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savagerifts · 6 days
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House Rule: Group Barrage
This is something I put together specifically for Savage Rifts due to the adjustment of numbers with many Frameworks and Creatures, modifying the Group Rules concept abit.
Any number of extras with ranged weapons can concentrate fire on a single enemy. Only one of these extras roll (using Group Roll rules, so gain a d6 wild die), every additional attacker also deals an extra +1 damage.
SDC Weapons can, of course, not increase the damage of MD weapons, and vice versa. Supporting Weapons do not get their special effect (it burns!, etc).
This provides two main benefits, the first is Speeding things up, the second is allowing smaller threats to pose a minor threat to some of your moderately powerful units, but get enough of them together and a you may be able to even shake a dragon hatchling :P
Of course your Dragons and Power Armor Aces should feel powerful a lot, so don't always use this, but even when you do use this it allows them to shine as the extras are gonna be easily wiped out reducing that benefit and providing a real feeling of effecting the battlefield.
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savagerifts · 7 days
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One Simple Trick On Speeding Up Combat
An issue with Savage Worlds in general gets even more centered in Savage Rifts is the modifier stacking from multiple sources and characters onto a single character making every turn not so fast but more just a giant string of long but basic math.
If you are new to Savage Worlds and find its not living up to"Fast. Furious. Fun" tag line (because god they overcomplicate everything making each action worse than a PF1E turn) all that bullshit where you do something (cover, protection power, etc) and tell them to subtract it?
Fucking bananas bad game design, and it amounts to the same thing but is much faster if instead, you take the precedent already made by Parry and instead add that shit to what they need to hit you.
Let them worry about MAP and called shots and whatever they got going on.
You pay attention to what you have going on and then just say "you need a 6 (or 8 or whatever) to hit me".
So much faster.
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savagerifts · 9 days
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Noli Bushman
Originally released on pg 137 of Rifts World Book 20: Canada
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The Noli are D-Bees who emerged from the Detroit-Windsor Rift at least two centuries ago. They have adapted to the forests of eastern Canada and the northeastern United States, and some have recently migrated to Ontario and Lower Michigan. They are bipedal humanoids with grass-green skin and dark green or brown tufts of fur that resemble dreadlocks or thick, soft quills on their heads, shoulders and waist. The neck i s long and thin, supporting a rather melon-like head. The mouth is large, with flat teeth ideal for biting and grinding tree bark, tough roots , grass, fruits, nuts and vegetables, which are their main food. The dark green eyes are large and round, with a light green iris. The nose is two, barely visible pinholes and the ears are small holes just above the jaw.
Noli are natural woodsmen w h o love nature, particularly forests , where they live as hunters and gatherers. However, Noli are not opposed to using modem machines and unlike some wilderness people, Noli do not find cities and towns distasteful, although if they live in one, it will be a small town. They simply prefer life in the open and choose to live a simple, quiet life in the wild.
All Noli are psionic. They respect magic and practitioners of magic, but never study magic themselves. Noli communities are typically small towns or tribal communities. Unlike the Coalition States, they accept most other people as equals and allow humans and D-Bees to live in their communities provided they obey tribal customs and help to defend "the people." They make excellent scouts, cowboys, ranchers, animal handlers and explorers.
~ Text from Pg 144 of Rifts World Book 30: D-Bees of North America
Noli Bushman
Alien Physiology (-2): Noli are quite alien, giving those unfamiliar with their biology a −2 penalty to Healing checks. Compatible medical supplies/services and cybernetics cost double the listed price.
Cyber Resistant (-1): Cybernetics are incompatible with Noli physiology. Juicer and Crazy augmentations don’t work for this race.
D-Bee (Major) (-2): The initial Reactions to Noli typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
Restricted Path (-1): A Noli has no capacity for magic. They cannot take any Arcane Background or Framework using PPE.
Fast (+2): Increase Pace by +2 and Running die by a die type.
Natural Psionics (+2): Noli begin with the Arcane Background (Psionics) and start with 3 powers of their choice. If a Noli chooses a framework providing Arcane Background (Psionics) they gain 1 additional power to his starting total (e.g. a Noli Burster starts with four powers, a Mind Melter with six).
Natural Woodsman (+2): Noli begin with the Woodsman Professional Edge which grants them a +2 to Survival and Stealth rolls made in the wild (not towns, ruins or underground).
Polarized Membrane (+1): Noli have a membrane-like second eyelid covers and protects their eyes from bright lights. A Noli have a +4 bonus to resist the effect of effect intended to Blind that use a Light trapping.
Nightvision (+1): Noli ignore Dim and Dark Illumination penalties.
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savagerifts · 12 days
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Gurgoyle G-10 Power Armor for Savage Rifts
Originally released on p. 205 of Rifts World Book 5: Triax and the NGR
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The gurgoyle power armor is a full environmental suit with robot augmentation much like the human suits. It is giant-sized because the wearer is a giant. The armor has wicked, spiked shoulder plates, jet thrusters for power leaps , and a few basic weapons. The complexity of the weapons and the suit's operation have been kept to a minimum. Weapons are deliberately familiar and easy to use. They include vibro-claws for hand to hand combat, a vibro-axe, an optional hand-gun and built-in ion blasters and mini-missiles . The sensor and communication system are similar to those of the human units , but with simpler display screens and more automated systems to make the armor user friendly.
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Size 3 (Normal), +11 MDC Armor, +6 Toughness, Strength d12+6, Pace 18 + d10 (100 MPH). 3,086 lbs, Rarity -6 Restricted, 2 million or more credits
Notes: Jet-Assisted Jumping (Jump +12" horizontal, +6" vertical), 100 MPH overland speed.
Weapons
2x Anti-Personnel Ion Blasters on the lower portion of the chest. Each is a circular style turret that can rotate in all directions 90 degrees.
1x Concealed Back Mini-Missile Launcher holding 4 mini missiles.
2x Giant Vibro-Claws, one in each hand. (Str+2d6 MD, AP 10, +1 Parry when paired, Min Str d8, Weight 10, 22000 credits)
Giant Vibro-Axe as a standard weapon. (Reach 2, Sized for 2+ or larger, requires 2 hands if not size 3 or larger, Str+3d6 MD, AP 14, Min Strength d12+2, Weigh 14, 45000 credits)
While the default Power Armor doesn't come with Energy Rifles or Rail Guns, they are often carried and used.
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savagerifts · 1 month
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Tomorrow I start GMing my first Savage Rifts game, I'm excited.
I'm a long time Rifts fan, it was a fundamental RPG for me as a child (as well as many other Palladium games) however I haven't played it in over two decades because of just how much I don't actually like playing in Palladium Megaversal (Designing? Yes. Making Characters? Yes. Playing? Nope!)
So tomorrow is a session zero for my first Rifts game which will run for a few months, the characters/players are:
??? the Royal Frilled Dragon Hatchling, the player is new to Rifts and, I think, to Savage Worlds.
Cazador the Anti-Monster, the player is new to Rifts, well versed in Savage Worlds.
Ferryn the Four-Armed D-Bee Power Armor Ace, the player is somewhat familiar with Rifts and somewhat new to Savage Worlds.
Chuck the Rhino-Buffalo riding Grackle Tooth Barbarian Tundra Ranger, new to Rifts, well versed in Savage Worlds.
??? the Dogboy Mind Melter, character is familiar with Rifts but not at all familiar with Savage Worlds. This guy is also the only person that is a complete rando (never met him before he joined the game)
Hopefully we'll have time to dip into some mechanics as well, and to acquaint the players I have set up a quick in-media-res encounter where they've been ambushed by a coalition patrol that jumps them while they are trying to enter the Federation of Magic which will lead to a Chase scene with some SAMAS just to get a brief familiarization with the system.
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savagerifts · 2 months
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I grew up on Palladium (especially Rifts), I still own like 30 Rifts books and a ton of Rifters despite not touchibg the system for 20 years, and they and the world of Rifts holds a ridiculous amount of sentimental value to me.
So I'm stoked that next week I begin my first Savage Rifts game, which of course means now im making a ton of homebrew Iconic Frameworks and Races.
I'll be sharing those and other Savage Rifts info and updates here ^^
Have any conversion requests? Ask me!
General Play Advice
One Simple Trick To Speed Up Combat
Races:
Noli Bushman
Equipment:
G-10 Gurgoyle Power Armor
House Rules:
House Rules: Group Barrage
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