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homestuckworlds · 10 years
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a prince of time who is an ambivert, sort of flashy in a somewhat modest way, tries to have a hand in all projects to make sure they go right, little bit of a perfectionist but also procrastinates horribly, and is very adamant about analyzing before making judgements and decisions. probably better off in a land that challenges him, but either one works tbh.
*prince of time
The Land of Labyrinth and Ladders: A world of nothing but a maze. The players sit at the beginning while a quest bed sits at the end on the opposite side of the planet. To get to it, the player must travel through the labyrinth and make it out. There are of course multiple paths to take, and each has its own perils. If a player meets a dead end, a wall closes behind them to prevent them from running away. The player must defeat whatever the world throws at them before they can escape through a new path that will open up. If the player decides that he or she hasn’t the time for such shenanigans, there are multiple ladders to shorten the journey. However, once a ladder is climbed, a room closes around the player as a very difficult challenger approaches. Every ladder will have a different challenger; every challenger has a different ability or method.
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homestuckworlds · 10 years
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A Maid of Doom who cant seem to catch a break. Her land should help her on her quest.
*maid of doom
The Land of Subways and Roses: A world obscured by a forest of roses. The planet is very lush, but it can only support the lives of roses. However, it’s not just roses that are able to live here; almost anything with the word “rose” in its name can grow. For example, in the desert regions, desert roses sprout even though they are completely inorganic. Because of the thick bushes and dangerous thorns, there is no mode of transport other than the subway. There is only one subway, and it runs on a one-way trip on a track of immense length. The subway has to get its users to the places they need to be, so it (this is up to the person who requested the world) A. Travels extremely fast or B. Takes ten years to make a full cycle.
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homestuckworlds · 10 years
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a prince of space who is a workaholic
*prince of space
The Land of Song and Frogs: A marshy world where frogs are just everywhere. The world is actually really normal other than the unusual amount of swamp and marshland there is. Naturally there are copious numbers of frogs. Although they look average, they all croak together rhythmically. They don’t even just do simple rhythms; they actually play full-on songs. The song genre depends on the current weather. (Gosh, this is so poorly written, but you get the gist, right? Marshy, lots of frogs, the sing together, blah, blah, blah.)
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homestuckworlds · 10 years
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Could you please create one for a female Rogue of Breath with a tendency to find herself in a leadership role as well as a deep fear of the unknown future ahead?
*rogue of breath
The Land of Graves and Neon: A gloomy world of grave yards and death. Everything here seems to have a lower life expectancy than would be expected. Because everything dies so quickly, millions of graves have been placed all over the planet. The consorts are most likely the ones who set them all up, but it seems that they have a weird tradition of writing out the words in the tomb stones with neon signs. All of the collective light is rather blinding, and the flickering adds to the whole creepy feel of it all.
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homestuckworlds · 10 years
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Can you describe the Land Of Souls and Fog for me please?
*The Land of Souls and Fog: A world cast in an everlasting fog. The fog is horribly thick and it is nearly impossible to see through. The only things that can easily be seen are the glowing spheres that zip through the air. These are the souls of those who never found they’re way through the fog. All are differently colored and fly at different speeds, murmuring illegible things.
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homestuckworlds · 10 years
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World for a female sylph of heart who is really shy but crazy hyper with her friends, loves dinosaurs and other prehistoric creatures, and makes awful, sometimes morbid jokes all the time? I don't care if it challenges or aids.
*sylph of heart
The Land of Spheres and Rubber: A world entirely made of rubber. Even though its composition is amazingly irregular, the planet still has natural looking terrain: mountains, rivers, trees, etc. The world has many rubber balls of various sizes just laying around everywhere. Everything’s all fun and games until someone trips over them. It wouldn’t be that dangerous though. I mean, the ground is made of rubber. It’d be like falling on a trampoline, right? Yeah.
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homestuckworlds · 10 years
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a pessimistic bard of void. his land should help him
*bard of void
The Land of Knowledge and Insanity: A world full of extremely intelligent inhabitants. All information of the past, present, and future of every known and unknown universe is recorded in millions of books, scrolls, etc. which are littered across the land. From “How to Use a Ping-Pong Ball” to “How to Beat SBurb”, there’s a book for everything. The planet has a strange feature that slowly makes its residences more and more intelligent. At first it’s trivial things, but the world progressively “downloads” more and more useful information into the player(s). However, there is a consequence. The planet never stops inputting information, so eventually the victim will become insane with their overload of knowledge.
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homestuckworlds · 10 years
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A male Paige of Light who is very upbeat, almost in an annoying way, and likes to use puns
*page of light
The Land of Snow and Slime: A peaceful world overcast in clouds. Although the temperature is usually fair and moderate, it often snows. There has never been a storm recorded in its history; it usually snows very gently. The only precipitation on the planet seems white and pure when frozen, but when it melts it becomes green-tinted, slimy, and overall disgusting. The slime is not harmful, but it does prove to be a huge inconvenience.
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homestuckworlds · 10 years
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Land for a happy sort of shy Heir of Time who will always be happy to do new things.
*heir of time
The Land of Tea and Wax: A relaxing world of candlelight and soothing tea. The world has a very basic landscape: trees, bushes, rocks, etc. The most outstanding features are the 10-foot tall wax candles that are eternally lit. Each one rests in the middle of a pond of tea. The tea is kept warm by the light of the candle, and the flavor varies from pond to pond. During the night, the enormous sticks of wax burn a bright yellow-orange, but during the day, they burn a dark black. The black light has not proved to be harmful, and it is theorized that it’s black to balance the light of the blinding sun.
(I don’t know what y’all are doing to get him (now once-upon-a-doctcr) to write more worlds, but it’s working, so keep at it!)
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homestuckworlds · 10 years
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Land for a withdrawn but empathetic Knight of Doom?
*knight of doom
The Land of Tents and Wind: A world with constantly blowing wind. Generally, the breeze is fair and cool, but sometimes violent, hurricane-like winds will sweep across. These cloudless storms are extremely hard to predict, track, and avoid. The winds from the storms will destroy anything in their way, so the best chance of survival is hiding in one of the various tents that are either resting on the ground or drifting with the breeze. Although the tents are nearly weightless, they are also very durable.
(Our onceuponadocter must be having a good day. Or y’all are just lucky. Enjoy!)
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homestuckworlds · 10 years
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What land would a heir of blood have
*heir of blood
The Land of Ash and Bone: A scorchingly hot planet where the only landscape is a desert of ash and cinder. Like most deserts, frequent sandstorms frequent frequently. Towers of bone are unearthed by the blowing winds, but they never stay for long because they either collapse from the lack of structural support or are quickly reburied in the surrounding ash.
(Lucky you, you’ve got a world from the original creator himself: once-upon-a-docter. I’m still not entirely sure what prompted him to answer this one, but I’m not complaining, so!)
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homestuckworlds · 10 years
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much better, thank you very much
Of course! Sorry for the confusion.
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homestuckworlds · 10 years
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lol, i wasn't expecting that. i was curious about how you would describe how clay and energy looked. your rules said to let you know if it was supposed to challenge or aid, so i gave you the description of the feel of the land.
Ah, sorry. I wasn’t sure what you wanted.
Hmm, well, how about this:
*The Land of Clay and Energy: Color-wise, this world is very bland. It’s very monochromatic and has lots of dull reds and browns that blend together. The people give it its color. Every creature on this world are fantastic unusual colors (and some people believe these colors are constantly changing, too). They’re also very shy and won’t show themselves until much time spent watching you. Once they’ve decided you’re trustworthy, they’ll let you see how unique the world really is. If they have any doubt of your intent on the planet, and they’ll leave you to the mind-numbing dullness of the world.
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homestuckworlds · 10 years
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Land of Clay and Energy. "soft in color and tone but is filled to the brim with many consorts that make the land fun to be in! While the land itself may be soft and calm, the consort areas will be lively, allowing the player to enter into the craziness of their land when they are ready, filled with the interesting consorts with interesting culture and traditions." is how it's feel was described for the test that i took.
Oh, that's much cuter than most of the stuff I've got here. I've noticed I tend to the more macabre, if I can.
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homestuckworlds · 10 years
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Could you describe the Land of Candles and Emotions please?
*The Land of Candles and Emotions: For every person on this world, a candle grows. The candle will be there until the person it exists for leave the planet, when it will disappear, or until this person dies, when their light will go out.
The color, height, and temperament of the flame on the candle all show the person’s emotions: the higher the flame, the more intense their emotions; the more the flame flickers uncontrollably, the more likely the person’s emotions will cause harm to themselves or another person; etc.
Similarly, the taller the candle, the longer the person has lived, and the wider the candle, the more robustly the person has lived. Someone with a long, satisfying live will have a very tall, very round candle.
The flame on the candles isn’t normally dangerous, but sometimes will catch fire to a long dead candle nearby. Nobody’s quite sure what this represents because they can’t ever remember who the dead candle was for. (If a dead candle catches flames and is burned away, the person it represented has been mentioned for the last time and is, from that point on, completely forgotten.)
Your goal for this world should be to find your candle and protect as much as you can (if your light is snuffed out, you’re dead, instantly) or to leave the world so that your candle disappears. It’s a romantic idea at first, but some people discovered that it made for quick, easy kills, so watch out.
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homestuckworlds · 11 years
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The Land of Smoke and Mirrors
This world has mirrors propped up everywhere. Nobody knows how they got there, or how they work, but they do know that they can be used as some sort of portal: step in one mirror and come out in a different one. Unfortunately, you can't predict where you'll end up and one mirror never leads the same place twice. Plus, they're always moving, bouncing from place to place without outside help.
To add to the general confusion of the world, it's covered in smoke. Fires are constantly breaking out all over the place and because of the make up of the world, they put off a lot of smoke. This makes navigation (and breathing) difficult and unsafe. The mirrors sometimes make good quick escapes from a sudden fire or inrush of smoke, but they could send you to a mirror that leads directly into a fire, so mirror-hopping is always the last choice.
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homestuckworlds · 11 years
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Land of Crystals and Chaos please :)
The Land of Crystals and Chaos: This land is nearly completely covered in crystalline structures, everywhere. They come in many, many shades, but are more iridescent than fully colored. The crystals grow on nearly anything and everything, cover up most of the world, and seem to pop up randomly and without warning, making safe navigation rather difficult.
Don't touch the crystals. Unless you'd like to become a crystalline structure yourself, stay away. The growth of crystals on other things is rather like a snake bite. Different crystals have different speeds, smaller ones have no control and so are more dangerous, and the faster your heart beats the faster the crystal will grow.
Flying is the safest way to navigate this world, so I hope you're godtier. Or really flexible, fast, and sure-footed.
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