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jaythelay · 43 minutes
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Holy hell, I don't generally "feel depth" like this from drawings, but this one's really great. Ganon especially feels like the sky is truly a distance from him.
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Spent this week on making a bunch of faux oldschool anime screencaps. Had a blast making these, I’m especially happy with the background in the third one. I’ll probably keep making these, so look forward to more of these in the future!
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jaythelay · 18 hours
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there are certain memes you can share with certain friend groups, but only if they're at the point of compression that it doesn't look like you got it from the source, but found it scavenging the dump.
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jaythelay · 18 hours
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Gonna pop a bubble in the rather well known Saints Row 2 "Freezer" glitch. (with gifs and editing breakdown explanations)
After seeing a video claiming this to be real, after so many already had, I remembered seeing some comments about this being, at least somewhat initially? A hoax. It seems there's some air of truth to it, but in terms of it's initial conception and most footage, it's Definitely faked.
From what I can find, there's alot to be skeptical about, but it's all got an air of authenticity. For example, the "Freezer" can break your disc, and corrupt your game files/console. That sounds made up, right? Well, old 360s weren't incapable of "disc wobble" especially at moments where it's heating up. This glitch could cause the 360 to heat up, and if your console is vertical, that wobble can be even worse. It is entirely possible for random shadows or distant pedestrian cardboard cutouts to appear due to a vaguely understood bug, but not like in the videos I'll be covering. Hope you like gifs!
I want to be clear, this not a hitpiece haha, this is just showing appreciation, for editing especially because I fucking LOVE this shit so much. It's also Absolutely Hilarious to consider it MAY very well be an inside joke between the community's most well known members, Flippy and mrsaintsgodzilla n co. Something like this also keeps the game's relevance going, so this isn't necessarily me trying to kill that little bit of magic, moreso, showing the fun side of this urban legend that most people will never know or be able to disprove, but for now, here's what an idiot like me can point out, that puts into question the authenticity of the "Freezer" bug, but not the authenticity of the love towards this game from it's community. Go play Saints Row 2.
For absolute certain, the original mrsaintsgodzilla video is edited. To start, the quality of his footage, is not in question, it's consistent with videos of his time, same with the descriptions. Easy tells sometimes.
If you go frame by frame around 1:46, you'll notice the ONLY thing that has any movement between 2 frames, is the "Freezer" itself, not a single pixel elsewhere. Here's a gif, dunno how well it'll work out but near every second it'll swap between the 2 frames. Top is Gif, watch the "Freezer" shift slightly.
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If you go between these 2 frames, there's literally NO possible way for this to happen, it's too specific. Likely the editing program rendered it wrong, it could possibly be an attempt at a kind've "scare" with only it moving, but as far as I can tell, I've never seen anything this happen in a game, if it freezes, it FREEZES, every pixel is frozen. I've had to do frame by frame editing for alot of incredibly detail oriented shit NO ONE will notice, this is immediately noticed for me, and it happens again later:
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I think what may have happened, is instead of editing the frame itself, he made the image of the "Freezer" and put it into the editing program, and then did some effects on it. Primarily, I like that they tried it make it a "shadow" on the fence, but it's just...kinda..not how things would work, y'know? What are the odds of it PERFECTLY fitting on this one fence, except the Always Obscured feet?
Let's move to his second video, where most of the footage is not his own recordings but other creators. Hell yeah more editing variety, dudes! The first one has the "frame edit" tell:
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The text/numbers on the bottom left lower resolution ONLY when the freezer hits, the rest of the frame aswell, but the bottom left is explicit. This 'can' realistically happen if you were to screenshot and add it into an editing program so you have a freeze frame to hold on for the video, but the fact there's no change in quality before for many seconds, is a tell.
It's not impossible that they took a screenshot and used that screenshot as a hold for editing purposes, but that uh...makes it feel far less authentic, so odds are FAR more likely they screenshot, put it into an image editor, and then when saving, the image lowered in quality.
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Looking at the area of the wall it spawns in, it's consistently the same colors, qualities/shapes n whatnots, until it spawns, then the feet section of the wall just becomes an OBLITERATED mess that wouldn't likely happen due to a glitch of this nature, but an attempt to make it look more natural with paint tools.
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You can sorta see what I mean here, the wall is a consistent color of blobs, but the "Freezer" makes it completely different looking.
The next one is ALMOST perfect! Seriously this is a GREAT blink and you miss it edit, but...the second you go frame by frame...
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This one is hell to show off so try to follow me here. I know motion tracking pretty well, couldn't explain it for the life of me, but I can see when something is "off" and how I'd fix it. Here, the issue is the FOV makes tracking very difficult, the camera rotating makes it more obvious, which is likely why it's only 3 frames. Your best bet is 3D editing, where you can skew and rotate it like a ball, and have a better "zoom" feature, instead of shrinking and growing, it becomes more/less distant.
This way, you can adjust it to match the literally invisible changes of the FOV. Simply put: the game is 3D, but what you're seeing, and editing, is 2D, when you put a 2D element in, it's not in the 3D world, but on top of the 2D footage/image, you can't just track it up/down/left/right, but treat it like a 3D element in the world. Take picture, put on table, cut out image, put on picture on table, it no look good.
If you notice, there's very little obscuring the "Freezer" most of the time in these videos. Always very visible, against a wall with nothing in front of it. The reason is simple, you'd have to crop the individual frames and put them in front, that's a LOT and I mean ALOOOOT of work for any number of frames, especially making it look authentic. Anyways...
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So, what's the tell here? It's the distance from the bar to the left to the arm of the "Freezer" His feet are the "anchor", when motion tracking, you have One Point of "anchor", essentially, imagine rotating a flat image, just from it's feet, there's a dot to represent where specifically the "anchor" is, you following me? God I wish I could explain shit better, uh, ever play LittleBigPlanet? Make your world? Yeah, remember the...the thing... you put the screw in and the thing would rotate at that point...uh. ever play gmod and use weld??
Okay so for motion tracking, they put the anchor on the feet, this genuinely, is a well done 3 frame track, the 3rd and 1st frame are perfect, the second frame however, tells on the other 2.
See, motion tracking is visible as dots in a timeline, and are called Keyframes, in this case, the timeline is 3 dots/frames long, they only used 2/3 keyframes, 1/3 and 3/3 frames of footage, but not 2/3, the center. This means the...interpolation? Uh, basically, the first and last frame, are perfect because that's the 2 frames they manually edited, but because they didn't touch the second one, it just tries to reach the third frame in the simplest, mathematical way possible, with no user input, this causes a sort of "jump" to the eye. With no second keyframe edit, there's one center unnatural frame that tells that it's actually a 2D element ontop of another 2D element and not an object in the 3D world.
So, what happened here is, the "Freezer" didn't "increase in size", nor skew/rotate slightly, and because of this, the "Freezer" didn't stay in one place, but slid unnaturally to the right staying the same distance from us, the viewer/camera, as he was when entering the room... ya follow? okay cool.
Again, it's a very minor thing, I hope you can see what I mean though. If anything, this is NOT frame editing, but frame by frame keyframe editing, the footage stays the same quality, so odds are, this was all done in a video editor. Good stuff.
This next one I FEEL LIKE A FUCKING GENIUS for figuring out.
So Saints Row 1&2 on Console have really poor Screen Tearing issues. But this one? Oooo, check this shit out, I don't even need a gif.
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See that pole? And well, the left side? That's not the tell. That's Screen Tearing, but it IS what TELLS on the "Freezer" here, as the "Freezer" should ALSO experience Screen Tearing! The UI elements wouldn't experience screen tearing because they're not rendered the same as the game world, if the "Freezer" was spawned into the world, it would HAVE to be TORN just as bad as the REST of the screen! Otherwise? Damn fine work, it's ONE frame, which was cheap, but the actual quality surrounding it? Perfection. Couldn't tell a single thing was off, but that screen tearing told all.
Here's my rendition of what it should've looked like, so you know what I mean:
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Wouldn't look as scary though, would it?
This next one is REALLY good, but it has ONE fatal flaw. I can accept that it wouldn't rotate, I can accept that it's stuck in some manner to the screen, there's alot I can ACCEPT, EXCEPT THIS ONE TELL.
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IT MOVES LEFT!?!? WHY WOULD IT MOVE LEFT????? THE CAMERA IS ROTATING LEFT, HE WOULD MOVE RIGHT!!!!
I'm joking of course, there's alot of problems. For one, it doesn't zoom in at all, the quality of the "Freezer" is far too low and never changes, though it's possible that's the image in the gamefiles actual look, and we just got an exceptionally close look at the "Freezer" completely uncompressed unmoving and of course, fading in like an editing program do, it also moves left in a robotic manner, nothing happening in the game or camera would cause it to move left. For any of this to happen is just...not possible. I can't think of any measure for this happening. It just doesn't compute. I also find it funny how often the feet are still obscured.
Last part of the video:
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The left leg barely juts out onto the floor, it's not impossible for this to happen, blah blah, honestly? This is the best of them all, even that minor jut can be explained away to some degree.
Oooh dude he says the "Freezer" appears most often in the multiplayer map The Museum, where there's a bugged TV to play Zombie Uprising. Guys. Guys. I fucking love this so much, they put SO MUCH EFFORT IN AND I LOVE IT, IT'S SO FUN, IT'S JUST FUN! This is OLD gaming stuff that's no longer present, like it doesn't matter that these edits become obvious under scrutiny, it's FUN! That's why I'm doing this! I actually get giddy figuring this stuff out.
I also like all the ways to further obscure it, it doesn't seem to happen on PS3 or PC, nor a digital copy on 360, just the disc versions. Amazing. I love that there's a convenient excuse of "I don't want to ruin any copies of Saints Row 2" in the second video, because it'll explain why nobody wants to try and debunk it thoroughly, which makes the footage feel even more authentic, who would bother when it costs that much potentially? I mean, it can damage discs, I've heard reports it can damage/corrupt downloaded copies too!
There's something funny about being given a copy of the PC port, but not really separating it from the pile of "potential victims" if you will. I doubt the PC version will require the disc to even spin, which again. Potentially, likely even, it's an exceptional way to make it feel more real, this is just some guy after all, someone with more tech knowledge would have a FIELD day trying to figure stuff like this out, but the average joe? Of course there's a risk with the PC disc aswell!
And with examples like Animal Crossing's "Brick Seeds" "breaking" the DS and corrupting the game cartridge somehow, disc wobble and the 360's overheating issues, it's ALOT pulled together to make it feel authentic.
All that said, I'm tired. Kinda wanna make a video on this some day. But for now, rest easy in knowing, the "Freezer" isn't real, but the love of the community absolutely is.
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jaythelay · 1 day
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jaythelay · 2 days
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its chilly out
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jaythelay · 2 days
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I think alot of people don't know what to do with that feeling when an opinion is said that you know to be wrong, however you don't really have the opinion yourself to counter it, just the feeling of it.
That uncertainty is not confirmation, I know that pressure to be quick to wit and quick to pull up information in your brain can burn, because truthfully most of us just aren't built to be that form of "smart." It's a hyper-focused, mostly luck/biology based factor, it does not mean inherent superiority in humanity, but a field they were better fit, and fortunately find some gain or enjoyment in to develop.
There's alot of creators that can make their videos feel like actual challenging thoughts, one's that cause this burn, but recognize this, you know they've put the effort in, all you have to do is to put time in that they didn't. You don't, in fact you can't, just conceive your opinion in even a year. You can feel it, but you can't word it, you can't express it. You can't be confident, and it reverberates a sense of duty and failure. That is what the burn feels like.
I ask that you don't let the temps get too hot, because it's uh, honestly not worth it. Don't put the flame out, just keep thinking. The problem with opinions, is they're all rooted in feeling, your resolution is to develop that feeling into something that's rooted in reality. Then, you'll be confident and feel much less uncertain. Before you can convince anyone of your opinion, you need to show it's proven in reality, not rooted in your feeling, when you're confident, that's when you can be an example of for those who needed it.
fuckin... uhhh everyone's inital vibe can be sympathized with, but a reaction that doesn't go out of it's way to inflict an emotion, genuinely will be better suited than everyone getting their opinions from opinions that aren't shared factually but emotionally. also people need to see to believe or even consider sometimes. "representation" has kind've been...well I can't say "gay"-ified, so..."yassified" or whatever, point is, if you don't see representation, and you can't do the job you've got in your mind, then don't worry bout it, just find your representation and aim to be better than them. i'm tired.
I don't really know how to dumbered down the wording on all this. Do ya'll get my gist? My rooted feeling? If anything, don't treat it as fact, just think about it. n shit.
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jaythelay · 4 days
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I thought 2018 was bad but y'know I kinda miss the vibes.
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jaythelay · 6 days
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At this point, I think we've ironed out aloooot of old console emulation.
It's time to start adding fake system sounds. I want to hear the disc spinning during loading screens. My parents arguing while Banjo Kazooie loads the next level.
I need the immersion.
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jaythelay · 7 days
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With v.50 out, maybe we can collectively decide to move from the god awful thunderstore to Nexus or Gamemods or Gamebanana I'm just sayin' literally? Anyone else.
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jaythelay · 7 days
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I can tell whoever designs n sells phones ain't fucking used one before because my god damn pinkie is meant to hold the phone and keep it from flipping out my god damn hand.
Ya just use a phone...and know this instinctually. Why. The hell. Is it touchscreen where my damn pinkie is. Can't hold this shit, because not one soul did during it's design. Years of work and not one person held the finished product.
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jaythelay · 7 days
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Source code leaks are amazing and not enough understand why. I saw alot of people with their own examples but I think this one's best:
Typical Game:
Ya got a burger from mcdans, while visually you can see what's in it, you're not allowed to open it.
Moddable Game:
Ya got a burger from mcdans, you can take both buns off, put a limited number of things in them before closing, but you cannot see inside the double burger n cheese.
Mod tools made for Game:
You can take your mcdan burger apart anywhere and put almost anything inside anywhere, but you cannot change the ingredients, ie remove burger or buns
Source Code Leak/Open Source:
Mcdonalds let you into the factory and business meeting to personally change any and every possible aspect of their burger, god cannot stop you from making The Cum Burger which is 20 layers of mayonaise on a single piece of bun.
Of course all of this is Your Burger and affects no one else unless ya share your copy of The Cum Burger.
Overall, as a consumer, source code leaks for games are genuinely always a good thing, because it means any problem you have with a game, can be fixed. Entire levels cut out, or added back in, entire new games, bugs and performance fixed, speedrunners get absolute detail, everyone gets a clearer image, etc.
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jaythelay · 7 days
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Y'know, I don't remember if the PS2 port of Half-Life changed anything other than graphics, but I imagine Black Mesa for Steam Deck would require some pretty big changes.
I don't think you can convert a PC shooter like BM that's so reliant on being an Advanced Half-Life to any kinda controller. It's just too fast man.
Only reason I bring it up is they've said they don't think they can achieve full SD verification, but imo, they could with a separate version, I just...don't think anyone really wants that? Nor...really needs that.
Just a thought, one they probably already had.
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jaythelay · 7 days
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What're the odds of these 2 having the same thumbnail? Years apart, hours apart.
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jaythelay · 10 days
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youtube
Oh holy shit I would've been 11, there ain't shit to judge. I was just a funny kid, hell yeah dude.
One time some gorl behind me in like gradeschool was passing her number to her friends, she left it on the ground, and I saw an opportunity, and picked the number up.
I then-
Oh god I was so cringe inducing, just know I have made active efforts to double down til I reach the other side, be patient.
I then, pulled up ShadowLeggy's Resident Evil parody of "I'm so excited", and played it on my flipphone, to this gorl, and then hung up after the lyric "I want you, Ivwant you" (No it was not the whole song, just 15 long painful seconds)
I, then, socially engineered her into believing this was actually some random guy at school confessing to her.
I shit you not, no one clapped, I saw them dating days later.
Imagine the Sheer Confusion for that dude. One fuck of a wingman and I wasn't even trying to be. I didn't even like the gorl, I just wanted to be funny and recognized halfway this is a memory I will share with no one.
Until like, nearly 2 decades later when it no longer matters to the person I am today. Travis, you're Welcome, or I'm sorry, dunno how the relationship worked out, but ay, fun memory, right? I also think I hated you then, actually...
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jaythelay · 10 days
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One time some gorl behind me in like gradeschool was passing her number to her friends, she left it on the ground, and I saw an opportunity, and picked the number up.
I then-
Oh god I was so cringe inducing, just know I have made active efforts to double down til I reach the other side, be patient.
I then, pulled up ShadowLeggy's Resident Evil parody of "I'm so excited", and played it on my flipphone, to this gorl, and then hung up after the lyric "I want you, Ivwant you" (No it was not the whole song, just 15 long painful seconds)
I, then, socially engineered her into believing this was actually some random guy at school confessing to her.
I shit you not, no one clapped, I saw them dating days later.
Imagine the Sheer Confusion for that dude. One fuck of a wingman and I wasn't even trying to be. I didn't even like the gorl, I just wanted to be funny and recognized halfway this is a memory I will share with no one.
Until like, nearly 2 decades later when it no longer matters to the person I am today. Travis, you're Welcome, or I'm sorry, dunno how the relationship worked out, but ay, fun memory, right? I also think I hated you then, actually...
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jaythelay · 11 days
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The CyberTruck has become the ultimate example of how there is no regulator but the consumer.
There's a design flaw with their silly accellerator pedal, which has a "cool" shell where it slides up and get stuck at 100% acceleration.
There is no one testing, regulating, or ensuring jaaaaaack shit but the consumer. Time to start acting like the other half of the free market, companies sure as fuck have for multiple many decades without the slightest regulation.
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jaythelay · 12 days
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Personnal storyboard based on one of the most heartbreaking scene of @eldenring @fromsoftware_jp , the last fight with Blaidd the half-wolf… It took me months to do it aside work, and I don't have the energy to polish it, but here it is at last…!
the music : King Arthur Official Soundtrack | The Devil and The Huntsman - Daniel Pemberton | WaterTower
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