If you remember my older work, my favourite genre of pinup art is the old-fashioned Gil Elvgren kind.... so it's a real pleasure to revisit that with this bombastic hollywood lookin' babe!
If you remember my older work, my favourite genre of pinup art is the old-fashioned Gil Elvgren kind.... so it's a real pleasure to revisit that with this bombastic hollywood lookin' babe!
Hey there, industry 3D animator here (television in vancouver)- you mentioned being on projects you didn't care about, how did you muscle through them?
hi fellow vancouver animator! if you're currently on a project that you don't care for then i'm very sorry, i know how exhausting it can be. especially if you feel like you don't have any other options. i've worked on a lot of projects, both tv and feature, that i didn't care for at varying degrees and it's never easy to make your way through them if you don't enjoy what you're doing. at one point it got so bad for me that i questioned if animation was even something that i wanted to continue doing because i was just churning out animation for a preschool show (which a lot of people enjoy and is very legit and stable work! it just wasn't for me). i ended up taking extra long lunch breaks and afternoon walks every day just to Not Work lol. it can be very tough. that was the only job i ever quit. luckily the next project i moved to reignited the animation fire in me and reminded me why i enjoy it
a few pieces of advice come to mind
make sure you take time for You. i know a lot of vancouver studios don't pay overtime; if they're not paying you then you don't owe them your time. decide what you have to do to make your work Good Enough to get you through your day and go home at 6
touch grass, and i mean this in a very genuine way lol. go for walks, explore new places, but mostly just get away from screens for a bit haha
keep your job options open. apply for jobs that start before your contract is up because you can leave that contract at any time, it's okay, you won't get blacklisted for it (as long as you give them two weeks notice). if it sucks, hit da bricks
if you have the means, try to work on saving up some money to take time off between projects. i know i'm speaking from a place of privilege on this one, but a couple months off can cure any level of burnout
work on your own personal projects! this can be hard to do if you're creatively burnt out though, i had to stop animating in my free time because animation was already taking up too much of my creative energy at work. i started doing a lot of writing while working on atsv and it was very refreshing to focus on something that was still creative but a completely different skill from animation
try to find the opportunity to learn something. even on projects that i didn't like, i still got something out of them. make your workflow more efficient by thinking about where you spend the most time and how you can make it faster (posing hands? create a hand pose library. counter animating the arms/head/spine? play with the rotation parenting on the rig. need a camera to do a big smooth sweeping arc? use a pivot point). think about common notes that you're given and set your scenes up that'll be easier to change if you get those notes. bonus, this will help you with #1 on this list and being a faster animator is always highly valued, even in feature anim where quota is sometimes one shot per... month
Vanessa hadn’t always known that her breasts were her greatest asset. When she first entered the adult film industry, she had no idea just how much attention they would garner. Despite her comfort keeping them completely bare, never anything lustful or sexual about it. She was, after all, just a normal Suburban Topless Mom.