between bites. “Depends on how much driving we do in a day.”
“You mean you do,” he quips back.
Emma makes a scrunchy face of displeasure. “I expect you to entertain me. No falling asleep for the entire ride.”
Smug smirk intact, Henry chomps on the last bit of his slice. “I promise nothing.”
They both sit in silence for a while, digesting and contemplating their next step in life together. At least on Emma’s part, memories of what’s occurred in this apartment flitter across her mind. Frequently stubbing her toe on that doorjamb, Henry sticking seasonal jellies on that window for the world below to see.
It’s not much, but it’s been a psuedo-home for them.
Henry breaks the quiet by standing up to stretch. “Can we stop at some famous places?” he asks.
Standing up beside him, careful not to spill any of her leftover crumbs on the sleeping bag they’ll sleep in tonight, Emma says, “That’s up to you. You’re going to be my navigator.”
His eyes go wide and he utters yes under his breath. “Perfect for Operation Pirate!”
Emma rolls her eyes. “Yeah, yeah,” she says through her last bite of pizza. Brushing her hands off, she nudges him toward the sleeping bag that awaits him in what used to be his bedroom. “You’re going to have to get a good night’s sleep to be worthy of my first mate tomorrow.”
(Although how she’ll sleep tonight as the captain of their vessel is up for debate.)
(She’s not going to sleep well at all.)
But still, Emma is taking one last walk through the apartment as the first rays of that hot Arizona sun hit her for the last time. She’s got hot chocolate in one hand and her phone in the other, watching for a reasonable time to wake up Henry and savoring these last moments alone.
And then it’s on the road. Phoenix to Albuquerque, Tulsa to Cincinnati, a brief hop around (and maybe illegally over, whoops) the border at Niagara Falls. It takes them about ten days, with all the stopping Henry has her doing, but it’s well worth it. When else are they going to road trip across the country like this?
When she pulls off the highway exit marked Storybrooke, Emma finally understands what David and Jefferson meant. Not even five minutes’ drive from the highway and they’re surrounded by trees. A couple more minutes and Emma watches as a sign welcoming them to town rolls past the passenger window.
It really is small. Smaller than she thought it would be, but somehow also larger.
(To be fair, she had no idea what she was expecting. She just knew that it wasn’t anything like Phoenix.)
There’s one stoplight at the entrance of town, flashing yellow. There’s the diner, a B&B, what looks like a handful of mom and pop shops. Absentmindedly, Emma wonders where these people get their groceries because Storybrooke doesn’t seem like the sort of place to house a Winn Dixie or a Giant.
She turns right at the next intersection, heading closer to the water. Her foot lets off the gas and the car slows to a crawl as Emma peers at the numbers adorning each house and mailbox.
The house looks just like the pictures, maybe better. The sun is setting behind it when she pushes the gearshift into park on the street. Surprising no one, Henry is conked out, his head leaning up against the window with his jacket balled up in the space between his head and shoulder.
Turning the truck off, Emma’s careful to be quiet getting out. She doesn’t want to wake Henry, number one, but number two, she wants some time to explore her new digs on her own.
The gate squeaks a little bit as she pushes it open. The third step up to the front door creaks when she puts her weight on it. Ms. Shoemaker told her she’d put a key beneath the welcome mat, and when Emma squats down, she finds the key in the exact middle of the dusty outline. Carefully, she inserts the key into the lock, turns it, and gently opens the door.
She’s got a house. A real bonafide house with a fence and a porch and a fucking welcome mat.
For a moment, she allows silent tears to roll down her cheeks, her hand over her mouth to hold sobs in. As a kid, this is all she really wanted: a place to plant roots, somewhere to look forward to coming back to at the end of the day. She had it for a little bit before Neal and now it’s come back to her somehow.
Right now, Storybrooke feels like the right decision.
After wiping her face and cleaning herself up a bit, Emma heads back to the truck and, this time, she doesn’t hesitate slamming doors and talking to herself. Henry’s got to wake up, which he does with a start when she sneezes while grabbing her purse.
“Are we here?” he asks slowly, stumbling over his words and rubbing his eyes.
“Yeah,” she replies quietly. She nods toward the house behind him as she adds, “The house is unlocked if you want to go look at it, but I thought we’d just call it a night.”
His jaw cracks with a yawn. “Good idea,” Henry grumbles, “Which one’s David and Mary Margaret’s?”
“To the right.” Probably. She’s kind of focused on going through her purse to make sure nothing fell out in between pit stops, but even then, when she hears the passenger door groan open, Emma instinctively tells him, “Be polite and knock on the front door. They know we’re coming.”
“Okay.” Emma hears him fumbling around and grabbing his backpack from his foot space before the passenger door slams shut behind him.
She follows suit, finding everything in her purse in its proper place for once, and closes the driver’s door. She inhales deeply, soaking in those last sweet rays of midsummer sun. It had been staring her in the face all day, burning her eyes more often than not, but after a long day of driving, it’s relaxing.
Still, all Emma wants is some food, a shower, and sleep. Lots of it.
Thankfully, living next door to friends makes that easy.
Emma’s pulling her and Henry’s bags from the Bug when she first hears the squeals. She barely has time to turn around before arms wrap around her shoulders and pull her into a tight hug.
“You made it!” Mary Margaret says in her ear, moving them back and forth. “I’ve been worried sick about you.”
Chuckling, Emma drops the bag she’s holding and returns the embrace. “I texted you when we were in Portland.”
“I know, but you’ve been driving for days, so I know it’s probably been tough.” With a contented sigh, Mary Margaret releases her from her grasp and pulls back to observe her. Even when they barely knew each other, Emma always felt like the other woman eyed her up and down like a mother would: made sure her clothes were clean and sturdy, her hair washed, her stomach satisfied. “Are you guys hungry? Do you want to start unpacking?”
“I don’t know about the kid, but I could use some food and a shower.”
Fully embracing that mothering nature of hers, Mary Margaret picks up Henry’s bag and begins to usher her up and into her home. “David’s just finishing up the spare room. I hope Henry doesn’t mind sleeping on a hideaway in the office.”
“He’s ten, his back will recover from it if necessary,” Emma says with a laugh. She heaves her own bag over her shoulder and takes a step away from Mary Margaret to head back to her house. “I’ve got to lock the place back up, but I’ll be there in a minute.”
“Oh, you don’t have to do that.” The way her friend waves off the idea of safety - although there isn’t anything in the house right now, Emma still doesn’t want people going into it uninvited - appalls her. Mary Margaret glances back at her once she reaches the gate and shakes her head good naturedly. “People in town don’t really do that, especially for buildings they know aren’t lived in.”
Cautiously following her, Emma narrows her eyes. “Do people know that we’re going to live there?”
Mary Margaret nods. “They know someone is. Not you specifically,” she clarifies. She looks back at Emma again, at her raised brows and general air of confusion about her. Mary Margaret shrugs. “It’s a small town.”
“No kidding,” Emma scoffs under her breath.
Opening the front door, Emma is hit with the overwhelming sense of comfort. Before she even takes a complete step into the house, she can smell something delicious wafting out the door. It’s vaguely reminiscent of late night study sessions at the 24-hour diner near campus, of rocking Henry to sleep in his bucket carseat while trying to catch up on what she missed while incarcerated. It’s comforting and a little bit stressing, but overall relaxes Emma.
Actually making her way into the house, she spots the blanket she used to wrap herself in on the few occasions she hung out at Mary Margaret’s over the back of the couch. She recognizes a picture hanging on the wall in the entryway: it’s a picture of David grinning wide at a laughing baby Henry, her son’s eyes squinted closed in pure joy. She remembers taking that picture, one evening while the two of them tried to study for a test. Henry had been crying since they sat down, keeping them from doing anything, and didn’t stop until David picked him up and started making funny faces.
It’s comforting. It’s home. Not hers - her new home is approximately 150 feet to the left - but what she felt was home for the first time in that big city all on her own.
Her moment of reverie comes to a halt when David comes clunking down the stairs to her right. She looks up, smile already across her face in preparation for seeing the man who’s the closest thing she has to a brother in her life.
“Emma!” He wraps her up in a warm hug before he even reaches the bottom step. “Glad to see you made it across the country in one piece.”
“Yeah, there were some close calls there,” she jokes. Nodding toward the second level, she asks, “Where’s Henry?”
“He’s upstairs in the office settling in.”
“Did he ask you for the wifi password?”
“No, but I gave it to him anyways.” David claps her on the back and ushers her toward the kitchen, wrapping his arm around her shoulder as she wraps hers around his waist. “That’s how kids function these days, if Mary Margaret’s to be believed.”
“I’ve got it on good authority,” Mary Margaret interjects, carefully pouring a pot of pasta into a colander in the sink. When the steam clears, she busies herself with checking the sauce on the stove and dressing the salad next to the sink.
She’s so domestic, Emma thinks, settling nicely into the role of Mrs. Nolan. The way that David leaves her side to gather silverware and set up the table without so much as a question shows he’s acclimated to the husband title quite as well.
(She’s happy for them, she really is, but it is a little bit sickening in the way that watching puppies and babies play for too long is nauseating.)
“So dinner’s nothing too fancy, but there’s a lot of it, so we should all have enough for tonight and then I can send you back with leftovers.”
“Oh,” Emma comments, caught off-guard by her friend’s thoughtfulness. “Thanks Mary Margaret.”
She slides the pasta into a serving bowl with a smile in her direction. “That’s what I’m here for.” With the pot of sauce in one hand and a ladle in the other, Mary Margaret points between her and her husband. “We’re here for,” she corrects herself. “Really though. Especially as you guys are getting accustomed to the place and the job. If you need me to watch Henry, that’s fine. I’ll be working at the summer camp soon, but he can come with me.”
All Emma can do is nod and mutter, “Thanks.”
David sneaks up behind her and surprises her with a brotherly kiss to her temple. Emma, unable to help herself, giggles. “And we’ll help you out tomorrow with moving things in,” he offers, walking past her to press a sweet kiss to Mary Margaret’s cheek before taking the salad bowl she’s holding.
Emma sighs in relief. “Great. Henry’s strong for his age, but moving that couch by myself was horrible.”
David laughs as he sets the bowl on the dinner table. “I can’t possibly understand why.”
“Are we ready to eat?” Mary Margaret asks.
“I was born ready.” Chuckling to herself, Emma steps to the bottom of the stairs, shouting up for Henry to wash his hands and make his way down, “or else I’m going to eat your dinner too!”
“Don’t you dare, Mom!” he responds quickly, sounding almost like a baby elephant trying to run for the first time.
Henry stumbles down the stairs soon after, barreling into the only empty chair left at the table. Together, the four of them eat in what soon becomes one of the happiest meals of Emma’s life. Henry and David hit it off immediately, trading smiles identical to the one hanging up only a few feet behind both of them. The Nolans talk about their wedding and subsequent honeymoon in the U.K., staying in castles and being treated like a king and queen. It’s nice to catch up with them. It makes Emma feel like she was privy to something she knows she has no right to be privy to.
The boys scarf down their food - second servings, even, in the case of her son - before quickly washing their dishes and scurrying off to the living room to watch some show David had DVR’d and Henry had been dying to watch.
Meanwhile, Mary Margaret and Emma stay at the table, talking and sipping at their respective glasses of wine until Emma yawns so intensely that it causes her jaw to crack audibly enough for her friend to hear it.
“Oh, I’m sorry for keeping you up,” Mary Margaret swiftly apologizes, her hand coming to rest on Emma’s knee in sympathy. “You must be exhausted.”
“A bit, yeah,” Emma admits. Another yawn surprises her and her one eyelid feels heavy with fatigue.
Standing from her seat, Mary Margaret grabs Emma’s hand to help her rise as well. “Here, let me show you to the guest room.” She leads Emma up the stairs, saying, “I know you’re pressed to move everything in, but don’t worry about getting up early tomorrow. Sleep in, take some time for yourself. We’ll take care of Henry until you get up.”
For some reason, Emma starts to tear up. She’s been on her own raising Henry for a decade that her friend’s simple offer to care for him is too much at this exhaustion level.
“Thank you, Mary Margaret,” she says graciously. Slowly, Emma opens her arms, silently asking for a hug, an offer Mary Margaret is more than happy to take her up on. “I know I’ve said it a million times since I got here, but I mean it.”
“You’re not alone here,” Mary Margaret whispers in her ear, her chin comfortably tucked into her shoulder. “This is the village it takes to raise a child.”
They linger in that embrace for a couple of minutes, Emma taking the time to absorb the warmth and homeyness that Mary Margaret emitted. Those tears from earlier threaten to roll down Emma’s cheek - fat drops that are completely unnecessary for such a happy moment. Sniffing, she finally pulls back and sends her friend a watery grin.
Mary Margaret mimics her smile, patting Emma’s cheek gently. “Sleep well, Emma. I’ll see you in the morning.”
“Yeah, see you in the morning,” she mumbles back. Stepping into the guest room, Emma happily falls onto the mattress and sinks into oblivion, traveling clothes and all.
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tabatha11u070-blog · 6 years
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sleepymarmot · 7 years
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Skyrim liveblog: Riften, Dawnguard, more house decoration, etc.
"Good luck finding those jazbay grapes, they're very rare" Actually, I'm growing them in my garden...
This poor woman is spending all her time growing this nirnroot and I just come here and steal it.
Also nirnroot makes the same sound as the shards in DAI and it makes me nervous.
I don't want all these mods that let you have an entire army of followers. I just want to improve and charge their equipment without transferring it to my inventory and then back :(
Riften! It's so exciting to finally reach the city after a long journey that mostly consisted of losing my way and sidetracking, and get to see what's inside the walls! Even if it's 2am and there isn't much to see.
Okay, I can see why Mjoll is popular...
Let me guess: the only guy she trusts is secretly part of the guild.
"Last thing the Black-Briars need is some loudmouth meddling in their affairs" Last time I met a family this corrupt, its leader didn't live to tell the tale. Will I have to break the game again for justice?
Why is the argonian bodyguard naked?! Did one of my mods break something?
And the barmaid is naked too... I wonder what's wrong. An argonian bandit I killed a couple of hours before was wearing armor with no problem...
The argonian jeweller in the marketplace is clothed properly. The mystery continues...
"Marsh-friend", aw
Also I like that Argonians are famous for their jewellery. Then it makes sense I crafted so much of it!
An argonian, and an argonian-raised dark elf! I feel at home in this marketplace.
You'd go down to the sewers yourself, but can't? What about me? Is the Dragonborn not good enough for the job?
I like the jarl, she sounds reasonable.
...And believes Maven is a respectable citizen who is trying to destroy the Thieves Guild. Oops.
Ah, okay, that's why I'm supposed to break into Aventus's home? Okay, I'll try it. "Don't bother with the Dark Brotherhood, kiddo, I'll do the job for you myself!"
This writing is stupid. Everyone in the city talks about how shitty the Thieves Guild is, a bunch of pathetic thugs everyone hates, and it totally sounds like a setup for a quest where you clear the city from them... Instead the only option the game gives is to join them. Wut? Why the heck would I want to?
The naked guy in the inn is pretty nice! And handsome. And he asks for my help proposing to the naked lady! How cute. Oh, and his recipes don't just sound good -- apparently he's the only person in this country who can make drinks that don't have negative effects! That woman is damn lucky.
I wanted to propose to my (yet undetermined) future spouse with a ring, like a real Argonian, but if it requires three flawless amethysts... I'll have to make do with a normal amethyst ring I guess. Has anyone made a mod with a proper recipe? Maybe even making it a replacement for the amulet of Mara, if possible.
Shit, I'm an idiot. I gave Uthgerd a Soup Trap weapon but no gems, and was wondering why she's not catching anything!
Is there a mod to turn off friendly fire in this game? Allies can't stop jumping into my arrows. Fought a vampire, shot at her, when the fight was over I found Uthgerd dead. Reloaded, then Frost got in the way, quest failed. Third attempt: the quest giver jumps into my arrow but survives, after the vampire is dead he starts attacking the horse I stole for him, my follower and me.
Okay, I tried it five more times. I can't. That vampire is unbeatable. A dremora summoned by Sanguine Rose does 0 damage to her. If I let her get close she one-shots me with her sword.
I finally did it... Downing like five different potions at once did the trick, I think... I was headed for Fort Dawnguard, but maybe I shouldn't...
What, Convenient Horses considers Frost my horse now?! Where's MY horse?! Did it get lost somewhere? Was it killed by the Black-Briars? Fast travelling doesn't help...
Oh, okay, I fast travelled to Riften again and found it. I'm so relieved... This horse has been with me since the beginning of the game, I bought it just before entering Whiterun for the first time. So even if it's kinda useless and I prefer travelling on foot, I don't want to lose it!
Why is the map marker for Dawnguard so dumb and glitched...
The leader is very cool! I'm going to help rebuilding the fort, right?
Okay, so I think my crafting geek falls instantly in love with the crossbow, even though its damage is lower than her current bow. Can I upgrade it? Enchant it? Craft my own with better materials?
I can upgrade it! And now it has more damage than my legendary dwarven bows!
Okay, I guess the archery trainer that I made this journey for will appear after the fort is upgraded? Ah, that's okay. I have 51k gold saved up. Isran is training Heavy Armor, I need that too.
Aaaand that training leveled me up again so there was no point in saving that level, I still lost one lol.
Holy shit, those vampires are all the way across the map! 
Ah, so now I have a quest to go into the Ratway and kill the thugs in there! Say hello to my newly crafted archery equipment, motherfuckers!
Hm, people in the bar don't seem to care that I broke in and murdered their bodyguards.
"Stay out of trouble, or there's gonna be trouble" says one of these guys as I exit their hideout having killed and looted everything inside.
That's a pretty little garden they have here.
I'm visiting the crafting corner in Riften's keep for probably the third time in this session... Last time I reached 90 alchemy; maybe I'll make it legendary, since it's so easy to level up. Smithing is 86, Enchanting is 81. I finally picked the "Well fitted" perk and made myself a full set of heavy armor with enchantments -- what I was wearing before had light and unenchanted items. It's all steel & dwarven, because I can't afford to spend more perks, but legendary several times over.
I need a new loadout organizer. Every time I upgrade an item, it disappears from the group (because it's renamed, I guess).
Okay, I think I'm ready. Time to travel back to Dawnguard and train Heavy Armor for like the third time in a row... Well at least coursing between Riften and Dawnguard is a welcome change from the cursed Whiterun-Riverwood-Lakeview circle: it's too easy to get stuck there and never leave.
Oh great, another fort full of bandits. I'm starting to just speed past them. I'm not the fucking police!
...Aaaand a blood dragon descends just as I ride past the fort's entrance. Okay, that's my business, can't argue.
(I really should return to the main quest btw...)
Wait, how the fuck did we kill the dragon so fast?! Did the armor help? Or my second-level Marked for Death?
Aaalright, now I have to go back to Riften again. Finish a quest, heal a bone broken by a bear, disenchant something I bought for that purpose and forgot...
Speaking of enchanting: the best thing about being rich is just buying every filled grand soul gem I see, instead of worrying about the need to hunt mammoths or becoming an evil necromancer.
I was already like "haha, let's fill some gems" when the miner complained about spiders, but this is ridiculous! There's like five of them! I don't even think they had a really big one! 
Just as I was about to give up, I finally came across the road to the Northwind Summit! And the dragon I needed to kill is just a dragon, not even frost or blood. His breath barely registered on my healthbar, and I needed like five arrows. What the fuck? Am I just walking around underleveled enemies, or did I grow strong overnight thanks to the armor and training?
Oh my, Black-Briars send mercenaries to deal with me, "the thief"! That's hilarious.
Nah, I'm not that good, a couple of necromancers with puppet draugr killed me.
Seriously, I should make more things for my own use instead of just for sale. I was like 5% away from one-shotting a boss from stealth and cancelling the entire fight. My damage health poisons were too weak. Thankfully, I had one fortify archery poison. One! What if I didn't? Would all of that overpriced multi-effect crap help me?
Btw I'm not using my shiny new crossbows because bolts are in short supply :(
Oh god! I have finally reached 70 speech and can take the Investor perk! Now that's a great excuse to make a tour around Skyrim and invest in everyone!
Aw, why can't I invest in my marsh-friend :(
Windhelm
Ugh, I knew that Blood on the Ice should have re-triggered, and I even saw the victim, but I didn't notice the guard standing next to her, so I had to google what to do. Why couldn't he address you automatically as you approach?
"Patrol Stone Quarter at night" and just as I was leaving the palace at noon and was opening the map to see what the Stone Quarter is, that quest was suddenly marked complete and I was shown a quest mark on the murderer. Yay immersion!
Time to invest in Wuunferth's business as an apology :D
His motive is exactly the same as the necromancer in the dungeon I just did, and in DA2. Can we have some new ideas please?
I completely forgot Lydia lives in my house, she spooked me.
I wonder why some merchants have unique responses to "I want to invest". Windhelm blacksmith and Belethor are arrogant, Arcadia is heartwarming. I really like Investor and the final perk in the tree because I feel like I'm being a positive influence, making rich not only myself but people around me.
Ugh, I accidentally sold Arcadia the wrong thing, reloaded, and all of the free stuff from her shelves disappeared -- what?
Shit, I was satisfied with how I decorated my home and then my stupid follower got in the way, I accidentally selected her, dropped, and wasn't sure she was all right so I had to reload.
And once again, from the start! This time I selected an enchanter and accidentally sent it to its original location, wherever that is.
Binch stand in the corner!! If you refuse to stay outside while I'm redecorating, at least get out of my way!
>walk out of my house at night >get attacked by a frost dragon >he circles overhead, I admire the beautiful starry night sky and his purplish wings against it >dragon flies away >I see his health very rapidly diminish >dragon dies >suddely I get attacked by a bunch of Thalmor Leave me alone...
Shit, I picked up a black soul gem and captured a vampire thrall's soul. Oops.
I notice I'm alone. Maybe I accidentally killed Uthgerd again? I backtrack. Finally meet her. Lead her forward... and at some point she turns around and *sprints* back. WTF?
I'm back in modding hell :(
Tried to copy a rug from a modded Breezehome, accidentally removed it instead, returned to a previous save -- and it was still gone. I guess that removed the asset from the mod entirely? I had to reinstall.
Installed several retextures for Alchemy and enchanting tables -- and like none of them :( Rustic is the most thought out, but I prefer the tables to be made of wood, thank you. It just doesn't make sense that every other shitty inn in the province has this carved black stone monstrosity, and the enchanting mesh somehow applies to all other candles in the game. Why can't people just make higher resolution versions of vanilla design?!
I really like Rugnarok in my house, but finding this perfectly preserved carpet covered in blood under a rack in a Nordic tomb...
I have no idea how to make followers tankier. Uthgerd knows block and has decent enchanted equipment, but she's always on her knees five seconds into the fight.
I'm testing ELFX now, and higher contrast makes my eyes hurt sometimes, and it's very inconvenient in dungeons, but having the dark be darker is kind of fun. This is the first time I had to use my camping mod and just lie down next to a Nordic ruin and some skeletons I just killed because I could see absolutely nothing.
Oh great, I enter this seemingly ordinary house, inside there's a mage who attacks immediately, I have to kill him, but afterwards I can't take any of his stuff, it's all marked "steal". Uh, ordinarily it's fair game in these situations? He has a very nicely designed home btw.
Wizard in Morthal: I'm not evil! *sells black soul gems*
Okay, it's been 111 hours, it's time to retrieve that horn!
This dungeon made me uninstall ELFX. Even with two torches I can't see shit.
Fuck these three stones! I know I need to use Whirlwind Sprint, I just can't do it fast enough!
Ugh, I went all this way for nothing?
Dawnguard
This master vampire can wait, there are so many ingredients here!
"Is that an Elder Scroll?" Good question, I've been playing this game called The Elder Scrolls for 100+ hours and this is my first encounter with the term.
Uh, so is there any reason why I, the fresh Dawnguard recruit, would not kill Serana on sight? I mean obviously I, the player, won't, but...
Like, even if I'm a nice person who doesn't attack unprovoked, why should I help her instead of dragging her to Fort Dawnguard and letting my new boss deal with her?
Aaaand I caught the vampire disease. Great. And of course I'm in the middle of nowhere with no shrines in sight. Alright, I have a stack of potions to burn...
Tried to take her to the fort. "I don't like the feel of this place, I'll wait for you back by the entrance". Oh great.
Well, at least the boss had dialogue for this and gave me approval for this nonsense, so I didn't make a trip across the entire country for nothing.
Unfathomable depths
I didn't even know that Riften had a dock outside the walls until I read about the quest I needed to take there...
This dwarven ruin is a nice opportunity to practice destruction magic, since the automatons can't be soul trapped so there's no reason to waste arrows on them.
Whoa, a health regen amulet!
Good thing Serana is with us, because my magic is severely underpowered.
Should have done this quest sooner, because I've been wearing dwarven armor for so long that by now I want to get rid of it, not bonuses to it.
I just checked -- and my normal set of heavy armor is already at the armor cap. I wonder if the bonus pushed it over the edge or not...
Lol, nah, I was already good. Well I'm having an existential crisis now. What am I supposed to do with my life now? I'm only level 46?
Modding hell
I'm slowly adding more and more HD retextures -- when I fix one thing, the one next to it suddenly looks too ugly... Now that I have Peltapalooza, ordinary beds suddenly look more comfortable, and next to them the blurry and dirty texture on noble beds is just terrible. Why couldn't someone just make a clean HD version of that bed?! Enhanced Noble Furniture 4x _byMike makes the bed red for some reason. Another mod, don't remember which, raises the resolution but doesn't delete the dirt, which you can now see in all HD glory. In the end I settled on Snazzy HD Noble Beds -- green, the closest to canonical, for single and double beds, and blue with drapes for the bed that obviously is supposed to have drapes but doesn't in vanilla. Then HD Noble Furniture, and Furniture and Clutter - HD Retextures for non-noble. The patterned bed and the new carpets are a bit too much together, but what can I do...
Aaaand the bed texture clashes horribly with the rug I placed under it in Lakeview :(
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