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#Shadows over Mystara
bigmsaxon · 9 months
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Lucia from the Capcom DnD beat 'em up games - Kinu Nishimura's art is always a big inspiration when I'm drawing fantasy stuff.
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ancient-magus · 10 months
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myut0eve · 1 month
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DnD March 2 Day 14: Magic User/Syous
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arcadebroke · 3 months
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link
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itsfantasticac · 1 month
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Guidebook illustration for Dungeons & Dragons: Shadow over Mystara, by Kinu Nishimura.
Capcom Design Works (Aug. 25, '01), pg. 52
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peterchai58 · 7 months
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devileaterjaek · 10 days
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cultofthewyrm · 1 year
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by @DaveRapoza
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weaselbug · 1 month
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dungeon meshi up to chapter 60
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HOLY SHIT SO THIS SHIT IS NEW NEW
anyway... I love this story a whole lot! at first I just was wanting to know what would happen after the anime was up to, but now I'm living this a whole heck of a lot.
I really love how its not so, anime. I guess. like there is a lot of western tropes and imagery here.
also there's no sexual stuff at all. I would have 100% let that stuff slide when it came to succubae, because you know, their succubae. but they didn't do that.
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like the winged lion reminds me a lot of the sphinx of Greek myth
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and it uses a lot of stuff from D&D but I've noticed that a lot in anime, i dont know which one came first though. its a chicken or the egg situation.
also reminds me of the extras of the dungeon and dragons beat em up games.
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sorry I cant find the artist for these, but here's some links, (here and here)
also found this on reddit
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this makes me wish I could be just as good at things as them! maybe when I start actually making video games, instead of being scared of writing, I'll do it my self. and people wont be so weirded out by my interests and the stuff that I love.
also the Baldurs Gate characters are from Baldurs Gate 2, so you know she's a NERD nerd. fuck, I couldn't even get into that game, just too hard lol. although I do play regular D&D.
this passed semester has gotten me really down in the dumps with how hard this shit is, but knowing I can possibly make something that makes people this happy, I would love to just push my way through collage and make something childhood me would run home from school just to play/watch/read some more.
and again, I love how much you can tell that these characters are just DND characters. like she just had a DND campaign transcripted and that was the story.
this story spits in the face of every other western story where its just lord of the rings, but again. and all of the isakai storys where they are just "im stuck in this world but i dont actually want to leave and its mainly so i can be a wish fufillment for 12 year old boys". and i just wish i had the guts to just start writing or whatever.
and hopefully all of this stuff will be adapted in the anime, i dont think so though...
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maximumspider · 4 months
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[Dungeons & Dragons: Shadow over Mystara] : Alternate Characters
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Released in 1994, Dungeons & Dragons: Tower of Doom is one of Capcom's most innovative arcade titles, mixing beat' em up gameplay and tabletop RPG elements.
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Two years later, a follow up titled Dungeons & Dragons: Shadow over Mystara was released. This sequel was even more ambitious than its already ambitious predecessor. Shadow over Mystara gives players more techniques, items, routes and characters to play with compared to the original.
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Tower of Doom featured four playable characters based on D&D classes: a Fighter, Elf, Cleric and Dwarf. In Shadow over Mystara, those characters are joined by two other characters based upon D&D's Magic User and Thief classes.
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Additionally, Shadow over Mystara allows two players to select the same class. Being a hand-drawn game, most would assume that these secondary versions would be simple palette swaps.
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Instead, the developers created a second set of edited sprites for every character class. Furthermore, the alternate and default versions of the Cleric and Magic User classes have some of their own exclusive spells.
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It's very rare to see "alternate costumes" like these in a hand drawn game, much less in the mid 90's. Details like these show how much of a labor of love these two games were for Capcom's designers.
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Sources:
Dungeons & Dragons: Shadow over Mystara (Arcade) Animated character sprites (website: Emu Gif Animation)
Dungeons & Dragons: Shadow over Mystara (Arcade) Lucia & Kayla full screen sprites (website: Fantasy Anime) (section: Dungeons & Dragons)
Dungeons & Dragons: Shadow over Mystara (Arcade) Standing character sprites (website: Arcade Quartermaster) (cc: @arcadequartermaster)
Street Fighter Alpha 2 (Playstation) Load screen animations uploaded by Rolento (website: Street Fighter Sprites Wiki) (section: Street Fighter Alpha 2 - miscellaneous)
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epithalamia · 11 months
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hardcore-gaming-101 · 8 months
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Top 47K - Dungeons & Dragons: Shadow Over Mystara
Join the HG101 gang as they discuss and rank the second of Capcom’s two D&D arcade brawlers.
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smbhax · 2 years
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Kinu Nishimura illustration for Capcom’s arcade game Dungeons & Dragons: Shadow over Mystara
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randomisedgaming · 11 months
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Screenshots from the 2013 Japanese exclusive version of the PlayStation 3 Collection from Capcom:
DUNGEONS & DRAGONS ミスタラ英雄戦記 / Dungeons & Dragons: Mystara Record of the War of Heroes
Interestingly the early design concept for the game had it as top down. This version only got released in Japan this was due to Capcom Japan not liking the western version and instead had some of the original staff work on a new port with added content. These all come from our old video on it which can be watched here: https://youtu.be/B1UBmSfr7Tw
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arcadebroke · 3 months
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itsfantasticac · 1 year
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Thief and Elf from Dungeons & Dragons: Shadow over Mystara illustrated by Kinu Nishimura, for Capcom Friendly Club.
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