Percy x Duck is one of my favourite one-sided ships. I see it as a kid having a crush on his babysitter or the teen next door scenario. But it's a very fluffy ship nonetheless.
(This is usually the part just before Percy wakes up!)
It's been a very busy week for me. I've done extraordinary work refining my miro board, clarifying my goals and direction, and adding the detailed plan timeline.
Things I have done this week:
Define the scope and limits of my project
Complete the ethics modules
Complete what I didn't finish before, organize my miro board to make it looks nice
Reflection on what I have done so far:
I categorized the ideas I mentioned in plans A, B, and C and ranked them according to "Interesting" to "Not Interesting," "Ambitious," and "achievable." I found that there were a lot of practical ideas that I had no interest in, such as workshops, and discount coupons. It could be because of a lack of creativity and the fact that I'm used to seeing these kinds of things in my daily life, which are feasible but not bright enough to attract people. Personally, I'm not very willing to turn workshop ideas into reality because I'm a bit socially awkward, and running a workshop requires strong social skills to communicate with a wide range of people I don't know, so I don't want to choose that. I prefer ideas that don't require social interaction and can be done by me independently, such as interactive websites, interactive videos, and less complex ideas with educational toys.
I revised the limits I mentioned in my research proposal because I thought the limits I wrote at the time were too much geared towards a vision of the future that was too distant and not focused enough on the present, i.e., some of the ideas I mentioned in plan A. I think that the limits should be focused on the immediate process of exploring the design project, so I removed the limits I had previously thought of for building more open ocean farms and developing more alternative fish food, and added thoughts on discrimination and bias, credibility, time and resources constraints.
I completed eight ethics modules; it took much more time than I thought. The literature provided was long and detailed, so I spent a lot of time reading it. Although it was a bit boring, it's good to grasp ethical thinking, which will help me to avoid unethical behaviors when developing and designing projects and to avoid causing harm to other people and the environment.
For the miro board, I still have a lot that needs to be improved, such as the planned timeline, the case study research, and project goals. I spent time rewriting my project goals because I think they were not clear enough. I also added more content to plan the timeline to make it more detailed and readable and did more case study research to make my miro board more informative.
Overall, I was more than satisfied with the work in three weeks, although the time was a bit too tight for me, and some parts didn't go as I first anticipated, in the end, it was a successful completion of my inspiration phase.
I've done much work this week, refined my Miro board, clearly understood my project goals, produced a detailed timeline, and became more confident and tightly organised.
Things I've done this week
Define my final PlanA,B,C to a project timeline
Define final methods
Inspiration Research - Case Study, Precedent Projects, Moodboard
Complete 8 Ethics Modules
Reflections/thoughts/feelings on what I've done:
During the week, based on my Plan A draft, I completed the Plan B and Plan C drafts. The stream leader's feedback was that these plans need to be narrowed down step by step to achieve the goal. So I set two intervals of ambitious to achievable, interested and uninterested, and wrote down all my ideas within that range. With this, I clarified my final Plans A, B, C and planned a 14-week timeline for each. Because I'm very bad at time planning, creating a timeline was a pain in the arse, and this was my first challenge of the week. I overcame this problem by asking for help from my co-team members, who provided me with many valuable ideas and suggestions, such as completing the Plan A timeline first and adjusting the remaining two timelines based on that. And how to allocate the tasks in the weekly To-do-list to different stages in the timeline.
I have identified and refined the METHODS that will ultimately be used in the project by reviewing the human-centred design toolkit. For ethical considerations, I will no longer use focus groups and workshops and have amended how some methods will be used. In the process, I have replaced or added to many of the methods and have gained a deeper reflection and understanding of these methods. Ultimately, I allocated a new timeline for these methods, so I would know when to use them to complete weekly tasks, which made me happy because I wasn't overwhelmed anymore.
I was excited to explore existing examples of projects and case studies, and I always benefit from looking at what others have done. I was most impressed with the Seafood Watch website as it contained all the pages I wanted to design and provided a detailed guide to sustainable seafood consumption, which was an excellent reference. In addition, I took a lot of inspiration from it and created my first mood board, in which I included a lot of Māori patterns. To honour the principles of Kaitiakitanga and respect the wisdom of the indigenous communities, I will be doing in-depth research and learning about the local Māori and other indigenous groups who have historically used sustainable fishing techniques during the project. By incorporating this historical and traditional knowledge, I hope to preserve cultural heritage while protecting marine resources, as I want my art style to connect with the local culture.
In the end, I completed eight ethical templates.I no longer feel scared and anxious, as before I was always worried that I would break one. I now have a very clear understanding of what I should avoid and will be adhering to the ethics in the coming weeks.