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jims-h · 19 hours
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Under PENALTY of INSTANT DEATH do NOT make blackout poetry of my posts. It is improper behavior and makes me wanna explode. You will receive 80 concussions. Don't make me spell it out again
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jims-h · 19 days
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☀️Eclipse🌙
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jims-h · 1 month
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theres a hole in the wall in my brothers’ room because they were fighting (for fun not anger) in there once and one of them knocked the other into the wall so hard his head made that hole, so they put two small skeletons in there for decoration
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jims-h · 1 month
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My boyfriend just woke up, mostly still asleep and told me “don’t worry, it’s getting better” in a heavy, American accent, which is unusual for an Australian man.
“Why are you American?” I asked, to which I got:
“Sorry, it’s getting better” in a stereotypical posh English accent.
“Why are you English?” I asked, amused.
“What is he normally?” He managed to ask.
“He? You’re not anyone else, you’re you.”
“Ugh, me” was the last thing he said, in a right proper Aussie accent before he fell back into proper sleep.
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jims-h · 1 month
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jims-h · 1 month
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Dragons are extraordinarily good mimics, escaping human predation by disguising themselves as common airliners, some even going so far as to sport crude copies of carrier logos. This makes them difficult to track, though most sources agree that the dragon population is critically endangered.
While there has been some success with halting large-scale dragon hunting, conservationists are still concerned about a recent spate of crashes in otherwise healthy adults.
Given that dragons communicate via radio signals and that most crashes occur near military radar stations, it is theorized that the radar may be disorienting the dragons. Investigations are still ongoing.
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jims-h · 2 months
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Another post I refuse to acknowledge posting limits of.
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jims-h · 2 months
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jims-h · 2 months
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Grumble grumble…
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jims-h · 2 months
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jims-h · 2 months
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can i just say how delighted i am by live action Luffy. he is so chill & happy-go-lucky but then you look at his eyes and realise that something is deeply Wrong with him. love it.
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jims-h · 2 months
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seduction attempt failed
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jims-h · 2 months
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kickstarter
Backed my Euro-tarot peers at Causa Creations! Cards are meant for playing games!
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jims-h · 2 months
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kickstarter
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The Hidden Isle is a pen and paper RPG that uses Tarot cards instead of dice, set in the 16th century on the secretive island of Dioscoria. It focuses on roleplaying and collaborative storytelling.
This is a game about swashbuckling adventures across Europe and the Middle East, stealing forbidden texts from oppressive regimes, protecting an island of outcasts using ancient magic, and toppling empires with just the right speech at just the right time.
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If you are familiar with Tarot then The Hidden Isle will resonate with you all the more, but no experience with Tarot is necessary. To help you feel like a mystical oracle and stay inspired, we’ll provide you with tables and guides to help you quickly understand each card draw.
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Narrative heavy, rules light. While the game does have rules, their purpose is to enrich and drive your narratives. The game is designed as a collaborative storytelling experience.
Play and character growth intertwined. Each character has a burden—an emotional weight they carry—and an ideal to live up to. Become your truest self, or succumb to your worst impulses.
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A vibrant 16th-century world. Dioscoria is described in loving detail, as are major cities of the time such as London, Istanbul and Venice. No historical knowledge is needed.
A wide array of characters. Play as an Illusionist, Scoundrel, Occultist, Prowler, Champion or Hunter. More characters are planned for stretch goals.
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GM can plan or improvise. Scenarios can be planned ahead of time by the Seer, or improvised at the start of a session for GMs short on time.
Tarot cards instead of dice. They’re used for everything from scenario inspiration, to character backstories, to divination, to skill checks. No Tarot experience is required. Any deck can be used, but we recommend the Sefirot deck.
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Dioscoria: a hidden isle of sages, adventurers, and ancient wisdom. Within the walls of this secret city are gathered the misunderstood, the persecuted, those unjustly punished for the way they live. Here they can flourish, and return to the world to wage their secret war against injustice and ignorance when they are ready.
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1562: It is a dangerous and disrupted time. Europe has embraced the innovations of gunpowder, and is using it to tear itself apart along religious lines. The Ottoman Empire is poised to break either Vienna to its west or the Safavid Empire to its east. European colonisers are spreading along the coastlines of the world like a hungry parasite. The Inquisition accuses, tortures and executes its victims across the Catholic world.
It is also a world of alchemy and sorcery. English magicians pry the mysteries of the stars. Ottoman scholars unravel the hidden design of the creator. Dioscorian mystics have mastered techniques to peer beyond the veil of time, and steer the world towards sanity.
Into this maelstrom step the agents of Dioscoria. Dioscoria's actors, magicians, assassins and paladins stand ready to defend the helpless and preserve wisdom. As these agents tackle scheme after scheme, and topple tyrants, cults and demonic forces, will they live up to their ideal selves, or embrace the darker parts of their own humanity?
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Character generation: Characters’ backstories—their childhoods, their adult life, their emotional burdens and their ideals—are generated by consulting the Tarot for inspiration.
Burdens and ideals: Every character has a burden and an ideal. These are habits that threaten to engulf you, or values you are striving to live up to. Use them during play to make challenges easier, or become the person you want to be.
Skill checks: The Agent and the Seer each draw a hand of cards, based on the Agent’s skill and the challenge’s difficulty. Each plays a single card; the highest wins. The suit’s skill (swords, wands, cups or pentacles) acts as a trump suit.
Fortune cards: To avert failure, Agents may spend a fortune card to turn a failure into a success. Agents can jump in and help each other when all seems lost.
Solo mode: A favored Stretch Goal has been reached. Now you can play as an Agent in solitaire mode. The Cabinet of Extremis has chosen you to carry out their will on more dangerous missions than regular Agents undertake. You can also find the preliminary rules among the playtest materials.
Visions: Each Agent is blessed before each mission, and can receive glimpses of the past, present or future. Visions can be used to gain useful information, peer into a character’s fate, or add tension and stakes to a scene.
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Harm: Harm can be physical or spiritual. Agents are usually harmed because of a failed challenge. Harm can severely impede an Agent, and lead to permanent trauma if untreated.
Abilities: Each character class has unique abilities. Occultists can curse with the evil eye. Performers can imitate their target perfectly. Hunters can spread panic by dispatching their enemies from the shadows. Just make sure your ability isn’t causing you more harm than you can tolerate!
Contacts: Your friends and allies in Dioscoria can help you grow. These personal connections help you train, prepare and reflect on yourself, and can teach you abilities you would otherwise never have access to.
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Territories: Dioscoria, and other cities, change over time: in response to player actions, or inspired by Tarot draws. This can create a unique geopolitical landscape: a world that branches off from our own history.
Scenario divination: For GMs who don’t want to prep ahead of time, scenarios can be generated on the fly by drawing Tarot cards and consulting the “Vision guide”. If you chain these scenarios together, you can generate entire campaigns with nothing more than a Tarot deck and a little imagination.
The Hidden Isle is inspired by Forged in the Dark, and its core is formed from that system’s style and dynamics. However, this is not just a reskin with Tarot cards: The Hidden Isle is an original and coherent game with its own feel and rhythm.
Play The Hidden Isle now!
If you’re curious how the rules come together, and how it feels to play, why not try The Hidden Isle yourself? To get started, just download the playtest materials:
Download Playtest Kit
We also have two pre-made scenarios for you that can be played immediately:
The Rialto Scrolls: Rescue a scholar from the Jewish Ghetto before her life's work falls into covetous hands.
The Face of the Enemy: Foil a spy sent to Dioscoria to bring the island under control.
And if you don't have a group at the ready, try the game with the preliminary solo mode!
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The Hidden Isle – an A4-size, gold-foiled, hardcover book of roughly 230 pages – contains the complete game rules, sections describing Dioscoria and the world of the sixteenth century, and all character classes and supplementary tables.
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230+ pages of beautiful, elegantly laid out material. Bound in hardcover, clad in gold foil.
Complete game rules, including character creation, NPC generation and scenario generation using Tarot cards.
Five classes, each with eight unique abilities!
A flexible magic system featuring seven schools of magic and seven magical sources.
33 specialized items for your Agents to draw on during each mission.
24 historically inspired magical creatures.
A full, dedicated chapter on Dioscoria: its culture, origins, and a tour of the city.
A practical "Advice for Seers" chapter, giving you extra tools to help you run a game of The Hidden Isle.
A detailed section on the world of the sixteenth century,containing extensive lore on five major cities of the time, from various parts of the known world.
Tarot tables and references to help you understand any card, giving you multiple prompts for any situation to aid inspiration.
Additional materials for printing at home such as character sheets, reference sheets, Tarot tables are available via digital download.
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Kickstarter campaign ends: Sat, October 28 2023 3:55 PM BST
Website: [Causa Creations] [Sefirot Games] [facebook] [twitter] [instagram]
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jims-h · 2 months
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i think people don’t realize how horrible it is going to the doctor for some, so i’ve thought of a way to describe it using a problem that anyone can get
Imagine you have a big infestation in your house. You suspect termites but you can’t be sure unless a professional tells you.
You hire an exterminator to run a test. It comes back negative for everything and he tells you “You could always open the windows a bit more, maybe even walk around the house to scare the bugs away :)”
You hire a second exterminator. He runs another test and it comes back negative. This time he tells you “it’s natural for bugs to infest women’s homes because of their hormones, it will go away naturally”
You hire a third exterminator. He runs his own test. You have hope. He tells you that it’s come back negative again, and also “Maybe a psychologist can help instead! This time of year a lot of people get paranoid about bugs! It’s really no big deal”
You hire a fourth exterminator. He runs a different test. You have hope again. The tests come back positive, however he tells you “It’s really not that bad, they will most likely die out anyways. You don’t need me”
You hire a fifth exterminator because now the bugs are horrible and you can’t seem to ignore them, and you don’t think they will be going away. He runs the standard test that the first 2 ran, and it comes back positive. “It’s really bad, these bugs, termites, have ruined the structural integrity of your house. Why didn’t you get an exterminator earlier??”
Your house is ruined. It has only a few years left until it’s unsafe to live in. If the first exterminator had done his job, it would have taken one day to fix it.
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jims-h · 2 months
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Out of Touch
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jims-h · 2 months
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