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laurarolla · 15 hours
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laurarolla · 17 hours
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Three options this time, because I want people to actually have a choice beyond "picking the one Laura's never played" as the default. I don't expect much of a showing from poor Save the Light when it's one of maybe a half dozen games I've ever done speedruns of in the past.
I wouldn't do a speedrun of it if it won, but I'd try to think of something novel to do instead, sort of a challenge run kinda thing. Not sure what though... maybe Crying Breakfast Friend badge/No fusions for all bosses or something.
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laurarolla · 1 day
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Reblog with your score
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laurarolla · 1 day
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Three options this time, because I want people to actually have a choice beyond "picking the one Laura's never played" as the default. I don't expect much of a showing from poor Save the Light when it's one of maybe a half dozen games I've ever done speedruns of in the past.
I wouldn't do a speedrun of it if it won, but I'd try to think of something novel to do instead, sort of a challenge run kinda thing. Not sure what though... maybe Crying Breakfast Friend badge/No fusions for all bosses or something.
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laurarolla · 2 days
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Per Aspera Ad Astra
I finished Elden Ring, with the Age of Stars ending of course, thanks in no small part to a final bit of help from some friends. The final story bosses are a substantial step up in difficulty from the previous bosses, although the Elden Beast would probably be more reasonable if you didn't have to pay the Radagon tax every time you challenged it. For the final encounters alone I went through at least 15 Rune Arcs, and was using Starlight Shards for FP restoration just so I could have 14 healing flasks to use. Before that, most other required or significant bosses were taking at most 3 attempts (excluding the Dragonic Tree Sentinel). A big final struggle to finish the main playthrough before the upcoming DLC.
Overall, my opinion on the game is mostly positive. It took me a while to get into the swing of the game, which is pretty normal for a soulsbourne game, but I eventually found a general strategy and play style that worked for me. Spirit Ashes were a great inclusion in the game, but those, alongside NPC summons when available, can trivialize the difficulty of some later encounters if you have done enough exploration and leveling. This is part of why the final bosses were such a spike in difficulty, while also being a big reason that some side bosses can actually be far tougher than the main bosses depending on when you fight them. The open world design of the game makes difficulty very odd compared to the more linear structure of the other soulsbourne games, where there was a more obvious intended sequence and breaking it was therefore a bit simpler to plan around. A lot of what I enjoy about the game lines up with what I prefer about Dark Souls 2 out of the Souls games I've played before.
I do, however, struggle with the sheer size of the game. I have missed SO MUCH STUFF and that is even when using a guide to make sure I could follow the side quests I wanted to follow. Near the end I took a detour to go grab some talismans I'd missed that were a huge help when dealing with Radagon and the very pretty Elden Beast. I recently learned of some spells and incantations I missed that would have been super fun to get on my way through the game. It's quite an ordeal to find everything and do everything, and to be fair, you're really not supposed to find and do everything. Part of the journey for each player is to find their own way and potentially intersect with other players by way of the summoning mechanics. Unfortunately, I kind of try to do nearly everything when I play a game, maybe because I grew up poor enough to need to get my money's worth, or my parents' money's worth, out of any game I owned. Or maybe it's an undiagnosed ADHD/Autism thing, I don't know for sure. I've been trying to embrace a more accepting mentality about not experiencing or doing everything but it's rough, especially when something is so enticing to experience.
To sum up the experience, I had fun, I'm looking forward to the DLC, and I still have a few bosses left I can challenge (Malenia, Placidusax, and Alecto mainly). I'm also looking forward to playing something else for a little while.
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laurarolla · 2 days
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you guys there’s a new nancy cartoonist and she’s amazing
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laurarolla · 4 days
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Ed Edd n Eddy in:
Ed's Wonky Chocolate Factory!
(based on the willy wonka experience scam)
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laurarolla · 7 days
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reblog for the most chaos PC we can manage
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laurarolla · 7 days
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“I don’t care about dumb weed jokes,” I said naively, before I saw this
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laurarolla · 8 days
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Working my way through Elden Ring, and decided to grab a screenshot from this meeting after beating Margott. Basic info: I'm going for the Ranni ending, and I've gotten almost to the spot in the Lake of Rot area where I can fight that boss, but it's way outside my level range so I'm progressing the main quest for a bit. My build is centered on using a greatsword and bow as my physical weapons, with Dragon Incantations as my main use of magic (although my sword has Beast Roar on it as well, so I'm kinda doing a roar/breath attack build).
After about 70 hours and being something like halfway through maybe, I can say that I do enjoy the game, but it is such a massive undertaking. The combat feels different from the souls games I've actually finished (Demon's Souls and Dark Souls 1 and 2), although I can see some of their influence on the overall game design. Dark Souls 2 and 3 seems to be the biggest influences of the series on Elden Ring. I love the inclusion of Spirit Ashes, as they do allow you a lot of options to tailor your combat style even if it mostly ends up amounting to either summoning a swarm to build stagger or distract enemies or summoning a tank to pull aggro so you can actually use ranged weapons and high risk high reward attacks.
Of the bosses so far, Rennala and Radhann have been my favorites, with Rennala just being a fun mix of puzzle and battle encounter, and Radhann having the worst start of any boss while you summon your army, but the most satisfying experience with the option of horseback combat. My least favorite boss so far has been Crucible Knight. I don't know why, but I just can't get my mind and hands to work properly with his attacks. I've only managed to kill one of them so far, and it was the non-boss one in the Capital that respawns and has a nearby elevator you can cheese him with. I still haven't beaten the one in the starting area.
In any case, I'm excited to get back to the game, but I am sure that I'll be happy to have a bit of time to take a break before the DLC because it can be exhausting to play through.
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laurarolla · 8 days
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For those who don’t know, an adoptable is when an artist designs a character, you pay for them, and then they are your character to name and do with as you please ^u^
In the past when I did adoptables it was really fun and it made me so so happy to see people enjoy the characters I designed ^u^ but I’m so clueless on prices lol
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laurarolla · 8 days
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Can y'all watch him for me while I go smoke?
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laurarolla · 10 days
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how can you eat the fried hearts of something that once was alive and had a beating heart? do you feel any guilt? i hope you do.
please google what an artichoke is
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laurarolla · 11 days
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Design of Strife had three things I enjoyed:
1. The TI stages as puzzles where the goal is just to stall out for the timer encouraged trying some unorthodox operators.
2. The boss was a really cool boss in isolation from the terrible mode he was a part of. I want to see him again in a future event that doesn't suck.
3. This beautiful Cardigan outfit. ^_^
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I'm not touching that shit again
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laurarolla · 12 days
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one of these onslaught bounties is not like the others...
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laurarolla · 14 days
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My kind of stories
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laurarolla · 15 days
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Fallout New Vegas is one of the best games of all time not for any of the great stuff it actually has in it, but for how funny the brain disease it gave Bethesda is
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