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#ゾン100~ゾンビになるまでにしたい100のこと~
kithul-pani · 3 months
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a-titty-ninja · 6 months
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「ベアトリクス」 by からたけわり | Twitter
๑ Permission to reprint was given by the artist ✔.
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gabbyp09 · 9 months
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arusuko · 7 months
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NSFW ver: 【Fanbox】 【Patreon】
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arunavasenpai24 · 4 months
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🧟‍♂️ Zom 100: Bucket List of the Dead #12 [Season Finale] | Hometown of the Dead III 🧟
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© Kenichi Kondo /SHUEISHA,Dark Gathering Anime Production Committee.
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animehouse-moe · 10 months
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Zom 100 - Bucket List of The Dead Episode 1: Akira of The Dead
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I'll lay my cards on the table right from the start: I haven't read Zom 100, and at this current moment I have no real intention or interest in doing so. Why might I be watching the anime then? Well because it's BUGS FILMS first anime, that's why. They've done production assistance on series like Komi (due to staff overlap at the time), and have parted themselves out for key animation here and there, but this is their very first lead and solo production. Of course I'm going to see how it is. And how is it? Well, it's a grab bag of insanity handpicked from the minds of the creative team behind this adaptation, crafted with surprising expertise, and delivered in a very polished package to the eyes of viewers. So yeah, very good, and very much plenty to talk about!
I think one of the most interesting things off the bat is how strong the direction is through this first episode. Kawagoe Kazuki (who's first direction credits were for Komi) brings the heat through this first episode as the lead and episode director, as well as storyboarder. Back to why the direction is interesting though, initially you might think "oh, widescreen because it's a movie, and it just has a more muted color palette", but that's not the case. It's a bit of a two in one, where the widescreen indicates that we're looking through Akira's eyes, and the lack of color is a reflection of their outlook. It's well done, but I also think they could do a bit more to really explore the idea, but in its current state it's still really solid.
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While not as important as the widescreen effect and use of color, the transitions boarded by Kazuki themself are very creative and blend incredibly well with the episode. Just one of those things that adds some real nice flair and style that can help tie the bleaker/more plain moments together with the more showy ones through the latter half of the episode.
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What you can (sort of) see through these gifs though is another important piece that I think is well done through the episode: the "zombification" of Akira himself. More sluggish and unresponsive, coupled with heavy and off balance movements. The entire concept of the gradient and Akira's descent into depression and exhaustion is very well depicted. Towards the end of his backstory though is arguably the best pieces for his despair, just really well done animation and direction that sells that zombie side of his character.
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Also, just a little side piece. Following this scene we return with Akira to his room where we see on the news the beginnings of the zombie outbreak. But actually, the episode spoils the fun a few seconds in advance with the ambulance that passes by Akira's apartment. Just a really neat little detail to show that the outbreak isn't just a single point that's currently starting, but rather it's already expanded to a network that continues to grow.
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Anyways, the next topic of the post: depth!. I mean, you can see it in the above still as well, a lot of scenes are well layered with their content. Not all of them will have detailed parts that are all moving, but they will provide the context that there is a greater world that exists outside of Akira's vision (though this does fade as his exhaustion and depression grow).
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Also, people aren't explicitly required to provide depth or layers to a scene, it's just that they're the easiest examples to provide. These solo shots manage the same effect, for example.
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Coincidentally, this is also where the episode picks up! Flashes of color appear, Akira regains his energy, and a horde of zombies claw at his heels. I was very surprised with this latter half, and I mean very. They use some really sneaky tactics to make the best of the moment. Have a zombie that's going to make a lunge for Akira? They're in 2D. Have a zombie in the background that's going to just zombie about? Make em 3D. The heavy visuals effects coupled with the more "rough" art style allow them to blend in really well unless you're looking right at them.
For example (though it may be hard to tell because of compression and size, so best to open the image in a new tab), take a look at this still and see if you notice anything. That's correct! The first two zombies in the row are 2D (because they lunge at Akira), while the rest in the line are 3D. Really smart workflow that's further bolstered by direction that does its best to mask the 3D zombies.
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For a purely 2D affair though, this incredible short cut from Akira fleeing up the stairs. I'm endlessly impressed with how solid BUGS' work is through this first episode.
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As you can tell, this second half/latter third brings an insane amount of energy to make up for how devoid of it Akira was through his backstory. It's really great work, and the flow of the action through Akira's chase sequence is really impressive. They do a great job with interacting with the environment while providing a cramped feel through the apartment complex alongside some "right behind you" tension. All of which leads to this moment, essentially the perfect personification of this half of the episode.
Just completely out there and ridiculous work that's strung together by loose threads to create a bigger picture that completely captivates viewers. Does it have to make sense? Definitely not. Does it have to look cool? Absolutely.
I could share a lot more about the episode past this point, but I'll limit myself to this last piece: the tone changes. It's not longer Akira's life or death situation that feels very tight and narrow, it's his escape towards freedom that gives him plenty of space (which is shown in these shots). It's a somewhat subtle difference, but provides a massive gap in feel for viewers.
Well, when you extract it from the chase sequence at large, it's pretty obvious: there's hardly any zombies in frame with Akira.
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And so we cruise into the end of the episode with a fight sequence here, and a chase sequence there, leaving off with Akira on his own and making his bucket list of things to do. There's lots more to chat about in regards to direction with things like the first person views and the really impressive blending of 2D and static/3D environments, but I think the point has gotten across that Kazuki's direction, and BUGS FILMS work as a studio, is incredibly expressive, dynamic, and punchy, leaving viewers with quite the promise for this season at large.
My only real concern is if the source material for Zom 100 can continue to deliver ridiculous ideas in spades for BUGS to convert on. I'm rather confident in their ability as a studio since they've worked as a third part/assistant on a number of series, so I'm just really hoping that the creative vision can hold the momentum given to it through this first episode.
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screenshothaven · 3 months
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Zom 100: Zombie ni Naru made ni Shitai 100 no Koto (2023)
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backup-pictures777 · 9 months
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hechiko7 · 8 months
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panda120605 · 5 months
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日々ちまちまと描いていたもの。145日目~
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tvmaga · 8 months
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300人に聞いた!最終回まで見続けたい夏アニメランキングベスト9
今年の夏アニメも人気のシリーズものや新作など数多くの作品が放送されています。
そこでこの記事では、「最終回まで見続けたい夏アニメ」について300人にアンケートを実施した結果を、理由とともに発表します。
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a-titty-ninja · 7 months
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gabbyp09 · 4 months
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sevenverses · 9 months
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ㅤ  ،، eiji akaso as akira tendo icons
♡ or  © @(in my bio) if you save/use!
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arunavasenpai24 · 4 months
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🧟‍♂️ Zom 100: Bucket List of the Dead #11 | Hometown of the Dead II 🧟
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© Kenichi Kondo /SHUEISHA,Dark Gathering Anime Production Committee.
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