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limbus-datamines · 6 days
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Could I request the summer beach event (canto 4.5) cutscene art?
you can
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limbus-datamines · 6 days
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Intervallo II CGs
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limbus-datamines · 7 days
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I require the Garden Of Thorn Gregor sprites for... normal reasons.
oh im sure
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limbus-datamines · 7 days
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Garden of Thorns Gregor Sprites
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limbus-datamines · 9 days
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Question, do you have the cg where the Erlking returns in the smoke? It doesn't appear to be included in the canto 6 Part 3 CGs post ir is it considered a background?
it was a background
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limbus-datamines · 9 days
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Wild Hunt
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limbus-datamines · 9 days
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Do you have Yi Sang's wings from Canto 4 dungeon ending?
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limbus-datamines · 9 days
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do you have the effie and saude announcer lines?
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limbus-datamines · 9 days
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Effie & Saude Announcer Lines
Long post, under cut
"id": "announcer_cheer_7_1", "dlg": "Okay, they're in the operation zone. Transmission acknowledged."
"id": "announcer_cheer_7_2", "dlg": "Let's make this operation an injury-free one, okay? Oh, that might be a foregone conclusion for them."
"id": "announcer_specialcheer_7_1", "dlg": "Your losses are too great. You should consider applying first aid to your injured. They're… not fighting to their deaths, right?"
"id": "announcer_specialcheer_7_2", "dlg": "Ah, please acknowledge. Too many of your team are injured… Yeah. They won't maintain their full operational capability if they keep going like this."
"id": "announcer_enemy_break_7_1", "dlg": "Look, a staggered enemy over there~ Let's take 'em out. No humanitarian methods… necessary."
"id": "announcer_ally_break_7_1", "dlg": "You've got a wounded ally. Let's try to distract the enemies and divert their attention elsewhere."
"id": "announcer_killenemy_7_1", "dlg": "Target neutralized. We will report this performance to the HR department."
"id": "announcer_ally_dead_7_1", "dlg": "Too many allied casualties. That's no good… Quit dying just because you can come back from it, okay?"
"id": "announcer_enemy_adv_7_1", "dlg": "Maybe you're just wasting your time against them… They'll require a new threat eval."
"id": "announcer_ally_adv_7_1", "dlg": "We're on the offensive again. I guess urgency really is a good motivator."
"id": "announcer_danger_7_1", "dlg": "This offensive will be our greatest and final chance. Focus. I've seen too many people bite it because they relaxed too soon."
"id": "announcer_enemy_specialskill_7_1", "dlg": "Incoming threat! I repeat, incoming threat! Remember, Saude? This brings me back to the time when a sniper had their sights right on my forehead."
"id": "announcer_enemy_specialgimmick_7_1", "dlg": "Wait… We got something on the radar. Yeah, it's a bit odd… Ground units, pay close attention to the evolving situation."
"id": "announcer_advatk_physical_7_1", "dlg": "Attack effectiveness evaluation… Positive! Hot damn, right on target!"
"id": "announcer_disadvatk_physical_7_1", "dlg": "Attack effectiveness evaluation… Negative. Hm, we're going to have to work out a different strategy for this one."
"id": "announcer_advatk_attr_7_1", "dlg": "A victory in tactics. Oh, that was a pretty good maneuver. What are you, a Manager or a Commander?"
"id": "announcer_disadvatk_attr_7_1", "dlg": "That seems… strategically disadvantageous. Well, they can't always get everything right. Unlike we do, that is."
"id": "announcer_enemy_specialbuff_7_1", "dlg": "Wait, they're powering up… It appears that something has raised their morale. Evaluate their capabilities before going in."
"id": "announcer_enemy_specialdebuff_7_1", "dlg": "Something didn't work out for them. Looks like our deception worked. Time to divide and conquer."
"id": "announcer_ally_specialbuff_7_1", "dlg": "Oho, you guys are on a roll. I can feel the heat through the microphone. Yes. This attack will be effective, should it connect."
"id": "announcer_ally_specialdebuff_7_1", "dlg": "They did… something against our allies. Hm… Manager, you better do something to alleviate that."
"id": "announcer_enemy_destroy_7_1", "dlg": "Oh wow, you absolutely destroyed it! A part of it has been broken off. Nice shot."
"id": "announcer_enemy_destroy_7_2", "dlg": "Postmortem report. A broken part observed. Completely broken, I might add."
"id": "announcer_round_takebigdmg_7_1", "dlg": "Woah, did someone carpet-bomb the area? Our allies suffered a crushing blow! Take cover, now!"
"id": "announcer_round_takebigdmg_7_2", "dlg": "That attack did a number on us… Let's fall back and regroup for now."
"id": "announcer_round_givebigdmg_7_1", "dlg": "Direct hit! This battle's almost ours, right? Yeah, we could hear the strike from all the way here."
"id": "announcer_round_givebigdmg_7_2", "dlg": "Whew~ I can feel the ground rumble from all the way over here. Yeah, perfect entry."
"id": "announcer_multikillenemy_7_1", "dlg": "Several hostile casualties identified. That really was a total obliteration~"
"id": "announcer_equip_7_1", "dlg": "Ah, acknowledge. This is Saude. And Effie. We'll be in charge of mission command."
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limbus-datamines · 13 days
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do u know specifically where to look for abnormality logs? i feel like a lost child in a grocery store rn lmao
after loading the files into assetstudio, filter by text asset and search "AbnormalityGuides" and then click the one with the prefix of the language you want it in
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limbus-datamines · 14 days
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I like how slightly goofy lint roller looks in his sprites. Kickable
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Little White Cuck Ball
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limbus-datamines · 14 days
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i forgor
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limbus-datamines · 14 days
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fun fact
for whatever reason, kromer is just in the same container folder as captain ishmael sprites
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limbus-datamines · 14 days
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Do you have the Linton battle sprite thingy, i need it atm
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limbus-datamines · 14 days
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Linton Battle Sprites
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limbus-datamines · 14 days
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Yo, wondering if you could please post the battle sprites of captain Ishmael if you haven't already, ty
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limbus-datamines · 14 days
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Captain Ishmael Battle Sprites
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