a very rainbow-y kris
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the fiddly details in question
How do y'all work at anything less than 600 dpi? How am I supposed to draw fiddly little details when my lines are this thin?
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How do y'all work at anything less than 600 dpi? How am I supposed to draw fiddly little details when my lines are this thin?
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Drafted on 3/16, doodle to test paper overlay
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Looking Glasses FAQ
Where are Kris and Noelle?
They're in their first semester of college! In this story they both fill the role that Asriel does in the game. Our protagonists are waiting for them to return to hometown on their college break, which means they are theoretically meant to appear at the end of the story. However, both of them have roles to play in the story sooner rather than later.
That said, this comic isn't about Kris or Noelle. I am most interested in the perspectives of Ralsei, Lancer, Susie, and Dess, so the story is going to center them as characters.
Why is Lancer older?
He's 16 in this comic. He's a few years younger than the rest of the fun gang, but I've always felt like he was more of a weird, immature/sheltered teen than a literal baby.
Is there strong shipping in the comic?
Looking Glasses is a story about how relationships change and grow when some of your friends move away for college and leave you behind. So relationships, both platonic and romantic, are integral to the plot, but if you're looking for cute Suselle or Kralsei moments I would look elsewhere.
How far into the story are we/how many chapters are planned?
Looking Glasses is currently on Part 2 out of 7. My current projection is that the finished comic will have ~300 pages.
What do you use to draw the comic?
I do all of my drawing in Clip Studio Paint. I occasionally build 3D models for backgrounds in Houdini.
When does Looking Glasses update?
Currently I update the comic every 10 days, on alternating Mondays and Thursdays. Like this:
If that's confusing, don't worry, I usually put the date I'll release the next page on each update.
I wish I could update on a more regular schedule but this comic is pretty intensive to make and I have a bad repetitive stress injury from drawing, so this is about as fast as I can go.
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Looking Glasses Bonus Content
SadBoyTax
Rules 01 02 03 04 05 06 07 08 09 10 11
Canon Mini Comics
Ralsei Meets Toriel
Non-Canon Mini Comics
Lancer Eats Glass
Valentine's Day Newsletter 2024
Related Art
Flapper Ralsei
Ralsei New Year 2023
Every Plush Deserves a Leather Jacket
The Monster from Beyond the Dark
Looking Glasses Year One Anniversary
A Gathering of Webcomics Ralseis
Behind the Scenes
Sequence Crafting
Light World Gutters
Building a Room for Ralsei
Process
Logo Design
Color Reference
Susie Color Reference 2
Time-Lapse
Fanart from other people
dawnthefluffyduck 0 0 0
lilybug-02 0
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Looking Glasses Bonus Content
SadBoyTax
Rules 01 02 03 04 05 06 07 08 09 10 11
Canon Mini Comics
Ralsei Meets Toriel
Non-Canon Mini Comics
Lancer Eats Glass
Valentine's Day Newsletter 2024
Related Art
Flapper Ralsei
Ralsei New Year 2023
Every Plush Deserves a Leather Jacket
The Monster from Beyond the Dark
Looking Glasses Year One Anniversary
A Gathering of Webcomics Ralseis
Behind the Scenes
Sequence Crafting
Light World Gutters
Building a Room for Ralsei
Process
Logo Design
Color Reference
Susie Color Reference 2
Time-Lapse
Fanart from other people
dawnthefluffyduck 0 0 0
lilybug-02 0
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i only really have two ways of drawing susie and ralsei everything else is just somewhere along the goober scale
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Adding this back into the thread for context.
I just realised something about Rouxls Kaard that's... kinda blown my mind a little.
It always struck me as so odd, how confident he was that we wouldn't be able to beat his "puzzles" in Chapter 1. You know, the ones where you push a block one or two spaces onto a switch. He seems so sure that he has thwarted the Fun Gang, and is genuinely flabbergasted when it's solved in a matter of seconds. The whole thing's set up like a joke - haha, look at how stupid this poser looks, thinking he's outsmarted us with such a basic puzzle we've seen thousands of times before. Honestly, I didn't give it much thought afterwards, aside from the odd titter.
But then I learned about the concept of the Magic Circle - the contract entered into by a game and its player(s) that binds them to follow the rules of that game in order to participate, and ultimately win or lose. For this to work, a set of rules need to be agreed upon beforehand, whether that's by the game telling you what they are, the players coming up with their own, or memorising them through repetition and familiarity.
Now, us gamers have seen block-pushing puzzles like these hundreds, if not thousands of times before, so we already know what the premise of RK's puzzle is - push the block onto the switch. We don't even have to think about it for more than one second before we've fully understood the terms of the "game" we've engaged with him, and trounce it with minimal effort.
So guess what we also don't think about? The fact that Rouxls Kaard does not ever explain what the puzzle actually IS, much less what the rules of the puzzle are. And this is why he seems so damn smug about his "Ultimate" puzzles - because he assumes that we don't know what those rules are, and so will flounder around at a complete loss, and at his complete mercy.
(he also doesn't account for trial-and-error, apparently...?)
Now, this establishes something terrifying - Rouxls is under absolutely NO obligation to tell the participants of his puzzles what the rules of those puzzles actually are. And that's fine when you're dealing with something as rudimentary and ubiquitous as a block-pushing puzzle, but scale up the complexity even slightly and this self-aggrandising Duke of Puzzles could very well become an absolute menace. Which makes me a little concerned about his appearances in future chapters.
And if he ends up becoming a secret boss... then God help us all.
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I just realised something about Rouxls Kaard that's... kinda blown my mind a little.
It always struck me as so odd, how confident he was that we wouldn't be able to beat his "puzzles" in Chapter 1. You know, the ones where you push a block one or two spaces onto a switch. He seems so sure that he has thwarted the Fun Gang, and is genuinely flabbergasted when it's solved in a matter of seconds. The whole thing's set up like a joke - haha, look at how stupid this poser looks, thinking he's outsmarted us with such a basic puzzle we've seen thousands of times before. Honestly, I didn't give it much thought afterwards, aside from the odd titter.
But then I learned about the concept of the Magic Circle - the contract entered into by a game and its player(s) that binds them to follow the rules of that game in order to participate, and ultimately win or lose. For this to work, a set of rules need to be agreed upon beforehand, whether that's by the game telling you what they are, the players coming up with their own, or memorising them through repetition and familiarity.
Now, us gamers have seen block-pushing puzzles like these hundreds, if not thousands of times before, so we already know what the premise of RK's puzzle is - push the block onto the switch. We don't even have to think about it for more than one second before we've fully understood the terms of the "game" we've engaged with him, and trounce it with minimal effort.
So guess what we also don't think about? The fact that Rouxls Kaard does not ever explain what the puzzle actually IS, much less what the rules of the puzzle are. And this is why he seems so damn smug about his "Ultimate" puzzles - because he assumes that we don't know what those rules are, and so will flounder around at a complete loss, and at his complete mercy.
(he also doesn't account for trial-and-error, apparently...?)
Now, this establishes something terrifying - Rouxls is under absolutely NO obligation to tell the participants of his puzzles what the rules of those puzzles actually are. And that's fine when you're dealing with something as rudimentary and ubiquitous as a block-pushing puzzle, but scale up the complexity even slightly and this self-aggrandising Duke of Puzzles could very well become an absolute menace. Which makes me a little concerned about his appearances in future chapters.
And if he ends up becoming a secret boss... then God help us all.
125 notes
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I just realised something about Rouxls Kaard that's... kinda blown my mind a little.
It always struck me as so odd, how confident he was that we wouldn't be able to beat his "puzzles" in Chapter 1. You know, the ones where you push a block one or two spaces onto a switch. He seems so sure that he has thwarted the Fun Gang, and is genuinely flabbergasted when it's solved in a matter of seconds. The whole thing's set up like a joke - haha, look at how stupid this poser looks, thinking he's outsmarted us with such a basic puzzle we've seen thousands of times before. Honestly, I didn't give it much thought afterwards, aside from the odd titter.
But then I learned about the concept of the Magic Circle - the contract entered into by a game and its player(s) that binds them to follow the rules of that game in order to participate, and ultimately win or lose. For this to work, a set of rules need to be agreed upon beforehand, whether that's by the game telling you what they are, the players coming up with their own, or memorising them through repetition and familiarity.
Now, us gamers have seen block-pushing puzzles like these hundreds, if not thousands of times before, so we already know what the premise of RK's puzzle is - push the block onto the switch. We don't even have to think about it for more than one second before we've fully understood the terms of the "game" we've engaged with him, and trounce it with minimal effort.
So guess what we also don't think about? The fact that Rouxls Kaard does not ever explain what the puzzle actually IS, much less what the rules of the puzzle are. And this is why he seems so damn smug about his "Ultimate" puzzles - because he assumes that we don't know what those rules are, and so will flounder around at a complete loss, and at his complete mercy.
(he also doesn't account for trial-and-error, apparently...?)
Now, this establishes something terrifying - Rouxls is under absolutely NO obligation to tell the participants of his puzzles what the rules of those puzzles actually are. And that's fine when you're dealing with something as rudimentary and ubiquitous as a block-pushing puzzle, but scale up the complexity even slightly and this self-aggrandising Duke of Puzzles could very well become an absolute menace. Which makes me a little concerned about his appearances in future chapters.
And if he ends up becoming a secret boss... then God help us all.
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Page 65 has me owing multiple sadboytaxes, which is understandable as we're fully in the sadboytax zone now.
The first is for @bleakoutlo, and is set sometime in the summer before Looking Glasses starts, when the boys decide to venture to the light world for a picnic.
The second is for @crimsalwaysawake, who described Ralsei and Lancer as brotherly and I feel like that's a good read on their dynamic in the comic.
New here and don't know what #sadboytax is? Check out the writeup. Basically I make my comic too sad sometimes and owe y'all some happy images when I get called out on it.
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College Ralsei 🌟📔
This month's fanart brought to you by my members!
https://ko-fi.com/nordeva/tiers
Wallpaper & Lockscreen files: https://ko-fi.com/i/IZ8Z5X8TZN
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I promised to draw something for anyone who could identify the movie Susie and Ralsei are watching in the last couple pages of Looking Glasses. @bleakoutlo correctly identified The Monster that Challenged the World, and had the very good suggestion of doing my own B-movie poster, which I may have gone a little overboard on.
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Some fanart of a fancomic from a silly fangame of undertale or somethin'. idk seems pretty underground.
Eldritchrune by @lynxgriffin. Love their comics and work <3
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Been doing more traditional art recently
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