literally going insane over the fact that so many companies refuse to send rejection emails like it’s disgraceful tbh. you put so much time and effort into putting together an application and they can’t even be bothered tell you via some measly automated message that you didn’t get the job. you’re expected to just infer
"if you ship this thing it's because you're too naïve to understand that it's toxic and that you wouldn't like a relationship like this" actually it's because I see one of them as a mentos drop and the other as a bottle of coke zero and I want to watch the mess they'll be together
Bloodborne is an amazing game because you are never given a diegetic choice to question your surroundings. You're a foreigner in a strange town, you're hated by everyone, you're given strange substances, and you know what you don't do? Ask any fucking questions. The beasts starting slashing and you just fucking roll with it.
A lesser game would give you a voiced protagonist, dozens of scared and confused voice lines, text prompts displaying fear and confusion and revulsion. Not Bloodborne. You kill and get killed in a horrific place with almost no semblance of realness left to it and you either roll with it like the game expects or you stop.
It's this lack of asking that is so poignant. After a while the game slips away because to a point you really do embody the character; you also just arrived here and decided to pick up a weapon without asking questions. Is it human nature to swing an axe just because it fits our hand? Do we question the means that brought us here or do we see them to their ends? This lack of choice and reflection is one of the best pieces of commentary that Bloodborne makes about systemic violence, because both we and our characters took part in it thoughtlessly.