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#Final Bar Line
omgfloofy · 1 year
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Theatrhythm: Final Bar Line is one of the games I’m most hyped for this year, and it comes out next week!
I’ve been playing around with the demo and was really surprised when I opened it yesterday and found that I was given gifts for both Ignis and Aerith since it was their birthdays.
There’s so much charm and character to this game. I’m just blown away at how much fun it is. It helps that I’ve been a big fan of the series since the first game on the 3DS, but man. This is just such an incredible entry to it already, even in its limited state.
I can’t wait for it to all come out.
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chippersweetbaby · 10 months
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I was having a deeply hard time with the quest on this one - and was even playing it on the easiest mode. Somehow increasing the difficulty level made it easier. I was also leveling up some characters I'd been neglecting... That's why the party is so random...
I'm going to lay off on the screenshots for this game until something amazing happens since they aren't as fun to look at as other games. I personally love looking at my own stats, but I could see where this might be getting old for anyone who follows this blog. Probably will post a few more things I'm proud of or that I find funny as I finish it up, but I don't want to over-do it...
I'm actually thinking about booting up FFXV sometime next week and getting some new screenies of the bois. I miss them.
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kyndaris · 1 year
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Marching to its own Rhythm
In the realm of video games, there are few franchises that are as iconic as Final Fantasy. Or which have a lengthy history spanning literal decades. Over the years, however, the Final Fantasy series has reiterated their formula for each entry: from turn-based combat to action to strategy. Then, of course, there’s been the slow evolution in terms of narratives. While many hold Final Fantasy VII as an example of some of the best storytelling to have been told in a video game, there have been other moments that have shocked and awed audiences. And now that there will be 16 mainline entries, the games have also built up a  healthy repository of music. In fact, concerts are held all across the world. 
So, what does one do with all that nostalgic material keyed to people’s core memories of one of the most enduring franchises of all time? Why, you celebrate it with a spin-off video game dedicated solely to the music! To Zanarkand? Valse di Fantastica? You name it, Theatrhythm: Final Bar Line has it. Even if it might sometimes be behind a gated paywall.
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Now, one important thing to note with Theatrhythm: Final Bar Line is that it does NOT have a story. Yes, there are the ‘series’ quests that can unlock all the music in stage mode but this mostly equates to selecting an entry in the long history of Final Fantasy, unlocking a few characters and playing through the song pieces. While there are a few role-playing elements and quests involved, such as defeating the boss in however many seconds, completing the quests provides you with a cosmetic rewards or items that can help speed up the levelling of your chibi characters.But in terms of an overall arching narrative, you can forget about it. After playing through, and clearing, a few of the series entries, one can then unlock the Theatrhythm entry, play through the arrangements found therein and watch the credits roll.
You don’t even have to land the final blow on Chaos. It’s really just a clear the song challenge. And if you’re a dab hand at music rhythm action games, it can be a cinch. Especially if you’re on the easiest setting.
Speaking of which, there are four settings for each song: Basic, Expert, Ultimate and Supreme. But, it should be noted that Supreme does not exist for every song. There are only a few choice ones that have it.
As for me, I enjoyed the difficulty that came from Expert. It was neither too hard or too easy even on the first attempt. And while I could complete a few on Ultimate, there were a few that I would need time to practice on if I hoped to pass them. Which, if you like music rhythm games, is what you would mostly be doing I assume. Me? I just like to enjoy my time and not have worry about nailing every single button press. 
I suppose my biggest gripe was the sudden leap in skill from Expert to Ultimate and the new ways that they combined button presses that I hadn’t been expecting when I first encountered them. Of course, with practice comes perfect. But as a tormented gifted student, if I can’t pass it all on the first go, what’s the point.
Could I put in the time to practice each song so that they become embedded in memory? Yes. But do I want to? Not really. I just want to listen to my favourite songs and, occasionally, jam out to them on my console with a few accompanying button presses to acknowledge that I still have a sense of rhythm and could be described as somewhat musically inclined. Even though I quit piano at grade 5.
Which, honestly, goes to show that I’m not the target audience for these types of games and honestly, I’m really just a filthy casual who likes to indulge in a little nostalgia because it’s fun. And isn’t that the whole point of video games? To just be fun?
But while I might have bemoaned the quests earlier, I cannot deny that some of the role-playing elements were helpful for clearing the occasional Ultimate challenge that I undertook. In fact, when I first started, the quests that were present on each song had me replaying them so that I could say that I completed them all with a grin on my face. Many of these weren’t just reliant on being good at the music rhythm elements, however, but were focused on picking and choosing the abilities of party members. 
Knowing that a song might contain an enemy that can cast poison meant putting a healer character that could use poisona to counteract it if the quest demanded that I clear it with 80% health. If I had to defeat a large number of enemies, I’d stack my team with hard-hitting characters that could deliver the necessary damage per second to bury the opposition.
While I do love the high octane moments of battle music stages, field music stages were a chance to relax and listen to more calming pieces. But I also found that there were also certain music that I struggled with - especially if I’d never heard them before. But it was especially clear when I was playing through some of the Final Fantasy XIV pieces. Particularly when it came to the boss music and their reliance on heavy metal shredding.
For songs that I was familiar with and had clear percussion and note progressions, I was fine. But give me an unknown score with indeterminate areas of almost silence and I had to rely on the visual cues more than the audio to tell me when the perfect moment to hit the A button was.
Still, I must admit that getting the chance to have cinematic cutscenes play through was also a neat way to celebrate the video game franchise that launched the Western interest into a whole new genre. 
Despite a few middling issues with Theatrhyhtm: Final Bar Line, I did enjoy my time with it as I was travelling overseas. Even when coming back home to Australia, I’d occasionally pick it up and play through a few songs that I enjoyed. And honestly, that’s probably the best way to play the game. It’s not something that’s meant to be heavily rushed through in for a few weeks before abandoning. Like Animal Crossing before it, it’s a game that you return to time and again just to listen to a few of your favourite songs and play through bit by bit until completion.
So, if you’ll excuse me, I’ll be utilising my Premium Deluxe package and enjoying all the DLC as well, thank you very much!
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laqueus · 1 year
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playing the ac version of one-winged angel in final bar line only to realise that it's the full six-minute version
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leonheartilly · 2 years
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Source: Final Fantasy Official Twitter
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tuxedobowser25 · 1 year
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Theatrhythm Final Bar Line. Finishing up sidequests to 100% more games and TERRA NO YOU'RE NOT A MOOGLE
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Give me the strength to not just Buy the 110€ version of Final Fantasy rhythm game 😔🙏
Everyone is talking about how good it is but I shouldn'tttttt
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blaaaaask · 5 months
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Just started playing Final Fantasy Theatrhythm Final Bar Line and it is so addicting! I honestly wasn't sure if I was going to like it because I was used to playing with the stylus on the 3DS games. But boy, was I wrong. This is legit.
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slapegg · 1 year
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Some thoughts about... Theatrhythm Final Bar Line... The Demo
I'm not bothering to spell-check "Theatrhythm". Any time I put the title down on paper and all associated typos are in the gods' hands.
Theatrhythm is one of the top 3 rhythm games and one of the best games on the 3DS, so I was very excited to hear about a new one. It just had one of the best progressions and meta gameplay systems in a game that totally changes how you play without ever changing the rules or core gameplay.
The new one... is pretty much this series again. And that's good! It adds a kind of "story mode" with the Series Quests. You go through a mostly linear progression of songs from a particular title and each song has a goal associated with it. The boss may also change stats or add special conditions to the fight. It's pretty basic stuff and doesn't drastically change how you play since most of the goals are just a variation on "play well", but they can force you to change up your team if the enemies inside have a resistance to the elements or attack types of your favored characters. There is also an "Auto optimize" button that purports to just pick the best team from what you have available, but it seems to only change your Summon and what skills the already equipped team uses. I thought it would match up a magic user with a magic stage and all that, so the current implementation leaves much to be desired.
Man though, there is a ton of content in the demo. It has multiple titles with multiple songs in each, you can get about a third of the way through the quests in the title, and there are at least 4, and usually more, characters unlocked for each title. Characters have a pretty generous level cap so it mainly just caps your "money" gained and prevents one type of item from dropping (the profile cards). It took me two days to get through the demo (and even then there are a few quests I couldn't complete with the current level caps) and the counter said I'd be at 4% quest completion if I transfer everything over to the full game.
The bad stuff. I'm totally not sold on the new multi-note system where you have to hit multiple lanes at the same time, even having to do multiple flicks at the same time. Thankfully, you can turn it off, but the UI in-stage doesn't change, so it can look a bit confusing. However, turning off the multi-notes also gets rid of all the flick triggers. I don't want to overly simplify it, I just want to get rid of the one bad thing. So easy is too easy and normal has the bad stuff. Ugh.
Also, the game really feels different without a stylus/touch screen. The physical movement of tapping, holding, tracing, and flicking was a part of the experience and just tapping a button on a controller is a poor substitute. Without the stylus, I really thought this franchise would be dead with the passing of the 3DS. And you're losing out on Street Passes. I was lucky enough to live in a populated area when the first game came out, so it was so fun getting those on the subway to/from work. Having it on a portable system was also nice because you could just flip it open, play a few songs, and then close it and get back to work, versus having to load up the console version. And no, I don't consider the Switch "portable" thanks to its size, battery life, lousy controllers, and cost compared to the DS.
There's a lot of content here, but also a crazy price point for the game. $50 for the basic game and $100 for the complete game with a nonsense system of DLC packs and exclusive songs. And of course, no one DLC pack is filled with great songs. Each one has a couple of good ones and then the rest are cruft. Just use the original's DLC implementation where you bought each song separately. I paid $10-20 for Theaterhythm, bought some DLC, AND bought Theatrhythm Curtain Call all for cheaper than just the basic version of this game.
I'm still looking forward to getting the full game and the demo did a fantastic job of assuaging fears about the new systems, but between the new systems and having to play it on a controller, the game feels noticeably worse to play and experience. There's nothing that can really be done about that given the original system the franchise was made for is dead now and the team did a fine job porting it to a controller, but it's just not the same. It takes Theatrhythm from a must buy to a wait for a sale, especially for all the DLC nonsense to get worked out.
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crossbackpoke-check · 2 months
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it’s all the rest of what i want with you
connor dewar/brandon duhaime :: 8k
Summary:
“Brandon,” Connor says with a sigh. “There’s no baby in there.”
“Not yet,” Brandon says. Connor feels his stomach twist, almost like what he would imagine a baby kicking to feel like.
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in these trying times of dewvorce, may i offer you 8k of pwp inspired by @stillfertile’s wonderful art which i had. several breakdowns about 🫶 anyway please enjoy!!!
#OFFICIAL FIC ANNOUNCEMENT 🗣️🗣️🗣️‼️‼️‼️ i wish i had pretty fic graphics but alas i have No Skill and also. so much work i should be doing bu#HI SHE’S HERE i would love to say this is a complete surprise drop except i have Anxiety & i needed to ask you guys about it beforehand#in my defense i started writing this in like. january far before any tragedy occurred#because square asked about my tags on their dewey2 art and she spawned like. a million more thoughts about it#including the part where i got absolutely kicked in the face with the lightning vision of those two lines.#like those two lines are the first actual lines of the fic i wrote ajdhkwdiowdjiw ANYWAY please be nice to me i know i am always like#‘this is not the first real fic i ever thought i’d post’ and if i had a nickel i’d have three but this is the first pwp i’ve ever posted#and it’s 8k and it’s not a fic for an exchange (although technically i did very much write this for the dewey^2 hivemind so.)#i have SO many things to say i have so many comments on this doc also i couldn’t pick a title for the LONGEST time and i finally decided on#this one but the full quote was too long:#all the rest of what i want with you that scares me shitless#so. i was angling SO hard to make a yung gravy lyric as a title bc i saw the video of him at a wild game but i couldn’t find a good one#and instead y’all got a very sentimental title l m a o.#liv in the replies#shout out to the extended universe this lives in and also my unhinged comments in the docs.#if you liked fun fuck a baby in him friday i’ll be here all week i promise i am the exact same in the comments as i am in the tags 🫡#the NUMBER of times i wrote something in this by pulling it out of my ass and then actually went back and did the research & was RIGHT is.#far too high. also the amount of coincidental things that dropped while i was writing this (yung gravy song about pregnancy AFTER i wheeze#laughed myself into a yung gravy title the athletic player poll confirming my restaurant & bar choices from googling ‘st. paul good bars’…)#also if anybody got advice on formatting for these little announcements. help. this is different from my miro/luka one &i’m still not happy
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chippersweetbaby · 11 months
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What!? Happy birthday, Vivi!
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seo-changbinnies · 26 days
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JUST GOT MY EMPLOYMENT CONFIRMED AFTER I TAKE THE BAR HELL YEAHHHH
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vgadvisor · 1 year
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pyreflydust · 4 months
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kuromizana · 1 year
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Main team I currently have.
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cainballad · 1 year
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SQUALL PLEASE 😂😂😂 THATS YOUR FATHER 😂
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