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still have no idea what I'm doing but blender has been fun!!
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a broom for space
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look at this ps1 rose i made its black cuz im goth
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It works! What kind of broom or broom parts would you want to see in here?
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Trying to use this game as an opportunity to fulfil my original vision for the witches hideout
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reblog for something t4t to happen to you this summer.
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Oh no I watched the SSX Tricky documentary and then this happened
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In 2021 I was trying to add ragdoll physics to the first character I ever animated. But every time I enabled it the hands would go flying off somewhere or just fall to the ground. After like 2-3 days I figured out it was 'cause the way the IK animation was set up the hands were not parented to the arms. However if I altered it it would break all the animation and I didn't want to do the animation again. So I just wrote this:
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It's still in there in the demo release >_>
I know Bethesda has the (well deserved) reputation of creating their games out of hacked together duct-tape-laden spaghetti code on an ancient quirky engine but I feel like FromSoft deserves their fair mention too. Bonfires aren't objects, they're a visual mesh with an invisible NPC standing on top of it that you "talk to" when you want to sit. Tons of enemies are just two NPCs glued on top of one another because they didn't know how to make an enemy have more than one attack that can fire off at a time. Winter lanterns' frenzy buildup attack comes from an invisible guy sitting on their heads shooting you with an invisible gun. Djura doesn't shoot you with his gatling gun, he just sits there doing nothing (with his cape sitting right around his ears due to how the game renders cloth physics from far away) because the actual NPC shooting you is the gun itself. Lothric and Lorian aren't two separate NPCs holding onto each other, they're one NPC with a second, invisible NPC glued to its back that takes damage on behalf of Lothric. Why? Because they couldn't figure out how to make one NPC ride on another one. They straight up went "We couldn't figure out how to make one NPC ride another, so we combined two NPCs into one and then glued another one to its back, simple." Really it's amazing how much of FromSoft's game design is just "we put an invisible guy here to do things because we couldn't figure out how to make the visible guy do it"
Even Elden Ring for all its advancements in mounts and whatnot has hilarious behind the scenes quirks. When Radahn does his meteor attack he doesn't track you, he teleports his horse underneath you and then aims at the horse
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This one goes to people with fennec fursonas
Make the ears bigger. Ya’ll are just making tan foxes.  STOP it. Give that beast a real set of radar dishes, it has to add a whole wingspan to the creature how ELSE are they supposed to diffuse heat and look silly
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Could not find a good angle limit for the grip so I decided just to make it a button. Certainly lets you do some interesting things.
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Idk how to add links to my tumblr page so I'm just reblogging lol https://linktr.ee/videomancer
oh gosh oh heck oh dang I actually put it up oh no
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oh gosh oh heck oh dang I actually put it up oh no
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Ok horror dev, I made it to the dead end of the long dark linear path and had a small interaction with something. What have you done to what's behind me? 😤
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