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#StarTropics History
game-boy-pocket · 2 months
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Why do you think Startropics didn't get a single spirit in Smash Bros Ultimate, do you think it was intentionally snubbed due to not being released in Japan or it was just accidentally overlooked?
I think you hit the nail on the head.
Nintendo rarely acknowledges their history unless it was also released in Japan, and even then they can be picky sometimes.
This mostly goes for other media like cartoons and comics, because there aren't many western exclusive Nintendo games. But did you know they love the Donkey Kong country Cartoon over there in Japan, and Bluster Kong even made his way into an official Nintendo trading card set promoting Donkey Kong 64? That's because the show got a Japanese dub. You won't see the same thing for the Mario or Zelda cartoons, at most you'll get a joke in a manga somewhere making fun of those things. The 1993 Mario movie however got a Japanese release, so it made it into the very tail end of a Super Mario 35th anniversary montage, and got it's own manga adaptation.
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Kid Icarus Of Myths and Monsters, the 1992 Game Boy sequel to the NES game, was developed in Japan...and never released there until 3DS virtual console!? And apparently they got the English version, untranslated for them. What on earth? XD
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I guess now is the best time to think of other first-party Nintendo games that weren't released in Japan until later. The only ones I can think of are Startropics (which was developed for Americans and never planned to release here) and Advance Wars Days of Ruin (DS 2008), which was only available in Japan in 2013 on 3DS through Club Nintendo. https://web.archive.org/web/20150527205549/http://club.nintendo.jp/rank2013/famicomwars/index.html
Which means it's 3DS-exclusive DSiware! If you're interested in that, check out my post ^^ https://at.tumblr.com/donkeykongbongodreams/3ds-exclusive-dsiware-free-download-borrow-and/yc0q2qwrri41
If you can think of any other first-party Nintendo games not released in Japan, let me know ^^
Thanks for appreciating these weird moments in Nintendo history with me today :)
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yeah-yeah-beebiss-1 · 5 years
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What are some character suggestions for smash you dont get the hype for?
Honestly, I have complete confidence that the Smash team could make literally anything into a fun and fulfilling character. I got King K. Rool, so everything else is just gravy at this point. But in terms of characters where I don’t really get the reasoning:
Bandana Waddle Dee - he’s cute and I wouldn’t mind him getting in at all, but I really feel like people are overstating his relevance. He’s a Player 2/3/4 option like those yellow and blue Toads from New Super Mario Bros. Wii. And I mean, people argue that we need more Kirby rep, but I honestly feel like we already have all the big staples character-wise so the series would be better represented by more stages at this point.
Shantae - granted, most of this is just pushback from how obnoxious people got about her during Smash 4′s DLC cycle. The games are cult classics at best - a GBC game nobody played because it was launched right at the end of the GBC’s life cycle, a DSiWare game nobody played because who the hell used DSiWare, a 3DS eShop game that did alright for itself, and a Kickstarter multiplat game that again did alright. I definitely get the vibe that her character design played a larger role in her following than her game history, because nobody really talked about her series until after a few people campaigned very loudly to get her into Smash.
Erdrick - I don’t have an issue with a Dragon Quest character getting in, it’s definitely one of the biggest omissions at this point as far as cultural significance goes, I just don’t want another goddamn sword wielder. I’d much rather they do a weird and wacky moveset for a Slime or something.
Geno - again, I don’t doubt the Smash team could have some fun with him, but I genuinely have no idea how he developed such a huge following. He was literally a single supporting character in a 20+-year-old RPG, and never appeared in anything ever again aside from a blink-and-you’ll-miss-it cameo in one game that was removed in that game’s remake. The Smash community loves to read way too much into what Sakurai says and does, so when he offhandedly mentioned Geno as someone who might be neat to see in a pre-Brawl interview, he became this sort of meme, building up a reputation as this Cool Obscure Character who’s totally gonna happen because Sakurai mentioned him once. I’m glad the whole Geno hype got more people to play Super Mario RPG because it’s a good-ass game, but I feel like Geno is up there with Kiddy Kong and the parrot from StarTropics as far as lasting impact goes, and his sole game is older than a lot of the Smash community at this point.
No shade at folks who want these characters, again, I don’t doubt that the Smash team could make any of them into great additions, I just don’t understand the sheer size of some of their followings.
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tokiro07 · 5 years
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There’s two DLC slots left (assuming there’s only going to be one season pass), and there’s a lot of ways it can shake out, so I’m gonna cast as wide a net as I can so I have a decent chance of being right
The one thing that we can say for absolute certain is that the two characters will either be from a Nintendo property (1st or 2nd party) or from a 3rd party property that has been on a Nintendo system before
Since this post ended up getting kind of messy, I’m going to be highlighting the ones that I think are the most likely from each developer or category
If it’s from a Nintendo property, then it’d either be:
Someone from a relatively long-standing Nintendo franchise that doesn’t have a fighter or Assist Trophy yet; the best I can think of would be the Wars franchise (probably Andy), the Excite franchise (probably Excitebiker), Chibi-Robo, Custom Robo (one of the models of Ray), or Rhythm Heaven (if Spirits are out, then probably Tibby or Marshall, but if Spirits are in, Karate Joe or the Chorus Kids)
A character from a recent game or series such as BoxBoy (Qbby) or Ever Oasis (Tethu) which have been gaining some attention lately, or upcoming Nintendo game, like Astral Chain (Akira Howard), Daemon x Machina (either the pilot or the mech), or some other game that we don’t know about yet
A character from an older Nintendo game that may have only had one or two games, like Balloon Fight, Mach Rider, StarTropics (Mike Jones), or any others that don’t have a fighter or Assist Trophy
For 3rd parties, it could be from a developer already represented in Smash:
Of the 3rd parties already in, Bandai-Namco is the only one that only has one series as opposed to two (not counting Bayonetta, technically 2nd party, or Banjo, a former 2nd party), which is especially odd given their involvement in the creation of the game itself; their new series could be Dark Souls (most likely the Chosen Undead), Klonoa, Katamari (the Prince of All Cosmos), Dig Dug (Taizo Hori), Tower of Druaga (Gil), Tekken (Heihachi), Soulcalibur (Nightmare), or the Tales franchise (probably Lloyd). Alternatively, Bandai specifically could get in on the action with either Tamagotchi (Mametchi) or its more action-oriented counterpart Digimon (probably Agumon), which both started out as Game-and-Watch style digital toys and evolved into video game franchises in their own right, though Digimon had a much greater focus on that
Sega, who technically only has one (Sonic), since Persona was an acquired property rather than an original property, could get Alex Kidd, NiGHTs, Super Monkey Ball (AiAi), or Virtua Fighter (Akira Yuki, who already has a Mii costume), though their most likely addition would probably be Puyo Puyo (most likely Arle), as despite being another acquired property (from Compile), it is most heavily associated with Sega and is currently one of their most popular franchises. They could also get other Sonic characters, like Tails or Eggman, but I’m mostly leaning towards new franchises. Also, though I don’t believe it has any real shot, Sega does make the Vocaloid rhythm games, Project Diva, so there’s a non-zero chance that we could get Miku.
Capcom, who already have Megaman and Street Fighter, could potentially get Monster Hunter (as the Rathalos is already a boss), Ace Attorney (Phoenix Wright), Devil May Cry (Dante), or possibly even Resident Evil (Chris Redfield, Jill Valentine, or most likely Leon Kennedy, since he has the closest ties with Nintendo)
Konami, who already have Metal Gear and Castlevania, could potentially get Frogger (an icon of arcade gaming), Silent Hill (unlikely, but Pyramid Head is a horror icon, so it wouldn’t be too far-fetched), Mystical Ninja (Goemon), or Contra (Bill Rizer/Lance Bean). If Bomberman weren’t already an Assist Trophy, I’d say he was a strong contender as a Hudson rep, though Bonk is still in the running there
If you consider Banjo-Kazooie a Microsoft property, then it’s possible that Microsoft allowed Nintendo to use it on the condition that they get another character in as well, though this seems unlikely. If that’s the case, though, they’d most likely go with Minecraft (Steve/Alex), since as far as I know that’s the only property of their’s that’s ever been on a Nintendo platform outside of other Rare properties, though maybe that hypothetical deal would open the gates for series that have never been on a Nintendo console, like Halo (Master Chief)
Square Enix most likely won’t get another one, but they do own Taito, formerly a major studio in their own right, and thus could reasonably get Bubble Bobble (Bub/Bob) or even Space Invaders, though I’m not sure how viable that would be. For Square Enix themselves, the Mana series (likely Randi) or even Kingdom Hearts (Sora) would be good choices, but I don’t see it happening
If Nintendo wants to keep bringing in other companies, though, there are still four more of the top 10 biggest gaming companies in Japan that aren’t in yet:
Tecmo-Koei has pretty close ties with Nintendo, co-owning the Fatal Frame franchise, which already has an Assist Trophy; chances are good they’d go with Ninja Gaiden (Ryu Hayabusa), since that’s one of the iconic classic Nintendo games, though they could also potentially go with Dead or Alive (Kasumi) or Dynasty Warriors (though for the life of me I don’t know who they could go with. Lu Bu?)
Level-5, who frequently gets help from Nintendo with international publishing, would most likely go with Professor Layton or Yokai Watch (likely Jibanyan), though Inazuma Eleven (Mamoru Endou) or Ni no Kuni (Oliver, Evan, or Roland) would also work in a pinch. Interestingly, Level-5 also owns Comcept, so Mighty no. 9 (Beck) is a possibility, but an exceedingly slim one
Sony, Nintendo’s most major rival, doesn’t have much to offer since most of their first party games aren’t on Nintendo systems, and their most significant viable IP, Crash Bandicoot, is currently owned by Activision, so even if Crash got in, it’s hard to say that it would be as a Sony rep. Still, Crash is a gaming icon and former mascot of Sony, which would heavily symbolize the rivalry between Sony and Nintendo even if ownership has changed hands. If being on a Nintendo system isn’t an issue, Little Big Planet (Sackboy), Sly Cooper, or God of War (Kratos) would all be excellent choices. Interestingly, everything I’ve said so far has been developed by Sony’s American or European subsidiaries. For Japanese studios, their most likely reps would probably be Ape Escape (Spike) or Gravity Rush (Kat). Sony also currently owns Q*Bert (formerly owned by Gottlieb), who would be a perfect representative of arcade gaming, though I don’t imagine Sony would pick Q*Bert over any of their original IPs if given the choice.
Marvelous, who happens to be making Daemon x Machina with Nintendo, frequently releases their games on Nintendo platforms; by far their biggest series is Story of Seasons (likely Pete with Sara as an alternate costume, though other player characters such as Mark, Pony, Toy, Claire, Henry and Holly would also work), or its spinoff, Rune Factory (likely Raguna), but Muramasa (Momohime/Kisuke) would be a fairly strong contender if only because of popularity. They also own Senran Kagura (Asuka), which got its start on Nintendo consoles and still remains there to this day. Its risque nature makes me hesitant to call it viable or likely, though that certainly didn’t stop Bayonetta, but either way Story of Seasons feels a lot more likely. There’s also Little King’s Story (Corobo), but that’s a fairly niche title, I think
More in line with Microsoft, there are also a number of particularly big Western companies with a lot of support for getting into Smash
The biggest is probably Ubisoft, who is definitely the Western company on the best terms with Nintendo; they would most likely use Rayman, especially since he’s had a trophy and a Spirit, though a Rabbid is also possible. Assassin’s Creed (probably Ezio or Altair), Prince of Persia, or even Starlink (Mason Rana) may all work, but Rayman is definitely the best bet
A representative from Bethesda, another major Western company which seems to be on at least friendly terms with Nintendo; since Bethesda owns Id, I’m inclined to say Doom (Doomslayer), though I would think that Bethesda would want to use one of their original properties, so potentially Elder Scrolls (Dovahkin). Fallout (likely Vaultboy) may work too, but that’s also an acquired property
Though mostly inactive now, Atari was once one of the pillars of the video game industry. Unfortunately, they don’t really have many iconic characters that are particularly viable, but as I’ve said in the past, the Centipede would make a really interesting fighter
Activision Blizzard doesn’t have much that’s been playable on Nintendo, though there are games from both Activision and Blizzard individually: Activision could potentially contribute Call of Duty (Private Martin?), but they did acquire Spyro and Crash from Sony, so that would probably be a better fit for Smash, though it’s hard to say if they’d use someone else’s mascot; on Blizzard’s side, Overwatch (Tracer) was recently announced to be coming to Switch, and Diablo has gotten a lot of attention from Nintendo, what with the Diablo variant Switch and the Loot Goblin amiibo, though I’m not sure who would be a viable representative
Warner Bros. Interactive doesn’t really have a ton to offer since it mostly does licensed games, but it does publish NetherRealm Studios’ Mortal Kombat (Scorpion or Sub-Zero), one of the most iconic fighting games of all time, and 5th Cell’s Scribblenauts (Maxwell). The latter certainly isn’t as iconic as Mortal Kombat in terms of video game history, but it’s at least a lot easier to associate with WB
The Tetris Company doesn’t explicitly have any characters of their own as far as I know, though Tetrominos are a surprisingly popular choice. I however propose that they could use Tee from Puyo Puyo Tetris, as he is the closest thing to a Tetris character that there is. Unfortunately he’s probably considered a Sega character since he was designed by Sonic Team, but who knows, maybe the Tetris Company co-owns him
EA has...uh...the Sims, which used to belong to Nintendo? Dr. Wright from SimCity is already an Assist Trophy, but Nintendo never lost the rights to the character, so that doesn’t really count. They don’t really have much else that’s useful. Plants vs Zombies? Need for Speed? Dragon Age...? Regardless, EA has said that they are distancing themselves from the Switch (though they immediately backtracked on that statement), which seems evident since they don’t appear to be putting the new PvZ on Switch, so it feels unlikely that they’d get any representation in Smash at all
CD Projekt Red is getting Witcher III on Switch, and people really love Geralt, so maybe? Doesn’t seem super likely, but not impossible
Take-Two Interactive has GTA and LA Noire, but I’m not sure if those are viable
Epic Games has Fortnite which...I guess could just have eight different outfits? I don’t know anything about Fortnite
Some smaller Japanese studios (smaller than the top 10, not necessarily indie) may also be decent choices, since they have games with enough history to warrant being in Smash:
SNK has King of Fighters/Fatal Fury (Terry Bogard or Mai Shiranui) and Metal Slug (Marco/Tarma). SNK has officially gotten Fatal Fury’s Terry in Smash, seemingly to represent the Neo Geo system, which honestly I should have considered would make SNK a stronger contender
Cooking Mama Limited has...Cooking Mama
Nippon Ichi Software has Disgaea (Laharl)
ArcSystem Works has BlazBlue (Ragna), Guilty Gear (Sol Badguy), and iconic beat-em-up series Double Dragon (Billy/Jimmy Lee) since acquiring Technos Japan from Data East
Grasshopper Manufacture has No More Heroes (Travis Touchdown), which has had pretty much its entire history on Nintendo systems
Natsume is probably the least likely of this entire post, but they have what is currently called Harvest Moon (Farmer?) and their more well known original title, Medabots (Metabee or Rokusho) which is surprisingly still going
And of course, there’s the indies, both Japanese and Western:
Nicalis currently has the rights to indie forerunner Cave Story (Quote), and are the current publishers of classic SNES series Umihara Kawase, but the real star for them is definitely Cave Story
WayForward’s Shantae is already a Spirit in Smash, so of indies, I think she has the best bet, but only if Spirits don’t preclude fighter status
Not technically indie, but Inti Creates broke off from Capcom several years ago and released Azure Striker Gunvolt (Gunvolt) before teaming up with various indie developers to help them with their projects, so I’m gonna go ahead and count them. They also have Gal*Gun (Ekoro), Dragon: Marked for Death (likely Empress) and now have the rights to Blaster Master (Jason) from Sunsoft. If they only have the license and the rights still belong to Sunsoft though, then chalk Sunsoft and Blaster Master up in the smaller studios category above
Toby Fox’s Undertale (Frisk) has a lot of demand, so it only seems fair to put it on this list
For the sake of acknowledgment, Yacht Club’s Shovel Knight is the only indie to have an Assist Trophy, so while I doubt Shovel Knight is going to be in the DLC, he could come up in a future Smash
Devolver Digital is getting pretty big lately and has a ton to offer, and with their flagship series Hotline Miami (Jacket) confirmed to be coming to Switch, their chances have certainly improved. The Messenger and Enter the Gungeon would both work too, but Hotline Miami is definitely the go-to for Devolver
Gears for Breakfast’s A Hat in Time (Hat Kid) is the latest indie darling making the rounds, and with its imminent release on Switch, its chances have only gone up
Similarly, Team Cherry’s Hollow Knight is gaining a lot of traction, to the point that its sequel had its own segment at E3 this year
Brace Yourself Games’ Crypt of the Necrodancer (Cadence) has a crossover with Legend of Zelda, an honor that I don’t believe I’ve ever seen an indie game get from Nintendo before
Choice Provisions’ Bit.Trip (CommanderVideo) had a trophy in Smash 4, making it the first indie to be acknowledged in Smash, although CommanderVideo did not receive a Spirit in Ultimate. They’re also the current publishers of Bubsy, which...I would hope doesn’t get in
Edmund McMillen has at least two successful indies, Super Meat Boy and Binding of Isaac, and while I don’t think either of them will make it, I felt that they were at least worth mentioning
StudioMDHR’s Cuphead is on Switch and ostensibly getting a physical release soon, and from what I’ve seen is one of the most hotly requested indies for Smash
Similarly to Cave Story, Kikiyama’s Yume Nikki (Madotsuki) was wildly influential for the indie scene and would be very interesting, though highly unlikely, for Smash
Speaking of influential indies, Team Shanghai Alice’s Touhou Project (Reimu Hakurei) is one that I see a fair bit of clamor for, especially now that it’s getting console games
Supergiant Games’ Bastion (the Kid) is yet another influential indie game, and also interestingly enough was published by Warner Bros. Interactive, so if Mortal Kombat doesn’t work out, this is another good option
And of course, how could I forget Matt Makes Games’ Celeste (Madeline), a game with tremendous pull by fans to get into Smash
If I think of any I missed that I think have a decent chance, I’ll add them in later
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vitt74 · 6 years
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History of StarTropics – Gaming Historian Gaming Historian goes over the history of the StarTropics series, a Nintendo franchise that both began & ended on the NES. StarTropics was Nintendo's attempt ... source
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megamoses · 6 years
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Backblog #13 - StarTropics (NES)
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The game I played for this entry is StarTropics.  StarTropics is somewhat unique in that it was developed in Japan by Nintendo R&D3, but was made specifically for western audiences.  It was published by Nintendo on December 1, 1990 in North America and a couple of years later in Europe.  It actually was never released in Japan at all, even when the game was re-released on the Virtual Console for Wii and Wii U.  It is an action-adventure game, but more specifically, it is often considered to be Nintendo’s clone of their own game: The Legend of Zelda.
The story of the game sees you as Mike Jones, a high school student in Seattle and ace pitcher for his baseball team, visiting his uncle Dr. Steven Jones, a famous archaeologist, on his tropical island home on C-Island in the South Seas. Upon arriving you are informed by the chief of the nearby village of Coralcola that your uncle has been kidnapped.  The chief gives you your primary weapon, an island yo-yo (renamed an “island star” in the Virtual Console releases, strangely), warning you that the underground regions of the islands have been full of monsters recently.  Later, Dr. Jones’s assistant, Baboo, grants you use of his submarine, the Sub-C (which contains a navigational computer named Nav-Com that resembles Nintendo's R.O.B. peripheral), to aid you in your search for your uncle.
Throughout his journey across eight chapters and numerous tropical islands, Mike ends up on many little misadventures.  These include rescuing a young dolphin from a monster (which definitely pays off for him during the ending), needing to dress in drag to enter a castle populated entirely by female warriors, and even finding himself swallowed by an immense whale.  Ultimately, you discover that the kidnapping was done by a race of evil aliens led by a tyrant named Zoda and end up both rescuing your uncle and foiling their plans.  It’s a pretty simple setup and is executed in a pretty lighthearted and goofy manner, with lots of silly interactions with NPCs.  There’s even a weird running joke about Mike putting bananas in his ears.  At first, when characters bring it up early on, it’s just referring to him not listening and things like that, but at the end of the game he literally shoves bananas in his ears to prevent Zoda from invading his mind. There's also numerous little details that make clear the game's intent to appeal to a western audience. These range from little things like Nav-Com codes being important dates from American history (1492 and 1776) to the multiple references to cola to a reference to Nester from Nintendo Power.
Each of the chapters is split into adventure segments (which the manual refers to as travel stages) where you move around the overworld, talk to friendly NPCs, and gather clues, and one or more action segments (referred to as battle stages) where you fight your way through dungeons.  The sole chapter to not have a single battle stage is chapter four, where you just need to find your way out of the inside of a whale.  But the chapter directly prior to that one is the longest in the game, with a total of five dungeons, so that’s okay.  The overall structure of the game is much, much more linear than the original Zelda, which is the biggest and most important difference between the two.  The game being structured into different chapters (each with their own locales, no less) means that the game only ever moves forward.  The only way to revisit locations from previous chapters is to select them via a “Review Mode” from the file select menu.  However, doing this doesn’t let you collect optional items (such as heart containers) that you missed on your first time through.  Even if you collect them during your Review Mode replay, they aren’t saved, so it really is just for if you want to replay a certain part.
The travel stages are very straightforward.  You usually just have a single little village to visit and one or two NPCs you need to talk to and key items to get that separate you from the next dungeon.  There are a few puzzles here such as hidden passages in walls, a music puzzle, and an infamous one that requires you to physically dip a letter that came with the game in water to reveal a frequency you need (747).  Digital versions of the game on Virtual Console or NES Classic luckily include a little animation of the letter being dipped in the digital manual to accommodate this puzzle.  You’re also never in any danger on the overworld, unlike in Zelda.  Likewise, the battle stages are typically structured more like linear gauntlets, with most of the difficulty coming from dealing with the enemies and platforming (more on that later).  There is some minor puzzle solving here and there.  If the path forward isn’t immediately apparent you might have to step on a hidden switch or use an item to reveal a hidden ghost that you need to defeat for a door to open.  Granted, Zelda’s dungeons didn’t start to get particularly complicated with the puzzles until A Link to the Past.  In the first one if killing all the enemies or pushing a block didn’t work, you probably just need to check to see if the walls can be bombed or walked through and that’s about it.  But the original Zelda’s dungeons were structured more like labyrinths than linear gauntlets so that’s where their complexity came from.
But this game’s lack of the original Zelda’s nonlinearity or obtuseness doesn’t mean it’s an easy game.  It just puts more of its chips into the action side of things.  There are a couple of comically unfair traps early on (walk into the wrong room or go north to the next screen in the wrong way to just die immediately), but a lot of this difficulty can come from trying to get used to the strange, almost restrictive, controls at first.  Unlike a lot of games, even for that era, Mike’s movement is entirely based around tiles.  He can’t slightly move forward a mere partial tile’s distance and furthermore, once you perform the input to trigger the movement, you’re stuck in the animation until he walks that entire tile.  You can actually turn during the walk animation which you can use to orient yourself in the next direction you want to walk (which is kinda fun, because it feels like you’re making Mike drift) or to attack enemies as you walk by them.  You also have to hold the direction down for a split second before Mike actually starts moving, since it’s also possible to turn in place, which is useful in its own right, but adds to the overall sluggish feeling of the movement.
Most of the time though, even though the movement takes a lot of getting used to, it feels like the game is balanced around it.  Mike also has a very useful jump he can use which really helps in this regard.  Usually, if an enemy is too swift for Mike’s slow ass or has a very quick projectile, you’re meant to neutral jump over it to dodge.  But more than being used a defensive move, the jump is used for the game’s basic platforming.  Mike can jump over one tile wide gaps (or more, but only with the help of a certain item) and you often find yourself jumping between the game’s many tiles looking for hidden switches.  It’s also possible to turn in midair in order to attack enemies to your sides, which is sometimes necessary.  Also, if you mess up the platforming by jumping in the wrong direction or attempting to jump on a platform after it’s disappeared or something like that, Mike will die instantly, so caution is advised.
Mike’s health is represented through hearts, the maximum of which increase after each dungeon and by finding heart containers on the overworld, again like in Zelda.  The hearts can be restored either by enemies either dropping them directly (which is quite rare) or dropping stars, five of which restore a single heart.  But more often than not, they’re restored by just finding them in the dungeon or using potions.  Mike also has a stock of lives that allow him to continue from checkpoints within the dungeon, but running out kicks him all the way to the beginning of it.  Your primary method of attack is with your yo-yo/island star which is relatively weak and short-ranged.  You get a couple of upgrades over the course of the game, the Shooting Star and then the Super Nova, but they only work if you have enough health.  If your health drops below the threshold, your weapon will be downgraded.  In the later stages of the game, losing enough health to get dropped all the way back to the yo-yo can feel like a death sentence if you don’t have any special weapons and you may as well just reset.
The special weapons include things such as baseball bats, bolas, and even laser guns.  All of them have ammunition, even where it doesn’t make sense like the baseball bat (maybe it breaks after so many swings?), so use them wisely.  There are also magic items that need to be used from the pause screen such as the aforementioned potions, snowmen that freeze all enemies onscreen, or rods of sight that reveal the locations of otherwise invisible ghosts.  It’s also noteworthy that these items do not transfer from dungeon to dungeon or even life to life (so don’t bother trying to save them, use them if you need them!).  This is another thing that makes the game not really feel much like Zelda to me.  Unlike that game where you’re slowly building a large stock of weapons and items that you sometimes need to go out of your way to get, the only thing Mike really permanently gets to keep is his primary weapon and hearts.
The graphics of the game also differentiate the adventure and action segments of the gameplay.  The travel stages actually resemble early 8-bit JRPGs more than anything and honestly could probably look a better for as late in the NES’s lifecycle as the game released.  Once you enter a dungeon, however, the game adopts a more zoomed-in perspective and looks a ton better.  In particular, the monsters and especially the bosses all look great, with special commendations to Maxie the Ghost and the second form of Zoda.  The only problem I have with the dungeons is, save for the ones in the final two chapters, that they all look very samey visually, with nearly all of them just resembling green caves.  One major graphical nicety the game has is CGs for when you’re talking to important NPCs (such as Chief Coralcola or your uncle) and during the ending, all of which look very impressive and showcase the more western artstyle they were going for.  The music in the game is one of its strongest assets, with the standout track being the primary dungeon theme, which is extremely catchy and even sounds kind of cute (the same could even be said of the sound effects).  However, like the visual feel of the dungeons, it can get a little old since it’s used in all of them except the ones in the final two chapters.
I mentioned a few times that the game has major differences from the original Zelda that almost make it feel like a different kind of game.  The superficial similarities are definitely there for a reason though, the developers clearly set out to make a Zelda clone (this is clear from the moment you hit the file select screen, which looks almost exactly the same), but maybe didn’t understand exactly what it was that made the original Zelda so special.  It could also be argued, of course, that while the first Zelda obviously wasn’t even close to being the first action-adventure game or even the first action-RPG, it made such waves in the genre that everything we think of as just being a staple of the genre now was more or less pioneered by Zelda, so that all you really needed to be considered a clone is to just be in the same genre.  I’m honestly not sure, because I don’t really have enough pre-Zelda action-adventure context to know.  Either way, even though I feel like this game is actually pretty different, it’s definitely a great game in its own right, if a bit frustrating in some spots with its difficulty.  It’s a shame it didn’t catch on as well as Nintendo seemed to want it to, but this is probably due to its very late release.  In any case, next time I’ll be closing the book on this sadly short-lived series with Zoda's Revenge: StarTropics II.
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barbosaasouza · 6 years
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Where to Buy the NES and SNES Classic Edition Mini Consoles
A lot of players missed out on their chance to own a miniaturized piece of gaming history after Nintendo's blazing-hot NES Classic Edition consoles flew off store shelves and immediately became sold out. Turns out that people were ordering the devices en masse only to later list them on eBay with ridiculous markup, leaving those who wanted to actually play the console ponying up outrageous amounts of money for the privilege. And, though legitimate units have since popped up in limited supply at places like ThinkGeek, NES Classic Editions are still hard to find.
Luckily, that's about to change. Nintendo has spread the word that NES Classic Editions will be reappearing in the wild following the device's previous discontinuation, and that gaming fans will be able to scoop them up in stores starting later this June. For convenience, and in the hopes that players who actually want to enjoy those 8-bit classics can do so, we've put together this brief guide detailing how and where to buy an NES Classic Edition.
Edit: this article was updated on July 2 to reflect new product listings for the NES Classic at Gamestop and Target.
Where To Buy a New NES and SNES Classic Edition Mini Consoles
Retro gaming enthusiasts will be happy to learn that they shouldn't have any trouble tracking down a brand new NES Classic Edition. Nintendo has resumed manufacturing efforts, and will be sending more of their mini consoles to major retailers across the world. And yes, for those paying attention, this announcement also includes the SNES Classic Edition.
#NESClassic Edition will return to stores on June 29! This system and the #SNESClassic Edition system are expected to be available through the end of the year. https://t.co/LclbG5m4ta pic.twitter.com/1PcXBI5qJC
— Nintendo of America (@NintendoAmerica) May 14, 2018
Despite having loads of information about the NES Mini over on the Nintendo website, there isn't any clear indication of where interested buyers might find one. Fortunately, we know a few places that should have them in stock. Though the links below may not indicate any current supply (assuming product page links are even available), they should reflect available stock starting sometime around June 29.
Amazon: NES Classic Edition • Super NES Classic Edition Best Buy: NES Classic Edition • Super NES Classic Edition GameStop: NES Classic Edition • Super NES Classic Edition Target: NES Classic Edition • Super NES Classic Edition Walmart: NES Classic Edition • Super NES Classic Edition
NES and SNES Classic Edition Included Games and Prices
There are 30 different games included with the NES Classic Edition, including the full run of Super Mario Bros. titles as well as a number of other solo hits like the original Final Fantasy, Metroid, and Gradius. The full list of games can be found below, and all can be had for the manufacturer's suggested retail price of $59.99.
• Super Mario Bros. • Super Mario Bros. 2 • Super Mario Bros. 3 • The Legend of Zelda • Donkey Kong • Mega Man 2 • Pac-Man • Final Fantasy • Metroid • Kirby's Adventure • Castlevania • Ninja Gaiden • Dr. Mario • Punch-Out!! • Balloon Fight • Donkey Kong Jr. • Zelda 2: The Adventure of Link • Excitebike • Ice Climber • Kid Icarus • Double Dragon 2: The Revenge • Bubble Bobble • Tecmo Bowl • Castlevania 2: Simon's Quest • Mario Bros. • Super C • Galaga • StarTropics • Ghosts 'n' Goblins • Gradius
The Super NES Classic Edition has fewer games than the NES Classic, but the included titles make for a very strong grouping, including games like Super Mario World, Zelda: A Link to the Past, and Final Fantasy 6, titles that are often heralded as the best of the era. The SNES Classic also includes Star Fox 2, which was never released previously and is thus a console exclusive. All of the following games can be had for the console's suggested price of $79.99:
• Super Mario World • Super Mario Kart • The Legend of Zelda: A Link to the Past • F-Zero • Super Metroid • Street Fighter 2 Turbo • Super Punch-Out!! • Castlevania 3 • Donkey Kong Country • Mega Man X • Kirby Super Star • Final Fantasy 3 (6) • Kirby's Dream Course • Star Fox • Star Fox 2 • Yoshi's Island • Super Mario RPG • Contra 3: The Alien Wars • Secret of Mana • Earthbound • Super Ghouls 'n' Ghosts
Nintendo has stated that both the NES Classic and SNES Classic mini consoles should be available through the end of the year, meaning there ought to be enough supply in stock to satisfy consumer demands. With that said, they've always disappeared quickly before, and gamers will no doubt be placign their orders as early as possible.
Where to Buy the NES and SNES Classic Edition Mini Consoles published first on https://superworldrom.tumblr.com/
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inputsland · 7 years
Text
Say hello to 80s again with Nintendo Mini Classic
youtube
This is thanks to the reissue of Nintendo Entertainment System in a reduced form, and it contains 30 video games installed (without cartridges) that have made history in Nintendo and in the world of video games. They are 8-bit video games that preserve the essential: to be a good game, and good is timeless. It’s gonna be released next 11th November and these are the games included:
Vuelven los 80 de la mano de Nintendo Classic Mini
Se trata del relanzamiento de Nintendo Entertainment System en formato reducido, y que contiene instalados (sin cartuchos) 30 de los videojuegos que han hecho historia en Nintendo y en el mundo de los videojuegos. Son videojuegos de 8bits que conservan lo esencial: ser buenos, y lo bueno es atemporal. Se lanza el próximo 11 de Noviembre y estos serán los juegos que incluya:
BUBBLE BOBBLE Castlevania™ Castlevania II: Simon’s Quest™ Donkey Kong Donkey Kong Jr. DOUBLE DRAGON II: THE REVENGE Dr. Mario Excitebike FINAL FANTASY® Galaga™ GHOSTS‘N GOBLINS™ GRADIUS™ Ice Climber Kid Icarus Kirby’s Adventure Mario Bros. MEGA MAN™ 2 Metroid NINJA GAIDEN® PAC-MAN™ Punch-Out!! Featuring Mr. Dream StarTropics SUPER C™ Super Mario Bros. Super Mario Bros. 2 Super Mario Bros. 3 Tecmo Bowl™ The Legend of Zelda Zelda II: The Adventure of Link
Thanks Nintendo and Stranger Things we are very happy to feel so 80s again.
Entre Nintendo y Stranger Things estamos felices, y tenemos muchas ganas de rememorar esos tiempos ochenteros.
0 notes
barbosaasouza · 6 years
Text
Where to Buy the NES and SNES Classic Edition Mini Consoles
A lot of players missed out on their chance to own a miniaturized piece of gaming history after Nintendo's blazing-hot NES Classic Edition consoles flew off store shelves and immediately became sold out. Turns out that people were ordering the devices en masse only to later list them on eBay with ridiculous markup, leaving those who wanted to actually play the console ponying up outrageous amounts of money for the privilege. And, though legitimate units have since popped up in limited supply at places like ThinkGeek, NES Classic Editions are still hard to find.
Luckily, that's about to change. Nintendo has spread the word that NES Classic Editions will be reappearing in the wild following the device's previous discontinuation, and that gaming fans will be able to scoop them up in stores starting later this June. For convenience, and in the hopes that players who actually want to enjoy those 8-bit classics can do so, we've put together this brief guide detailing how and where to buy an NES Classic Edition.
Edit: this article was updated on July 2 to reflect new product listings for the NES Classic at Gamestop and Target.
Where To Buy a New NES and SNES Classic Edition Mini Consoles
Retro gaming enthusiasts will be happy to learn that they shouldn't have any trouble tracking down a brand new NES Classic Edition. Nintendo has resumed manufacturing efforts, and will be sending more of their mini consoles to major retailers across the world. And yes, for those paying attention, this announcement also includes the SNES Classic Edition.
#NESClassic Edition will return to stores on June 29! This system and the #SNESClassic Edition system are expected to be available through the end of the year. https://t.co/LclbG5m4ta pic.twitter.com/1PcXBI5qJC
— Nintendo of America (@NintendoAmerica) May 14, 2018
Despite having loads of information about the NES Mini over on the Nintendo website, there isn't any clear indication of where interested buyers might find one. Fortunately, we know a few places that should have them in stock. Though the links below may not indicate any current supply (assuming product page links are even available), they should reflect available stock starting sometime around June 29.
Amazon: NES Classic Edition • Super NES Classic Edition Best Buy: NES Classic Edition • Super NES Classic Edition GameStop: NES Classic Edition • Super NES Classic Edition Target: NES Classic Edition • Super NES Classic Edition Walmart: NES Classic Edition • Super NES Classic Edition
NES and SNES Classic Edition Included Games and Prices
There are 30 different games included with the NES Classic Edition, including the full run of Super Mario Bros. titles as well as a number of other solo hits like the original Final Fantasy, Metroid, and Gradius. The full list of games can be found below, and all can be had for the manufacturer's suggested retail price of $59.99.
• Super Mario Bros. • Super Mario Bros. 2 • Super Mario Bros. 3 • The Legend of Zelda • Donkey Kong • Mega Man 2 • Pac-Man • Final Fantasy • Metroid • Kirby's Adventure • Castlevania • Ninja Gaiden • Dr. Mario • Punch-Out!! • Balloon Fight • Donkey Kong Jr. • Zelda 2: The Adventure of Link • Excitebike • Ice Climber • Kid Icarus • Double Dragon 2: The Revenge • Bubble Bobble • Tecmo Bowl • Castlevania 2: Simon's Quest • Mario Bros. • Super C • Galaga • StarTropics • Ghosts 'n' Goblins • Gradius
The Super NES Classic Edition has fewer games than the NES Classic, but the included titles make for a very strong grouping, including games like Super Mario World, Zelda: A Link to the Past, and Final Fantasy 6, titles that are often heralded as the best of the era. The SNES Classic also includes Star Fox 2, which was never released previously and is thus a console exclusive. All of the following games can be had for the console's suggested price of $79.99:
• Super Mario World • Super Mario Kart • The Legend of Zelda: A Link to the Past • F-Zero • Super Metroid • Street Fighter 2 Turbo • Super Punch-Out!! • Castlevania 3 • Donkey Kong Country • Mega Man X • Kirby Super Star • Final Fantasy 3 (6) • Kirby's Dream Course • Star Fox • Star Fox 2 • Yoshi's Island • Super Mario RPG • Contra 3: The Alien Wars • Secret of Mana • Earthbound • Super Ghouls 'n' Ghosts
Nintendo has stated that both the NES Classic and SNES Classic mini consoles should be available through the end of the year, meaning there ought to be enough supply in stock to satisfy consumer demands. With that said, they've always disappeared quickly before, and gamers will no doubt be placign their orders as early as possible.
Where to Buy the NES and SNES Classic Edition Mini Consoles published first on https://superworldrom.tumblr.com/
0 notes
barbosaasouza · 6 years
Text
Where to Buy the NES and SNES Classic Edition Mini Consoles
A lot of players missed out on their chance to own a miniaturized piece of gaming history after Nintendo's blazing-hot NES Classic Edition consoles flew off store shelves and immediately became sold out. Turns out that people were ordering the devices en masse only to later list them on eBay with ridiculous markup, leaving those who wanted to actually play the console ponying up outrageous amounts of money for the privilege. And, though legitimate units have since popped up in limited supply at places like ThinkGeek, NES Classic Editions are still hard to find.
Luckily, that's about to change. Nintendo has spread the word that NES Classic Editions will be reappearing in the wild following the device's previous discontinuation, and that gaming fans will be able to scoop them up in stores starting later this June. For convenience, and in the hopes that players who actually want to enjoy those 8-bit classics can do so, we've put together this brief guide detailing how and where to buy an NES Classic Edition.
Where To Buy a New NES and SNES Classic Edition Mini Consoles
Retro gaming enthusiasts will be happy to learn that they shouldn't have any trouble tracking down a brand new NES Classic Edition. Nintendo has resumed manufacturing efforts, and will be sending more of their mini consoles to major retailers across the world. And yes, for those paying attention, this announcement also includes the SNES Classic Edition.
#NESClassic Edition will return to stores on June 29! This system and the #SNESClassic Edition system are expected to be available through the end of the year. https://t.co/LclbG5m4ta pic.twitter.com/1PcXBI5qJC
— Nintendo of America (@NintendoAmerica) May 14, 2018
Despite having loads of information about the NES Mini over on the Nintendo website, there isn't any clear indication of where interested buyers might find one. Fortunately, we know a few places that should have them in stock. Though the links below may not indicate any current supply (assuming product page links are even available), they should reflect available stock starting sometime around June 29.
Amazon: NES Classic Edition • Super NES Classic Edition Best Buy: NES Classic Edition • Super NES Classic Edition GameStop: NES Classic Edition • Super NES Classic Edition Target: NES Classic Edition • Super NES Classic Edition Walmart: NES Classic Edition • Super NES Classic Edition
NES and SNES Classic Edition Included Games and Prices
There are 30 different games included with the NES Classic Edition, including the full run of Super Mario Bros. titles as well as a number of other solo hits like the original Final Fantasy, Metroid, and Gradius. The full list of games can be found below, and all can be had for the manufacturer's suggested retail price of $59.99.
• Super Mario Bros. • Super Mario Bros. 2 • Super Mario Bros. 3 • The Legend of Zelda • Donkey Kong • Mega Man 2 • Pac-Man • Final Fantasy • Metroid • Kirby's Adventure • Castlevania • Ninja Gaiden • Dr. Mario • Punch-Out!! • Balloon Fight • Donkey Kong Jr. • Zelda 2: The Adventure of Link • Excitebike • Ice Climber • Kid Icarus • Double Dragon 2: The Revenge • Bubble Bobble • Tecmo Bowl • Castlevania 2: Simon's Quest • Mario Bros. • Super C • Galaga • StarTropics • Ghosts 'n' Goblins • Gradius
The Super NES Classic Edition has fewer games than the NES Classic, but the included titles make for a very strong grouping, including games like Super Mario World, Zelda: A Link to the Past, and Final Fantasy 6, titles that are often heralded as the best of the era. The SNES Classic also includes Star Fox 2, which was never released previously and is thus a console exclusive. All of the following games can be had for the console's suggested price of $79.99:
• Super Mario World • Super Mario Kart • The Legend of Zelda: A Link to the Past • F-Zero • Super Metroid • Street Fighter 2 Turbo • Super Punch-Out!! • Castlevania 3 • Donkey Kong Country • Mega Man X • Kirby Super Star • Final Fantasy 3 (6) • Kirby's Dream Course • Star Fox • Star Fox 2 • Yoshi's Island • Super Mario RPG • Contra 3: The Alien Wars • Secret of Mana • Earthbound • Super Ghouls 'n' Ghosts
Nintendo has stated that both the NES Classic and SNES Classic mini consoles should be available through the end of the year, meaning there ought to be enough supply in stock to satisfy consumer demands. With that said, they've always disappeared quickly before, and gamers will no doubt be placign their orders as early as possible.
Where to Buy the NES and SNES Classic Edition Mini Consoles published first on https://superworldrom.tumblr.com/
0 notes
barbosaasouza · 6 years
Text
Where to Buy the NES and SNES Classic Edition Mini Consoles
A lot of players missed out on their chance to own a miniaturized piece of gaming history after Nintendo's blazing-hot NES Classic Edition consoles flew off store shelves and immediately became sold out. Turns out that people were ordering the devices en masse only to later list them on eBay with ridiculous markup, leaving those who wanted to actually play the console ponying up outrageous amounts of money for the privilege. And, though legitimate units have since popped up in limited supply at places like ThinkGeek, NES Classic Editions are still hard to find.
Luckily, that's about to change. Nintendo has spread the word that NES Classic Editions will be reappearing in the wild following the device's previous discontinuation, and that gaming fans will be able to scoop them up in stores starting later this June. For convenience, and in the hopes that players who actually want to enjoy those 8-bit classics can do so, we've put together this brief guide detailing how and where to buy an NES Classic Edition.
Where To Buy a New NES and SNES Classic Edition Mini Consoles
Retro gaming enthusiasts will be happy to learn that they shouldn't have any trouble tracking down a brand new NES Classic Edition. Nintendo has resumed manufacturing efforts, and will be sending more of their mini consoles to major retailers across the world. And yes, for those paying attention, this announcement also includes the SNES Classic Edition.
#NESClassic Edition will return to stores on June 29! This system and the #SNESClassic Edition system are expected to be available through the end of the year. https://t.co/LclbG5m4ta pic.twitter.com/1PcXBI5qJC
— Nintendo of America (@NintendoAmerica) May 14, 2018
Despite having loads of information about the NES Mini over on the Nintendo website, there isn't any clear indication of where interested buyers might find one. Fortunately, we know a few places that should have them in stock. Though the links below may not indicate any current supply (assuming product page links are even available), they should reflect available stock starting sometime around June 29.
Amazon: NES Classic Edition • Super NES Classic Edition Best Buy: NES Classic Edition • Super NES Classic Edition GameStop: NES Classic Edition • Super NES Classic Edition Target: NES Classic Edition • Super NES Classic Edition Walmart: NES Classic Edition • Super NES Classic Edition
NES and SNES Classic Edition Included Games and Prices
There are 30 different games included with the NES Classic Edition, including the full run of Super Mario Bros. titles as well as a number of other solo hits like the original Final Fantasy, Metroid, and Gradius. The full list of games can be found below, and all can be had for the manufacturer's suggested retail price of $59.99.
• Super Mario Bros. • Super Mario Bros. 2 • Super Mario Bros. 3 • The Legend of Zelda • Donkey Kong • Mega Man 2 • Pac-Man • Final Fantasy • Metroid • Kirby's Adventure • Castlevania • Ninja Gaiden • Dr. Mario • Punch-Out!! • Balloon Fight • Donkey Kong Jr. • Zelda 2: The Adventure of Link • Excitebike • Ice Climber • Kid Icarus • Double Dragon 2: The Revenge • Bubble Bobble • Tecmo Bowl • Castlevania 2: Simon's Quest • Mario Bros. • Super C • Galaga • StarTropics • Ghosts 'n' Goblins • Gradius
The Super NES Classic Edition has fewer games than the NES Classic, but the included titles make for a very strong grouping, including games like Super Mario World, Zelda: A Link to the Past, and Final Fantasy 6, titles that are often heralded as the best of the era. The SNES Classic also includes Star Fox 2, which was never released previously and is thus a console exclusive. All of the following games can be had for the console's suggested price of $79.99:
• Super Mario World • Super Mario Kart • The Legend of Zelda: A Link to the Past • F-Zero • Super Metroid • Street Fighter 2 Turbo • Super Punch-Out!! • Castlevania 3 • Donkey Kong Country • Mega Man X • Kirby Super Star • Final Fantasy 3 (6) • Kirby's Dream Course • Star Fox • Star Fox 2 • Yoshi's Island • Super Mario RPG • Contra 3: The Alien Wars • Secret of Mana • Earthbound • Super Ghouls 'n' Ghosts
Nintendo has stated that both the NES Classic and SNES Classic mini consoles should be available through the end of the year, meaning there ought to be enough supply in stock to satisfy consumer demands. With that said, they've always disappeared quickly before, and gamers will no doubt be placign their orders as early as possible.
Where to Buy the NES and SNES Classic Edition Mini Consoles published first on https://superworldrom.tumblr.com/
0 notes