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#Dreamcast Magazine (JP)
segacity · 3 months
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Dreamcast Magazine (JP) #101, Feb 2001 - 'Fighting Vipers 2' cover.
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devileaterjaek · 2 years
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videostorearchives · 1 year
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Crazy Taxi in Dreamcast Magazine
(JP, Issue 31, 1999)
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alln64games · 3 months
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Tommy Thunder (Prototype)
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NA release: N/A
PAL release: N/A
JP release: N/A
Developer: Player 1
Publisher: Player 1
N64 Magazine Score: N/A
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Tommy Thunder was a game in development by Player 1. It eventually moved to the PlayStation before getting cancelled. A fan of Robotron happened upon an open FPT while trying to find out when Robotron 64 was released and found some files, eventually cracking them 10 years later and discovering this very early prototype of Tommy Thunder.
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This prototype mainly seems to be a test of the level design, as you can just move around and enemies don’t harm you – you also walk on water. That said, the level itself is very impressive in scope, with a few underground areas. This map was also just one “block” and the developers were trying to figure out a way to load new chunks of the level on the fly – this is something open world games do now, but was extremely ambitious for the early N64.
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From the very few quotes about the game, it seems like this game was going to be a 3D, open world Metroidvania. You would find weapons as you explored, and equipment (such as anti-grav boots) would alter how you can move throughout the environment, opening up new areas in previous sections. The game never made it past prototyping stages and the company eventually closed down after putting all of their eggs into the Sega Dreamcast.
Should it be finished?
With retro-inspired games for this era gaining popularity, it would definitely be interesting to see a “what if” take on if the developers could pull off what they wanted with Tommy Thunder.
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wamirulx · 2 years
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As a Game Article Writer, what are your thoughts on Guilty Gear? GG started out as this thing that people heard rumors about in magazines and Japanese Arcades and once in a blue moon Dreamcast/PlayStation collectors would brag about owning a rare copy of it. But what does an "underground cult classic" that became so famous look like to people on the Inside or developers who seek to challenge themselves? So what do you think? Where is GG going do you think?
Honestly I don't know how fit I am to answer it as an "insider" since I started as a GG fanboy- GG was just peak anime nonsense and that's what drew it to me, from Sol's bizarre lighter-sword to Elphelt Valentine, the whole character. With that context though, the fact that Strive has pushed GG as one of the Big TM fighting games right now just makes me happy. I'd been to weeklies where people talked shit about anything that wasn't Street Fighter or Tekken, even moreso if it was "anime". The fact shit like the Jack O Pose can escape the fandom into something mainstream is a good sign that GG has broken out of its niche setting and is now "the rock n roll fighting game" instead of "that one fighting game with rock n roll shit in it". THAT BEING SAID I wasn't around for the early days of GG so a lot of this is just me guessing what the actual situation is like. But the numbers don't lie- Strive has gotten into way more hands than any other GG title, and has the features (coughs working netcode coughs) to keep itself alive. And while rollback definitely predates Strive the fact that they delayed the game to implement it because of fan feedback is definitely the reason more JP games ended up launching with rollback (except Persona cus Sega gon Sega lol).
As for the future of GG? Assuming Daisuke and the team keep doing what they do it's just gonna keep being GG. I personally hope a future re-release adds some new mechanics to Strive just cus it'd be fun- but Strive is in such a good place right now that I can't imagine what the future would be. Hopefully a future with Elphelt Valentine on the roster, but that's wishful thinking on my part.
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It’s September! Time for an update
Our blogs are @GameArtArchive , @OldGameMags,  @Sonic_Hedgeblog, @nintendometro & @Sega_City, and you should follow them all! We also have a Discord server, which you can join here:  discord.gg/qYzH3E6
For Game Art Archive I work hard to extract the art at the best quality, and bringing all sorts of weird, rare artwork to the limelight.
This month we’ve got some great games - including:
Pocket Bomberman (Game Boy)
Code Name Viper (NES)
Puyo Puyo Fever (Dreamcast / GC / PSP)
Panzer Dragoon (Saturn)
Sonic The Fighters (Arcade)
Over on Old Game Mags, we rummage through all the great 80’s and 90’s magazines to find fascinating articles, cover artwork and advertisements for the games of yesteryear, posting several times a day!
We’ll be going through:
Gamefan Vol 4 #12, Dec 96
Hyper Magazine #7, May 94
Beep! Megadrive #52, January 1994
Sega Saturn Magazine JP #4, April 1995
Sega Megazone #56, Dec 95
Sonic The Hedgeblog has post posts about long lost artwork, GIFs, secrets and more from the blue rodent.
Sega City and Nintendo Metro are a mixture of them all - reblogging magazine ads and artwork from either platforms, with a mixture of new GIFs, videos or secrets thrown in for good measure.
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All blogs are maintained by me - Ryan Langley, aka Rlan . It’s a lot of work maintaining, extracting and posting everything. If you like what I’m doing, you can support us on Patreon , where you can get updates on both blogs, as well as the original high resolution extracted art from VGAA! Every dollar helps!
Join the Patreon and Help me do even more!
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oldgamemags · 6 years
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Dreamcast Magazine JP #1, Nov ‘98 - The Japanese Dreamcast magazine, featuring Sonic Adventure.
[@Oldgamemags] [Patreon]
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greenyvertekins · 6 years
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Looking through old JP Dreamcast magazines and found two pages that have some pretty unique things in them.
The first page has art of an Artificial Chaos that I’ve never seen before and, to my memory, I’ve never seen on any Sonic fansites.
The second page features a screenshot of the Hero Side story cutscene in which the president appears but he has a clearly different model there and is shown from a completely different camera angle than in the final game.
Pretty interesting.
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posthumanwanderings · 6 years
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[Dreamcast Magazine JP, November 1998]
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segacity · 23 days
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Dreamcast Magazine (JP) #11, Feb '99 - 'Virtual On: Oratorio Tangram' cover.
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segacity · 19 days
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Dreamcast Magazine (JP) Apr '99 - 'Blue Stinger' cover.
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segacity · 1 month
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Dreamcast Magazine (JP) #24, May '99 - 'Dynamite Cop' cover.
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segacity · 1 year
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Dreamcast Magazine (JP) #105, Mar 2001 - 'Phantasy Star Online' cover.
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segacity · 10 months
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Dreamcast Magazine (JP) #10, Feb '99 - 'Sengoku Turb' cover.
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segacity · 3 months
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Dreamcast Magazine (JP) #5, Dec '98 - 'Virtua Fighter 3' cover.
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segacity · 1 year
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Dreamcast Magazine (JP) #86, Oct 2000 - 'Capcom Vs. SNK Millenium Fight 2000' cover.
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