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roserattgm · 5 months
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How to draw Afro textured 4c hair - an explanation/Tutorial
For those of you that don’t know what 4c hair is, 4c hair is a hair texture type that contains coils to small and tight that the hair appears to be more puffy rather than curly ( like to photo below ) this is in NO WAY to be confused with curly hair. there is a drastic difference.
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As a black artist that primarily draws characters with 4c hair, I’ve been asked many times to do a tutorial on 4c hair so here we go~
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before we get into 4c hair, lets take a moment to fully understand it by talking about hair texture in a general sense first
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let’s take a look at this example of straight hair vs curly hair ( 1 type straight hair vs 3 type curly hair )
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If you take a moment to compare the two you’ll notice straight hair is flat, it has no texture. Straight hair perfectly hangs down similar to liquid-like silk. It’s lack of curl pattern is the reason as to why it hangs perfectly flat.
curly hair on the other hand doesn’t lie down flat and silky like straight hair, It’s more thick. Curly hair in it’s raw and unstyled state has a trapezoid like shape this is because the sides of the hair spread more outward.
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So why is this? Why is straight hair flat and curly hair thick?
the answer to that question is a thing called piling up. When it comes to hair texture, the shape of the hair strands aren’t the only thing that matters, its how the strands coexist with each other, Curly hair strands coexist by piling up on top each other.
moisture also effects hair texture too, different hair types absorbs moisture differently, thus the thickness of each hair type is different. 
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…..soooo, how does this all relate to how to draw 4c hair?? 
Well let’s take a look at the drawing below. Notice how the arrows go outward more as the hair texture gets curlier. As we’ve already discussed, this is because hair piles up, The curlier the hair texture, the more it piles up on each other, the bigger it gets, the more outward the arrows go.
Out of any hair texture, 4C hair has the most curls. Because of this, the hair piles up on each other so much that it doesn’t lie down flat like straight hair, nor does it make a trapezoid like shape like curly hair, it instead becomes more cloud like.❤️
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This is what you need to take into account when it comes to drawing 4C hair.
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Think of it as piling up a bunch of cotton balls on each other. The most cotton on top of top to lead to a bigger patch of  cotton. this is 4c hair.
How to not draw 4c hair:
Garnet fanart. Let’s talk about Garnet Fanart. I notice a trend that when artists draw Garnet from Steven universe, her hair texture is usually changed to 3 type curly like texture. This subtle form of White washing has confused me because this is inaccurate. 
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Garnet’s hair is in the shape of a cube. Though 3 type hair piles up on each other, it isn’t curly nor thick enough for their hair to stay in the shape of a cube. Curly hair lies down more than 4c hair. So garnet’s hair being in the shape of a cube is a dead giveaway that it is 4C. Why do you think hairstyles like flat tops are usually seen on black men with 4c hair? It’s because, the 4c hair texture is thick and strong enough to stay in whatever shape you put it in.
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please, if you’re drawing a character with 4c hair, avoid drawing it like curly 3 type hair, this is very anti-black and texturist.
So, how do you draw 4c hair?
honestly, its the most easy thing in the world
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i wanna clarify that blobby looking 4c drawings ( like the one on the top left ) can work depending on how cartoony your art style is.
Another thing that I want to greatly clarify when it comes to drawing 4C hair is, YOU. DONT. NEED. TO. DRAW. EVERY. HAIR. STRAND!…..like, seriously. I’ve gotten many messages about how 4C hair is hard to draw, and it’s always left me confused; but then I find out that the same people that have trouble drawing 4C hair, attempt to draw every single strand of hair. This is unnecessarily time consuming because it’s merely impossible to get every single detail down, especially when you have a simple cartoon style. 4C hair does not require much effort, all you’re doing is drawing lumps. It’s that simple, nothing more nor nothing less.
The reason why I greatly advise all of you to avoid drawing every single hair strand is because in real life, when you look at a 4C textured Afro, your eyes don’t pick up on each individual hair strand like straight or curly hair. 4C hair, appears to be more undefined and cloud like, so attempting to draw each and every individual strand is unnecessary and will most likely end up looking inaccurate.
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Anyways! that’s it for now! there will be a part 2 to this tutorial that will come out next week! i hope you guys have learned from this and apply it to your black character in your art!~
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roserattgm · 9 months
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MG Ray, Day 6(?) - Design Complete
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Hello everyone, I'm back. I have finally finished the design for Ray. At long last. I'm very proud of the work I've done here, and as soon as I have the money, I plan to make this into a real model, which I will upload pictures of. In the meantime, I'll finish up the instructions and post them here later, so keep your eyes peeled. I know this picture sucks, but my energy has been completely sapped right now, so this is all I could muster.
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roserattgm · 11 months
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MG Ray, days 4-??
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So i accidentally did a lot of the design without uploading any updates (oops). So, as a compromise I'll give you these pictures of getting the design into Bricklink Studio, and I'll upload photos of the real model+how they are in studio later. I'm not in love with the wing design, but it works well enough. Getting the posability right was so tought that I actually ended up using gears in my metal gear. Isn't that funny? I've never really messed with any of that before. I have a tail designed from a couple days ago, and it's too flat but it helps support the weight of the rest of the model. I changed the leg design slightly to allow for more posability, but I made it almost dangerously unstable. It can't handle the weight the same, but it works well enough that I'm not exactly worried, especially when I have both legs in. It already can stand by itself with just one leg and the tail+a bunch of long technic bricks stuck together like a peg leg. I also added some detail to the neck so it isn't just a flat 90* platform. I have a lot ahead of me (getting the joints stronger to support more weight, changing the wing to not be supported by a single blue pin/axle) But I can see the light at the end of the tunnel. More regular updates soon.
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roserattgm · 11 months
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Metal Gear Solid 1 illustration (2022)
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roserattgm · 11 months
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My d&d character wearing the priDEMONth shirt
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roserattgm · 11 months
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MG Ray notice
Sorry guys, no updates on ray for a while, i don't have the parts i need to finish designing it so until i can get some more (which will be a while) the project will be on hiatus. My apologies
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roserattgm · 11 months
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MG Ray, Day 3
Today I did a ton, but im also hitting a bit of a wall. As you can see, i got in one leg and the first version of the tail. I had to steal from the zane titan mech again 😭 but i hope it'll all be worth it. I really struggled with the leg design and im still not super satisfied with it, but it works for now. And i do like the foot design, even though its very simple. I also substantially redesigned the body (even though it might not look like it since i kept the general design unchanged). Im proud of how the ""waist"" turned out on the very bottom of the body, i think it looks good. Finally, the tail on the very bottom is a very tentative first version. It was the first idea i had, but it's really weak. I think there's something to using the ball joints for it, but ill work on it tomorrow. I would have built the second leg too, but i had to ransack zane's mech just to get the pieces i needed for the one hip and knee, so there's absolutely no way i could have.
(p.s. I almost posted small updates throughout the day, but i think i prefer pictures at the end of the day when i stop building so that the pictures arent immediately out of date)
(p.p.s. ray is now so big i have to lay him down and he hangs over the side of my lego bin and i thought it was really funny)
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roserattgm · 11 months
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Lego Metal Gear Ray, Day 2!
Heres the progress ive made since the first picture, i had to cannibalize my poor zane titan mech temporarily for that piece connecting the head to the body. The lower angled part there just uses two 3-block tall sloped bricks and one 2-brick tall one to make the angle, and they're connected by a big ball joint. Im gonna leave it hollow for a while until i like completely finish, then ill go in and decorate the frame.
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roserattgm · 11 months
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Okay ive decided that ill post my lego pics on here because they don't really vibe with my twitter followers. First up, I've been designing a lego version of metal gear Ray because I built this design for metal gear rex. I had some problems with it but i can post my redesigns of that in its own post. Anyway, this is a picture of the head of ray i put on twitter before
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roserattgm · 1 year
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Where is the .edia tab
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roserattgm · 1 year
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Can i just chill today i was just born
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roserattgm · 1 year
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HANAMUSA (JESSIExDELIA) MASTER POST
I probably should have started doing this forever ago but I wasn’t sure how long I was gonna stick with drawing these comics. But I guess we’re in it now! This will be continually updated~ EVERYTHING UNDER THE CUT
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Keep reading
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roserattgm · 1 year
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100 more common magical items, since the first one turned out well. This time, I included a numbers column, so that it’s more usable. Have fun!
(Note: These range from common to uncommon. In general, their cost can be higher than what it says on the sheet (about as much as 500 gp, for more powerful objects or settings where magic is rarer). They are intentionally vague at times, so that the DM can fill in whatever details are appropriate.)
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roserattgm · 1 year
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How fo i sue tunblr dot com
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