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humornaut · 14 days
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WE LOVE SENESCE ART HERE
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🌻
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humornaut · 21 days
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HI. I just found your blog and I absolutely love your analyses!
Something you brought up in one of them interested me in particular. Are you ever going to make an analysis on Sunny's good memory or rather lack thereof? It was just something I took at face value as well as irony that his defense mechanism is to repress, but now you have the brain cogs turning!
Thank you so much! I wish I had been more active recently so you would have more to look at!
So! Tbh the little comment about Sunny's memory I made was a bit of a musing I had specifically stemming from Sunny's dream photo album not including the line about watermelon being Aubrey's favorite, or incorrectly stating that Kel's favorite drink is milk, while so much about headspace seems to show that things about Basil stick with him more than the others. Ultimately, though, when I tried to actually write it down, I struggled to bring that analysis up to a standard that I was satisfied with. That's not to say that I don't think there's something there, because I really do think that the inaccuracies in the photo album regarding details about Sunny's friends are really interesting in the face of things like what I've talked about with the smoothies and Basil. There's just not that much more to it! Sure, there's no evidence that Sunny remembers stuff like sneaking out to go to Hobbeez with Kel, and when Hero mentions Sunny having a good memory in the real world he is specifically referring to putting the pictures in their correct places in the photo album, but I had to remind myself that Omori is a video game at the end of the day, and a lot of stuff that could potentially be evidence for my point could simply have been more gameplay related decisions, rather than story decisions.
For example, I could point out that Sunny has very few important memories outside of those recorded in Basil's photo album and by extension include Basil despite him being in the friend group the shortest amount of time, but this is more likely for simplicity's sake than for any big brained plan on the part of Omocat :P
Thank you so much for asking though! I love getting questions about Omori, because it makes me feel that the hours I wasted poring over every detail in the game weren't wasted..
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humornaut · 7 months
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This… is beautiful. I’ve been staring at it for twenty minutes
Thank you so so so much AHHH I LOVE IT
THAT KITTY NEEDS FISH 🐈
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tummy full of fish 🐟
happy birthday @humornaut !!
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humornaut · 9 months
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A Silly Little Post Regarding Mari's Birthday
Hey everyone! I haven't posted in a bit, but I kinda wanted to throw this here. I've spoken about it on both Twitter and Reddit, so this is just rehashing stuff I've mentioned before.
Mari's birthday. Officially, it is March 1st. This makes sense as a little joke, since it shortens to Mar1! However, there is something that has always bothered me about this.
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143, as I've mentioned before, is a big number within Omori. If we take Mari's stated birthday, and count the days to Sunny's birthday (which is interestingly the date of the moon landing, a fact that is drawn attention to in Breaven), we get 142 days.
Why would Omocat, someone who is seemingly so fixated on this number, stop this date one number short? We may be able to assume that the non-Sunny or Basil birthdays weren't decided on until after the game was completed, since there are no references to them in game, but still. Was the reference to Mari's name that important?
What if the information that we have been told regarding Mari's birthday is incorrect, or otherwise misleading?
Taking a Leap
There is something special about March 1st. It is the day after the last day of February. Not just February 28th, but February 29th. Consider that someone born on February 29th of a leap year would almost always celebrate their birthday on March 1st. For all intents and purposes, 75% of the time, that would be when their age officially changes.
Had Mari been born on February 29th of a leap year, then length of time between the date of her birth and the date of Sunny's birth would be 143 days, and still allow her to have the "Mar1" reference most of the time! However, I would not mention this in a post like this if this were just a neat idea. I believe there is some evidence for it!
A Quick Note on Hero's Age
Before getting into the evidence directly, I would like to bring up something regarding ages in Omori, and how we understand them.
Within Headspace, Hero says that he is 15 years old. That means we can place him at 15 pre-canon, and 19 in the current day, right? This is how most people interpret it. But I have an issue with it.
When Hero returns during Two Days Left to see the hero sandwich that was purchased for him, he makes the following comment:
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What this tells us is that this is Hero's second summer back from college, at least. Why is this relevant? In the United States, where the game takes place, your average person turns 19 during their freshman year of college, and 20 during their second year. Considering Hero's January 1st birthday, this should actually make him 20 during the game's events, and 16 for most of the pre-canon events that we see, with the notable exception that he would be 15 during Christmas. Considering Hero's over-achiever status, one could possibly make the assumption that he simply skipped a year, explaining him being 19 but in his second year of college, but we should also take into account that we are directly told that he barely left his bed for about a year "even for school". Even graduating on time would've been a big ask, and skipping grades isn't all that common to begin with.
There are three much more likely explanations here, in my opinion:
Hero's age within Headspace is taken from Christmas/before most of the events of the photo album, explaining why he would be 15. Of course, the photo album exists within Headspace, which Basil didn't receive until after Hero's birthday, but this could simply be Sunny's mind cherry-picking. It makes sense that he would generally want to remember his interactions with his friends prior to when the violin entered his life. Regardless, this concept is impossible to confirm, as to my knowledge, the age of Aubrey, Sunny, and Basil are not discussed, so we wouldn't be able to go off of them being 11.
Hero's birthday inconsistency can be chalked up to no one other than Sunny or Basil having a stated birthday in the game itself. It's most apparent with Aubrey's birthday, where Basil took pictures of an event only two days after, but never mentions hers, implying that the other characters simply did not have concrete birthdays prior to the publication of the birthday chart.
At some point in development, the ages of the younger kids in the album were switched from 13 to 12. We know this because an earlier version of the album messages exists within Omori's files. From this, we might also extrapolate that Hero's age was also reduced from 16 to 15, and they simply forgot or didn't care to correct the line implying that he has been in college for two years.
Ultimately, there is no actual evidence for any of the potential explanations for this inconsistency. However, we should also consider that there is no actual evidence that Hero and Mari are even the exact same age! We take the fact that they are as a given, but Mari's age is never discussed like the rest of the group. Considering there are multiple mentions of her taking college prep courses leading up to the incident, but none for Hero despite his over-achiever tendencies and similarly future-minded parents, we could very well assume that Mari is actually a year ahead of Hero.
Whatever you believe, I did want to bring this up while discussing Mari's birthday, since it likely does play into how much you buy into this. I also believe that it is relevant that Mari be 4 years older than Sunny, for reasons that I will discuss later.
The Evidence
I would like to acknowledge that there is nearly zero direct evidence either inside or outside the game to support or deny the idea that Mari was born on February 29th of a leap year. Basil skips her birthday in his album, absolving him of having to comment on any weirdness surrounding it, and we have not yet had Mari's birthday happen on a leap year for it to be commented on otherwise.
Of course, the 143 connection could serve as evidence in of itself, but is there anything more?
Well, for this to even be possible, we must be able to show that Mari could've even been born on a leap year. How do we do that, when specific years are never mentioned?
Well, for one, we know that at the very least, pre-canon happens in the 90's, due to Hero's portrait in Last Resort. In addition, there are several days in the album that have to be school days, and March 9th and March 10th must be a Saturday and Sunday, respectively. Without getting into too much detail, this leaves us with two possible years for the year of the photo album: 1991 and 1996. Using various circumstantial evidence such as the kind of technology we see represented, which of those dates would be closer to Omocat's childhood, and some merch related evidence involving the Hooligans jacket, I'd like to focus in on 1996 as our date, though this can also work for 1991 with the evidence we have.
If we work off of the assumption that Mari was 16 years old when she died, then that means that she would've been born in 1980. That's a leap year, showing that it is possible that she was born on that date! Of course, this doesn't work if you believe that she was 15 when she died, but 15 would also work if the game takes place in 1991. However, I do believe that we are to believe that Mari was 16 when she died. Consider the following:
Mari is born in 1980; a leap year, her birthday to July 20th is 143 days.
4 years later, Sunny is born in 1984; the length of time with their birthdays is 143 days.
12 years later, the year of the album. Mari turns 16 and Sunny turns 12; their birthdays are 143 days apart.
4 years later, in the year 2000, Sunny leaves his house. 143 days from her birthday to his.
Of course, it still does work if Mari is 15 and the game takes place in 1991 pre-canon, but I think the four year age difference is relevant as well, due to how it lines up above, plus Hero being in his second year of college implies that the common interpretation of Hero being 19 in the real world sections of the game is actually inaccurate.
None of this really adds up to anything for certain. However, we are about half a year away from the first time Mari's birthday has happened during a leap year since the release of the game, and I would very much argue that the appearance of this number is not accidental.
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humornaut · 9 months
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Silly
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humornaut · 10 months
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my strawberry boy 🍓
a birthday gift for a friend !!
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humornaut · 10 months
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Getting even further off track, the Bad Drawing that Kel and Aubrey make in Last Resort to help remember Basil is pretty clearly (to me) a representation of Basil in his angel costume, without the halo. We also know from concept art that Halloween was something that was being considered for the album as well (suggesting a longer time span pre-canon)
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Hey, @basil-daisy here.
I just wanted to drop by because there's something that has been eating my insides for a long time and I can't get it out of my head.
I wanna talk about the scenes in Black Space, more precisely the scenes in the Church of Something, both the Sunny route and Omori route, although the Omori route one was really the one that made me think.
Have you ever thought about how the scene where Omori finally finds and "saves" Basil in the Omori route feels strangely like... A wedding?
It's not only the bridal style way Omori catches Basil. It's the way Basil lightly complains about Omori being late, the way they stop as Omori gives Basil his flower crown back and how directly after the act is interrupted by Stranger, who objects the whole "thing". A spectacle a bunch of "guests" witness.
I was always really curious about the church symbolism. For example the way Basil is stuck at the top of the church. I've tried really hard not to think about what usually is in the same place in churches because that comparison is making me die inside, even if it weirdly makes sense (Basil died for your sins U^U).
Besides that we have Sunny's interesting relationship with religion. Mainly that he probably feels insanely guilty. He feels judged by all the religious statues, moreover the snow angels, which are also one of my favourites, don't need to have the game tell us Omori feels judged by them. You feel it just by looking at their eyes.
The fact that Basil is in a church of all places is so telling too. Besides masses churches are known for holding weddings and, well, funerals. And in case of Faraway town's church is has a graveyard right behind it, where Mari lies.
I wonder if the scene in the Omori route is supposed to feel like a wedding but also double as a funeral (considering it marks the end of Stranger and his admittance of defeat that is actually a premonition of Basil's death in real life). It's one of the few scenes between routes that changes drastically and what it represents is absolutely fascinating.
What is really interesting also is that in the Sunny route the scene feels is completely different. It no longer feels like wedding. If anything it is just Basil begging for forgiveness, which does of course ties well with religion. But he's not begging for God's forgiveness, no, he's begging for his best friend's forgiveness.
I imagine this might be another way of showing us that Basil idolises Sunny as well as telling us that Basil feels really bad (what an understatement).
I also question if the Omori route scene is there to mirror the Sweetheart marriage scene somewhat, but I think I would need to dwell a bit more on that to come reach a proper conclusion.
Anyway, I hope you're having a lovely day! 💜
Wow, this is a really good ask! I'm going to break it down into a few different parts.
The Symbolism of the Church of Something
I think you are right on the money in how things go down in the Church of Something in the Omori route. The entire scene does almost play out as a wedding! Not just as a marriage to Headspace Basil, but as a final marriage to Headspace in general. After Sunny moves, whether or not he ever finds out about the fate of the real Basil, he has wholly become Omori. Stranger's objection does represent the last vestige of Sunny's mind trying to stop him from doing this; after all, saving the real Basil is the only loose end that Sunny really feels a responsibility for in a way that he can fix. He may want to see his other friends again, but he doesn't feel guilty for not doing so, because he feels he doesn't deserve it. Basil's a different story, because he knows he did Basil wrong for the selfish reason of protecting himself from his past.
To deepen the significance of this "wedding to Headspace Basil, and with it, a marriage to the concept of Headspace itself", I also want to point out that there is an implication that the end of Black Space in the Sunny route is not an end to the loop of Headspace, which won't happen until Sunny decides to shatter the light bulb on the next night. There is Stranger dialogue in the hub area that makes clear that killing the Basil that has seen the truth in Red Space is something that usually happens, and when you go there, you can find multiple of Basil's bodies littering the area. Instead, it's the Omori route that "breaks the loop of Headspace", via Stranger choosing to attack Sunny for abandoning Basil and the others.
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That's not even mentioning the things that happen after this in the Omori route.
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The flower crown that Headspace Basil gives to Sunny in the last Headspace Night in the Omori route provides twice as much HEART as the next best charm in that department (with those charms being the the Pretty Bow, a charm tied to Aubrey, and the Tulip Hairstick, a charm tied to Omori). The use of the word "precious" is also used in the Sunny route, in the description for Basil's Photo Album:
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All three of these charms are only accessible in the Omori route, as well. The Pretty Bow item is only receivable after defeating Abbi, and is explicitly described as "too flashy for your taste".
Finally, so long as we are talking about weddings in Headspace, there is another thing that we would be remiss not to talk about. To go along with your mention of the Snow Angels (who have another interesting connection that I will go over later), the charm that you get from completing this area is the Wedding Ring.
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As I've mentioned before, there are three different charms that allow the wearer to start happy, and they generally have fairly romantic connotations. First is the daisy, which both you and I understand is likely tied to Basil, but also has a romantic connotation due to the context of being a reward for assisting a character acquire a gift for their crush.
The second is one that I would also tie to Basil.
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The Heart String is such an interesting little item, and the way it is tied to Basil isn't as immediately obvious as the Daisy. First off, this item is really easy to miss. You have to grab it during the chase section within Humphrey, and you can't go back to grab it afterwards to get it. There is also another item in the same area: the Blender weapon for Hero. This item immediately sets off alarm bells in my head, because smoothies (the only snacks in the list that are made in a blender) are snacks that are pretty clearly tied to Basil. Why make these two items into two of the only completely miss-able items in the game? And it doesn't evade my notice that shortly before Humphrey, where you find these charms, you have the Branch Coral, who makes another connection to Basil using the romantic image of a string.
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Finally, the wedding ring is tied to Basil in another way, and that is what's going on in the area that you find it. Obviously, there is a negative association between Headspace Basil and the cold/snow, but there's also the fact that the ascent up Snowglobe Mountain is reminiscent of the leadup to the Church of Something in general, with the stairs and the snow. And regarding the Snow Angels, aside from the religious connotations behind them, there is another neat association. Take a look:
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this was pointed out by someone in a discord server that I am in, and I unfortunately do not remember who at this point. Let me know if you see this and want credit!
I would argue that this similarity was intentional, as an older version of the game had White Egret Orchids looking much different, though I can't find a beta picture of Basil's house at this exact moment. These Snow Angels serve much the same purpose as Stranger in this route: being embodiments of Sunny's guilt for abandoning Basil and refusing to take responsibility for his sins. This takes place on the final night before Sunny moves, the same night that the real Basil chooses to end his own life. These are his final thoughts following Sunny into his dreams (whether you take this as literal or figurative).
One last thought on Basil in the Omori route before moving on: the Basil Rush, and how it’s the most explicit the game ever gets about how Sunny imagines his Basil's closeness.
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Like, oh my goodness. The TAG photos didn't even need to exist, but they were put in anyway! And a little detail that goes unnoticed a lot, is that the hand-holding TAG photo is one in which Omori has initiated it! I think part of the tragedy of the Omori route is that it is most player's second playthrough (if they ever play it at all) and it is when the idea of Sunny and Basil having romantic feelings for each other starts being implied way heavier than before. Congrats! You got some heavy romantic subtext between the two boys. One of them is dead in the real world because you didn't save him.
Moving on!
The Religious Connotations of Headspace Basil
You didn't want to go into it very heavily, but I will: among other things, Sunny's dreamworld has turned Headspace Basil into a Christ-like figure.
Of course, there is his position in the Church of Something, but that's not all. He constantly wears a Flower Crown (crown of thorns, anyone?). In fact, Omori has to give Basil the Flower Crown back in the very first Black Space area, the Watermelon Area, seemingly as a preface for what's going to be happening with Headspace Basil throughout that portion of the game.
Look at what he says during the hide and seek game:
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There's also the fact that in the Sunny route, we are looking at a game that takes place over three days and three nights after Basil disappears from Headspace, which I'm sure I don't have to point out the significance of.
This is a connotation that Sunny is making himself. Basil did not choose to take on Sunny's sins in real life, he expected that they would always be together. It was Sunny that decided to throw the responsibility of both of their sins on Basil, by choosing to forget. Basil will literally die for Sunny's sins in the real world.
Which brings us to the Flower Crown that Basil gifts to Omori after being rescued. Whether Sunny knows it or not, Basil has decided to end his own suffering in the real world. By gifting the flower crown to Omori, Headspace Basil has symbolically indicated that the situation has been reversed. Basil is no longer suffering for Sunny's sins, but Sunny is about to start suffering for Basil's. We are told numerous times throughout the game that Headspace is on its last legs. It's running out of places to hide the truth. We see Black Space leaking through almost everywhere, and the Basil Rush ends in a direct reminder of the day of the incident.
All that is to say, Headspace is seemingly going to fail, and soon. Black Space has grown too strong. If you ask me, it's only a matter of time until news of the real Basil's death has reached Sunny in the real world, and that will be the tipping point. From there on, assuming Sunny even decides to go on after that point, he will be living with the same weight that Basil did for those four years after Sunny left him, and there won't be anyone to save him.
The Sunny Route and Sweetheart's Castle
Finally, you mentioned how the scene goes in the Sunny Route. It should be noted, right after Stranger merges with the version of Basil there is the first time in the entire game that a version of Basil in Sunny's head refers to Sunny exclusively as his best friend, and from that point on, we will see that repeated in Sunny's mind. The room that Omori and Basil fall into prior to Red Space is one that we will see during the truth sequence, but it also appears in the Omori route, in a manner that we should discuss, as it ties into what you said about Sweetheart's Castle being connected. After all, the room that Omori and Basil falls into is the same room that Sweetheart's Castle turns into once you accept the Keeper of the Castle's deal, as I noted in my post about Sweetheart's Castle previously.
Sweetheart herself represents Sunny; both in his quest for presenting a perfect version of himself and his broken understanding of love, both of others and himself. Spaceboy represents the more "Omori" part of him; someone claiming to be above his emotions, but ultimately ruled by them. He even changes his name while he is in a relationship with Sweetheart. From this interpretation, we can extrapolate that their wedding in the castle is a representation of the Omori route's ending, right down to ending up on Snowglobe Mountain.
I also want to point out what happens right after this. You don't immediately just jump on down to the Lost Library. You try to leave, but right before you exit the area, you get the cutscene showing Stranger on the stage, leading you into the hole, meaning you literally need to walk down the aisle of an area explicitly designed for a wedding to follow Stranger into the Lost Library.
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Whether or not you interpret Sunny and Basil as having romantic feelings for each other, this seems very symbolic of the fact that accepting and following Stranger (who I have previously described as the individual in which Basil's love of Sunny resides, be it romantic or platonic) is how you get to the truth. It's as if Sweetheart and Spaceboy's wedding represented the ending of Black Space in the Omori route, while what happens right after represents the ending of Black Space in the Sunny route. And like most of the ways Sunny remembers aspects of his history, the library is tied to Basil. Where the real Basil would provide books for Sunny to read, Stranger leads him to an entire library filled with books depicting his memories, both good and bad.
I hope you found all this interesting! I haven't really gotten the chance to talk about these things before, since I haven't really found the motivation to talk about them in their own post before! I hope you have a wonderful day as well! Time to go back to packing for my flight tomorrow!
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humornaut · 10 months
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25 posts!
woah 25 whole sunflowers
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humornaut · 10 months
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The Basil bag has blue roses specifically…
Here’s a fun fact! Blue roses don’t actually exist naturally.
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And this isn’t the first time Basil has been associated with blue roses. Check out this vision from Fix-It:
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Standing right behind a bunch of blue roses. Makes sense with the whole mystery aspect of the presentation of Basil’s character in-game.
Something I think is interesting is that when Basil is explaining the different meanings of roses for Hero, he doesn’t mention red roses, despite the birthday memory showing that it was red roses that he was growing for him. It’s almost like the actual important rose colors to basils character were intentionally avoided 🤔
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humornaut · 10 months
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Hey, @basil-daisy here.
I just wanted to drop by because there's something that has been eating my insides for a long time and I can't get it out of my head.
I wanna talk about the scenes in Black Space, more precisely the scenes in the Church of Something, both the Sunny route and Omori route, although the Omori route one was really the one that made me think.
Have you ever thought about how the scene where Omori finally finds and "saves" Basil in the Omori route feels strangely like... A wedding?
It's not only the bridal style way Omori catches Basil. It's the way Basil lightly complains about Omori being late, the way they stop as Omori gives Basil his flower crown back and how directly after the act is interrupted by Stranger, who objects the whole "thing". A spectacle a bunch of "guests" witness.
I was always really curious about the church symbolism. For example the way Basil is stuck at the top of the church. I've tried really hard not to think about what usually is in the same place in churches because that comparison is making me die inside, even if it weirdly makes sense (Basil died for your sins U^U).
Besides that we have Sunny's interesting relationship with religion. Mainly that he probably feels insanely guilty. He feels judged by all the religious statues, moreover the snow angels, which are also one of my favourites, don't need to have the game tell us Omori feels judged by them. You feel it just by looking at their eyes.
The fact that Basil is in a church of all places is so telling too. Besides masses churches are known for holding weddings and, well, funerals. And in case of Faraway town's church is has a graveyard right behind it, where Mari lies.
I wonder if the scene in the Omori route is supposed to feel like a wedding but also double as a funeral (considering it marks the end of Stranger and his admittance of defeat that is actually a premonition of Basil's death in real life). It's one of the few scenes between routes that changes drastically and what it represents is absolutely fascinating.
What is really interesting also is that in the Sunny route the scene feels is completely different. It no longer feels like wedding. If anything it is just Basil begging for forgiveness, which does of course ties well with religion. But he's not begging for God's forgiveness, no, he's begging for his best friend's forgiveness.
I imagine this might be another way of showing us that Basil idolises Sunny as well as telling us that Basil feels really bad (what an understatement).
I also question if the Omori route scene is there to mirror the Sweetheart marriage scene somewhat, but I think I would need to dwell a bit more on that to come reach a proper conclusion.
Anyway, I hope you're having a lovely day! 💜
Wow, this is a really good ask! I'm going to break it down into a few different parts.
The Symbolism of the Church of Something
I think you are right on the money in how things go down in the Church of Something in the Omori route. The entire scene does almost play out as a wedding! Not just as a marriage to Headspace Basil, but as a final marriage to Headspace in general. After Sunny moves, whether or not he ever finds out about the fate of the real Basil, he has wholly become Omori. Stranger's objection does represent the last vestige of Sunny's mind trying to stop him from doing this; after all, saving the real Basil is the only loose end that Sunny really feels a responsibility for in a way that he can fix. He may want to see his other friends again, but he doesn't feel guilty for not doing so, because he feels he doesn't deserve it. Basil's a different story, because he knows he did Basil wrong for the selfish reason of protecting himself from his past.
To deepen the significance of this "wedding to Headspace Basil, and with it, a marriage to the concept of Headspace itself", I also want to point out that there is an implication that the end of Black Space in the Sunny route is not an end to the loop of Headspace, which won't happen until Sunny decides to shatter the light bulb on the next night. There is Stranger dialogue in the hub area that makes clear that killing the Basil that has seen the truth in Red Space is something that usually happens, and when you go there, you can find multiple of Basil's bodies littering the area. Instead, it's the Omori route that "breaks the loop of Headspace", via Stranger choosing to attack Sunny for abandoning Basil and the others.
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That's not even mentioning the things that happen after this in the Omori route.
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The flower crown that Headspace Basil gives to Sunny in the last Headspace Night in the Omori route provides twice as much HEART as the next best charm in that department (with those charms being the the Pretty Bow, a charm tied to Aubrey, and the Tulip Hairstick, a charm tied to Omori). The use of the word "precious" is also used in the Sunny route, in the description for Basil's Photo Album:
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All three of these charms are only accessible in the Omori route, as well. The Pretty Bow item is only receivable after defeating Abbi, and is explicitly described as "too flashy for your taste".
Finally, so long as we are talking about weddings in Headspace, there is another thing that we would be remiss not to talk about. To go along with your mention of the Snow Angels (who have another interesting connection that I will go over later), the charm that you get from completing this area is the Wedding Ring.
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As I've mentioned before, there are three different charms that allow the wearer to start happy, and they generally have fairly romantic connotations. First is the daisy, which both you and I understand is likely tied to Basil, but also has a romantic connotation due to the context of being a reward for assisting a character acquire a gift for their crush.
The second is one that I would also tie to Basil.
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The Heart String is such an interesting little item, and the way it is tied to Basil isn't as immediately obvious as the Daisy. First off, this item is really easy to miss. You have to grab it during the chase section within Humphrey, and you can't go back to grab it afterwards to get it. There is also another item in the same area: the Blender weapon for Hero. This item immediately sets off alarm bells in my head, because smoothies (the only snacks in the list that are made in a blender) are snacks that are pretty clearly tied to Basil. Why make these two items into two of the only completely miss-able items in the game? And it doesn't evade my notice that shortly before Humphrey, where you find these charms, you have the Branch Coral, who makes another connection to Basil using the romantic image of a string.
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Finally, the wedding ring is tied to Basil in another way, and that is what's going on in the area that you find it. Obviously, there is a negative association between Headspace Basil and the cold/snow, but there's also the fact that the ascent up Snowglobe Mountain is reminiscent of the leadup to the Church of Something in general, with the stairs and the snow. And regarding the Snow Angels, aside from the religious connotations behind them, there is another neat association. Take a look:
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this was pointed out by someone in a discord server that I am in, and I unfortunately do not remember who at this point. Let me know if you see this and want credit!
I would argue that this similarity was intentional, as an older version of the game had White Egret Orchids looking much different, though I can't find a beta picture of Basil's house at this exact moment. These Snow Angels serve much the same purpose as Stranger in this route: being embodiments of Sunny's guilt for abandoning Basil and refusing to take responsibility for his sins. This takes place on the final night before Sunny moves, the same night that the real Basil chooses to end his own life. These are his final thoughts following Sunny into his dreams (whether you take this as literal or figurative).
One last thought on Basil in the Omori route before moving on: the Basil Rush, and how it’s the most explicit the game ever gets about how Sunny imagines his Basil's closeness.
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Like, oh my goodness. The TAG photos didn't even need to exist, but they were put in anyway! And a little detail that goes unnoticed a lot, is that the hand-holding TAG photo is one in which Omori has initiated it! I think part of the tragedy of the Omori route is that it is most player's second playthrough (if they ever play it at all) and it is when the idea of Sunny and Basil having romantic feelings for each other starts being implied way heavier than before. Congrats! You got some heavy romantic subtext between the two boys. One of them is dead in the real world because you didn't save him.
Moving on!
The Religious Connotations of Headspace Basil
You didn't want to go into it very heavily, but I will: among other things, Sunny's dreamworld has turned Headspace Basil into a Christ-like figure.
Of course, there is his position in the Church of Something, but that's not all. He constantly wears a Flower Crown (crown of thorns, anyone?). In fact, Omori has to give Basil the Flower Crown back in the very first Black Space area, the Watermelon Area, seemingly as a preface for what's going to be happening with Headspace Basil throughout that portion of the game.
Look at what he says during the hide and seek game:
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There's also the fact that in the Sunny route, we are looking at a game that takes place over three days and three nights after Basil disappears from Headspace, which I'm sure I don't have to point out the significance of.
This is a connotation that Sunny is making himself. Basil did not choose to take on Sunny's sins in real life, he expected that they would always be together. It was Sunny that decided to throw the responsibility of both of their sins on Basil, by choosing to forget. Basil will literally die for Sunny's sins in the real world.
Which brings us to the Flower Crown that Basil gifts to Omori after being rescued. Whether Sunny knows it or not, Basil has decided to end his own suffering in the real world. By gifting the flower crown to Omori, Headspace Basil has symbolically indicated that the situation has been reversed. Basil is no longer suffering for Sunny's sins, but Sunny is about to start suffering for Basil's. We are told numerous times throughout the game that Headspace is on its last legs. It's running out of places to hide the truth. We see Black Space leaking through almost everywhere, and the Basil Rush ends in a direct reminder of the day of the incident.
All that is to say, Headspace is seemingly going to fail, and soon. Black Space has grown too strong. If you ask me, it's only a matter of time until news of the real Basil's death has reached Sunny in the real world, and that will be the tipping point. From there on, assuming Sunny even decides to go on after that point, he will be living with the same weight that Basil did for those four years after Sunny left him, and there won't be anyone to save him.
The Sunny Route and Sweetheart's Castle
Finally, you mentioned how the scene goes in the Sunny Route. It should be noted, right after Stranger merges with the version of Basil there is the first time in the entire game that a version of Basil in Sunny's head refers to Sunny exclusively as his best friend, and from that point on, we will see that repeated in Sunny's mind. The room that Omori and Basil fall into prior to Red Space is one that we will see during the truth sequence, but it also appears in the Omori route, in a manner that we should discuss, as it ties into what you said about Sweetheart's Castle being connected. After all, the room that Omori and Basil falls into is the same room that Sweetheart's Castle turns into once you accept the Keeper of the Castle's deal, as I noted in my post about Sweetheart's Castle previously.
Sweetheart herself represents Sunny; both in his quest for presenting a perfect version of himself and his broken understanding of love, both of others and himself. Spaceboy represents the more "Omori" part of him; someone claiming to be above his emotions, but ultimately ruled by them. He even changes his name while he is in a relationship with Sweetheart. From this interpretation, we can extrapolate that their wedding in the castle is a representation of the Omori route's ending, right down to ending up on Snowglobe Mountain.
I also want to point out what happens right after this. You don't immediately just jump on down to the Lost Library. You try to leave, but right before you exit the area, you get the cutscene showing Stranger on the stage, leading you into the hole, meaning you literally need to walk down the aisle of an area explicitly designed for a wedding to follow Stranger into the Lost Library.
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Whether or not you interpret Sunny and Basil as having romantic feelings for each other, this seems very symbolic of the fact that accepting and following Stranger (who I have previously described as the individual in which Basil's love of Sunny resides, be it romantic or platonic) is how you get to the truth. It's as if Sweetheart and Spaceboy's wedding represented the ending of Black Space in the Omori route, while what happens right after represents the ending of Black Space in the Sunny route. And like most of the ways Sunny remembers aspects of his history, the library is tied to Basil. Where the real Basil would provide books for Sunny to read, Stranger leads him to an entire library filled with books depicting his memories, both good and bad.
I hope you found all this interesting! I haven't really gotten the chance to talk about these things before, since I haven't really found the motivation to talk about them in their own post before! I hope you have a wonderful day as well! Time to go back to packing for my flight tomorrow!
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humornaut · 10 months
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My Journey with Omori
Hey everyone. Rather than my usual analysis-type posts, this is going to go into my own personal experience with Omori. I've kind of wanted to do this for awhile, because I feel like I have a lot that I want to say about this game. This post is going to have major Omori spoilers. I will also be going into some criticisms of the game (though not particularly heavily). This one will be a long one.
My Background
This might not be something that people care about, but I feel it is important to start with my life situation at the time I discovered the game.
In 2020, I graduated from college with a degree in game design. If you remember 2020, you can probably guess where I'm going with this. Everyone left for spring break, and the day before we were supposed to come back, they extended break by a week. Then, at the end of that additional week, classes had gone fully remote. My three roommates at the time never really came back to campus, and I finished out the lease alone. I never got to do any kind of internship, and I didn't get a graduation ceremony. I really didn't know what I was doing with my life, and finding a job in the games industry seemed impossible. So, I made a decision to move in with my aunt and work at an insurance agency. I was states away from anyone I ever knew, working in an industry wholly unrelated to what I had just dedicated years of my life to studying, but it was a job.
I wonder a lot if this was the right call. At the time, it seemed like an obvious decision, but now, I'm even more unsure of my skills when it comes to breaking into the games industry, and working 40+ hours a week can really sap your motivation when it comes to personal projects.
As the world opened back up, I started hearing from all my friends less and less, and life really started getting monotonous. Living alone is expensive, and I'm not good at opening up to new people.
Last November, by chance, a comic by twitter user Shrimperini appeared on my feed (it's still the pinned tweet on her account if you want to see!). One thing led to another, I saw some more positive reviews of the game, and I ended up picking the game up on Switch when I saw at on sale at a Best Buy.
Now, anyone that knows me could tell you, this isn't the type of game I usually play. I've always gravitated towards things like strategy games or rogue-likes. I only really stray from that in a few cases, whether it's to play a game with my friends, or just a game that I've had a long-standing connection with, like Pokémon. I did play Undertale and Deltarune (and loved them!), but overall, this type of game was not one that I typically went out of my way to play.
Also important: I've never interacted with any fandom in the way that I do with Omori. You can trawl through my Twitter, you won't find much of me talking about ships or obsessing over details until I started talking about Omori. All this is to say: Omori was a bit of a first for me on a few different levels. So, let's get into my actual journey with the game.
The First Playthrough: The Sunny Route
I unfortunately already knew a few details about the game going into things, but nothing that was too big of a spoiler. Something that I think gets overlooked is how great Omori's prologue is. In my opinion, the first night in Headspace is the best night in Headspace, bar none. It perfectly sets you up for what the game's going to be about, and I want to talk more about that later, because I feel that it really shines on later playthroughs.
Based on what I said about my background, you can probably guess what I'm going to say. Sunny's story and personality resonated heavily with me. At school, I was always the quiet one, just kind of following what my friends wanted to do until I started coming out of my shell a bit later on. Faraway is very similar to the town and suburb that I grew up in, and I know that many people feel the same way. Walking around Faraway felt like walking around my own home town today, years after almost everyone I knew back then has moved out and started their own lives. I mean this literally, as well, since I started playing this game right around American Thanksgiving, so I actually was back in my home town. It's nostalgic in a way, and I think that that is a major strength of the game.
I also do want to say, that while a Kel/Sunny comic is what introduced me to the game, I mostly assumed that it wasn't actually a canon ship. What I didn't expect was for the game to actually depict a close male relationship that does border on romantic in its presentation, which made those opening transition scenes of Sunny and Basil so interesting (as well as Basil indirectly calling Omori cute during the flower meaning segment), though I do want to talk a little bit more about that later.
From there, I feel that my experience was a lot like most people's first time with the game. I got to experience Faraway, then tried to rush through Night 2 of Headspace without paying much attention, so that I could get back to the real world plot. I didn't pay much attention during Sweetheart's Castle, and it's already-commented-on gameplay drag issues felt exacerbated by the fact that I just wanted to get on with it.
Real world day 2 happens, I got to meet Hero in the real world, Basil gets pushed into the lake, etc, etc. The shroud has started to lift on what's actually going on here. The North Lake segment got me ready to figure out what was actually going on, but first: Last Resort and Humphrey.
It was around this time that I began wondering if there actually was any kind of gay subtext actually going on. Of course, I had seen the Lost Library entry for the ride home from the beach, but as I descended into Sunny's subconscious, the way that the game started talking about Basil took on a much different tone. I got to the Branch Coral, and listened to it talk about how Sunny and Basil are connected by a "string of fate". This immediately set off some alarm bells in my head. A lot of debate has been had about this line, but for me personally, even if a string of fate isn't always romantic imagery, it certainly is most of the time. Seeing it written in the game (as something that Sunny's subconscious is saying, no less) completely had me reconsidering if there was a connection, which I hadn't really thought about since Basil's disappearance. I thought about the photo album, and how well Basil is treated in Headspace, and it just had me thinking.
I got through Humphrey, finished up the side quests that I still had, and it was time to start Black Space. Prior to that, however, Stranger lead me through Basil's garden once again, going over the flower meanings. I took note about how the meaning of sunflowers, as it was the first time I made the connection about Sunny's name and Basil's meaning for them (plus him literally always facing Sunny in several scenes lol). And then there was what Basil said about white tulips.
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Being honest, it was difficult for me to interpret Basil as not being in love with Sunny after that, and Stranger's dialogue in some of the Black Space rooms really cemented that for me.
Black Space as a whole left me extremely intrigued as to what the plan was. The way it ended really left me in suspense for what was really going on. How did it all relate to what happened to Mari? I had already assumed at this point that she had taken her own life, due to some of the imagery. But what else was going on here? I didn't exactly think the game was going to veer back from being a horror title to turn into some kind of dating sim, but it was clear to me that Basil was involved with some other secret.
In a reversal of what I had expected of the game up until this point, I found it difficult to care about the real world plot of the game during day 3. It didn't help that it felt like a rushed resolution of the Aubrey plot, and I felt like I was simply going through the motions. I still have no idea how I'm supposed to interpret the key in the treehouse and how it got there, and it felt a little aggravating that plans were being made between Aubrey and Hero to include the hooligans next time, while Basil himself was still locked in his room.
So then, the truth sequence. It completely blew away my expectations for what the game was saying, and recontextualized so much of what came before it. Sunny had done something awful by accident, and Basil had done something awful to protect him. That last "Do you want to save Basil?" really hit me hard. I hadn't felt so part of the game until this moment. It was like I was Sunny, and I was mulling over whether or not I forgive Basil for the horrible situation his actions put us both in. The stakes are high, because it's clear that something bad will happen to Basil if I don't. I didn't actually know it at the time, but this is the first time you can actually choose not to save Basil. It's emotional.
And the fight. The way the game creates confusion as to what is actually going on between Sunny and Basil during it by using vague wording and hallucinations. Basil's desperation and the way his desire to protect Sunny as his "perfect" best friend come together, leading to the fight.
Memory Lane happens, and I honestly didn't think much of it at the time. It was cool to see some of the memories in better detail, but it wasn't as emotional to me as what came before or what will come after.
I would be remiss to not include that we learn that it was actually Sunny that had a crush on Aubrey, and not the other way around. I had already suspected this, based on Aubrey not being close to him in the photo album, along with the Lost Library memory, but I remember thinking it was an interesting choice to have Basil be the one to call it out.
I finished up the game, and it impacted me a whole lot. I wasn't planning on playing the other route at first, as I heard that it was just Headspace and mostly unchanged, and I felt satisfied with the story that I got. I walked away with the understanding that pre-canon, Basil had feelings for Sunny that he likely didn't understand, while Sunny had a crush on Aubrey that he was never bold enough to pursue. How they felt at the time the game actually took place is irrelevant to the story being told, outside of us understanding that these are relatable individuals, and I walked away alright with that.
Of course, after that initial wave of emotions from the ending subsided, I did have some criticisms. Sunny's actual friendship with Aubrey felt underdeveloped, as her behavior both in Headspace and the real world differ so heavily from how she behaves in the glimpses we see of the past. Unlike Sunny's relationships with the others, there's no real unique identifiers other than Sunny's crush. While I would not have wanted the only living female character in the main cast to have been treated as a love interest in both the real world and dream world, it would have been nice if the game gave us a little more than just the swing set conversations, like how we get Kel talking about their late night trips to Hobbeez. In addition, while I understood on a base level that whether or not Basil and Sunny are forgiven didn't really matter to the story being told, not seeing it happen left me feeling a tad empty.
Finally, I felt extremely dissatisfied with Headspace. On a superficial level, I could see that many of the things in Headspace were based on things from the real world, it didn't really feel like it had all that much significance, and the knowledge that it would be more of the same in the other route kept me from playing it. I occasionally visited the subreddit, read a few post-canon fics (Bask in the Sun by Lemari and They say Flowers are Meant to be Sunkissed by Witherdahlia being highlights with very similar concepts), and slowly immersed myself in the Twitter community.
Of course, as time went by, I started making my own interpretations about the game. I got very attached to Sunflower, as I felt the fics were the most interesting to read, and I already held the interpretation that Basil had those feelings for Sunny, even if I didn't think it even mattered if Sunny reciprocated (though I did like talking about their dynamic a lot). In February, Sunflower week happened, and I randomly happened across a tweet that pointed out how Sunny knows the recipe for a strawberry cake in Headspace, with that being relevant due to Basil's birthday being one in which a strawberry cake appears. This blew my mind a little bit, and I made the decision to go back and play the Hikikomori route.
The Second Playthrough: The Hikikomori Route
What I had previously assumed would be a slog through things that I had already done before turned out to be far more interesting. Without the desire to get back to the real world plot hanging over me, I found myself paying a lot more attention to the things that were happening in Headspace. Playing the prologue again was amazing, because I was taken aback by how it practically parallels the entirety of the Sunny route, right down to having to retrieve a stolen item and receiving an eyepatch after the boss fight. Some day, I might break that down further, because it's so interesting. But not today.
Pyrefly Forest and Sweetheart's Castle were much more bearable this time around, because I was paying attention to the little references to Basil and Sunny's friendship in Pyrefly, and the ways Sweetheart's Castle represented a candied-up version of the way that Sunny interprets the concept of "home". This time through Headspace, I saw the very subtle ways that Basil's thoughts "follow Sunny into his dreams". And then, rather than Mari leading you through North Lake, it's Kel. Stranger no longer tells us what Basil thought about white tulips and Sunny, but this time in Black Space, I noticed the implications that Sunny would open up to Basil about his trauma coming from the Lake Incident. It ends with Omori catching Basil in a bridal carry before returning his flower crown.
Whereas the Sunny route was this heart wrenching tale about forgiveness and guilt, and overcoming your fears for others, and how ignorance hurts those you care about the most, the Hikikomori route functioned almost as this deep dive into Sunny's subconscious. The fact that I was playing through pretty much the exact same stuff again but with a completely different perspective kind of blew my mind, and I wonder if this was intentional.
This is all to say that it was around this time that I was once again asking myself the question of if Sunny's feelings for Basil (at least pre-canon) were entirely platonic. Especially as I played the Basil Rush, with its new Tag Photos and Release Energy, I wondered if the game was actually trying to imply a romantic connection. And if it was, why? What purpose would it serve in the narrative for these feelings to exist? How does it relate to Sunny's crush on Aubrey, which surely must've existed in the story for a reason? And how does it all relate to the litany of things Sunny things about in regards to romance?
From a narrative perspective, I could reason that Sunny and Basil having feelings for each other that they could never healthily explore injects further tragedy into the day of the incident and Sunny locking himself away. It provides a context for Sunny's focus on "saving" Basil, both in Headspace and the real world. Basil is undeniably linked to photos and flowers, which are two huge symbols that appear throughout Sunny's mind.
Everything else is stuff I've already spoken about before. The way Sunny treated Aubrey parallels how he treated Basil, and via both things like his fear of spiders, and the way all the foods Sunny appears to know information on how to prepare being associated with Basil, his dynamic with Basil mirrors the way Sunny thinks of Hero and Mari's relationship during Memory Lane.
Playing through the Hikikomori route completely changed the way that I thought about Omori. It was no longer just the story of Sunny accepting his role in his sister's death, I was also now considering the possibility that the game did have a romantic subtext between its two deuteragonists, and thinking about the repercussions of such an idea.
As I completed everything that there was to do in the Hikikomori route, I was immediately taken in with the idea of replaying the Sunny route, with all the knowledge I now had from my previous experiences. First, let me say: Everything that I assumed about playing through Headspace a second time and was luckily wrong about, actually applied on my third run. I did not enjoy playing through Headspace on my third run through, and it will likely be awhile before I do so again.
However, I did start to get an appreciation for details that I missed in my first run in Faraway. Basil's little mannerisms during cutscenes, such as looking to Sunny before responding to Kel's insistence that they were all still friends, as well as the repetition of Sunny backing away from his friends' pain due to his subconscious guilt and fear of facing it, before the final payoff of Sunny choosing to walk back into the center of the room on his own accord during the confrontation with Basil. During Memory Lane, I took note that in the Treehouse Memory, Sunny asked to see one of Basil's pictures that had nothing to do with Aubrey, when previously he only asked to look at pictures of her. There are three different instances in which the player is reminded that Hero and Mari's relationship specifically is one in which they cook for each other specifically, and this information was now recontextualized with the knowledge that Sunny knows the recipe for a strawberry cake, owns a book about tofu (which he hates), and that's not even getting into all the stuff about smoothies in Headspace. Where Aubrey saying that Sunny "would listen to her talk to hours" was once a confirmation that Aubrey and Sunny did have any kind of dynamic at all, I now saw it as a recontextualization of how we were told Sunny interacted with Basil. (also, the "truth" being hidden in the toy chest, which is itself hidden in the closet was certainly a choice /j)
What was the point of all this?
Frankly, it's starting to feel like I'm running out of things to say about Omori. With every post I've made on here and Twitter, there's less things for me to extrapolate from Omori's storytelling, and it's unlikely that we will ever get any more added on to canon. I've grown to love this community, and I think it's so interesting when I look back at how I interpreted the game back in November when I first discovered it, and today. I hope that that will become evident with the mod that I am working on, Senesce.
Obviously, everyone has their own ideas when it comes to what Omori is trying to imply with its characters. Accepting Sunflower as "canon" (in the sense that those feelings do exist in some form) has deepened my love of the game and characters, and I love that other people can have entirely different interpretations and still be just as satisfied with the game! Even if it was all unintentional, I cannot deny that it has lit a fire under me when it comes to game writing.
I desperately want to create a game that has someone at home obsessing over the smallest details to extract meaning in the way I have for Omori. Flawed as it may be, it's special to me, and I'm glad I played it. Thanks for listening to me ramble about it!
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humornaut · 11 months
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In case anyone isn't aware about all the things going on with smoothies in headspace. my magnum opus
Sunny's Smoothie Situation
Hey all! Two posts in one day, wow! This is actually more of a quick follow-up to my post about Sunny and cooking, but I decided to put it as it's own post since it's more related to food in general. Slight Omori Spoilers ahead?
I briefly mentioned it in that post, but there is something interesting going on with the smoothies that you can find within Headspace.
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(We're going to not include the Dino Smoothie, as the Dino snacks are kind of in a class of their own and "Dino" isn't a flavor.
So based on the descriptions, something that is immediately obvious is that these are not organized by how much Sunny likes each individual flavor, as if it was, it'd probably have Berry at the bottom, then Banana, followed by Strawberry, then Mango, and finally Melon.
In addition, they aren't organized by healthiness, either, as the Berry Smoothie would be at the top if that were the case.
So how are they organized? Well, they appear to be organized by Basil's preferences.
Basil says in the Birthday Memory:
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and then, regarding Bananas:
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Obviously, we don't have a full rundown of Basil's fruit preferences, but I think these being the two that are put at the top and bottom is enough to assume that that is the order that Sunny's mind went with here.
However, the fun smoothie facts don't end there. Meet Budgirl:
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There are nine of these little fellas all in one area. Off the rip, they take the form of a tulip with it's color changed to match Basil's flower charm. It has a face that resembles a face that Sunny makes several times in the photo album, and it makes a "meowing" sound sometimes when you interact with it. It's the same audio as when Claus or Mewo meow.
More importantly, whenever you interact with the central one, there is a 20% chance that you will receive a Mango, Berry, Melon, or Strawberry Smoothie. This is also the only repeatable and reliable way to get Strawberry Smoothies, as they are the only smoothie that cannot be purchased anywhere, so it's either this or going with the 2% chance you get from fighting Strawberry Short Snakes.
I just think it's a little adorable that this even exists, a pink version of the flower Basil associated with Sunny, which dispenses smoothies excluding Basil's least favorite flavor, and which is the only way to reliably get the smoothie that his most favorite flavor!
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As one last aside, Sunny does appear to know that that tofu can be used in the making of smoothies, according to the chef mole...
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And what really ties all this together in a real way is that despite never really appearing in the real world, blenders appear often in key areas of Headspace (and even in a version of Sunny's kitchen in Black Space! The Blender weapon for Hero is one that's easily missed while getting chased by Experiment 667 in Humphrey, and is in the same area as the "Heart String" charm, which makes the wearer happy (like the Daisy and Wedding Ring, no less).
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What I'm getting at is Sunny likely used his book about tofu to learn how to make smoothies with or for his best friend Basil. Heck, the ingredients you are collecting for Hero are linked to Basil already, and use tofu sprites!
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humornaut · 11 months
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About the post about Basils and daisies, while I agree that Basil and daisies are clearly repeatedly associated, there is a grave in the real world segments that has puzzle pieces left at it, which I personally assumed meant that the Headspace NPC Daisy was based on someone, but she died at some point during the four years Sunny was a shut-in.
So, I’ve actually seen this interpretation before, and while it’s interesting, there are some ways that it doesn’t really do much for me.
This hypothetical real world Daisy isn’t referenced in any other way than this grave with puzzle pieces on it. If I were to believe that there was an actual connection here, there would need to be something more solid than something that could be explained by just wanting to diversify the cemetery. Something like a reference in Angel’s house to a lost friend, or even an indication that the real Angel was ever interested in puzzles at all. From there, due to the lack of any kind of reference to another dead kid in Faraway, I would have to be convinced that the grave were not simply related to the fact that Angel seemingly has no adult guardian, being raised by his sister.
It is also important to note, no one outside of Sunny’s friend group gets to keep their name. Angel’s headspace name isn’t related to his at all! So it is unlikely that this other individual would have even been named Daisy in the first place, meaning that naming her that was a specific choice by Sunny’s mind.
On one level, I do believe that there is a real world inspiration for Daisy, because one exists for everyone else in the form of either a person or a plushie. However, I also believe that that person would most likely be Bebe, who is noted for having “a bad taste in men”, according to her sister, even if I went into some issues I have with that interpretation as well. Heck, the flower puzzle in Headspace is explicitly referred to as something that The Maverick’s counterpart threw away.
THAT ALL BEING SAID, it is important to look at things from a writing perspective. Daisy’s Dilemma is the only quest accessible while Basil is still in the party. But more than that, there are only four references to daisies in general within Sunny’s dreams, and I absolutely refuse to believe that only three of those references are related to Basil. Even if there is a deceased real world “Daisy”, I simply can’t imagine that that’s the only thing going on here. The second Omocat decided to associate daisies with Basil, she could’ve renamed Daisy to literally any other flower, but she didn’t, and that means something to me, even if the connection to the “single puzzle piece” in the omori route is a bit of a stretch.
Thank you for bringing this up though! It was something that I thought about mentioning when I made the original post, but elected against, as I personally believe the association between Basil and daisies is a much stronger connection than the puzzle pieces at the grave. But keep in mind, both can be true (and maybe that’s what you were getting at anyway, in which case oops sorry). Sunny’s mind could’ve represented an interaction he remembers from real life in Headspace and subconsciously added an additional association to Basil via the flower.
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humornaut · 11 months
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I was gonna make a big post about Stranger’s characterization and how he reflects what Sunny is scared to see in Basil, and his massive crush and bla bla bla. I think these quotes speak for themselves. he makes me so ILL
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humornaut · 11 months
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How to take care of your sprout mole, featuring Basil and Stranger!
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humornaut · 11 months
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OMORI (2018 DEMO) / OMORI (2020) by Omocat | The Picture of Dorian Gray by Oscar Wilde
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humornaut · 11 months
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So I've had this opinion popping around my noggin for awhile now, and haven't really had the opportunity to share, since it really is impacted by my own bias, but here goes:
The last two things that Sunny's mind tells us about Aubrey are A: Sunny definitely, at the very least, had a crush on her in the past, and B: the way Sunny portrays Aubrey in his mind, outside of the filter of Headspace, as well as the way that he interacted with her in the past, is extremely reminiscent of the way he sees and treated Basil.
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A lot has been said about if this is lazy or not, but consider this; the player didn't need to be told about Sunny's crush here. There is well enough reason for the player to come to that conclusion already, based on the Lost Library entry, as well as the difference between Aubrey's interactions with Omori in Headspace and Aubrey's interactions with Sunny in the album and Memory Lane.
The only way that this writing decision makes any sense to me at all is if it serves to recontextualize the way we've been told Sunny treats Basil, who he had a very similar relationship with, and who he knows on a much deeper level than the others.
Obviously, I am very biased, which you can see from like one single look at my page, but it isn't as if there aren't any other implications that the Aubrey crush isn't exactly as it seems. Take the Aubrey School Area.
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Each successive Aubrey seems to get more and more annoyed with Omori's tardiness. While it likely wasn't explicitly romantic in the real world, this could perhaps reveal some of Sunny's true feelings regarding these interactions in which he'd "listen to her talk for hours", despite Headspace hardly depicting things about her at all. Heck, it's only from outside media that we know she enjoys art!
It also makes sense that Sunny might slightly resent spending hours of his time listening to Aubrey talk, considering his whole complaint about the violin lessons is about how it's eating into his time with the others, but that's just my analysis, and it's not based on anything directly stated.
But the big thing about this area is the way it ends.
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"Which one of us are you gonna go out with!?", with the only actual choice being Aubrey, and the sequence ending right as you make a choice. IMO, this is textbook "there is a part of me deep down (in Black Space even) that is feeling forced with my feelings for the only girl in my friend group".
This is all my opinion though, feel free to take it with a grain of salt. There's also almost certainly evidence against it, but hey, that's how comphet analysis works lol
(Also sorry Andrew for getting into a ship analysis under your not-at-all ship related critique of Aubrey's character, my bad)
the Aubrey problem (or how Omori's writing failed her)
I really like video games. If the fanfiction, theory posts, and occasional essays weren’t enough, here’s me saying it—I really like video games! They’re a conversation between writing, art, music, and human interaction, between the player, the game, and the characters in them. Of course, not all games have all of that, some being only text-based, some being lifeless wastelands, but whatever they end up choosing to work with, they often do something amazing.
Sunny is one of my favorite protagonists in any realm of media—video game, movie, book—and he genuinely changed the way I view the world. Not just him, but the entire world built around him, Headspace and its charming inhabitants and the wondrous sights and music, the creative bosses that leave so much insight, the beautiful overworld that is Faraway and a nostalgic look into what we leave behind, and what we return to.
So that’s why I’m so disappointed I don’t like Aubrey.
This game blew my mind away when I first saw it—my first experience with the game wasn’t even my own playthrough, but sitting through a 20-hour longplay!—and I lost so many hours of sleep twisting and turning and trying to make peace with the grief it left me feeling. And after finishing, I realized that its flaws were plenty, but not enough to drag me out of my enjoyment. But Aubrey? Aubrey didn’t make me feel the way I knew she was supposed to.
That frustrated me, especially as I became a bigger and bigger fan of the game. I had no qualms about liking her archetype, the feminine bully with a tragic backstory, and yet I do with her.
As someone who craves literary analysis and in-depth looks into every media I consume, I just needed to know: what made me dislike Aubrey?
And after over two years of being a fan of the game, I’ve finally figured it out: it’s a good mixture of 1) lack of explanation, 2) rushed self-awareness, and 3) lackluster narrative choices. And I’ve found the words I needed to explain these concepts, so please join me on my messy journey to understanding what went wrong with Aubrey.
preface
If you’re an Aubrey apologist, this essay is not for you. I’ve heard plenty of arguments about why Aubrey was actually in the right, not limited to “Basil deserved it,” and, “Aubrey was hurting too,” so I’d like to begin by stating that Aubrey was a bully very clearly.
Rejecting the notion that she actively harmed others is rejecting a core component of understanding her character. Before we dive into her character and how the writing failed her character arc, I would like us all to be on the same page: she physically, verbally, and socially bullied Basil. It was not Basil’s fault, and it will never be a victim’s fault to get bullied. She is not the victim of her own crime, just like how Sunny is not the victim of Mari’s death, and Basil is not the victim of Mari’s hanging. We, as the player, are to recognize their responsibilities in their actions. The same must be extended to Aubrey.
Some people feel the need to deny this aspect of her character to justify her actions and/or justify liking her. Firstly, the purpose of this essay isn’t to villainize anyone for liking Aubrey. I’m simply analyzing what was attempted with her character and why it didn’t strike a chord with me and so many others. Secondly, as Kel wisely said, “Just because you did something bad, doesn't make you a bad person.” I’m not here to say that Aubrey is a bad person—no, nobody in Omori is ‘good’ or ‘bad’ and labeling characters as such is taking away the nuance they possess. And I’m certainly not saying liking a character who did something bad makes you bad, either!
Liking Aubrey is in no way a problem (which makes me a tad bit sad that I need to clarify), and I’ll even go as far as to say kudos to you, but if you bend and twist to stop her from holding any responsibility for her actions, that’s when problems arise. Basil is a fictional character and won’t care if you think it was his fault he was bullied, but for the people around you who may have been in similar positions to him?
And lastly, I want to say that if you cite sexism as the reason people don’t like Aubrey… actually, this is the perfect transition into the analysis.
gaslight, gatekeep, girlboss
Femme bullies are not a new phenomenon. Perhaps it’s the break from the stereotypical sweet feminine girl that makes them so fascinating, using their femininity to not sing to animals or wish for a man, but pull down others and advance their status.
I, for one, adore the femme bully trope. Especially if they’re one who used to be extremely kind and underwent some sort of ‘fall from grace’ that led to a bastardization. But, as for all bullies, if they are left without a proper backstory and motivation, I’m turned off from them. Most humans are not mean just because they can be but rather are products of how they were raised. When these causes are ignored, the trope falls flat, and instead of being a good reconstruction, it’s a flat stereotype.
The best way to analyze this is by comparing Aubrey’s character to good examples of femme bullies in the past. Specifically, I’m picking my favorites: Asuka from Neon Genesis Evangelion, Nanami from Revolutionary Girl Utena, and Sophie from The School for Good and Evil. I’m going to do a quick (and a bit sarcastic) overview of their characters in their respective media, but a quick warning for suicide in Asuka’s overview, and animal cruelty in Nanami’s.
Asuka is a pilot for one of the mechas, the Evangelion, and she always thought of herself as better than everyone. Well, of course, she would: she studied hard, worked harder than everyone around her, and she’s just naturally talented. And yet, she’s still always threatened by others and how they can ruin her status. Specifically, for the course of the show, she targets Shinji—he’s this nobody from nowhere who could suddenly pilot an Eva, while she had to fight her whole life to get here! How is that fair? And what has that asshole been through anyway? Did he have to see his mother’s corpse after she committed suicide as a small child? Did he fight for his mother’s love his entire life just for her to kill herself? Does he have to fight for male attention just so he isn’t thrown aside? No, of course not! So how is any of it fair?
Nanami is the sister to the wonderful student body president Touga, and she wants nothing more than his attention. And with her being the youngest of the cast, one cannot be mad at her for not understanding the severity of violence and finality of death, so her anger as a small child with a kitten whom Touga adored is also understandable. One simply cannot be mad at her for drowning it. So, of course, you cannot blame her for wanting to punish the ever-elusive Anthy and Utena, who Touga has become fixated on. What does Anthy or Utena have that Nanami doesn’t? They’re stupid girls, not Touga’s sister. No matter what, Nanami is going to win her brother’s affection (and in her pursuit, ignore how horribly he’s been manipulating her the entire time).
And Sophie is the Witch of Woods Beyond, capable of powerful spells beyond the imagination, from a place that few know of. And she wants nothing more than for her own fairy-tale ending—why do all the princesses around her get princes and castles and beautiful dresses, and she’s doomed to being hideous and alone for the rest of her life? Who decided that for her? She’s beautiful, after all, so she should be a princess! It doesn’t matter who stands in the way of her happily ever after; especially not if it’s Agatha, her lifelong best friend. No matter what, Sophie will not end up like her mother who died all alone, with her husband forgetting her and moving on. Sophie will be loved, no matter who she has to hurt.
What do they all have in common? Firstly, they’re all girls. As stated, femme bullies are different from masc bullies, especially as they reveal aspects of femininity and womanhood in general that many people—see, a male audience—will neglect to face, and overall uncover sexism that's still present in both media and society. Secondly, they’re all bullies, and they targeted someone in particular who they saw as detrimental to their happiness. And thirdly, they all had specific upbringings that conditioned them to have their ‘falls from grace’. What is this third, unidentified thing?
Mommy issues!
(Sorry, I know Nanami technically has a brother complex, but I just wanted to say mommy issues.)
A pattern has been developed with all of these girls. They all start fairly, what one can call, ‘feminine’ or at least, per standard stereotypes. They’re gentle and sweet and shine when needed. And they all have a ‘fall from grace’—a moment, or sequence of moments, that leads them to reject traditional femininity and embrace a more vengeful version of it. And a final moment, where they are faced with their opposite, who represents all that they do not have.
Asuka was sweet and kind and bubbly until her mother killed herself. After that, she dedicated herself to her studies and getting adult male attention through means of the over-sexualization of herself. And then, she began to bully Shinji.
Sophie was sweet and kind and bright until her mother died. After that, she idolized her mother’s false display of femininity and became obsessed with becoming a princess. And then, at the School for Evil, she began to bully Agatha.
Nanami was assumedly sweet—she deviates from this pattern slightly, being built off assumptions of a good past rather than showcases—until she was brought into this family and became obsessed with her brother and was manipulated by him. After that, she became desperate for his attention, fighting any other who could take it. And then, she began to bully Utena (and Anthy.)
While Nanami does deviate from this pattern, they all have clear origins. They were not bullies from the start. As aforementioned, in the face of an adversary, the majority of people do not turn to hurting one another. Something in their pasts, their ‘falls from grace’, was the foundation of their actions, what led them to believe what they were doing was okay. It’s not justification—it's a much-needed explanation. After all, if you do not understand, how can you empathize?
Still, you may fail to see my point. The game has lots of hints of Aubrey’s troubled upbringing. And that’s exactly what the problem is. These girls have clear origins while Aubrey’s is muddled.
Of course, I don’t expect Omori to have spoon-fed me details of her past. You can put the pieces together by walking through her home and seeing bottles laid on the ground. But, even in a game dependent on nuance and having the player put certain things together, it’s better to leave things out directly rather than to work a way around.
To build up a good femme bully, we need a good origin story. What happened to her that made her turn to violence? Why should we care? We know Aubrey probably had a troubled childhood. But the game doesn’t supply enough. It leaves too much to fill in the blanks. I know that Asuka saw her mother’s corpse, I know that Sophie was forced into a misogynistic viewpoint upon her mother’s death, and I know that Nanami was manipulated to hell and back. I know what these girls have been through so I know why they ended up walking their paths.
But the game simply doesn’t reveal enough about Aubrey. Fan speculation is not enough. Canon interpretation should not be confused with fan interpretation—according to the fans, Aubrey’s father is a deadbeat, and her mother is an abusive, neglectful alcoholic. According to the game? Aubrey’s dad is “strict”, and her house is an absolute disaster. The house is one of the biggest clues as to Aubrey’s childhood, and while some may praise this as ‘showing and not telling’, the game never tries to make workarounds for the other characters (which I will dig deeper into later). I can assume what happened in her house but it’s not my job to find ways to empathize with the character; that is the story’s job.
This is the first of Omori’s three sins and we haven’t even scratched the surface.
actions speak more than words, or something like that
I recently saw a post that I thought would make a good intro for this section. It’s an apologist post for Aubrey, discussing how the game did treat her with just enough harshness—that because she’s been beating herself up, because she’s suffered a public breakdown, because it took kindness to help her heal, it’s proof of her regret. There’s some good Basil blaming in there too, with a strange turn saying that she refused to leave Basil’s house because of her willingness to turn over a new leaf. And it ends with a weird claim that she was a “good person all along,” (implying an argument otherwise), but I’m not here to rat on that post.
Despite how frustrated the post made me, I am inclined to agree. It’s black-and-white to state that Aubrey didn’t change at all. If you compare her first Faraway appearance to her final scenes, she’s a completely different person. Which would've been nice if the change didn’t take two scenes.
Much like how I compared Aubrey’s backstory to that of other femme bullies, I’m going to compare Aubrey’s redemption to that of my favorite redemption story in all of media: Riku from Kingdom Hearts (the fact that I’m so in touch with his story may also explain some of my disappointment with Aubrey’s).
Riku starts off his journey on Destiny Islands. He’s always wondered what lies beyond his small home and dreamed of taking a sailboat with his best friends, Sora and Kairi. However, jealousy is an awful thing—Sora and Kairi are close. And it seems that Riku has been hearing about how they’re thinking of leaving him behind. So, he does what any teenager dealing with larger-than-life feelings does: he gives in to the magical Darkness and effectively kills everyone on the islands, separating him, Sora, and Kairi (don’t worry—everyone comes back.)
By the end of the game, he’s come to his senses, but it takes a lot of time. He fights with Sora a lot because he just knows, deep down, that he’s right and Sora is wrong, and if Sora would just listen…but no. Sora keeps abandoning him. So he has to work through that and all the feelings that accompany those abandonment issues, he has to work through the question of “What is even making me want to kill my best friend, anyway?”, and he has to work through “Wait…can I kill my best friend?” So, it takes a lot of time for him to get to his senses.
And then, he goes through hell. Literally and metaphorically. He dedicates himself wholly to making up for what he did. How? Well, he first identifies what he did wrong—he separated from his friends, he gave in to his jealousy, and he submerged his home in Darkness. He apologizes for it directly—although he doesn’t have a chance to speak with Sora right away, he's constantly apologizing for the fact that he gave in to the Darkness, so much that it became a running gag to some fans. He put up distance—he didn’t feel like he was owed forgiveness right away (or at all, but that’s a different matter) and didn’t stick at Sora’s side to wait for his best friend to forgive him. He worked hard to show that he’s changed—it would be a much longer essay if I attempted to explain the lengths he went through, but it’s not limited to allowing himself to be possessed, going to literal Hell, forcing himself into isolation, and enduring multiple handicapping injuries.
Long story short? He really, really tries to make it up to Sora. And when he and Sora finally talk (it took three years in real life, took perhaps a year in the game), Sora doesn’t even hesitate to forgive his friend…though it may be in part to Sora just being Sora. Nevertheless, Riku had earned that forgiveness.
And then, after that, Riku continues to give himself hell! He never stops to sweep what he did under the rug. It’s a part of him, after all, an ugly past but his past nonetheless. It does not define him but it cannot be forgotten, otherwise, he hasn't learned anything at all.
Deep breath. We talked a lot about Kingdom Hearts in an Omori essay. But it’s important to understand the sheer depth put into his redemption: identification, distance, and work.
What’s most frustrating about Aubrey’s arc is that fragments of this good writing exist, but that’s what they are: fragments. I would like it to be stated for the record that everything I explained for Riku’s arc wasn’t me creating speculation based on what the games said. It’s what the games literally came out and said. Aubrey however…
Identification—she apologizes to Sunny, Kel, and Hero by saying “I’m sorry, guys… I’ve been acting like such a jerk.” While I may give her grief for the usage of the word ‘jerk’ when perhaps a stronger, more evocative term would’ve done a better job, it’s certainly better than what she said in front of Basil’s door: "I just wanted to say that… I’m sorry for the way I’ve been treating you.” Completely separating herself from the issue at hand. 
Distance—none. She's immediately reintroduced to her old friend group, at a rate that ended up giving me whiplash the first time around. The question, “What about the Hooligans?” is never brought up, and things are back to how they always were, with no problems at all.
Work—Aubrey stayed the night at Basil’s house, wanting to make sure he was safe. To which, if you end up getting the neutral ending, you get the most insightful message of Aubrey’s arc (which is technically non-canon): “I'm so sorry, Basil. Please forgive me…” If getting the good or bad ending, her staying the night meant literally nothing, as Sunny’s fight took the reins.
These are fragments of a character arc. These are fragments of good characterization. While I praise Omori for how often it appears realistic, this kind of exponential growth simply isn’t. In what world, does someone who’s been bullying someone for four years, take less than two days to realize she’s been a bully and decide to change the entire course of her life?
While I could rat on Aubrey, this isn’t her problem. This is the game misreading what makes a good redemption. Redemption means work. It means effort. It is not a character simply changing their ways. Those characters feel cheap and empty—there’s a reason, after all, why the majority of fans always characterize Aubrey as the mean girl she’s shown to be when she first appeared in fan works. It’s because the ‘new’ Aubrey, the Aubrey buried under layers of hurt, hasn’t earned the right to exist.
The Riku I love in Kingdom Hearts III has earned the right to be angsty and gay and happy and his new self because he’s put in 17 years' worth of effort to become that person. It’s beautiful, it’s inspiring, it’s hopeful—you can make a mistake and go past it. It doesn’t define you. You can be forgiven. You can have hurt and have been hurt and still be worthy of love and loving.
The Aubrey at the end of Omori has not earned the right to be there, simply put. She’s the product of lazy, or ignorant writing, and it feels harsh to type out, but there’s no other way to describe it. Her self-awareness happened too quickly. She passes by Sunny’s house every day, sees Kel playing basketball every day, and could freely visit Mari’s grave whenever she wants—there were four years for her to change who she was. If Kel wasn’t able to give up his toxic positivity until the bitter end of the neutral ending, it’s quite hard to believe that a few hours of just talking made her change her ways. Especially considering that the Hooligans were characterized as her new, accepting friends, who love her and hear her out.
And again, the best fragment of an arc that could’ve been appears in the neutral ending! While it was not directly Aubrey’s actions that led Basil to take his life, it’s very impactful to see her begin to blame herself. It’s not right for her to blame herself—but that’s perhaps the only scene in the entire game where I really sympathized with her. It’s the only scene in the entire game where I truly saw that she wanted to change.
A quick note I wanted to pull out before finishing: the inclusion of the Hooligans. They were, again, fragments of an amazing arc. While they could’ve been a good way to show how kind Aubrey still is, they are thrown aside and mainly included in scenes where Aubrey is still being a bully. It’s in content outside of the game (see: Aubrey birthday comic) that they contrast Aubrey’s harsh exterior and show her sweet insides. But no, they’re underdeveloped and unutilized to make Aubrey’s arc feel doable.
There seems to be a very clear culprit to both this and the femme bully problem, and a solution that should’ve been considered more deeply.
rome wasn’t built in a day
There’s a loud rumor in the Omori fandom that Omori was originally supposed to take place over ten days rather than three days. While I’m not sure how much merit this rumor has, the fact that it exists leads me to my ultimate point:
Omori should’ve been longer.
Specifically, Omori should’ve taken place over a longer period.
By ‘lackluster narrative choices’, I am referring literally to the belief that Omori should not have been a game that took place in three days. I’m not here to argue about the game's mechanics—should Headspace have been that long? What is the point of a world created to serve as escapism, which should be fleeting moments of happiness, when it ends up being longer than the real world?—as much as I’m here to argue that this is a flaw of the game’s writing as opposed to a game design standpoint.
I’m not going to pretend I know how to make a video game. I’m enthusiastic about them, I follow their development and creation, and I strive to learn as much as I can about the ones that are dear to me, but I’m not going to pretend I know the first thing about making a video game. Omori’s development is one of the most infamous parts of its legacy, and the notion of extending the game would’ve only been another strain on the extended period between its announcement and its final release.
But, I know how to tell a story. Or, at the very least, I know what makes a good story. Now, the three days format of the game serves its other protagonists amazingly.
Sunny, whose arc mainly develops through the interfering ideas established in the real world and the ones previously established in Headspace, doesn’t need an extended time in the real world. His story takes place in his dreams, and the foundations of Headspace are already extremely insecure, based on the idea of covering up the truth. But when faced with a separate truth in reality, despite only a brief exposure, the lies created to protect Headspace fall apart. So Sunny’s arc does not depend on how long he spent in the real world.
Kel and Hero, on the other hand, have a very small arc. They are not flat and are very much dynamic when you compare how they started and how they ended up. However, the majority of their arc had taken place off-screen. The majority of their characterization does not occur through direct interaction with Sunny—we don’t learn about Hero’s depression because of him having a breakdown, but rather Kel discussing it. And in that same scene, we learn about Kel’s toxic positivity and the strain it’s taking on him, rather than through the game. This recontextualization is perfect for Kel and Hero. The change that occurred after Mari’s death is not easily seen by Sunny, and through it being slowly revealed instead, we learn the nature of their changes. Nonetheless, their changes occurred after Mari’s death and another change will occur most likely after the revelation of the truth—either way, their character arcs do not depend on the length of the three days. No amount of time would’ve changed them without Sunny revealing the truth (and as aforementioned, Sunny’s time was well spent in Headspace).
And finally, Basil. He's in the same boat as Kel and Hero, having an arc that occurs entirely off-screen. The difference is, however, the amount of emphasis the game puts on what happened to him as opposed to a few cutscenes with the brothers (though it is understandable, given his role as the game’s deuteragonist). His arc is a downward spiral, from an already unstable boy to an insecure mess who becomes obsessed with the sole idea of keeping his best friend safe. While it’s a progression of who he used to be, it’s development nonetheless, and it also happens off-screen. Given Basil’s fragile mindset, furthermore, the appearance of Sunny suddenly was enough to throw him off, given he was already planning on taking his own life. His rapid spiral into an even worse mess which leads to the fight between him and Sunny, therefore, is understandable. And, similarly to Kel and Hero, his real change will only occur after Sunny reveals the truth. Basil’s character development does not at all depend on how long the game would be.
The simple fact is that the other characters do not go through a drastic change on the days that Sunny comes out, and Sunny’s change was fueled by the existence of Headspace, not by the real world. The game taking place in three days does not affect the others. That is good storytelling. Using the game’s time frame to properly convey their arcs having occurred off-screen.
Aubrey, however, is not subject to that same praise. Her arc occurs on screen—while she descended to becoming a bully after Mari’s death, the arc we the viewer are supposed to acknowledge is her redemption. And three days just isn’t enough time.
The last two problems I covered, a lack of detailed backstory and a general lack of redeeming actions, lie in the same problem: the game went past those scenes far too quickly, as though Aubrey’s redemption is not essential to understanding her. It’s as though the game is trying to place importance on relationships and the joys of rekindling, rather than having to actually rekindle a relationship, having to put in the work. If the game had been slightly longer, Aubrey’s story could’ve been dealt with in a far more effective manner.
I am not Omocat, nor am I a part of the development team. I do not have the ideal solution for what could’ve been. I do, however, have a few ideas that I’d like you, my audience, to consider. How much do you think the game would’ve changed if it was ten days instead of three?
As already explained, Sunny, Kel, Hero, and Basil would not have had any significant difference if the game took place longer. Perhaps, there would’ve been a more natural awkwardness present that accompanies talking to someone for the first time in four years, but aside from that, the events of the game would’ve just taken longer.
Aubrey, however, would’ve had some actual thinking time. Her fight in the church would be her turning point, and her then isolation would feel like she had time to think things over. For a few days, Aubrey would have to be absent, and given the impression she left on the players, this absence would be heavily felt. It would be her return so much more effective, especially if she returns as someone who is unsteady due to their actions.
For the next few days, leading up to Aubrey deciding to stay the night at Basil’s house, we have the chance to know and forgive her better—perhaps, similar to Kel talking to Sunny about Hero’s depression, Aubrey can explain what it was like growing up in her household. Not as a defense, but as an explanation. She would do things with the rest of the group, and she would at a more natural rate, be integrated once again. And not just anything! She would actively help them with whatever the ten days would have to offer, and it would show that she is hurting over her actions.
And, finally, when she would decide to stay at Basil’s house, it wouldn’t feel like the game was just trying to have the cast together for one last moment, but it would feel like she’s trying to bridge the gap of all the hurt she created. When she would go to Basil’s door, it wouldn’t feel like the game was just trying to convince us to forget about her actions, but it would feel like she’s reflected and attempted a new leaf. And hopefully, the game would offer a more heartfelt apology, given more context and material to work with.
Four years of bullying can’t go away in ten days. But that’s not what the game was trying to argue in the first place—it wasn’t fully erasing Aubrey’s action, but trying to create the stepping stone for a way back. But the three days poorly argued her case, with a rushed and lacking version of redemption, and it made her ‘final character’ feel poor.
At the very least, ten days would have allowed the audience to empathize and begin to understand her. And, more importantly, it would’ve made sense that she understood the weight of her actions. And the Aubrey she became, whoever that girl would be?
She would’ve been so, so loved.
a little love in our lives
This has been on my mind for an awful lot of time. Sunny, as aforementioned, is one of my favorite characters of all time (if not my favorite), but the entire cast has a spot in my heart and is very dear to me. That includes Aubrey, but she benefits from association, which hurts me—I hate when girls in media are defined by their relationships with other guys. I wanted to get to the heart of why I couldn’t get her to stand on her own.
To summarize: Aubrey’s character was criminally mismanaged. Instead of it being a hopeful story of redemption, someone finally breaking the cycle of abuse and breaking free of her toxic household, seeking forgiveness by taking an active part in Basil’s healing, she is let off too quickly and makes all her further scenes feel twice as empty. The ideal solution would have been to have the game take place over a larger period, rather than a rushed three days, to allow the audience to empathize and relate to her.
Aubrey apologists truly astound me. I find so many flaws in her writing, and yet other people manage to see those flaws as perfections. I see people making very absurd, ableist arguments, and it makes me question the humanity of many fans, but I’ve always been intrigued by how many different perspectives there are surrounding her. I’ve seen some who relate to her because they were bullies or because they’ve been abandoned by others; so some valid reasons, and others very concerning. But it’s telling how our own experiences make us relate to different characters and help us understand why someone stands in the places they do.
…do you see what I did there? I started talking about relating backgrounds and how that benefits our understanding and— yeah, I suppose you understand, if you got this far (almost 6k words, you should be proud of yourself). If you’re still unfazed and believe that Aubrey’s writing was splendid, all the power to your fannish behaviors. But if I’ve opened your eyes a bit as to the flaws in her writing or if I’ve been able to explain your dislike of her, then I’m glad. It’s important to discuss things that didn’t stick the way they were meant to so that we can do better and we can learn.
Omori’s writing failed Aubrey. Some fans took that as a challenge. I’ve said before that canon interpretation should be separate from fanon interpretation, but I’d have to be heartless (Kingdom Hearts pun intended) to say that many fan’s interpretations didn’t get me to feel with her. I think Aubrey could’ve been brilliant, and while Omori didn’t fully capture that, a lot of fans did. So to everyone who makes art, whether it’s a drawing, a written work, a video, a song, an edit, or whatever, thank you for sharing it. Thank you for telling your stories.
I feel like writing these analysis pieces without connecting them to our own life experiences is pointless. So, to everyone else, please tell your stories. Tell your stories of redemption and love and forgiveness, because that’s what Aubrey’s story was meant to be about, and that’s what we all need in this world. Tell your stories, no matter what they are, because that is what ties us all together. We are made of stories and we return to them. We learn from them and we become better people. We become kinder—and we could all use a little more kindness in the world.
Thanks for reading!
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