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matthewmaycreate · 7 days
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Revelry Haruspex: Part 29 Turns out one of Revelry's nieces have been taken, presumably by the far off city-state of Aresia. The only chance she has is if the party re-unite to rescue her. My cleric, Revelry, isn't exactly thrilled.
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matthewmaycreate · 14 days
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Revelry Haruspex: Part 28 Phil returns, after 2 years. Course my cleric, Revelry, wasn't going to take that well.
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matthewmaycreate · 21 days
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Revelry Haruspex: Part 27 The nightmares continue during the time skip. My cleric, Revelry, struggles not to collapse under the weight of their seemingly endless isolation.
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matthewmaycreate · 28 days
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Revelry Haruspex: Part 26 A short time of peace is ahead of our party... Chares is ruling the city of Mytros. Rhoda is travelling home to visit her family at last. Gaius leads the new Pleiades knights, protecting all he can. Phil is gone, following Rhoda on her travels in an effort to escape. And Revelry is alone, with nothing to do and nowhere to go. They once again rule the NetherSea in isolation. Nobody visits. They are back to where they started.
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matthewmaycreate · 1 month
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Revelry Haruspex: Part 25 After seeing what happened to their family, Phil demanded that my cleric, Revelry, bind their sister into service. This would rob her of her free will. Revelry refused... and Phil ran away. For 2 years.
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matthewmaycreate · 1 month
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Revelry Haruspex: Part 24
Revelry's sister, Lutheria, finally tells Phil what happened to their family.
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matthewmaycreate · 1 month
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D&D Homebrew Ancestries: Part 7 Mothlin -
Mothlin people consider themselves a sister race of the Spiderfolk, though they are smaller. They do not possess the ability to climb, but all Mothlin have a set of wings which can be used to glide. They live on mountain peaks and at the tops of grand towers. Unlike Spiderfolk, they have a deep need to see the sky.
Traditionally, Mothlin people believe that the purpose of their sapience is to create, whether art or technology. This has resulted in Mothlin culture being scientifically advanced, focusing on inventing. A large amount of their art is also based in mathematic geometric shapes. Some, however, desire to go further, attempting to create new forms of sapient life, leading to unusual experiments...
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matthewmaycreate · 1 month
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It was an age ago, but I really did enjoy Dabloon-Tok. It felt like I'd been invited out by a group of friends to play in the woods. Here's my traveller after a while of wandering. I did my best to include everything I found on my journeys through dabloon-land.
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matthewmaycreate · 2 months
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Revelry Haruspex: Part 23
The battle of Mytros concludes, in a very interesting manner. At least Revelry doesn't have to worry about their father anymore...
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matthewmaycreate · 2 months
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D&D Homebrew Ancestries: Part 7 Hexarc -
A Hexarc is a person born containing an intense amount of magical energy. This magic makes itself known with the wild colouration of their skin and the magical tattoos that manifest across their bodies.
This energy makes them incredibly powerful but also negatively affects their health. When a Hexarc passes away, often before the age of 30, any remaining magic within them explodes outwards in a glorious and destructive display. These unstable powers have led their communities to adopt a "live fast, die young" lifestyle in remote villages. Many travel to experience as much of the world as they can.
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matthewmaycreate · 2 months
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Revelry Haruspex: Part 23
The battle for Mytros continues. Revelry's father is not happy with them.
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matthewmaycreate · 2 months
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D&D Homebrew Ancestries: Part 6 Laeyrin -
The origin myth for the Leherin is vague, old enough to have fallen out of memory. The story that survives tells of the Leherin as glaciers and mountains that came to life. They are deeply tied to the magnetic and magical fields of the world.
All Leherin know where true North and South are at all times and can sense the ley-lines that run across the plane. Because of this, most Leherin spend their days travelling, following ancient pilgrimages worldwide. In addition, Leherin are taller than most people and are capable climbers due to the hardened skin on their limbs. As a result, many Leherin people work as a postal service, delivering packages worldwide.
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matthewmaycreate · 2 months
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Revelry Haruspex: Part 22
The battle for Mytros begins. Revelry's father makes himself known.
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matthewmaycreate · 2 months
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D&D Homebrew Ancestries: Part 5 Spiderfolk - Spiderfolk, like their namesake, can climb walls with ease. At a minimum, a Spiderfolk has 2 sets of arms. They will also have anywhere from 3 to 8 eyes total. Traditionally, the more eyes a Spiderfolk has, the more magically capable they are. There are rumours that 8-eyed Spiderfolk can read the ebb and flow of magic and see into the future. In addition, they cherish crafting ability and will propose to each-other with delicately woven lace. 
According to the Spiderfolk's myths, they were initially normal spiders. However, they were gifted humanoid forms when they aided the goddess of knowledge as she hid from her pursuers.
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matthewmaycreate · 2 months
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Revelry Haruspex: Part 21 I got him.
Revelry, my cleric, finally ended their little brother.
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matthewmaycreate · 2 months
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A small wizard approaches! Moreso, a wizards small familiar approaches. His name is Prospero.
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matthewmaycreate · 3 months
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Revelry Haruspex: Part 20 The Capital city of Mytros is burning. Sydon and his army have invaded. Revelry has hunted their brother to his temple, determined to finish the job.
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