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#But the vagueness for wally feels kinda ominous
sillyfuzzylilguy · 2 months
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so, I checked on the character descriptions again
to see what the update adds to it, of course. Now this may have been there before the past couple updates, but I still find it interesting:
In their descriptions, Wally and Julie are "believed to be a puppet operated by one handler."
Which is really vague compared to the other descriptions that directly explain the mechanics of puppetry for the other neighbors. Like how "Eddie was a live-hand puppet who required two puppeteers to operate." Hell, the description for Barnaby talks about how "It is assumed Barnaby’s puppet was rotated between a live-hand puppet and a walk-around puppet, typically to keep him in frame," my point is: the rest of the neighbors have more definitive and decisive sounding words used to describe their form as a puppet; their mechanics of puppetry. Even if the mechanics are speculated and assumed, it is an assumption about the puppet, rather than a character believed to be a puppet, which sounds more unsure. Like they could just say Julie and Wally are hand and rod puppets, but they don't. I think they're elusive on purpose or something.
I mean, Wally is... Wally; he's been breaking the fourth wall, interacting with the website, and literally breathes during the phone calls! He seems to be uncannily alive in some way and feels more like an entity than a puppet. And on the other hand, Julie is a rainbow monster. So she's an original species from the welcome home universe, which may make her elusive puppetry description more fitting.
Seriously though, wdym they're believed to be puppets? And the rest of the neighbors 'required puppeteers to operate', but Julie and Wally are simply 'operated by a handler'...
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tumblunni · 6 years
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Today’s random Thought about gamemaking, I guess? Does anyone else get inexplicably super pissed off when a song seems to give the wrong meaning to a scene?
Like seriously i do not know ANYTHING about making music, I don’t even know how to read music notation at a basic primary school level. So it seems bewhildering to me when super talented viddygame musicians seem to take a ‘ehh it doesnt matter’ attitude to their soundtrack. I can’t understand why any game would not even TRY to have music match to the story stuff that’s happening, seriously why are there so many mediocre products like that. EVEN STUPID BUNNI CAN SEE IT!!! WE EXPECT BETTER FROM YOU!!! Good retort for any other ‘don’t listen to the players, they couldn’t make their own game’ type argument- you don’t have to be a master chef to know a cake is burnt.
sorry, sorry, I’m getting offtopic here, I’m just a little fired up!
Well basically what I mean is that music can be REALLY IMPORTANT to enhance an emotional moment in a game, and it can backfire horribly if one of those moments has a bad soundtrack. Not that it’s the be all and end all of sorywriting though, I mean there are plenty of games out there with forgettable soundtracks that still made me cry. But.. I mean.. usually they were just forgettable, and not outright terrible. Not many games where I had to play the whole thing muted managed to stir up as much emotion, yknow...? RAMBLING AGAIN Summary: music is not > writing, but can add +1 to writing if they work in harmony.
But the point that bothered me today is remembering how a failed musical moment can confuse players on the meaning of a scene, if the writing didn’t outright spell it out. Or if the writing is very clear on the intended reaction and the music still seems to say something else, the disconnect can ruin your immersion even if you still understood what was trying to be said. or, hypothetically, if a situation exists with two versions of the same story and one of them has a fitting, meaningful song while the other has a rather generic one, that moment could seem to hold more ‘importance’ in the narrative depending on which version you bought. JUST SAYIN’
which actually happened once in pokemon ruby and sapphire and it still rustles my jimmies!!!
okay so we have two versions of the same game where the villain guy has a different personality and tries to harness the power of a legendary monster of either fire or water. They both still follow the same general plotline, and both have a moment where villain guy’s plan fails and he isn’t able control [insert monster name here], thus causing Apocolypse Time for some damn reason this was chosen as one of the only songs that differs between games, despite its emotional resonance being CRITICALLY important to this goddamn scene
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I guess that’s bad? I suppose?
but then the other one gets the fuckin creepiest music i have ever heard in a pokemon game
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I THINK THAT EVER SO SLIGHTLY CHANGES THE TONE OF THE SCENE, GUYS
seriously, the water one sounds more like a vaguely ominous dungeon exploration theme and like.. a music.. in general??? not a YOU DONE FUCKED UP! YOU DONE FUCKED UP! alarm blaring right in maximillian’s goddamn face. it’s deliberately dissonant non-music, and the other one doesn’t even try to capture the same sort of aesthetic!
and lil kid me had only played Sapphire Version, so I never even heard the spookier version until I played the Ruby remake a decade later I know it sounds weird to not grasp the gravity of a literal apocolypse if the music isn’t scary enough, but I mean.. its a jrpg cliche. The world is always under threat and we already knew it was under threat and that’s why we wanted to beat this guy. That spooky music moment was necessary to sell the audience on something that’s often lost its shock value in this genre. And it was also an emotional moment because its where the villain sees the consequences of his actions and realizes what he was doing was wrong. It shouldnt be just a ‘wow, new sea adventure dungeon, better get moving kiddo’ sort of thing, but something that knocks you off your tracks for a second and makes you pause to take in what this guy is saying and feel sympathy for his horrific realization. Its a moment that’s so disarming for him that you just have to leave him there nigh-catatonic as you rush off to fix his mistake, and he only properly teams up with you to help save the day a dungeon or two later. That just seemed like a plot contrivance in Sapphire because there wasn’t that same desperate urgency that you have to rush off NOW, and can’t wait for this guy. Apocolypses happen all the time in rpg games, you need to specify to the audience when you want it to feel like an URGENT apocolypse! FF7 had a similar moment where you learn a bunch of revelations about the main villain and he succeeds in summoning the magic meteor that was more of an abstract threat this entire time. Now you can see it hovering in the distant sky, and the world map music has a drastic spooky change similar to this game. it worked there, it worked in pokemon ruby, pokemon sapphire why did you change it?
also, a more random minor issue I had with another song in the same game
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Is it just me or does Wally’s theme sound more like ‘classy rich guy’ than ‘unconfident younger child with a chronic illness whom you play a mentor role to’? It also sounds really cheerful and upbeat and reminds me more of the generic ‘HI I AM GIRL AND CUTE AND CRUSH ON YOU’ rival characters like May and Shauna. Its just kinda got that ‘hyperactive and clumsy but in a way that’s supposed to be seen as a love interest’ sort of vibe. So yeah to me it says ‘fancy high class characters are usually egotistical jerk rivals, but I personally want to assure you that this rich lady is actually super nice and adorable and possibly has cute comic relief aspects’. Aka Sonia Nevermind from Danganronpa. Is this just my brain making nonsensical associations or does anyone see where I’m coming from??
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Also ‘Wally Emotion’ doesnt seem to have ANYTHING in common with it and I never even knew this was a Wally-only theme AT ALL until I saw the track listing.
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THINGS THAT SOUND WAY MORE LIKE THAT: THIS seriously why is this just the generic song for the town the guy lives in, instead you don’t even really take enough time passing through it to hear the full thing...
also obligatory mention to possibly the greatest change in the whole remake being SPECIFICALLY GIVING THIS GUY ANOTHER ACTUALLY FITTING REMIX SONG hey guess what didnt give me emotions in the first version hey guess what gives me all the emotions now FUCK YEAH that’s how you sell ‘the student becomes the master’ entirely without words! this thing was so goddamn successful that it took me half an hour to even find a video of his ‘main theme’, youtube search was overwhelmingly shoved full of cover of this badass piece i cant believe that the original game just used the same old minor trainer battle theme for him...
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