Tumgik
#absolutely treasuring this for eternity. printing it and putting it on every surface in my house
coldshrugs · 1 year
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now here i go again, i see a crystal vision i keep my visions to myself
my angel of a friend @gefiltefished painted io and i'm on the floor.
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inventors-fair · 4 years
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Shareholders Meeting (Generosity Commentary)
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This was absolutely new territory for me, 100%. I used to be a Sen Triplets player, for cryin’ out loud. Who would I give my opponents anything, ever, for any reason? But that’s the beauty of this, though. Being a Magic player and running design contests means I have to see beyond what I might want to play with right off the bat. And I do have my manipulative tactics from time to time. Has anyone seen that Modern deck that synergizes with Suture Priest/Blood Seeker, Hunted Phantasm, Forbidden Orchard, Sickness in the Ranks, and Blood Artist? It’s jank but I love it.
When talking about these cards, there are the usual questions about design and likes/dislikes, but there’s the most important question, and one that’s gonna come up a lot:
Is there any reason this card HAS to enter under an opponent’s control?
The main issue I saw with a lot of cards is that there wasn’t always a reason for them to be under an opponent’s control, instead of just having an effect that could exist on the card regularly. For this commentary, I’ll be calling that a “Control Factor.” Also, some cards that were potential winners/runners will be marked as Judge Picks.
Let’s take a look.
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@aethernalstars​ — Labyrinthine Towershell
Likes/Dislikes: This is an oddball design first and foremost. I can see the inspiration from the art, and while I don’t play WoW I can get the gist of what that place is, what the world is, through your design, so that’s nice! Shroud being what it is, though, and considering an opponent gains control of it, I’m not sure why that was chosen over hexproof. Just so an opponent can’t get rid of it with targeting effects? I can see how this would slow them down. I’m not sure why blue/red are the colors for this card. It feels mostly blue/green. Is the red because of the control? Additionally, I feel that even with the color weight this card is severely undercosted; you made a powerful ability, which is good! Just needs balance.
Control Factor: I’m feel that this could have been a hexproof creature with “Whenever a creature an opponent controls” etc. to affect their board that way. What’s the flavor of an opponent gaining control of this? Why not just have the turtle as a kind of maze guardian? It’s a strong ability and contender.
Nitpicks: Second ability should probably be an “as” ability and not an ETB trigger, and needs “an opponent of your choice.” Or see Xantcha’s oracle.
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@askkrenko​ — Maheer, Trusted Advisor (JUDGE PICK)
Likes/Dislikes: I had a headache trying to figure out what this card would do practically on the battlefield. And you know what? I had a field day and I loved it and wow, this card is a competitive player’s dream. The resource management, the potential loss, the incredible decisions to be made, the way that this has to be utilized for optimizing life loss and card advantage and deciding who gets what where... Wow. I can imagine this card being in some competitive cube and/or actually severely affecting eternal formats and/or limited. Impressive and difficult. For two mana I’d say it’s pushed, but pushed ain’t broken. Probably.
Control Factor: Yes, the switching of control for life loss and the flavor of a lying advisor traveling across the battlefield works both flavorfully and mechanically.
Nitpicks: “Activate this ability,” not “Use.”
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@dabudder​ — Bounty Board
Likes/Dislikes: Fight is a difficult ability sometimes. And this card has repeatable fight, colorless fight, and ramping. I feel that that’s just enough to be a break. Arena and Triangle of War are old as butts, and nowadays I don’t know if there would be that much of a precedent at such a low cost. If you have a good enough board state even in limited, this card becomes a gold-giver in exchange for destruction at two mana. I do like the flavor, and the flavor text ain’t bad. Probably still too big a risk.
Control Factor: I like the flavor but I don’t understand it entirely. Who is on the bounty board? Your creatures, or your opponent’s creatures? If it’s yours, why are you playing a card that puts a bounty on them? If it’s your opponents, wouldn’t YOU get the reward for fulfilling the bounty?
Nitpicks: “Gold” should be capitalized, and probably be “Treasure.”
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@deafeningsandwichpeach​ — Ancient Sea Gate
Likes/Dislikes: I feel that unfortunately this card is fundamentally broken, and not in your favor. Yeah, they skip a draw step, but now you’re giving an opponent a land that can activate a Emmessi Tome for two mana every turn. At that point you’ve lost a land drop, you’ve given them card advantage at the cost of a single draw step, and you are immediately and woefully behind. The mechanics of this card as they are now are interesting, absolutely interesting, and absolutely unplayable.
Control Factor: Mechanically I kind of see what you were trying to go for. Flavorfully I don’t understand at all.
Nitpicks: None. (Well, I mean, the border for lands that make colored mana should match, but that’s not your fault at all.)
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@dimestoretajic​ — Xantcha, Enlightened Infiltrator
Likes/Dislikes: Once I could read this card, I understood its intentions. It’s a strong callback to Xantcha, so you know, kudos for that. And also, this card only works in multiplayer, which is a bit of a problem. If you only have one opponent, then you play this card, you activate the 0 and draw/lose life, and then you have to attack her until she gets to ten because that zero ability literally can’t be activated. If you’re the only opponent, then nobody can be targeted. Was that intentional? If so, kudos for making a complex card but un-kudos because that feels super unintuitive. “lowest numerical value” also doesn’t entirely make sense to me, because it’s not a “negative ten” ability, it’s “remove ten loyalty counters” as an activation cost. 
                         I feel that there could be a risk-reward potentially associated with this card, or you could add the must abilities into the activations themselves, but it’s hovering in between clunky and unplayable. Assuming the best, that you’re in a 3-4 player game, you have a insanely-difficult-to-remove clock for three mana that draws you a crapload of cards. Which, you know, some people could like! But it’s the kind of card that doesn’t make you friends.
Control Factor: Yep, checks out. See above notes on opponent targeting in 1v1, though.
Nitpicks: “0″ abilities don’t need a plus or minus. Was this a card creator limiting factor? If so, ignore my ignorance.
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@emmypupcake — Volatile Mixture
Likes/Dislikes: It’s a cute bauble that swings around and hurts people, checks out. Colored artifact with a relevant ability, sure thing. How does it play? ... Well, I was doubtful and then I read it again. Wow, I really misread this card. So you’re playing hot potato for a whole lot of turns. Okay, that’s fun. That’s fun! Yeah, I totally messed up when I read this the first time. I think that this card is pretty interesting in concept. I think that it could kind of be just a tax, though, and it’s entirely possible that it just never goes off during a game and everyone is spending two mana to ensure that they don’t get stuck. Or, for three mana, you’ve made kind of a worse shock. It’s a perfectly fine card that probably needs a more volatile gimmick. What if it flipped coins or something? I don’t know, I’m spitballing. Hm, but no, ignore that, I’m liking the flavor of having to keep it under control. Shame that it just doesn’t have a guaranteed explosion.
Control Factor: Fun enough to use the wording, juggles well, forces decisions. Checks out!
Nitpicks: “Volatile Mixture enters the battlefield under target opponent’s control.” Could also Xantcha that wording.
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@evscfa1​ — Contract of Peace
Likes/Dislikes: There’s nothing fundamentally wrong with this card’s design, but it feels clunky to say the least. Four separate abilities that are tangentially connected, the weird activation, the static... I think, more than anything, I don’t get it. What’s the contract? What’s the peace of a one-sided battlefield? Is it ironic, with a bribery type of activation? What do the Treasures have to do with peace? This card could be printed but again, I don’t understand why it would exist, or the world around it, or what sort of set it would belong in. “Disjointed” is a good word for this card. A singular design that doesn’t feel like it meshes with any flavor or archetype. All cards are submitted without context, but the best cards imply context, and that’s where I feel the mark was missed.
Control Factor: Is an opponent being forced to sign a contract? Again, the “why” of this card feels obfuscated.
Nitpicks: “15” should be written out as “fifteen.”
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@fractured-infinity​ — Sleeper Agent’s Gambit
Likes/Dislikes: I loved this card until I didn’t. On the surface, you have a fantastic flavorful design with great flavor text and a new, silly ability. And then, for three mana, you essentially ensure that your opponents are going to have the most frustrating time of their lives. In limited, this card is an early-game decimator, and that’s...well, it feels a little harsh. Two targets (creature you control + opponent) and the multicolored factor aren’t that hard to get around, and once you do, my gut says that this card is more frustrating than fun, especially when you consider some of the creatures that you can give to your opponent. How could it have been improved? Well, consider: what if it was an aura? It could be put on a creature then given to an opponent, and it had those abilities. “Gambits” are calculated but still have a risk, like a non-indefinite strategy. I want to like this idea but I’m still getting frustrating over fun. Look at Necrotic Plague, for example. In kind of the same vein, y’know?
Control Factor: Perfect.
Nitpicks: If all else fails and you wanna keep this card, the wording could be a little more streamlined: “Target opponent gains control of target creature you control. That creature gains ‘This permanent can’t be sacrificed’ and ‘At the beginning of your upkeep, sacrifice a creature.’” For your future, make sure “can’t” replaces “cannot,” and that punctuation goes inside quotes.
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@fumblehawk​ — Gwafa, Monopolous Merchant
Likes/Dislikes: Out of all the things I expected, a different take on Gwafa “MF’in’” Hazid was not one of them. So the card itself! It’s cool. It’s a little weird, but it’s cool. I like the idea of drawing cards as payment for forcing gifts. The tax effect is something very interesting to consider with how much this card kind of wants to get rid of cards, and you can end up giving things that tax all players, and even make some kind of freaky Zedruu deck. I mean, this feels MADE for Zedruu and Grand Arbiter and all kinds of EDH decks. The thing is, this card doesn’t feel too different from the OG Gwafa, and I don’t know how to feel about that. There’s nothing wrong with revisiting legendary creatures, of course, but the effect... I don’t know, I’m iffy on it. This is a strong submission but I feel that there could have been a different method of execution.
Control Factor: Checks out!
Nitpicks: The “draw a card” should be a separate sentence, just like, “They do the thing. Draw a card.” Secondly, it’s “Spells your opponents CAST cost” etc. Small note, but...this card is really small. Consider downloading Magic Set Editor or finding a better way to export your cards, if you can? 
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@gollumni​ — Gift of Humility
Likes/Dislikes: Don’t be humble, you finished your final! Congrationulations! So this card. It’s a’ight? So here’s the thing. Nine Lives + this card. HA. Hilarious! Delusions of Mediocrity! Illusions of Grandeur! Nefarious Lich! There’s a lot of mean and dumb and fun synergies with this card, and the thing is, well, I know you were in a place when you submitted this. So I’ll excuse the lack of flavor text and whatever and just say that, like Harmless Offering from Eldritch Moon, this card has potential and still nobody’s gonna want to open it from a booster pack. Unless it becomes massively competitive in some stupid Esper Lich Control deck.
Control Factor: Yep, that’s the point of the card!
Nitpicks: Get some sleep.
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@hiygamer​ — Tibalt, Chaotic Menace
Likes/Dislikes: It’s interesting how many legendary cards people submitted for this contest. Hm, guess we did have three as example designs. Regardless! So the activated abilities are the best part of this card. I do like the tension between a random player and a random player who’s not Tibalt’s owner. In 1v1 this can get really tense. Ditch a card at random, flip a coin, aaaand... Nope, you’re stuck with him. My main complaint is the second trigger. “The number of loyalty counters that were on him as the turn began?” There are so many memory issues potentially associated with that. The more triggers that go off and the more factors that go into calculating that, the less reasonable that ability becomes. This card isn’t bad, and I know why you wanted that ability, but there has to be a better way of making that happen. I’d workshop that a bit. And also, if you’re using MSE? Consider changing individual text sizes because wow this card is hard to read. 
Control Factor: Yep, makes sense that he’s going around wrecking face, and the complexities are totally fine.
Nitpicks: I’m pretty sure the first ability should read “You must activate at least one of Tibalt’s abilities each turn if able.” Then “whenever” is just...weird and gets into Judge Tower territory.
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@hypexion​ — Jenny Spellshare
Likes/Dislikes: So let’s start off with the fact that I like this card’s abilities a lot. That’s... Well, honestly, I don’t even have to qualify that. It’s a powerful Bant commander with crazy group-hug abilities and LOTS of token copies that, while powerful, can be mitigated into some nasty stuff. You got wheels, eggs, control cards, draw limiters—like, imagining setting up things like Hullbreacher and the ilk and going nuts with copies. So yeah, fun Commander card and could even be interesting in limited! My two minor complains that stop this from being really great: One, a faerie creature without flying hasn’t been printed in a non-supplemental set since 1995. Two... “Jenny?” “Judith” at least has Hebrew origins, but man, that name threw me off. I do have a friend named Jenny who plays Magic, funnily enough. Yeah, heh, just something to consider. Kinda takes me out of the world. Consider flavor text?
Control Factor: Perfect for what you want to do.
Nitpicks: What is UP with that line spacing? Did you hit shift+enter? I’m talking about between “cast” and “Whenever.” Or did that just go to a separate line. In any cast those should DEFINITELY be separated. ... Wow, don’t we all love nitpicks. This is probably the nit-picky-est one I’ve done in a while.
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@i-am-the-one-who-wololoes​ — Xymik, Who Gifts Pain
Likes/Dislikes: So, yeah, Xymic is a name I want to hold me up against a brick wall and weight its body on me, midnight on Halstead street, neon blurs in the air. That is a sexy name. ... Cards? Cards. SO. It’s pretty good. I can see this being part of either a supplemental Commander set OR equally a standard Grixis-themed set, which we haven’t had in a while. Really sucks that Ikoria was both not great gameplay wise and also released in the middle of a pandemic. For this card, personally, I initially thought “well you can just merge them” but I see what you did, clever clogs! Donate a permanent, make ‘em chuck a card. Multiplayer, send a permanent around the table, make ‘em lose life! Huh, this is actually kind of awesome. Small personal factors: I would pump the P/T a little, perhaps, for a four-color card; this could be as much as a 5/3. This does feel more like a Demon than a Devil to me, too. And, a tiny bit of flavor text could go a long way. Could you also have the second ability read “spell or permanent?” It’s niche, but...
Control Factor: Perf-a-rooni.
Nitpicks: None!
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@justincase-1012​ — Fire Ant Infestation
Likes/Dislikes: Conceptually, this is cool. Ant infestations done flavorfully are neat, and I like the aspect of you not having to continuously deal damage because you can hit once and then pseudo-populate. On second thought reviewing this card, I think that that’s surprisingly flavorful. Once the ants get in, the rest of the ants can just pump in more freakin’ ants. There are wording nitpicks I’ll get to later, but the gist of this card is that it’s very strong and requires a balance to also make the damage from attacking tokens not hit you too. You know what, I’ll give it a tentative seal of approval. I don’t really get why it’s a 1/3 and not, well, a 3/1, and I’m not sold on the flavor of an “infestation” being a creature. “Fire Ant Colony” could work? Not super flavorful, but it’s in progress. Also, MAJOR issue: There’s a card called Fire Ants with a different ability. Named tokens of previous cards absolutely exist, see Future Sight spellshapers, but this one is way too similar. “Fire Ant Drone” maybe.
Control Factor: Yup, does what it’s gotta do.
Nitpicks: Wording time: “...that player creates a 1/1 red and black Insect creature token named Fire Ant with “At the beginning of your upkeep, Fire Ant deals 1 damage to you.”” And see above notes on that token name.
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@koth-of-the-hammerpants — Temporary Loan
Likes/Dislikes: There is a fundamental flaw in how this card works when you have two extra mana. So, you play this turn four, and now it’s turn five on your go. You drop a three-mana creature, then give it to an opponent, then they give you a random permanent, then you immediately pay UB and sacrifice what they gave you to get your card back. So this card effectively becomes “Whenever a permanent enters the battlefield under your control, you may pay UB. If you do, target opponent sacrifices a permanent” in the most roundabout way. In short, this card is not fun, especially with lands that you can tap for mana in response to entering. under your control.
Control Factor: Flavorfully understandable, see above mechanical notes. Not worth it.
Nitpicks: The “If you do” clause is a run-on sentence and should end with “...a permanent they control and you gain control of it.” “Sacrifice” and “Gain” should be capitalized. And, um... “Time’s up my friend” should definitely be “Time’s up, my friend.” with a period. Because otherwise it sounds like the friend is Christopher Walken in Pulp Fiction.
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@mardu-lesbian​ — Grift Horse (JUDGE PICK)
Likes/Dislikes: My eyes could not roll out of my head any harder at that name. Stellar work. So! This card! Wow. “Gimme the goods, then I’m gonna wreck shop.” For a four-mana potential fun removal gimmick and an indefinite steal, this is a surprisingly powerful card. “Gimme Ugin, aaaand...here’s a horse. AND BOLT THE HORSE.” Also, I had to double-check, but good wording on that second ability! Scab-Clan Giant, yeah? In short, this does sort of kind of become a rough removal card and more or less wrecks shop with an opponent’s bomb, but rares are supposed to be powerful, y’know? I can’t fault it for that. I’d love to see this in limited, I’d love to see some EDH bullcrap go down with making an indestructible horse or whatever, and hm, what would the art be? Maybe an Eldrazi horse, actually, with tentacles coming out of the mouth. Horse Horror? Yeah, this opens the question: “how powerful can red’s indefinite stealing be?”
Control Factor: Shifty Thrifty Grifty.
Nitpicks: If you’re using MSE, you can adjust the flavor bar offset. Also I’m officially challenging you to draw this horse.
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@misterstingyjack​ — Mercenary Contract
Likes/Dislikes: So...okay, so you’re turning a creature you control into a mercenary for your opponents? Kind of? You’re getting gold for the things they’re doing, makes sense. I guess. This card’s kind of hard to work around. It’s a lot of text, too. So the thing is, I don’t really get why you’d have to give something to an opponent for this flavor to work. Enchant a creature you control, it gets a buff and has to attack, and whenever it attacks you get a Treasure. Spreading things around doesn’t make the most sense in the world, honestly. But I do get it, and I think I understand the gameplay prioritization you were shooting for. I’m being a little harsh on the card because I feel that in a printed set it could just be worded/printed differently. Fundamentally, it’s not the strangest thing in the world.
Control Factor: See above notes about flavor. Main problem is that why is your contract sending it to work for an opponent? Wouldn’t the opponent have to sign something? Contracts are hard.
Nitpicks: “Whenever enchanted creature attacks or an ability of enchanted creature is activated, if its owner does not control it, that player creates a Treasure token.” See Illusionist’s Bracers.
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@nicolbolas96​ — Slimeknife,Mercenary Thallid
Likes/Dislikes: Step one: play Pandemonium/Warstorm Surge. Step two: get literally a 1/1 creature or token. Step three: infinite cards/ETB triggers. That last ability has a LOT of random infinite combos it can do, and I kind of like that, but it’s really asking to be abused. But that’s not a bad thing. Kind of. There are probably more ways to deal damage and whatnot. So the thing is, this card does give the tokens to your opponents, but...why? What major flavorful purpose does it serve? Dowsing Dagger created Plants because it symbolized the undergrowth that the creature had to cut through. Hunted creatures made tokens because they were, well, being hunted. What about Slimeknife? That ability really doesn’t feel like it needs to be on this card, and this card honestly could be a rare. It’s a GREAT deathtouch commander, probably one of the best if it existed. Doesn’t excuse that disconnect, though. ... And yes, “Fungus Assassin” is awesome.
Control Factor: Ultimately, not necessary. The card works better without it.
Nitpicks: “Creature tokens,” not “token creatures.” See Aven Wind Guide. Also, check the comma in the name?
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@nine-effing-hells​ — Overeager Adjutant
Likes/Dislikes: I’m kind of worried about this card. A one-mana 3/3 with haste is pretty nasty. Goblin Guide and Monastery Swiftspear are already challenging enough, with Vexing Devil also thrown into the burn pile. The question is whether or not the drawback of 1/1s that can’t block and the card disadvantage will be good enough to stop an aggro build. In theory, there would come a point in limited where your opponents are drawing extra cards and playing creatures the Adjutant can’t get through, or you’re doing some nasty removal... But a strong aggro player running something like Burchett’s Gruul build or a devastating Human midrange build will use this card to their advantage. Questions of flavor come up, too. How is eagerness creating tokens? Drawing cards is a maybe, but the things that are being done don’t feel connected to, say, the attacking or you having creatures enter. 
Control Factor: I don’t understand flavorfully where the humans are coming from and why they can’t block this creature.
Nitpicks: None.
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@real-aspen-hours​ — Gift // grift (JUDGE PICK)
Likes/Dislikes: Well, it’s a split card. And it’s a good split card. And it does good things. So, I won’t beat around the bush, the nitpicks are really what doomed this card. There’s just a lot that I had to excuse to make it a judge pick, which is kind of a bummer but against the other submissions, it stands out. So let’s leave that for that section and talk about the good things. I love the rhyming split card names. Frankly, I want to have a future split card contest just to see the weirdness that people come up with. “Gift” is a perfectly acceptable upshifted Harmless Offering, and wow, “grift” is one of the most powerful and frightening cards I’ve seen in a while. It’s reminiscent of Skyclave Apparition, but with the Treasure advantage. This card can 100% take over games and worth playing in nonred decks for that alone. It might need to be four mana, possibly even five, but I do like it a lot.
Control Factor: Yep, “Gift” does it, and actually “grift” too. Heh, it’s neat.
Nitpicks: 1) Grift needs to be capitalized. 2) Your submission was missing rarity. 3) I capitalized “Sorcery” for you but in your original submission both were lowercase. 4) Both rules texts were missing periods at the end. 5) “Nonland” is one word. 5) “Its,” not “it’s.” 6) “Treasure” needs to be capitalized.
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@shakeszx — Alder Hahn, helpful recruiter
Likes/Dislikes: So this is pretty obviously a Commander-oriented card, and that’s alright. I was iffy about some of the flavor stuff, but actually, the “my men always collect” line aligns nicely with the Treasure token creation. Attacks OR blocks—that’s a good catch. Makes 1v1 matches not too overpowered, and you can get some awesome control in. Giving defender tokens to players, or forcing them to block bad attacks... This could be a pretty fun card, honestly. The more I think about it the more I’m down for it. It’s outside of my ordinary play style, but there are symmetrical effects and bribery fun stuff that could make this a funky little card. Not a fan of the name at all, though. “Helpful Recruiter” doesn’t tell me anything about, like, why he’s recruiting, or who his men are, or his motivations, or whatever. The flavor text is great but “helpful” is just...ech, I’m overthinking it. “Recruiter” too, though, like, is he forcing them to be recruited? It feels more like reconnaissance or Mafia-style forced brutality. 
Control Factor: Bingo, we’re gettin’ boys.
Nitpicks: Capitalize all important words in the name. Also, the second ability could be “Whenever a creature you own but don’t control attacks or blocks,” right?
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@thedirtside — Burden of Parenthood
Likes/Dislikes: A mythic Nettlevine Blight-ish self-replicated token giver of awesome proportions that means players have to carefully strategize their creature interactions over time? Awesome. I like how if they get two of them, then... You... Oh, wait, it’s... Ha, um, there might be a lil’ flaw here. So, Opponent has a Squire, you play BoP. Their first upkeep, they get their Squire token. You do yours. Their second upkeep, they stack the triggers: “I’m going to have the Burden upkeep trigger resolve first, giving me a copy of my Squire. Then, the first token trigger will resolve, and I’ll sacrifice the second token I created this way.” So all this card does until you get rid of it is allow them to carefully make a token then sac a token each turn. Was that intentional? If so, well, why? Kinda falls apart when you take into consideration Magic’s #weirdness. Also. What does this have to do with parenthood. I’m genuinely stumped what the flavor is supposed to convey. Is this like...people being forced to give birth to putrescent goblins or something??
Control Factor: This part does check out, yeah. However, the contest specified that you weren’t supposed to use effects that gave each player something.
Nitpicks: There shouldn’t really be “target” there. “Nonland” is one word. The base power and toughness should be “1/1″ instead of “1.”
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@walker-of-the-yellow-path​ — Questing Grail (JUDGE PICK)
Likes/Dislikes: ETB ability, fantastic, okay, we’re conveying that you’re giving someone a challenge your creatures are going to tackle. Attack trigger, fantastic, they’re getting the thrill of the hunt and the charge. Damage trigger, the blood is being spilled and the opponent is considering how much they want to then increase the damage all around and the risk of combat. This card makes combat so complicated, and so much more thrilling, and wowza this would make for some insane limited games. I have two issues. Firstly, this needs to be legendary for the love of God this needs to be legendary. It would fit the flavor, and then the three separate triggers wouldn’t be a pain. As much. Secondly, the last ability. So, are you supposed to get a blood counter on it for each creature that deals combat damage? Because unless something has first strike, it’s going to all happen at the same time. Multiple counters, or just when you get hit for the first time? The intentions are unclear. So I would phrase it to say “Whenever one or more creatures deal combat damage to you, put [a OR that many] blood counter[s] on Questing Grail and their controller gains control of Questing Grail.” Aside from that, this is some Eldraine-y Knight-y Bloody Greatness. 
Control Factor: 10/10. 
Nitpicks: None!
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@whuh-oh​ — Gilded Egg // Prized Hatchling (JUDGE PICK)
Likes/Dislikes: This card is a pain in the butt. I love it! So, let’s see. The ways in which you have to ramp up to getting this card specifically under your control is really weird, and measured, and you have to take care of some careful calculation. The sorcery speed is super important, though, and I’m glad you added that in. And man, hatchling counters? Ludevic would be proud. On the flip side, a 2/4 flier in green is pretty rough. I don’t know entirely how I feel about that part specifically. The Food token, ha, that’s glorious. The mana generation, though? WOW. Alhammarret’s Archive makes a whole lot of cool infinite stuff possible, but it’s not easy, I’ll say that much. The mana with the food, like—Wow again. I am Wowed.
Control Factor: The tempting offer and the opportunity is really well-done. Plays nice with the flavor of the sought-after prize.
Nitpicks: Tsk, go back to Modern Masters (2013) witcha “is indestructible”-lookin’ self, CHUMP. ... Ahem. Sorry, I got possessed by the ghost of someone from 2013 elated to open a Vedalken Shackles.
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@wolkemesser​ — Eden
Likes/Dislikes: Alright, there are...a few points to start from. 
Mechanically: if Eden’s controller is doing anything but adding a single mana with this card, then they are bad Magic player, or they have an exact and direct answer to the token being created, because poisonous 3 and a “lose the game” token (with evasion) are so utterly broken that there is no way you’d want an opponent to gain control of them. Even in a 3+ person game, what happens to you? Play Eden, give it to someone last in the order, they give your next opponent a skulking deathtoucher, and then you lose the game. This can happen as early as turn one. In 1v1 this card has no real purpose other than to be used once and basically never again unless someone is forced to use it. In multiplayer games it’s a death sentence. You’re losing a land drop from the deck for a card that won’t ever be used in a way that’s advantageous to your gameplan.
Contextually: In what set is this card supposed to exist? You use both Skulk and Poisonous, retired and unpopular mechanics that don’t appear on the same token even if they do have a possibility of being together. In what environment would this card be played?
Flavorfully: So this is the real, Biblical garden of Eden? Or at least it’s supposed to be? Why are there multiple snakes being made, then? Satan entered the body of a single snake, not a snake that grew more powerful, and the garden entirely was more than just that one tree, granting knowledge, not power. You’ve made a garden of temptation, not paradise.
As a final note after all that rambling, if it was indeed read: On the most technical level, and I hate to say it, the Bible is...Christian IP, basically. There is no Magic world in which Eden could exist because of that. Some religious symbols have also become fantasy tropes such as angels and demons, but the concept of angelic protectors and demonic lords have existed beyond specific religions. This is a specific and sacred religious place. From a strictly professional perspective, err on the side of caution when submitting in the future.
Control Factor: Technically fulfilling.
Nitpicks: The token should be “black and green,” not “green and black.” For the first ability, why strictly from the hand when Crucible of Worlds and whatnot exist?
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Tune in next week, when... Well, did you see some of the synergies and combos that I mentioned above? Keep them in mind. Thank you all for your submissions.
—@abelzumi​
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gerbiloftriumph · 5 years
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Captive Crown
(also on ao3)
Someone wanted the newly crowned King of Daventry and all his friends dead. Someone got close, once.
(warnings for the whole thing: kidnapping, bruising, starvation, nightmares, healthy dosage of angsty musing, sicfic, story-coherent vehicle for all my favorite ch2 headcanons)
~*~*~
3/7
(1: to steal)(2: to hide)(3: to seek)(4: to find)(5: to break)(6: to mend)(7: to heal, and to end)
~*~*~
“Your Majesty, we’re sorry about earlier,” Royal Guard Number Three called through the door. The others stood clustered behind her, looking apprehensive.
(“He’s going to throw something at us.”)
(“He isn’t.”)
(“You didn’t see the look on his face. He absolutely will.”)
“We brought hot chocolate,” she persisted, knocking again. “After walking in the rain, we thought you might need to warm up.” Still no response. “King Graham, are you in there?” She shifted the tray from one hand to both hands and bumped the door open with her hip. Everyone huddled around her, peeking through the gap.
“He’s not there,” No4 sighed, relieved.
No3 pushed the door open all the way. The throne room was littered with socks and acorns, as they’d left it. “But it’s getting dark.” She thought about the monsoon gray sky and amended, “Late. Shouldn’t he be back by now?”
“Maybe he’s staying in town. He used to do that a lot.”
“Yes, but that was before we crowned him.” No2 hesitated. “Is that allowed now?”
“It’s not like he’s a proper king, is it? I expect he can do whatever he likes.” No1 made some dismissive hand flapping gesture. “I suppose we should get this cleaned up or something. Hardly looks civilized. Doesn’t keep a very neat throne room, does he.”
“Does that mean we can drink the hot cocoa?” No2 asked hopefully.
No3 tapped her finger against the tray, not sure at all if she should—or even could—make a suggestion. She was the newest rank and file, just hired by the king. But he’d given her a job when she’d desperately wanted it, and…well, she felt wrong about all this. Like an unpleasant itch beneath her armor. Graham had looked so miserable when he’d left (fair enough—she’d heard the shouting even from the entrance hall), and he hadn’t come back hours later, and….
“What if I go to town and make sure?” she offered.
“Sure about what?” No1 said distractedly. He picked up one of the abandoned socks, but he didn’t seem to know what to do with it once he had it, and he let it drop again.
“That he’s safe?”
“Safe? We’re in Daventry. It’s no Serenia or Llewdor. We haven’t had anything worse than a wedzel around for years.”
And that dragon that killed that knight, she thought, a touch rebelliously. And leprechauns and goblins and giants and…oh, never mind. “Still, sir, I think a spot of rust on the helmet will do me good. Get some practice marching in.”
“Ah, go on then. We’ll keep some cocoa warm for you.” He took the tray from her and wandered back toward the kitchens, trying to bat No2 away with his elbow without spilling anything. “Later, later. Let’s reheat it and get the rest of the lads in, make it fair.”
She looked at the empty room, remembered how distressed Graham had seemed when he pushed off into the rain alone, and she spun on her heel. She’d go to town. He’d mentioned Wente earlier; may as well start there.
No3 meandered along the road, that eternal Daventry monsoon rain drumming on her umbrella. She practiced what she might say to him, what would convince him to come back, to not give up on them, on her and her beginning career. If she could get Wente or Amaya or Muriel (not Chester) on her side, surely combined they could whip up an argument as solid as Wente’s brownie frosting.
But when she got to the town, and when she found half a broken flute, and empty houses, and a ton of churned mud, and shards of glass and splintered wood, and broken pies and cracked alchemical vials, and a complete lack of any king or villagers whatsoever, she flung the umbrella into the shattered bakery, sprinted back to the castle, and managed to completely ruin hot cocoa night in three words: “King Graham’s gone!”
*~*~*
Someone tapped on his hand, gently. “No, go ‘way,” he mumbled. “Ten more minutes.” The tapping persisted. He withdrew his hand and pulled it close under the blankets. “Five minutes,” he said, keeping his eyes firmly shut, though to his disappointment he could feel himself waking up. Something licked his nose, and he sat bolt upright. “Triumph?”
The glowing salamander on his pillow flicked its tail. Graham gaped at it for a split second before the pain hit in a horrible wave and he huddled forward, clutching the back of his head. The blanket (no, his own cloak) bunched around his waist. His probing fingers found the aching lump on the back of his head from where he’d hit it on the cobblestones yesterday. Yesterday?
Oh. Right.
He was sure he’d dreamed it. Prayed he’d dreamed it. But in the cold light of salamander glow it was undeniable. No point in pinching himself to make sure—everything already hurt.
Graham shifted, leaning against the stone wall behind him. It felt like he’d rolled down the side of a mountain (ha, again). His leg was uncomfortably stiff. Cautiously, he rolled back the fabric and found a horrible bruise on his hip, mottled purple and black and ugly in the gloomy light. The slightest pressure made him hiss. Sore, finger shaped bruises also marked the back of his legs and calves and even his arms from where they—the goblins, right—had gripped and pulled and thrown him into this cell. Stars.
Gingerly, he eased himself off the mattress, putting weight on his good leg before equalizing himself. His stiff leg shuddered, and he staggered forward, catching himself on the stone block that suited for a table. Newton chirped at him, and Graham breathed deep before pushing himself upright. Every bone seemed to creak and groan and pop as he did.  
For the next undeterminable amount of time, he limped in agonized circles around the room, half hunched over for most of it, stretching out aching muscles and trying to focus, to think. His steps sloshed—much of the water from the night (or whenever—how much time had passed, anyway?) had drained away, but the lower stones puddled. He guessed it was rainwater collecting in the caves. As long as it was raining on the surface, his little prison would be damp.
The worst part about this, he decided (other than the sharp bite in his hip every few steps), was the not knowing. Not knowing why they’d taken him, and not knowing what they wanted to do with him. The goblins’ faces (masks?) revealed nothing. He couldn’t ask without an interpreter—not that there was anyone around to ask, anyway.
It wasn’t like the kingdom had enemies, at least none that he could definitively name. Or, to be fairer, there were some, but he wasn’t certain who, or if there even was a who, to blame, and guesses were just guesses. But it felt so…drastic. Unnecessary.
Sure, he’d only just been crowned and perhaps someone was upset about not being chosen (fair enough; who crowns a royal knight with no proper training or, truly, all that much warning), but so what? He upheld an open court. They could have walked in and laid out their frustration, maybe even made a claim to the crown. Stars, after that debacle in the castle earlier, he might have simply given them the throne had they asked politely enough.
It could be a ransom demand, he supposed, but the kingdom was dealing with rotten budget problems brought on by Edward’s illnesses and badly implemented addendums in his final months, and neither Graham nor any of the guards had sorted out how the unlimited treasure chest worked yet. (If, indeed, it even was unlimited. It had the mark of the Merchant of Miracles printed on the bottom, so, not much hope there.) If someone planned on getting a ransom for him, they were going to be sorely disappointed.
Hopefully send-him-home disappointed, not cut-his-throat disappointed.
Oh, shining stars. He ran his hands through his tangled hair.
To avoid losing Graham to the knife, the royal guards would have to strike up deals with the neighboring kingdoms. They’d have to relinquish the lavender fields to the highest bidder. Trade their goats and livestock. Open the King’s Forests for hunting. Daventry would be ruined economically and politically, just to scrape together a pitiful ransom for their stupid king.
It might just be best to forget the ransom, crown someone new (a King’s Tournament instead of a Knight’s Tournament? A tournament of speed could be the first to sign a ream of addendums) and forget Graham had ever existed. They hadn’t even had more than two sessions for the new royal portrait to be added to the Hall of Faces. It would be easy enough to hide him, a pathetic little footnote in the history books.
Which would make for a happy, thriving Daventry, but a not so happy pack of goblins, and, consequently, a less than thriving Graham.
He pressed his face against the barred window. No one was around. He looked down, trying to see what sort of lock held the door—a very large padlock, by the look of it. He wriggled a hand through the bars and twisted his arm until he had it in his grasp. Sturdy. Heavy. He tried to angle it to see the lock itself, but he couldn’t quite manage from here.
With a flash of delighted inspiration, he unpinned his brooch from his cowl. He flipped it over and studied it, but he felt his burst of excitement drain away again. The metal pin was far too small for the weighty lock. He’d just break the brooch off, and then the goblins would have to break down the door to let him out or just not bother to open it again.
He wandered toward the cracked mirror, to reaffix the pin straight against his chest, and stared at himself. With the dark rings under his eyes, he looked like he’d been punched in the face. Twice.
“Ahh.” Graham sank onto the mattress, the only properly dry thing in the whole cell, and wrapped his cloak tight. An opportunity would come, surely. He just had to be ready for it. Whenever it came. Whatever it looked like. He curled on his side, favoring his bruised hip, and tried to think of sunshine.
*~*~*
Graham fell into a sort of routine as time crept past on soft salamander feet. He couldn’t know how much time was passing, and he was reluctant to make a guess at it for fear of making the situation feel all the more helpless. Hopeless.
He took to reciting what addenda he could remember—he thought he might be mixing up some of the numbers (was it Addendum 78934 that was about pasta in royal guard diets, or 86752, or maybe he’d forgotten a decimal point), but he knew he had the content right. He’d been memorizing facts and sheets for weeks. It helped keep him grounded after he’d counted all Newton’s spots and every facet of every rock dozens of times over.
Every now and again, when his nauseous hunger felt overwhelming, he stumbled toward the pipes and gathered up a small amount of porridge. Stringy to the eyes, slimy to the touch, and rubbery to the teeth, he bit back on his gag reflex and swallowed handfuls of it as quick as he could with his eyes screwed shut. It didn’t seem to have much of a smell to it, but that was most likely because he’d gotten used to the wet-dog reek of his damp, lizard-infested cell.
But one day (the third day, had he been able to accurately number the hours—a proper fairy tale amount of time, which might have given him a hint as to who had done this), the horrible porridge stopped coming. Nothing oozed out of the pipes at all. Graham almost laughed. No more porridge! Ha! No more…oh, hang on. No more porridge means no more food means…his stomach snarled. Or was it the goblins outside his door snarling at each other?
Then, because the goblins didn’t want to do their own chores, he was freed. Or, at least, he wasn’t locked in his cell constantly. Every evening they unlocked the door and let him out to do their literal dirty work. This first night, they thrust an oily rag in his face and ordered him to clear spiderwebs. Well, fine. Chores would break up the monotony of his own thoughts, and anyway, it was a great excuse to explore every corner of this prison without getting tackled.
But his cleaning came to a screeching halt when he discovered, to his utter horror, that he wasn’t alone. All his friends were trapped in the shadows and the slime, too. Wente and his new wife, Bramble. Amaya. The Hobblepots. The Merchant. Even, bafflingly, Mr. Fancycakes. They were starving, bedraggled, as pathetic as he was. Worse than he was. And they were depending on him for survival.
He straightened his crown.
It’s a puzzle, Graham. Find a way out.
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