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#As soon as I start simping characters decide to make the WORST decisions
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why is Leftrin kinda…👀😍😩
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m39 · 3 years
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Hiveswap: Act 2 review
It’s the end of November. The shitshow known as 2020 will soon come to an end. So why not talk about Hiveswap: Act 2 for a minute? As I said days ago, Act 2 didn’t suck major ass. Overall I thought it was pretty good. Unfortunately, like many games, it also has some bullshit in it.
Just to warn you up before we start: While I’m not gonna talk about major spoilers from the game, there still will be topics that might be considered as one. Proceed with caution.
Byers-Tier of Awesomeness(positives):
Let’s start with the story. I kinda enjoyed it. It starts off slow but when it reaches the 2nd act (as in, the train), it gets better. We get the target location to get there and we are under the time limit to do so. So yeah, a solid motivation to go forward, and it makes sense what we are doing with the train.
The characters, however, are probably the best thing in Act 2, particularly our two main protagonists. I fucking adore Joey and Xefros! I adore what they do! I adore the dialogues between them! I fucking adore them! I fucking adore them!! I!!! FUCKING!!! ADORE!!! THEM!!!
As for the rest of the cast, it was mostly good. I kind of expected that the characters would act differently than in Friendsim(since you know, different people were writing them), but most of the time, I think they were acting like in the Friendsim. Sure, some of them could stick up for more time and there is definitely one troll who overestimated hER WELCOME but I’ll talk about it later.
There isn’t really much to talk about the graphics about it. Both backgrounds and characters look amazing and props to the artists for a fantastic work.
The soundtrack is still God-tier. Then again, it’s James Roach and Toby Fox (with some help from Clark Powell). These guys can make gold out of thin air. My three favorite music pieces were the first three variations of Ticket to Ride (the last one especially was stuck in my head for a long time)
Now let me show you some of the highlights from the game (particularly, the train ones):
The first act (before the train): The bug lusii from Charun’s and Zebede’s hives and the train station. Their design is awesome and I want to pet them.
Rust/Bronze wagon: It was kinda hard to choose the highlight from this section since it’s pretty short but I think I’ll go with Skylla. Her smile fucking broke me!
Gold/Olive wagon: The wagon itself was the best part of this section since it reminded me of the trains (railbuses to be exact) I used to take in the past. Asides from that, there is also Konyyl.
Jade/Teal wagon: Ignoring how the trial was a chore, Tyzias was a fucking savage beast in this game and I fucking love her for that. The best part was how she and Joey basically straight out humiliated Tegiri for being such an attention-seeking failure of a Tealblood. Stuff like this makes Tyzias the best troll out of her caste (in Hiveswap of course).
Blue/Indigo wagon: Amisia.
What? You want me to say more? NOPE! There is nothing else to add. Amisia is still the best! She was an adorable, murderous child back then, in Friendsim, and she’s still the same child now. I fucking love her!
I’m not going to talk about what happens in the third act because, you know, spoilers, but let me tell you: it gets fucking intense.
Septic Tank of Caliborn’s Yaoi Filth(negatives):
Unfortunately, Hiveswap: Act 2 is not all fine and dandy as you might have guessed. It can be infuriating sometimes.
Let’s start with the most obvious con: The trial in the Jade/Teal wagon. It drags the game out for way too long. When I was playing the game, it was around 10-11 PM when I reached this wagon. I’ve decided to finish Act 2 the next day after finishing that part of the game. Unfortunately, it went on, and on, and on for so long that I’ve decided: Fuck it! and stopped when I reached the recess. Sure, there are some funny moments like the one I’ve mentioned before but when you create a segment that feels like it’s ten times longer than it actually is, shows that you need to triple-check your in-making game before releasing it.
Now for my personal worst aspect of Act 2: Elwurd. Good, fucking, GOD!!! I fucking hate this one-note character for being such a plank of wood! The fact that we have to overly rely on her of all the trolls pisses me off even more! I’m serious, we are forced to ask her for help like three to four times to go further! Let me show you an example: You receive an item that you have to show to another troll. To make it look more convincing, you need Remele to cover it in paint. Now here’s the catch: In order to get the painted item, directly talking to her will do shit! Seriously! You have to talk to a plank of wood with I’M GAY written all over it to actually get help from Remele!!
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OKAY! TIME OUT! CAN SOMEONE TELL ME WHICH ONE OF THE WRITERS DECIDED IT WILL BE A GREAT IDEA TO TURN JOEY INTO A FUCKING SIMP?!?! Is it because they want to develop Joey in terms of her sexuality?! Well, I don’t think it’s a good idea to use someone who’s attitude screams GIMME DA PUSSAY every time there is a dialogue with her!! Like, for fuck sake, Tegiri was more enjoyable to watch! Hell, Zebruh, of all trolls, was more bearable than Elwurd! And we are supposed to hate his guts!! You could have make Joey ask for help from the other trolls that didn’t really shined in this game but NO! You are forcing us to pick the most boring one for help over and over again!! GOD FU-
technical difficulties
Okay, this rant was going on for too far. Let’s change the topic.
For some unknown reasons, Zebede and Charun were not in this game. Like, we saw them on promotional media and I saw that they were probably finished so the reason why the rest of the cast was in Act 2 but not them is nonsensical.
Although the artwork is still amazing, it feels rushed and unpolished in some places. For instance when Joey and Xefros are passed out, instead of the animation of them waking and standing up, they just… POP And now they stand up.
Okay?!
Also I would prefer for items to be more usable.
And that’s basically all stuff that I have to say about Hiveswap: Act 2.
Before I’ll end up my review, however, there is one last elephant in the room that needs to be said about: the credits that weren’t implemented when this game was released a few days ago. While the reason behind this decision can be considered reasonable (as is, avoiding a backlash until the hype wents out) since some of the fans can be considered complete nutcases straight out of Arkham Asylum, the decision itself overall feels hyperbolic to me. I saw many artists who were showing the assets from the game that they were working on, and they were proud of their work. They wanted to share it with fans and they were greeted with a very warm response from the fans. It basically looks more like it was about the writers and directors not getting a backlash for the decisions they created since some of them were working on the highly controversial Epilogues and an even worse sequel to them. If that was the case, then why not just have the credits from the beginning but without the directors and writers until around three months pass? There! Problem solved!
Summary:
Despite the trial, despite Elwurd being Elwurd, lack of two characters and the overall roughness, Hiveswap: Act 2 is still a very good game. While I don’t believe anymore that any of the future installments will give us the same level of magic that Act 1 did, I was still satisfied with what we got.
Before I’ll finally take a break from Homestuck for a long time, let me tell you something. The beginning of the game with the train in the background felt like this:
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After finishing it, the atmosphere changed to this:
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I’ll let you feel it for a moment. >:]
See you all next time.
Bye!
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