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klaytheguildless · 18 hours
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[Fakemon] Hornhevn
Content warning: pixelated gore
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klaytheguildless · 2 days
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Feebas TCG
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Card GB1 version:
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Card: Feebas (Darkness Ablaze 38)
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klaytheguildless · 4 days
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Digimon Card Template->
Hey guys, I finally finished the templates! A few words to read before using, and more words under the cut if you will. I'd love to see any and all cards you create, so feel free to leave me an ask or DM! Also if you feel like supporting me a little, feel free to stop by my ko-fi->
First off, all fonts you need for the template are in the "Card Template Fonts" rar file. Remember to install them first before opening the files. Second, I recommend working with the PSD file in Photoshop, if you can. It has more and easier customization. If you use CSP, do use the CSP files. The PSD Text layers don't work in CSP, as well as certain other settings. I did my best to adapt the file to CSP, and it should work fine!
The Files have "HELP" layers in certain folders, I recommend reading them! Some of the Information I will repeat under the cut.
HAVE FUN! I wanna see lotta cards!
Okay, below the cut I'll leave some notes on how the Digimon cards are designed, as of the num <03> era at least.
Digimon cards have seven different colors. Red, Blue, Green, Yellow, Black, Purple, and White. White cards are rare and reserved for special Digimon/Tamers, and usually don't interact with other colors. For easier reading, Yellow and White cards have black text in their colors, instead of the usual white text. On multicolored cards, card including Yellow (or white in theory) have white text with a black outline. (before <03> if Yellow was the first color, the text was black with white outline instead, but they unified it with the update) The color on the left is considered the first color. Since the design update, the Card color is displayed in a color wheel around the Play cost. The digivolution cost bubble also recieved a color wheel, as well as the buble being split into the differen colors. Imagining it like a clock, the top color is the first, and then circling clockwise. Digi-Egg, or Lv.2 Digimon are always single color.
[tricolored cards have been introduced just recently and super rare. use sparingly]
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Now to the Effects. The main effect is in white color with a black outline (also outlines on the keywords), while the Inherited Effect doesn't have outlines (unless it's a Yellow double color). If the Digimon has no Inherited Effect, there will be a small dash in the box.
Only white cards have black text in their main effect.
The effect text will start in the lower bottom of the image, not all the way at the bottom, and go down from there. If the Effect is too long it will move up.
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Besides the regular evolution requirements, Digimon may have special "Digivolve" rules in their effect. This can make an evolution from a specific digimon cheaper, allow X Antibody Digimon to evolve from their normal counterparts, serve to overlook color requirements, or to allow evolution from certain traits, etc.
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Some Digimon may also have an extra "Rule" in the bottom corner.
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Ace Digimon will always have [Hand][Counter]<Blast Digivolve> effects. So far, they all had no inherited effects. They also have a significantly cheaper play cost than comparable Digimon, but in turn have the Overflow mechanic. EX6 introduced Blast DNA Digivolution, which specifies the required Digimon by name, and not just Level and color.
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Lv.6 Digimon usually don't have inherited Effects, some might though, if they were made with Lv.7 evolution in mind. Furthermore Lv.6 Digimon pop out of their frame, even on the normal arts.
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Now Tamers originally had neither traits, nor inheritence effects. But certain Tamers now do! Tamers with Mind Link effects, or the kids from Frontier for example, will have Inherited Effects.
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Option cards have a grey backdrop for their effects, and the effect text is black. This black effect text carries over to full/alt arts, regardless of color. The have a (use) cost instead of a play cost. They can also have traits or rules, but it is rare.
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klaytheguildless · 9 days
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Skarmory TCG
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Card GB1 version:
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Card: Skarmory (Darkness Ablaze 120)
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klaytheguildless · 16 days
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Kingler TCG
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Card GB1 version:
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Card: Kingler (Sword & Shield 44)
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klaytheguildless · 22 days
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Pikachu TCG
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Card GB1 version:
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Card: Pikachu (SWSH Promo 234)
Pokémon Go Friend Code: 9810 1248 1517
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klaytheguildless · 23 days
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Toedscruel TCG
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Card GB1 version:
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Card: Toedscruel (Paradox Rift 17)
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klaytheguildless · 28 days
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Another pixel artist doing Card GB illustrations
Cards: Erika's Dratini (Gym Heroes 42) & Lotad (EX Sandstorm 67)
I've been having fun messing around with ye olde Pokemon TCG GBA style
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These are not actually ascribing to the limits of the GBA games, just the color palette size. Yahoo.
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klaytheguildless · 1 month
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hysterically underrated
Thanks for the compliment, it brightened my day :)
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klaytheguildless · 1 month
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Arezu TCG
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Card GB1 version:
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Card: Arezu (Lost Origin 153)
At first I thought that one would be another card devamp without a GB1 version But after playing a bit with the GB Pocket palette and PAPERCUT-4 palette by Ruchary, I tried to make a GB1 version, and it turns better than I thought without changing much the colors
GB Pocket version:
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PAPERCUT-4 version:
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klaytheguildless · 2 months
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Gourgeist TCG
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Card GB1 version:
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Card: Gourgeist (Paradox Rift 78)
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klaytheguildless · 2 months
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Paldean Wooper TCG
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Card GB1 version:
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Card: Paldean Wooper (Paldea Evolved 129)
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klaytheguildless · 2 months
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PWO Swarm Reveal project
First the pictures:
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Now the context:
Years ago, I was part of the Pokémon World Online team, known among staff as Bishon, unknown among players. Although I left that team for specific reasons, I'm still in good terms with some of them (mostly the new bloods)
Some days ago, Sushikraver (a PWO Community Guide who knows about the Booster Pack Simulator) asked me if I could help him set a similar website, to be a different way for players to discover swarm contents. I agreed to help, using the Booster Pack Simulator codes as a base for it.
Since the Booster Pack Simulator was something a living God (a friend of mine who's very skilled) did for me, and I have little-to-no skill in coding, that was tedious. There were several issues (tons of commits to fix the shit I just added), and the website is only optimized for regular-sized smartphones (needs 180% zoom on desktop, and top images are cropped), but it works well.
Along with the coding part (and writing a readme clear enough for Sushikraver to be able to edit the website without any issue), I also made a booster pack (picture above)
The template is from ShiningBill on DeviantArt, while the pattern is a mix of the Kyogre and Groudon's patterns from Pokémon Shirts The illustrations are from: - Dragonite (151 149) - Team Magma's Claydol (Double Crisis 11) - Team Aqua's Spheal (Double Crisis 3) - Latias (Crown Zenith GG20)
I plan on updating the website, mostly to make it more desktop/smartphone friendly (but I'll need help from the living God), but over than that Sushikraver will be the one editing it to his needs.
Link to the forum announcement Link to the Swarm Reveal website
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klaytheguildless · 2 months
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Regieleki TCG
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Card GB1 version:
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Card: Regieleki (Astral Radiance 51)
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klaytheguildless · 2 months
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Barboach TCG
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Card GB1 version:
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Card: Barboach (Astral Radiance 35)
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klaytheguildless · 2 months
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【Ado】 Value
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klaytheguildless · 2 months
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Hamtaro: Ham-Hams Unite Any% Guide
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WR guide (requires perfect RNG): Mediafire Safe-strat guide: Mediafire
These guides will guide (sigh) you from the very start to the credits of the GameBoy Color game Hamtaro: Ham-Hams Unite. There is no glitch, no OOB (out-of-bound, when you go outside of the map), it is a really easy game to speedrun as its core mechanic is simply picking the right choice to progress further. There is little to no RNG (random number generator, self-explanatory) (sunflower seed drops can vary), so it is easy to get consistent and improve your PB (personnal best, your best time). Runs are usually shorter than an hour, with the current WR (world record, self-explanatory) is 42m 31s by loerie. It can be run on any language, though the Japanese version has less characters per dialogue, and so is slightly faster than any other language. For this reason, and as I myself am not fluent in Japanese, this guide will refer to the dialogue menu as a grid. The right column of choices will be referred as A, and the left column as B. The lines will be referred as 1, 2, 3, ...
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[A1] is green, [A2] is blue, [A3] is purple and [A4] is brown
For example, the guide will tell you to: - [A2] the right side of the tree - [B2] on the opening right of Bijou - [B3] on Bijou This mean you will need to: - face the right side of the tree and select the choice on the left column, 2nd line - move to face the grass opening at the right of Bijou and select the choice on the right column, 2nd line - go back to Bijou and select the choice on the left column, 3rd line
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framerate is low because it's a big gif, the game runs more smoothly
Controls, tips and speedrun.com rules:
Controls:
Arrows: move Hamtaro, move in any menu A: open the dialogue menu, confirm a selection in any menu, interact with some specific events B: closes any menu, hold to run Start: open the main menu Select: ??? idr but it's not needed for the speedrun for sure
Some tips:
- GameBoy Color cartridges are not region-locked, you can play any GameBoy Color game on any device supporting it (GameBoy Color, GameBoy Advance, SuperGameBoy, GameBoy Player...) unlike most other physical medias - Hold B to leave the Hamctionnary screen - Hold A to speed up the Collection screen - Hold B to leave the Items screen - Hold B while mashing A to speed up dialogues - Hold B to run - Do not step on the rock or the ice path as you will trip if you do so (Sunflower Park and Sunflower Market maps) (banana peels have the same effect, but you need to step on some of them to finish the game)
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Reminder of speedrun.com rules for Hamtaro: Ham-Hams Unite Any% runs in case you want to post there:
Complete the game as fast as possible. Time starts upon selecting a new game and ends on the fade out to the credits.
Accepted emulators are Gambatte, Bizhawk, BGB All other emulators are banned.
If using emulator, using save states and speedup for any reason (including reaching the New Game screen faster) is not allowed.
Using emulator to create custom palettes that are not usable on any kind of official console is not allowed.
If using emulator, you must do one of the following to prove your run is using an accepted emulator: - Capture the entire emulator including the window border for the submitted video. - If using Gambatte-Speedrun, hard reset the emulator using Ctrl-R or the menu option before the start of every individual attempt, and include the footage of that reset in your run submission video.
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