where’s that video of the naked crackhead literally running the speed of a moving car and I use the term literally literally he was deadass keeping up with the car
Do you have any armor or elven (or just long ears) drawing tutorials or anything of that sort per chance?
Here you go, a short thing on ears. Armor is a biiiiiig topic though so I’m not sure how I would go about that, especially since I’m not an expert on armor. I’m gonna have to think about that.
Sup’ I’m Cas, I’m really glad to see that ya’ll help artists to improve.
Anyway, I’ve tried so many times to sketch the pose of my wind fairy Kelani.
I’ve focused on the Breast, Hands, Legs and the Shading, as you can see, I failed. My friend gave me advice via Skype about the feet and the legs.
But I see, the legs anatomy is incorrect (especially the left one), so could you help out with this, please? Oh, and I totally forgot to draw the fingers on the right hand. I was so frustrated oof
Another friend helped me with the breast shape of Kelani. (In the beginning they were a bit deeper)
Also I don’t know how to draw clothes right. For example, how artists draw wrinkles. My biggest Problem is the Shading. I don’t know where to Shade.
I just hear artists say “Idk, I’m just trying” yeah I see, but pws, Cas needs to know your little artists secrets.
You could ignore the diamond shaped wings there, if you want to. I’ll still have to figure this one out.
Submitted by @castiel-beilschmidt
Redlined by Mod Future
Hi Cas! Thanks for your submission and this super cute fairy character! As you can see from the above redline, your proportions are pretty solid! The main thing keeping your anatomy from looking “correct” is the wobbly line weight. It makes it seem as if the legs and arms are very lumpy, when in fact they should have very smooth curves. You can consider drawing this out on paper first before scanning it (or using a phone scanner app like CamScanner) and drawing on top of that sketch digitally.
Some other things that might help:
Dynamic posing can help your drawing and anatomy not look so wonky or stiff! Since both of her arms were bent and both of her legs were bent, she looked a little uncomfortable. When a person is being suspended in the air, usually one, or both, of their legs will extend to balance out their weight. This is a helpful tip for regular poses as well, though!
Shading can be hard on a complicated form like the human body. The first thing to do here is to identify the light source, and start blocking in shadows that are directly opposite the light.I like to avoid placing the light source directly above the person unless the scene is super dramatic. Upper left or right will work just fine!
Creases or folds will appear on fabric wherever there is tension (pulling, stretching, folding, etc.) Thinner clothing will create many many smaller folds, whereas thicker clothing will create fewer, larger folds in comparison. Her skirt looked like a thick fabric, like denim, so I treated it as such. Mix and matching different cloths can give the character more life!
Hello, just want to say I love your art, do you have any suggestions on how to draw poses?
I guess three things I think of when it comes to poses are line of action, straight vs curved, and weight. I’ll use this quick awkward doodle to demonstrate:
You probably know this one if you know animation. Everything in the drawing doesn’t necessarily have to stick to it, but its a good basis for the overall silhouette. Most examples I’ve seen stick to one line, but sometimes I experiment with two if I’m going for a more action-y, dynamic pose. Its best not to go over two (two is risking it) as that would just get too visually confusing.
This one is more for smaller details, such as the arms and legs. Its good if you want to go for a more stylized look, since real life humans never have completely straight lines anywhere on their body. It’s basically contrasting a straight line with a curved one so you get a clearer idea of where the volume is going. Check out this video if you want more info, which is where I referenced from!
An easy one to forget in my experience. A little trick we learnt in life drawing class is that in real life the nose should generally be parallel to where the most weight is, to make it look more balanced. You’ll notice too that the body gets more compressed where the most weight is, ie the left leg here.
Some of my own (colour coded) examples, although I’m still learning to apply these things ~
(Sometimes if the nose doesn’t line up with where the body is leaning, you have to balance it out with the limbs or other body parts. The amethyst one would not work if she wasn’t holding another character on her back)
I recommend looking up these techniques online or in art books as you’re bound to find more in-depth tutorials and examples. But overall I hope this helps!
I think the best piece of character design advice I ever received was actually from a band leadership camp I attended in june of 2017.
the speaker there gave lots of advice for leaders—obviously, it was a leadership camp—but his saying about personality flaws struck me as useful for writers too.
he said to us all “your curses are your blessings and your blessings are your curses” and went on to explain how because he was such a great speaker, it made him a terrible listener. he could give speeches for hours on end and inspire thousands of people, but as soon as someone wanted to talk to him one on one or vent to him, he struggled with it.
he had us write down our greatest weakness and relate it to our biggest strength (mine being that I am far too emotional, but I’m gentle with others because I can understand their emotions), and the whole time people are sharing theirs, my mind was running wild with all my characters and their flaws.
previously, I had added flaws as an after thought, as in “this character seems too perfect. how can I make them not-like-that?” but that’s not how people or personalities work. for every human alive, their flaws and their strengths are directly related to each other. you can’t have one without the other.
is your character strong-willed? that can easily turn into stubbornness. is your character compassionate? maybe they give too many chances. are they loyal? then they’ll destroy the world for the people they love.
it works the other way around too: maybe your villain only hates the protagonist’s people because they love their own and just have a twisted sense of how to protect them. maybe your antagonist is arrogant, but they’ll be confident in everything they do.
tl;dr “your curses are your blessings, and your blessings are your curses” there is no such thing as a character flaw, just a strength that has been stretched too far.