Tumgik
#I just wanna stay home and play video games and play with primrose
camojacketfag · 8 months
Text
Tumblr media Tumblr media Tumblr media
chasing euphoria in-between anonymity
37 notes · View notes
terryblount · 5 years
Text
Octopath Traveller – PC Review
I am one of those weirdos who loves to buy JRPG’s off the Android store rather than taking refuge in the haven of emulation. Many frown when I tell them this, and some check if I remembered to take my medication that morning. Fact is, the store has built up an excellent collection, and these days I can often be found curled up on the couch, working my way through the classics on my tablet.
Through sheer luck, I just finished Dragon Quest IV, and it was fresh off this experience that I fired up my review copy of Octopath Traveller. After making my way through close to fifty hours or so in Octopath’s unforgettable world, I kept noticing the striking similarities it shares with the fourth Dragon Quest game, but also with many JRPG’s of the mid-nineties in general.
Initially I thought the developers, Square Enix and Acquire, had intended to pay homage to their successes in the early scene. After playing Octopath Traveller for myself, however, I realise this game is something more. It has everything we loved about the early days, but with a few tweaks, refinements and innovations that turns the experience into a ‘love letter’ for the genre as many have said.
If this does not impress you then I am done trying!
This game is truly exceptional, and now that we finally have a chance to play it on our favourite platform, I feel like no collection will be complete without it. I finally get why Nintendo insisted on Octopath Traveller as a timed Switch release since I know people who bought their console just to play this game. This is a stellar and accessible JRPG, and you should go try it as soon as you can.
Octopus caliper
I wasn’t being cute when I mentioned there are some hilarious resemblances between DQ IV and Octopath Traveller; one could easily write a whole article just comparing the two. Basically, Octopath Traveller takes the character driven chapters from the opening sections of DQ IV, and inflates it to fill an entire game. As such, this is certainly a JRPG driven forwards by its protagonists rather than its narrative.
When the game opens, you are asked to pick your first-in-command, who from then on represents the hero/heroine in your party. I measure a game’s consistency by opting for unconventional characters, so I selected Primrose, the dancer and former noblewoman (and nearly an exact copy of DQ IV’s Meena, but that’s another story).  Turns out she is also an escort with the ability to ‘allure’ people… definitely a first for me.
Be that as it may, Octopath’s wholehearted committed towards developing its characters is clear from the start.  As the story of Primrose’s life began to unfold, it was a heart-braking tragedy of seeking her father’s murderer. She has to descend to the lowest, most sordid pits of society to gain clues about the killer. Dignity means nothing in her task, nor does the appalling abuse from her handler.
Each character’s story has this deep, evocative writing.
Okay who was cutting onions in here, dammit!? In any case, the player then takes over her story when she finally makes a break in her search, and I helped her to escape the crummy pleasure house. From there, you can set off to any of the nearby villages to encounter seven other heroes and heroines that match Primrose’s story of ambition and self-completion.
This is the modus operandi for Octopath from there on in as you will steadily take each of the eight protagonists through the story of reaching their main obsession. As you probably guessed by now, this little companionship eventually begin to recognize how their paths are intertwined. The gang of misfits soon figure out that they are being set on a course by higher powers in order bring about the resurrection of a powerful force, and the destruction of the world.
Better get going!
The side-missions are rather dull, though. They mostly involve talking to one NPC, and then going through a trial and error system of trying each character’s unique ability on another NPC. For instance, the thief can steal something off them, the merchant can buy something off them, or the warrior can duel them.
While it was strangely hilarious challenging a bent-over old woman to a sword duel, I feel like these little side tasks could have been cut altogether. The payoff for their completion was rarely worth the squeeze.
En guard, you old bat! Give me the recipe for that potato pie or I stick you!
It all comes together
When protagonists themselves have to carry the show, they had better be interesting. While I agree that the eight narrative threads are not the most unique – bordering on cliché even – they have all the heart and depth to match Primrose’s tale. Each character has been given a well-written and interesting story that the player will complete over four chapters for each.
This is how Therion’s story begins.
This had the pleasant upside of keeping things fresh narrative wise. RPG’s tend to make the player work to keep up with their narratives and lore which is nice when it works, but there is always the risk of shattering the player’s  immersion in the game’s central plot. By moving the story forwards one character at a time, Octopath finds a welcome alternative to this hazard. By the time the player has filled up the gang, they will know each character like an old friend.
Unfortunately, it is here where Octopath also makes its biggest mistake. Namely, characters feel almost completely isolated and at odds with one another. They never appear in each other’s cut scenes, and your party will be limited, in most cases, to four players at a time. Jason Schreier in his Kotaku review made the remark that the game might as well be called ‘Quadpath Traveller,’ and I feel inclined to agree.
I get that having eight people crowded together on screen might not have worked, but the interactions between the heroes themselves are far too sparse. The game gave absolutely no reason for why a thief, merchant, apothecary, exotic dancer and a hunter would want to work together.
You might wanna stay home in that case, Tressa. Also, you can see the resemblance to Torneko’s story in Dragon Quest IV.
Worst of all, the experience you get from completing quests and defeating enemies is not shared with idle party members. I can imagine many players will find themselves swinging around a broad sword with a level 50 fighter who has to babysit a level 18 merchant or apothecary towards the home stretch. At least this compels the player to circulate more often between party members, which prevents sinking into that grinding slump where the same attacks are used over and over again.
These are few of my favourite things
I do not own a Nintendo Switch, so up until now I had to get by with play-throughs on YouTube. I never realised how these videos utterly failed to translate the beauty on display in this game. Perhaps it is the fact that my modest PC can run it in 4K at buttery-smooth frame rates, but now that I actually have it playing out in front of me, I must say I have never experienced anything quite like this.
Damn this game is pretty!
Octopath really is a landmark game in terms of how modern tech can fuse 2D sprites with 3D visual effects. The characters and in-game assets are virtually indistinguishable from what was on our screens in the late nineties, however the shadows, depth of field and lighting effects are all in 3D. It makes that old, pixel art style come to life in a way that dropped my jaw, and when you add the vignette effect on the edges of the screen, the overall look is almost dreamlike.
Then there is the audio. Boys and girls read this carefully because I do not say this lightly: This is the best music I have ever experienced in a role-playing game. It ranges from enthralling, up-beat, folk style guitar jingles matching the lawless cliff side landscapes, to lonesome, harp-infused overtures in the mystical forests scenes. Then there are full, orchestral symphonies to heighten the more sharp and intense moments during battles and dramatic plot moments. It makes for a stunning, aural backdrop to your gameplay, and it is worth the price of admission alone.
youtube
I should point out that I found the cast far too chatty during battles, though. Perhaps this would have been more bearable if not for how often they said the same thing. I can only hear Olberic yell “My blade is UNBENDING!” so many times, and the same goes for that awkward giggle Therion makes every time it comes to his turn to fight. Just turn down the dialogue I guess, which is a shame in light of the solid voice acting.
The combat
There is no need for me to go into the specifics of how the combat mechanics work as it is bog-standard, turn-based battles. Players attack enemies with either a melee weapon or a selection of abilities, and then wait for the opposition to make a move. The developers have gone through considerable lengths to make the menus and sub-menus streamlined, which I found to be a nice touch.
Typical combat scenario. Notice the little blue shield indicating how many hits until the enemy breaks, and that the vulnerabilities of each character has been displayed underneath.
What is actually worth explaining are the three distinct layers Square Enix and Acquire have built into the combat encounters. One layer is the offensive or defensive moves you act out towards enemies, the second is the boost points.
In Dragon Ball Z style, you can boost offensive or defensive moves by ‘charging up’ a character very much like Goku. Every turn grants you a free boost point for a maximum of five, and you can augment your character’s abilities up to a maximum of three levels. Whereas a sword attack or a lightning strike attack might normally do 20 damage for instance, it might do 35 at a level two boost, or 45 at a level three boost.
Little small, sorry, but the yellow dots in the top right corner show boost point available to that character.
Then there is the ‘break’ system which is the game’s strategy to familiarise the player with enemy weaknesses. Each enemy appears on screen with a shield displaying a number. When the player attacks this enemy’s weaknesses directly, this number drops steadily to zero. This is when the enemy experiences a resistance ‘break,’ meaning that they are stunned for a whole round of turns.
All three layers add up to a really engaging combat experience that ensures skilled turned-based veterans can refine the protagonists into a death squad without the risk of newcomers being overwhelmed. I just wish that battles were somehow not random since they occur just a tad too frequently. I would be hard pressed to call Octopath grindy, but repetitive certainly springs to mind.
One of the classics
I never intended to make Octopath Traveller sound like the perfect game. It’s not, but I must say that I think its first reception back in July 2018 was overly harsh. ‘Squeenix’ and Acquire have done a great job with bringing the unforgiving and cryptic JRPG’s of the early nineties forward a few generations. Best of all, they have somehow kept the essence of these games alive in a palpable way.
Boss battle. Bet you cannot tell which one the boss is…
Octopath Traveller looks absolutely gorgeous, is a musical masterpiece and never tries to overcomplicate things. It is rare that the hard-core Final Fantasy and Persona fanboys can sit at the same table as the more casual players who only dabble in this genre from time to time. In this case, Octopath makes one heck of a conversation piece, and it only weighs in at 3.5GB!
Beautiful music
Unique visuals
Character development
Overall simplicity
Somewhat repetitive
No character exchanges
Lackluster side quests
Experience only affects active party
          Playtime: About 54 hours . Admittedly this was a bit of a rushed playthrough, and I would recommend investing in leveling up
Computer Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAM – Played using an Xbox One Controller
Octopath Traveller – PC Review published first on https://touchgen.tumblr.com/
0 notes
terryblount · 5 years
Text
Octopath Traveller – PC Review
I am one of those weirdos who loves to buy JRPG’s off the Android store rather than taking refuge in the haven of emulation. Many frown when I tell them this, and some check if I remembered to take my medication that morning. Fact is, the store has built up an excellent collection, and these days I can often be found curled up on the couch, working my way through the classics on my tablet.
Through sheer luck, I just finished Dragon Quest IV, and it was fresh off this experience that I fired up my review copy of Octopath Traveller. After making my way through close to fifty hours or so in Octopath’s unforgettable world, I kept noticing the striking similarities it shares with the fourth Dragon Quest game, but also with many JRPG’s of the mid-nineties in general.
Initially I thought the developers, Square Enix and Acquire, had intended to pay homage to their successes in the early scene. After playing Octopath Traveller for myself, however, I realise this game is something more. It has everything we loved about the early days, but with a few tweaks, refinements and innovations that turns the experience into a ‘love letter’ for the genre as many have said.
If this does not impress you then I am done trying!
This game is truly exceptional, and now that we finally have a chance to play it on our favourite platform, I feel like no collection will be complete without it. I finally get why Nintendo insisted on Octopath Traveller as a timed Switch release since I know people who bought their console just to play this game. This is a stellar and accessible JRPG, and you should go try it as soon as you can.
Octopus caliper
I wasn’t being cute when I mentioned there are some hilarious resemblances between DQ IV and Octopath Traveller; one could easily write a whole article just comparing the two. Basically, Octopath Traveller takes the character driven chapters from the opening sections of DQ IV, and inflates it to fill an entire game. As such, this is certainly a JRPG driven forwards by its protagonists rather than its narrative.
When the game opens, you are asked to pick your first-in-command, who from then on represents the hero/heroine in your party. I measure a game’s consistency by opting for unconventional characters, so I selected Primrose, the dancer and former noblewoman (and nearly an exact copy of DQ IV’s Meena, but that’s another story).  Turns out she is also an escort with the ability to ‘allure’ people… definitely a first for me.
Be that as it may, Octopath’s wholehearted committed towards developing its characters is clear from the start.  As the story of Primrose’s life began to unfold, it was a heart-braking tragedy of seeking her father’s murderer. She has to descend to the lowest, most sordid pits of society to gain clues about the killer. Dignity means nothing in her task, nor does the appalling abuse from her handler.
Each character’s story has this deep, evocative writing.
Okay who was cutting onions in here, dammit!? In any case, the player then takes over her story when she finally makes a break in her search, and I helped her to escape the crummy pleasure house. From there, you can set off to any of the nearby villages to encounter seven other heroes and heroines that match Primrose’s story of ambition and self-completion.
This is the modus operandi for Octopath from there on in as you will steadily take each of the eight protagonists through the story of reaching their main obsession. As you probably guessed by now, this little companionship eventually begin to recognize how their paths are intertwined. The gang of misfits soon figure out that they are being set on a course by higher powers in order bring about the resurrection of a powerful force, and the destruction of the world.
Better get going!
The side-missions are rather dull, though. They mostly involve talking to one NPC, and then going through a trial and error system of trying each character’s unique ability on another NPC. For instance, the thief can steal something off them, the merchant can buy something off them, or the warrior can duel them.
While it was strangely hilarious challenging a bent-over old woman to a sword duel, I feel like these little side tasks could have been cut altogether. The payoff for their completion was rarely worth the squeeze.
En guard, you old bat! Give me the recipe for that potato pie or I stick you!
It all comes together
When protagonists themselves have to carry the show, they had better be interesting. While I agree that the eight narrative threads are not the most unique – bordering on cliché even – they have all the heart and depth to match Primrose’s tale. Each character has been given a well-written and interesting story that the player will complete over four chapters for each.
This is how Therion’s story begins.
This had the pleasant upside of keeping things fresh narrative wise. RPG’s tend to make the player work to keep up with their narratives and lore which is nice when it works, but there is always the risk of shattering the player’s  immersion in the game’s central plot. By moving the story forwards one character at a time, Octopath finds a welcome alternative to this hazard. By the time the player has filled up the gang, they will know each character like an old friend.
Unfortunately, it is here where Octopath also makes its biggest mistake. Namely, characters feel almost completely isolated and at odds with one another. They never appear in each other’s cut scenes, and your party will be limited, in most cases, to four players at a time. Jason Schreier in his Kotaku review made the remark that the game might as well be called ‘Quadpath Traveller,’ and I feel inclined to agree.
I get that having eight people crowded together on screen might not have worked, but the interactions between the heroes themselves are far too sparse. The game gave absolutely no reason for why a thief, merchant, apothecary, exotic dancer and a hunter would want to work together.
You might wanna stay home in that case, Tressa. Also, you can see the resemblance to Torneko’s story in Dragon Quest IV.
Worst of all, the experience you get from completing quests and defeating enemies is not shared with idle party members. I can imagine many players will find themselves swinging around a broad sword with a level 50 fighter who has to babysit a level 18 merchant or apothecary towards the home stretch. At least this compels the player to circulate more often between party members, which prevents sinking into that grinding slump where the same attacks are used over and over again.
These are few of my favourite things
I do not own a Nintendo Switch, so up until now I had to get by with play-throughs on YouTube. I never realised how these videos utterly failed to translate the beauty on display in this game. Perhaps it is the fact that my modest PC can run it in 4K at buttery-smooth frame rates, but now that I actually have it playing out in front of me, I must say I have never experienced anything quite like this.
Damn this game is pretty!
Octopath really is a landmark game in terms of how modern tech can fuse 2D sprites with 3D visual effects. The characters and in-game assets are virtually indistinguishable from what was on our screens in the late nineties, however the shadows, depth of field and lighting effects are all in 3D. It makes that old, pixel art style come to life in a way that dropped my jaw, and when you add the vignette effect on the edges of the screen, the overall look is almost dreamlike.
Then there is the audio. Boys and girls read this carefully because I do not say this lightly: This is the best music I have ever experienced in a role-playing game. It ranges from enthralling, up-beat, folk style guitar jingles matching the lawless cliff side landscapes, to lonesome, harp-infused overtures in the mystical forests scenes. Then there are full, orchestral symphonies to heighten the more sharp and intense moments during battles and dramatic plot moments. It makes for a stunning, aural backdrop to your gameplay, and it is worth the price of admission alone.
youtube
I should point out that I found the cast far too chatty during battles, though. Perhaps this would have been more bearable if not for how often they said the same thing. I can only hear Olberic yell “My blade is UNBENDING!” so many times, and the same goes for that awkward giggle Therion makes every time it comes to his turn to fight. Just turn down the dialogue I guess, which is a shame in light of the solid voice acting.
The combat
There is no need for me to go into the specifics of how the combat mechanics work as it is bog-standard, turn-based battles. Players attack enemies with either a melee weapon or a selection of abilities, and then wait for the opposition to make a move. The developers have gone through considerable lengths to make the menus and sub-menus streamlined, which I found to be a nice touch.
Typical combat scenario. Notice the little blue shield indicating how many hits until the enemy breaks, and that the vulnerabilities of each character has been displayed underneath.
What is actually worth explaining are the three distinct layers Square Enix and Acquire have built into the combat encounters. One layer is the offensive or defensive moves you act out towards enemies, the second is the boost points.
In Dragon Ball Z style, you can boost offensive or defensive moves by ‘charging up’ a character very much like Goku. Every turn grants you a free boost point for a maximum of five, and you can augment your character’s abilities up to a maximum of three levels. Whereas a sword attack or a lightning strike attack might normally do 20 damage for instance, it might do 35 at a level two boost, or 45 at a level three boost.
Little small, sorry, but the yellow dots in the top right corner show boost point available to that character.
Then there is the ‘break’ system which is the game’s strategy to familiarise the player with enemy weaknesses. Each enemy appears on screen with a shield displaying a number. When the player attacks this enemy’s weaknesses directly, this number drops steadily to zero. This is when the enemy experiences a resistance ‘break,’ meaning that they are stunned for a whole round of turns.
All three layers add up to a really engaging combat experience that ensures skilled turned-based veterans can refine the protagonists into a death squad without the risk of newcomers being overwhelmed. I just wish that battles were somehow not random since they occur just a tad too frequently. I would be hard pressed to call Octopath grindy, but repetitive certainly springs to mind.
One of the classics
I never intended to make Octopath Traveller sound like the perfect game. It’s not, but I must say that I think its first reception back in July 2018 was overly harsh. ‘Squeenix’ and Acquire have done a great job with bringing the unforgiving and cryptic JRPG’s of the early nineties forward a few generations. Best of all, they have somehow kept the essence of these games alive in a palpable way.
Boss battle. Bet you cannot tell which one the boss is…
Octopath Traveller looks absolutely gorgeous, is a musical masterpiece and never tries to overcomplicate things. It is rare that the hard-core Final Fantasy and Persona fanboys can sit at the same table as the more casual players who only dabble in this genre from time to time. In this case, Octopath makes one heck of a conversation piece, and it only weighs in at 3.5GB!
Beautiful music
Unique visuals
Character development
Overall simplicity
Somewhat repetitive
No character exchanges
Lackluster side quests
Experience only affects active party
          Playtime: About 54 hours . Admittedly this was a bit of a rushed playthrough, and I would recommend investing in leveling up
Computer Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAM – Played using an Xbox One Controller
Octopath Traveller – PC Review published first on https://touchgen.tumblr.com/
0 notes