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I NEVER NOTICED THAT ITS SO CUTE AHHHH
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i just saw someone point out lyney actually tied his tie into a bow to match lynette and this is canon, the twins are twinning and i am going to go lie down (i am catatonic on the floor)
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A Familiar Fatui Recruit
Reposting my old comic bec the 4.6 livestream reminded me of Chouji!!
Manifesting Chouji being mentioned in relation to the House of Hearth hehehehe
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Lumine got more than what she asked for
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Aether and Lumine do a clothes swap!
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Prehistoric Planet finally gives us the True Rival to the Tyrant Lizard King and it’s NOT a Dinosaur.
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True feelings - Chapter 1
I've started a new AetherXLumine story over on my Patreon (link in bio). It's a slow burn, plot with feelings story which is quite different from what I normally do haha. If you're interested in reading it (chapters will be updated frequently) and other stories, please consider joining!
Summary: Lumine was defeated in the final battle but her brother welcomed her back in his life with open arms. But not everybody appreciated just how important she was to Aether and seemed to dislike her, especially when Aether would blow them off to be with Lumine. Just how will she navigate this tense atmosphere among her brother’s friends and how will she adapt to Aether changing demeanor?
Disclaimer: Porn with feelings. 18+ ONLY. This story contains incest.
a/n: Aether harem fans…you might not like this one oop.
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I've always under impression that Traveler never faked to be kind or patient. but they definitely not saying nice things sometimes
Random thought of the day, in Genshin a lot of the characters have this impression that the Traveler is amazingly kind and patient and heroic but even when just starting the game they give the impression of being an experienced soldier of some sort. Lately they've been letting it slip that they're not nearly as nice or patient as they forced themself to be when they first arrived in Teyvat. I would love to see the companions reaction to seeing a more abrasive (and maybe even potty mouthed) Traveler who's just done pretending. Especially all the lovesick boys.
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Ready for a dance
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flashing neon sign that says I LOVE MY ALIVE GAY GOTH SON
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ala rat de cacti
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POV this creep walks up to you and asks you to roll his dice
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POV this creep walks up to you and asks you to roll his dice
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aelumi update
For context (spoilers ahead):
In a recent quest, the Traveler (and new playable character, Xianyun) is helping a young girl, Shuyu, and her aging grandmother, Yuandai, who appears to have a strange case of dementia. Yuandai is the only family Shuyu has left, given her parents had passed away. Through visiting places of importance to her, her memories return to her. It turns out, Yuandai was once a crane who gained sentience, and is now paying the price for not having returned to her true form for too long. She must return to her original form, as a wild crane with no memories, but there is a possibility she may one day regain sentience and return to be with Shuyu.
The Traveler is pretty upset, watching Yuandai and Shuyu be separated. It's a recurring theme how much they hate to see families apart.
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I love to see their cutscenes side by side. The small differences in each Aether and Lumine's "version". Some have pointed out the dream is virtually the same, and theorize perhaps the both of them may have really shared a dream (cute wishful thinking haha). PLEASE watch and enjoy!!!
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it took me days to finally make up my mind and post this because i keep fixating on details that need to be fixed BUT i've decided to let it go
i was inspired by an italian song about separation from loved ones (lovers mainly but also family) and the verse says something along the lines of:
“Thinking of you today,
little bird gone far away,
two half moons in the sky,
once the same, you and I”
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Since Hoyo is gatekeeping Zhongli's exact origin, I'm headcanoning him as a rock/dragon statue that became sentient before learning adepti art and got his innate geo power
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WIP
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cooking up an AU rn
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that hydro burst rework basically made them a hydro Xiangling (but worse assuming standard ICD) I quite like these rework Also maybe make Electro skill generate more particle. One particle per skill hit is painful to build energy. 3 should be enough even with 80 burst cost since you'd want to build them ER anyway.
Traveler Rework
Despite their honorable status of a 5* character, the Traveler is currently at the level of rather unpopular 4* characters in terms of relevance, not counting the Dendro-element. It’s easy to understand why: if the standard character is already good, why do you need to get others? But even taking this into account, they must be worthy of being called a 5* Legendary. Let's look at the specific problems of each element, what are they and what should be improved so that the character become comfortable enough to play with.
Let's start with general things and then move on to each element specifically.
The very first thing that should be changed in Travelers' skills is to stop resetting the level of normal attacks with every new element. The name may change, but the level itself remains the same as when you leveled up the skill for the first time. Even from a logical point of view, this reset is meaningless. It would be justified, If with every new element came a new fighting style, but with the same one it simply looks absurd. (If this ever happens, return the spent materials, please, or just the same amount in mora equivalent)
Secondly, it’s burst costs. Make them all 60pt, like Anemo and Geo ones.
Now let's move on to skills. The order will be as follows: starting with the elements in which minimal changes are needed, and progressively to those most in need of change.
Dendro and Electro are quite good; if bult correctly, Traveler can act as a worthy support for different teamcomps. Electro is largely unpopular only because there are too many good alternatives. The only things that could be improved are the values of the restored energy using the “Amulets of Abundance” of the Electro-traveler - From 3-4 to 6-8 energy/amulet at maximum skill levels (9-10).
Anemo
The very first element that helped many beginners at the very start of the game.
In general, all skills and passives are good, except for the elemental burst.
The "Gust Surge" has one unpleasant feature - it flies in a straight line, often carrying enemies far away, and deals minimal damage to resistant enemies, as it most often flies past them.
How I suggest to fix this:
Let tornado move for a while and then stop in place, continuing the action. Thus, when burst is launched into a cluster of enemies, it will suck in all the light ones, but at the same time cause sufficient damage to more resistant targets.
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Geo
The second element in Traveler's possession and one of the most ignored.
One of the biggest problems is the "barrels" created by Starfell Sword. They block not only damage, but also the movement of characters, especially when they are placed too close in the heat of battle.
I have a suggestion on what to do with this: let the passive skill “Frenzied Rockslide” deal damage not only to enemies, but also be capable of destroying “barrels” when it hits them. Together with the second constellation, this will create a fairly effective combination with good amount of geo-damage.
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The second problem is elemental burst. The wall pushes enemies away, which is not always good. What you can do here: push enemies inside of the area instead. There is nothing better for a close-combatant than enemies within hand's reach, that can't escape, or for ranger to have enemies contained in one place.
Hydro
The newest and, alas, the most disappointing element. This happened for two reasons: first, there were already enough good, and even great, hydro-characters in the game and at the time of Fontaine’s release, and second, because the skills were very poorly developed and provide few advantages to the player. After dendro, hydro feels really lazy and inspired. So, let's begin: Firstly, Elemental burst. It's even more useless than Anemo one, because its entire essence comes down to dealing hydro damage. No buffs, no debuffs, no control. Just a bubble that deals damage, and also requires C2 to float a little slower.
There is a solution, but it is so labor-intensive that, most likely, no one will do it (although all solutions, except those related to numbers, are exactly like this): Let the bubble spin around the active character, dealing hydro damage. (Preferably in such an orbit that doesn't block the view).
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In this case, the 2nd constellation can be changed: “Increases the duration of the skill by 3 seconds and when hitting enemies, reduces the hydro-resistance of enemies by 30%.” Hydro damage + hydro status on enemies + debuff = big win.
Secondly - Elemental skill cooldown. This problem affects not only Traveler, but also Lynette - due to arkhe, their tap and hold skill variants have the same cooldown - 10 and 13 seconds respectively. As the arkhe-aligned attacks of other characters show, such dependence is quite useless. There is Charlotte, who has a Pneuma on charged attack, that has a certain cooldown, while not blocking the cast of further charged attacks. Therefore, why not decouple one cooldown from the other and make separate cooldowns for tap and hold: 5 and 10, 7 and 13 seconds respectively, for example, but keep the arkhe cooldown at 10 and 13 seconds.
That's all I have to say. If you have anything to add or argue about, feel free to comment. Thanks for reading!
P.S. What other platform can I post this material?
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