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teakoodrawz · 4 months
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What is Seren afraid of aside from insects?
Doctors
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captainkurosolaire · 4 years
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金 LFRP - Captain Kuro Solaire (Updated 5/2/21)
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NAME: Captain Kuro Solaire AGE: 37 (Appears 29) - (’Relic Cursed’ Immortal, not Invincible.) RACE: Seeker of the Sun, Miqo’te GENDER: Male SEXUALITY: Gynephilla, Dom MARITAL STATUS: Poly SERVER: Crystal
PHYSICAL APPEARANCE ––––
HAIR: A slick jet black texture, Kuro’s hair is majority of the time unkempt with downward spikes often cascading across sometimes when grown-out it’s placed in a bandana and combed on the sides. Under rare occurrences the length of his hair can be lower then his shoulders and without being straightened leaving a shaggy and feral look. Often sporting an accompanied goatee through more veteran experience and grizzly age has extended that further with a stubble to boot and long sideburns.
EYES: One eye is often left visible with an amber tint. (Typically while the other eye lays remained behind an eye-patch for a particular reason that is usually left in speculation to other onlookers.)
HEIGHT: 6 fulms, 0 ilms. 
BUILD: (Trains and adjusts his mass depending on situation or if injured.) Typically built like an ultimate fighter (ref) 
DISTINGUISHING MARKS: Scattered scars from a gash hidden underneath a leather collar from his first defeat and near end. To followed historical injuries to dragon claws swiped across his hip to rib nearing his chiseled abs, to lance wounds on his pec, bite-mark from a fanged creature adorned on his shoulder. Scratch marks from passion on his back. To matching fiendish talons shredding the opposing side of his rib-cage. With a gashed-cut draped across his right-eye. Lastly an X incision on his chest crossing over his upper-torso and halting near his shoulders to his pecs. -- Additionally donned the cheek scar of his first that he had cast away due to old insecurity and trauma which was resolved. He’s got a tattoo on his forearm of runic engravings with summoner lettering’s that seem to be serving as a seal. Compass on his left-hand to prevent him losing memories of being a sailor that points in all four-directions. The south-seas etched above crossing over his bicep. Behind his back is a Goldbrand Crest a forgotten ritual that has since been lost among the GB Crew as little carry it left but two-survivors. He’s often shirtless for all to see. (Gives him that unrestricted feeling Miqo’tes like plus has meaning to him.)
COMMON ACCESSORIES: Talisman across his neck that has several link-pearls attached to a string with a condor feather which represents ‘freedom’, the pearls mainly allow him to keep in-contact with crew-mates and a bundle of criminal orientated allies or business associates. A combat satchel attached to his belt that allows him quick accessibility and utility. Owns a signature tricorne hat that is leather matching his often outfit of black leather which serves to highlight his seen mysterious and imposing scoundrel aesthetic.
PERSONAL –––-
PROFESSION: Captain of the Goldbrand, navigation, commanding, claiming panties all over Eorzea and providing pleasure where others need the lesson or reminder. Along with a thief, smuggler, diplomat and a veteran sailor. He’s also a chaser of treasure from old relics to folktales passed on in Legends through very little evidence of the existences but scrolls & charts that he reads and plans out accordingly before attempting his plunder for fortune.
HOBBIES: Drinking, Ocarina, Women, Pleasure, More Pleasure, Even more Pleasure, Entertainment (Former Pleasure Dome worker as a Dancer and Escort.) Juggling, Acrobatics, Jury-rigging, Swimming, Teaching, Training, Mentor, Fighting, Fishing, Brawling, Working out. Exploring. Adventuring. Landing into dangerous situations.
LANGUAGES:  Fluent (Mostly) Eorzean, Xaelic, and Hingan, Pirate Tongue. (Working on venturing past his horizon to open trades and communications with beast-tribes for business escapades or other relationships.)
RESIDENCE: Ul’dah
FEARS: None. (Backstory behind that) He’s not immune to psychological attacks and is prone to them.
RELATIONSHIPS –––-
SPOUSES: Failed many.
CHILDREN: Bastard children all around who knows you might be one. He’s often out there being ever the man-whore and shameless about the fact.
PARENTS: Hoku Solaire (Father - Alive) - (PC) Rokeia Solaire (Mother - Deceased giving birth to Kuro Solaire)
SIBLINGS: Unknown but Father was a former Nunh of a branch in the Coeurl Tribe, there’s more room to make some. (Has ancestors in an upcoming arc been polishing.)
OTHER RELATIVES: Many unknown. Though Sol Akagane / Founding GB Captain Gark would be considered along with his OG Crew as Family in a more surrogate / adoption style way. Wild Crew.
PETS: Which kind you wondering?
TRAITS –––-
extroverted / introverted / in between
disorganized / organized / in between
close minded / open-minded / in between
calm / anxious / in between
disagreeable / agreeable / in between
cautious / reckless / in between
patient / impatient / in between
outspoken / reserved / in between
leader / follower / in between
empathetic / unemphatic / in between
optimistic / pessimistic / in between
traditional / modern / in between
hard-working / lazy / in between
cultured / un-cultured / in between
loyal / disloyal / in between
faithful / unfaithful / in between
ADDITIONAL INFORMATION –––-
SMOKING HABIT: never / sometimes / frequently / to excess.
DRUGS: never / sometimes / frequently / to excess.
ALCOHOL: never / sometimes / frequently / to excess
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@mooglemeet @crystal-rp-ffxiv​ @balmungrp​ @ffxiv-crystal-rp​ @balmungroleplayers-blog​
HOOKS + OOCLY, I AM –––– (Below cut)
HOOKS –––-
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◘  Mystical Journey - Meet Captain who’s rebuilding towards something on a scale higher than the skies that’s far beyond himself. Whether friendships forged, romantic, rival, or outright enemy. Open to plot about just anything whether one-shot, or slice of life. Each confrontation and connection is impactful and holds weight that determines and shapes him, his source of power by himself is extremely low but the wind and orbit of who he’s surrounded swells and creates upon him alongside them or with that fact, he may overcame the impossible multiple times, even his goal of deemed ultimus. He’s lustful, prideful, sinful. Though there’s good in his scoundrel ways and also freely can be interpreted as evil against the pure heart. From descendants to nearly wherever sea’s may touch he can be found voyaging too or from. Depending on the City-State there’s more mystery surrounding him due to him trying to remain under the radar but he’s also pretty brash, open, which can net him in infinite chaos and trouble. This dark and often cursed seemingly lifestyle he’s thrown under sometimes he also needs to be in the company of innocent and light, peaceful individuals. To remain humane and stay on track of him straying from being the problem. Many lives have died under his company, many lessons and time’s he’s ‘wrecked’’ the smallest and few encounters overall tally and aid him with building his compassionate side to see those people again. ◘  Scourges - The worst of the worst pirate crew’s. They command various levels of commandment, control, conquering all that is blue and water-bound. Each hold their own vendetta and thoughts on what being a pirate or their own treasure ‘sake’ they wish to lay ownership. Ongoing and tackling these threats with Captain holds mighty risk. (Subject to your comfort) In this case it can result in injuries, mental trauma, or many afflictions that may provide more experience to your character or layers. - There are no clear solutions on how to defeat, overcome, or maybe it’s just an encounter with a band of Crewmates from the varying Crews, that’ll overall build steps closer to final battles or all-out Warfare or cripple these Crew’s to make him able to defeat them with his Wild Crew. ◘  Ulterior - (Mystery/+18Dark ) - A cultist crew held from marshy swamped seas, polluted and tainted. They blur webs of confusion alongside deceit. Operating in the blends of guises that shadowy walk in public crowds they don’t distinguish themselves. The pressure of this arc will be dark, twisted, and every foreboding, never certain what’s reality. Vastly in concern, they’ve begun becoming more bold and manipulating brave pirate’s, adventures, would-be sea goers who get reported missing soon afterwards. Only to be converted and abducted into this Cultist crew as nearly every encounter with them as they eat and feast off your fears turn’s their targets into belief of a high power, a mad god under all fleshing skin. Visited during nightmares. ◘  OMONGA - (Bloody/Violent +18 Extremely Dark) - This Scourge crew is one of the most dangerous altogether. They’re primitive freaks, viking pirates of sorts. Who outright raid, pillage, slaughter anything that moves approaching their territory. A force unlike any other, a dominating and deathly, blight of a Giant who strike’s fear just mentioned by pirate’s of old, stays clear from him and often plays nice to prevent gaining his wrath or detection, better to submit. YORE of the Gorey Seas is their Captain who destructively holds gatekeeper and one force that Maelstrom even cannot overcome their brute waters as they stay stationary and defensive, he’s not too mobile beyond his ‘Nation’  but his crew are savages and they operate like the fiercest warmongers, also they’ve got berserkers. Used to be known wanted but after many bounty hunters and foolish adventurers tried taking his life and the failures stacked up, using the defeated and weak for soil for harvesting their crops, and even their own fleets could bypass their engineering he remained untouchable. Sort of a necessary bridge from one individual owning all the seas altogether. They’ve a whole hierarchy, torture system, culture, that is ultra barbaric. He’ll need additional power to help him have a chance to survive and maintain more importantly the lives of his Crew. This is his last chance to get it all right. (There’s more too but I’ll save them unless asked or somehow the other’s become dealt with or too full.) ◘  Wanted: Deadman - (Suspenseful / Thriller / Mystery) - Recently Captain had resurfaced from death making advancements and pursuits only identifiable as his motives. Maelstrom and other officials, detectives, could be working alongside a set of Law characters that I’ve created also trying to seize and capture him for not just a hefty bounty it’s an instant hanging to death and gallows if he’s caught this time. Or a huge payout. He’s stacked multiplied crimes of indecencies, broken peace, slandered Maelstrom, stolen, scammed, rebelled for Freedom, liberated and uncovered crimes against city-state laws, he’s an outright menace to society. Though Captain and his Crew are crafty and now alongside his First Crewmate are covering his tracks desperately to prevent him from being heard again. Though if Captain succeeds in claiming or ‘Goldbrand’’ regains recognition and infamy again over the high-seas whether by gaining influence, relics, or defeating Scourges and creating more noise. He’ll be even more on the run. His Crew are accessories so capturing them may be enough to draw him out or still provide information and payouts. If he’s noted to still be breathing a full on world bounty can be placed to only increase the odds stacked against his time. (Also wanted by Voidals and anything relating to a Scourge. His enemies are highly stacked but he’s got some incredible reach and allies, people he genuinely loves and cannot be anything without them.) ◘  Isle RP - (High Fantasy / Evolving) - Various Isle’s can be visited, linked and tether to a Crewmate’s personal quest. Or maybe Fables. Each Isle has its own unique dangers and is creatively open to any adapting once the base concept is thought out. I have multiple in mind. Some of them have treasures, others have temporary treasures once the threat on each Isle is dealt with the treasure may be spent. Those things might be non useful, so the experience and journey alone may be the only reward. Or surviving and wreckage etc can also occur, it's all open to free-form.
◘  Relic Hunt - (High Fantasy / Evolving ) - (Reference) - Captain’s crew and trade is being a professional treasure hunter diver. Searching and uncovering ancient tablets and thing’s long forgotten past time itself from allagan, mhachi, amdapori and other mythological natures. From Voidal Relics to the series of Deity Relic’s there remains ruins and dungeons, trials, labyrinths, that possess unique items with governed power imbued from primals, high aetherial beings, or prototypes to strange works of magic and science. Depending on the Relic often determines how desperately Captain seeks to net it under his awareness than allow another to uncover as rival band’s of Scourges and pirate crew also would chase for such and want to use it for dominion and nefarious reasonings. Sometimes they’ll already possess said Relic’s and be threats to battle for the property. Which in that case it’s plundering.time. Depending what Relic is conversed around it could be difficult puzzles, or trials, or something more tame to fetch. If another Historian or someone he believes would preserve the item, safer than within his stead, he’ll only aid in retrieving and less on acquiring. Better the relic stay’s far from his lurking dangers that already pursue his waters.
◘  Crew / No Crew - (Optional Addon) - Can choose whether you wish me to RP the other Crewmates and have them interact with your character / characters or bring multi-muses too. Each Crewmate or the main 13 have their own quests, narratives, their own motives of why they’re even following Captain, but they can betray, be broken, all them will act very realistic and lifelike, so they can be romanced etc too. Captain would go to world’s end for them. Make no mistake, this is his Last Crew and shot, he’s on the thinnest surface of water. Soon the mightiest tides will crash and collide against him and his Worldly Finder, his ship, if he’s unable to reign them or lead them to aid their own morale's then he’ll have no chance in getting to the end of his own quest, goal. Each scourge, relic, everything is an obstacle and aiming for something grand.
Alternatively, I can just RP Captain himself and vaguely mention anything else regarding. Might also gain allies, other crewmates, other things that’ll play parts depending on the arc.
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Writing is my lifeblood I enjoy stories.
Overly chill and outspoken along with communication my prime focus. I human so I break down and have to recuperate my energy and health sometimes. Not into drama outside RP.
I Para-RP but do nearly ever format and style.
I’m open to plot within any genre.
24/7 Nerd. +18 year RP experience all around from LARPing, Dungeon Master /  Former event runner /  Former Owner / Leader for Discords and Linkshells / Tabletop Creator. There’s nothing I cannot do.
I’m CST. Though chronic-deteriorating health makes my hours rando. I prefer Discord RP. (Tumblr too sometimes if have an idea.) In-game I can be swayed. ◘  ~ This all long but trying to be communicative and thorough upfront. A necessary evil, I fear.
YOU CAN CONTACT ME VIA ––
Twitter - Captain Kuro Solaire
Tumblr - I try to follow everyone in FFXIV Community so should be able to DM me.
Discord: Kuro Solaire#0508
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