You mentioned in a post that Taro Kudo worked at Telenet and I'm curious which games he worked on, given that I wasn't able to find out any info on that (as opposed to fellow Telenet to Square to Lovedelic dev Kenichi Nishi, who I could easily find info on his Telenet work)
To my knowledge, Kudo was never credited in any Telenet production. The source for this information is this interview (Japanese only) where he states that he had worked there between leaving Konami and joining Square. Axelay launched in late 1992 and Super Mario RPG's development began in early 1994. One can estimate that he worked there for an uncertain amount of time during the year 1993. He also says his experience there was mostly a leisurely one, with little actual time spent working, which indicates that he may not have been assigned to any ongoing project. Another possibility is that the project he was working on never made it to market.
https://news.denfaminicogamer.jp/interview/171030
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Cosmic Fantasy Bouken Shounen Yuu
©️ Telenet Japan 1990
Image sourced from refuge.tokyo
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Edia teases Tenshi no Uta revival project
From Gematsu
Edia has launched a teaser website for a new Telenet revival project, which features artwork with characters from the Tenshi no Uta series.
Tenshi no Uta is an RPG first launched for PC-Engine Super CD-ROM² on October 25, 1991 in Japan. It was followed by sequels Tenshi no Uta II: Datenshi no Sentaku and Tenshi no Uta: Shiroki Tsubasa no Inori.
Edia previously released Telenet Shooting Collection for Switch, which included classic Telenet Japan shoot ’em up games Granada, Avenger, Gaiares, and Psychic Storm.
Follow Edia’s “Telenet Revival” project on Twitter @TelenetRevive.
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401.) Gaiares
Release: December 26th, 1990 | GGF: Action, Arcade, Shoot 'Em Up | Developer(s): Telenet Japan Co., Ltd., Renovation Products, Inc. | Publisher(s): Renovation Products, Inc., Telenet Japan Co., Ltd. | Platform(s): Genesis (1990), Antstream (2019)
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American Truck (PC-88 Paradise) Telenet Japan's 1985 trucker game for MS...
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May 31st: Vanpool is dissolved
As per the announcement on their website, Vanpool closed its doors yesterday after over two decades of activity, and on the same day their debut project was first marketed.
The studio was founded ca. 1999 by Taro Kudo, who learned the trade as an employee for Konami, Nippon Telenet and Square, then helped establish Love-de-Lic alongside other vanpoolers, namely artist and character designer Kazuyuki Kurashima. Their first production was the 2000 PS2 cult game, Endnesia, later followed by Coloball 2002. Neither game knew any meaningful success.
Character art for Endnesia, by Kazuyuki Kurahsima (2000).
The path taken by Vanpool was quite distinct from that of Nishi's studio. Though it may have been founded on similar principles, the company survived by pivoting, at times sacrificing inventiveness in favour of more marketable ideas, published by majors.
Covers for Yoga Everywhere and Pilates Everywhere, released in 2007.
Arguably their pièce de résistance, Freshly-Picked Tingle's Rosy Rupeeland also marked the beginning of a very close relationship with Nintendo - so close, in fact, many mistook Vanpool for an external studio of theirs. Though developed under the close supervision of the Japanese giant, seen as it borrowed a peculiar character from the Zelda series, it was built on an entirely original concept proposed by Kudo himself, at least according to some sources (*). The game was not only a small success in Japan, it also fared quite reasonably overseas.
After 2009, Jun Tsuda directed the studio's last original projects, including the Japan-only sequel Irozuki Tingle no Koi no Balloon Trip, and The Rolling Western tower defence trilogy. Kudo took on the role of writer for the 3DS, WiiU and Switch Paper Mario episodes, teaming up with Intelligent Systems. In recent years, Vanpool subsisted almost exclusively through collaborations with HAL Laboratories, creators of several Kirby games, the last of which the acclaimed Switch platformer The Forgotten Land.
This picture dates from 2006. It was taken when the studio was hard at work producing Rosy Rupeeland. I took the liberty of adding some names for those faces I was able to recognise, having followed most of the staff on social media for several years.
My apologies if failed to identify any of them accurately.
お疲れ様でした。
(*) - The story I heard was that Kudo was highly inspired by a trip or series of trips he made to Bali in the late 90s, from which the concept for Endnesia originated. This also served as a source of inspiration for the whimsical money system in the original Tingle game. While in Indonesia, everything he saw there had a price and price tag, but the final cost was always negotiable, with shopkeepers expecting buyers to drive the number down as a natural order of things. The concept was so alien to him he decided to include and expand upon it in a game design of his own.
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#Gamefemerides
Hace 25 años se lanzó Tales of Destiny. Es un RPG originalmente desarrollado por Telenet Japan “Wolf Team”, y es el segundo juego principal de la @talesofseries de Namco (@bandainamcous ). Originalmente lanzado para el @playstation_la . el juego presenta al mismo equipo de desarrollo de su predecesor, Tales of Phantasia, incluyendo a los compositores Motoi Sakuraba y Shinji Tamura, con diseño de personajes de Mutsumi Inomata. Sus productores le dieron el nombre característico de género RPG de destino (運命のRPG Unmei no RPG).
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #WolfTeam #Namco #BandaiNamco #TalesofDestiny #Talesof #PlayStation #PlayStation1 #PS2 #JRPG #ARPG #RPG
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