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fenickss · 6 years
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Just some cool chics i doodled cause i was bored.
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fenickss · 6 years
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Listen— sometimes u just gotta draw some sonic fanart– yknow? it’s self care– 
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fenickss · 6 years
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( ˙Θ˙(˙Θ˙)˙Θ˙ ) - Eyes , faces ,a quick reminder for the hands + holding hands !
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More  useless step by steps,poses+a tutorial! 
(also @cheapcookiez is my main account !)
Feel always free to ask me anythin’ you want ! i’m not the best for that but i’ll be glad to help on anythin’ !
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fenickss · 6 years
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Hello, just want to say I love your art, do you have any suggestions on how to draw poses?
I guess three things I think of when it comes to poses are line of action, straight vs curved, and weight. I’ll use this quick awkward doodle to demonstrate:
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You probably know this one if you know animation. Everything in the drawing doesn’t necessarily have to stick to it, but its a good basis for the overall silhouette. Most examples I’ve seen stick to one line, but sometimes I experiment with two if I’m going for a more action-y, dynamic pose. Its best not to go over two (two is risking it) as that would just get too visually confusing.
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This one is more for smaller details, such as the arms and legs. Its good if you want to go for a more stylized look, since real life humans never have completely straight lines anywhere on their body. It’s basically contrasting a straight line with a curved one so you get a clearer idea of where the volume is going. Check out this video if you want more info, which is where I referenced from!
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An easy one to forget in my experience. A little trick we learnt in life drawing class is that in real life the nose should generally be parallel to where the most weight is, to make it look more balanced. You’ll notice too that the body gets more compressed where the most weight is, ie the left leg here.
Some of my own (colour coded) examples, although I’m still learning to apply these things ~
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(Sometimes if the nose doesn’t line up with where the body is leaning, you have to balance it out with the limbs or other body parts. The amethyst one would not work if she wasn’t holding another character on her back)
I recommend looking up these techniques online or in art books as you’re bound to find more in-depth tutorials and examples. But overall I hope this helps!
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fenickss · 6 years
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Hello everyone.
So today I have sad news to bring to you, I’ve been plagied.
I had some messages there telling me if I made a game that I released lastly, knowing I didn’t I asked no and wanted to know why many people asked me this, then they gave me a link to the Facebook page of the company :
 https://www.facebook.com/fortafygames
I looked on it, and directly saw the icon that is, quasi my little pigeons I animate bouncing, then I was like “ mmm … maybe they were inspired but they could ask for permission because it’s way too similar for my taste, it’s really like my animations”  then I saw the videos and it was terrible.
You may already what I animate, but when I saw the video of the gameplay, I had no words.
All of my motions, bouncing animals, Dancing frames are exactly the sames !!
They totally copied my art !!!
So I contacted them, I wanted to be sure, they replied me that it’s for game and that my art is for animation so it’s not the same. Sigh 
So I told my friends about it, many tried tu put messages to discuss with them, no success. Some even were blocked when they put proof of my work.
I’m lost, I didn’t sleep last night because of this, I contacted lawyers and got some explanation, so it’s still going but I have to deal with it and I wanted you to know my current situation.
I share this with you because I’m an artist, this kind of thing happen to us WAY too often and I want to act, for me, for you, for any artists on the internet!
It have to stop!
I have so many proofs on my blog, but also you know me and my art well. 
I can’t let this pass and stay there.
Please be aware of this and tell people that it’s total plagiat of my art.
Thank you.
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fenickss · 6 years
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fenickss · 6 years
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 A walk cycle i quickly put together.
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fenickss · 6 years
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All audio works with the clip i animated. This was just practice, any advice is welcome.
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