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#The funniest one to me was the superglues because it's Dapper (an ADMIN) who used it
satirates · 11 months
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New QSMP rules and why they needed to exist
1. The areas protected by the Administration/Federation cannot be broken, do not take advantage of bugs.
Or the admins "very bad, not good event". For people who weren't there, there was an event on Thursday for the liberation of Cellbit and Felps from the federation. The players tried to break in and discovered that you can destroy protected blocks with the symmetry wand. They spent hours doing it, only for the admins to erase the structure from the map so they would stop. On top of that, fit managed to find a way to vandalize the protected church using a watermelon gun yesterday.
This rule is obviously for story purpose. You can't really hide any structure in minecraft, so they don't have any other choice than putting the building in plain sight. If the players keep breaking the protected blocks, it can affect the story by revealing things that are only supposed to come up later. I can imagine the admins weren't happy to see all their hard work destroy by something they didn't know was possible, hence the ban.
2. XP farms are allowed as long as the spawner was generated naturally.
I don't know anything about XP farm in minecraft, but it's nice that they clarify this. There was always a doubt on the server about XP farms, which one was legal and which one was not. At least now, players know.
3. The video options are allowed as long as the range isn't excessively big.
Fun fact, yesterday I had a thought about how long before the video/audio became illegal due to things getting out of hands. So many things happen to justify this rule: Forever putting way too many blocks in Cellbit castle, The very loud Pac e Mike song, the bird block that cover the whole main area.
It's only a question of time before things get dirty with these. It can be very inconvenient for players (and viewers) that have sensitivity issues. Or really annoying at least. By restricting it, you ensure that players don't interfere in the enjoyment of others. (I'm pretty sure there were complaints about the bird noises. It was pretty harmless, but imagine if Forever had put something worse, like a loud music. It would have made La France, Favela and Phil's house unplayable areas.)
4. Do not modify too much the spawn area.
No ideas why this rules had been added now specifically. My only guess is that there is a significant amount of players going there now because of the Sharestone. But yes, it's a logical rule to ensure the spawn isn't the target of a Prank. If any of you know if something happen at spawn, I will edit this section.
5. It is prohibited to import or move structures with the Create mod or any other type of mechanisms.
Ah, This was quick. Yesterday, Bad and Dapper move a big tower on top of foolish dragon using the create mod for a prank. The problem was, the tower gives mining fatigue, making it almost indestructible. This discovery basically allows players to move anything, even constructions that are not their own.
You can imagine why this one exist. I was on Foolish stream yesterday, and he genuinely looked distraught at the alteration of is structure. Allowing players to move buildings at will? Terrible ideas. Not only could they do that to prank each other, but also they could break up lore building. Also, yesterday show that it's not that simple. Dapper destroyed part of the tower by moving it. The superglue is destruction and drama waiting to happen.
6.The deadline to complete the missions are 12am PST, after that, the missions will reset.
Not the twitter admins won't have to wait for BadBoyHalo to go to sleep so they could post the egg statistic update lol.
7. The eggs cannot have more than 2 immortality totems
This one is probably the most controversial, but logical for me. To paraphrase what Étoiles told Pomme yesterday: "with everything you have, it's impossible for you to dies. At least if the code isn't cheating". And I believe he is right. With the stasis chamber, the gears and the totem, it's almost impossible to kill an egg if the players are being careful. And we know they are trying really hard to take Pomme last life so the story could progress. The attack will not be like the last one, it will not be as unforgiving. So, with Bad doing totem traffic on the server, they needed a way to give a chance to the code and restricted them. If not, all eggs would have 30 totems by next week. X)
I really hope it increases the chances to have epic battle for the eggs while not dooming them.
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