Dragon's Dogma 2 is fun, but I am also the type of freak that got through all of the first, + Dark Arisen, AND old gen Monster Hunter - specifically the ones that are about to shutdown :( . It's definitely weaker than some contemporary open worlds (BotW, Elden Ring) but it is leagues above most when you hear the phrase "AAA open world", I would say it rightfully secures third place beneath them.
Right now a lot of negative press you'll hear is very surface level, although some of it is warranted; fast travel in a game world of this scale should not be as frugal as it is currently - especially with the number of quests that require bouncing between towns - but there are certainly some halfway decent solutions provided by the game for this. Does that include the micro-transactions? No, you can do this revolutionary thing called 'playing the game' and it circumvents most if not the entire need to spend extra money on a paid for game.
Issues like performance and character editing were significantly blown out of proportion on release, and the subsequent review bombing the game has suffered on Steam, combined with how low the overall achievement percentages are tell me that people have not really played the game at all, which is sad!
All of these achievements are effectively gimmes for the first few hours of gameplay, even if you get distracted from doing quests with exploration and combat (as is the style for open worlds of this caliber). The fact that the overall percentages are this low is fairly telling.
There are definitely some slight changes I would appreciate for the future of the game (auto-scroll on dialogue text for the Love of God), but all in all it's not even the roughest launch of a game I've played this year (*cough cough* Helldivers 2), and a lot of it is undeserved.
The Scylla take I did a year or two ago now now has a companion piece thanks to a discussion within a private Discord. I might just do a Behemoth next.
New Lethal Company video is out. Kinda reaching a conundrum where the game is so good for creating clippable moments that my backlog of clips is getting larger than I can fit into singular videos, this one is from clips roughly a month old now.
Anyways, next video should be another Monster Hunter one!
Saw some discussion about skill bloat in 5th gen, and after thinking on it, a pretty easy solution going forward would be ensuring more compound skills make it in like in old gen - in fact 3U, 4U, and GU specifically all had compound skills as the big draw for MR gear and decorations (rest in power 3U Rocksteady).
Iceborne sort of did it with the level 4 decorations, but one could argue it was moreso the solution for no mixed skill charms. Sunbreak has a lot of overtly gimmicky skills and next to no compound skills, which really hurts set building in the long term.
Got another MHW video in the works; a decent compilation of all the work I've been putting in being an SOS responder since #ReturnToWorld started up, mainly focused on Elder Dragons.
80% of it is Fatalis responses - and so it requires a little intro, for fun.