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evanhiltz3d · 5 years
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(via City Bus [MBTA Colors] - 3D model by Evan Hiltz (@evan.hiltz))
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evanhiltz3d · 5 years
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New Game Prototype
I’m moving this blog to a new Tumblr, as I really need this to be my main.
But in the meantime....
Been working on a new game prototype, a casual game this time.  After the trials and tribulations of myself and a couple friends with the past #TwoButtonJam on itch.io, I’ve realized that there is way more to consider when it comes to creating even simple games with few mechanics.  I’ve simplified now, pulling an old idea from the pile.  Updates to come when things are more fleshed out.. maybe. I don’t want to spoil. Here’s a link to the game we made for the jam: https://aguos.itch.io/bounced
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evanhiltz3d · 5 years
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(via Weathered Wooden Bench - 3D model by Evan Hiltz (@evan.hiltz))
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evanhiltz3d · 5 years
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Today - March 09, 2019 - would have been the 50th birthday of Adam Adamowicz.
Some of you might not recognize the name - he was a concept artist at Bethesda. Not just any concept artist, but the driving force behind the visual style of Fallout 3. 
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[The Life and Creativity of A Great Bethesda Artist] was written back in 2015, shortly before the release of Fallout 4, and, as a creative person, it’s still an important read, I think. Though I certainly never met the man, his work, and the games that built upon it, have had a huge influence in my life, and I’ve drawn so much inspiration from them. 
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““Have no fear of perfection,” said Dali, “You’ll never reach it.” Adam took that lesson to heart. He had no fear of the blank page; he did not fear failure. He wanted to learn. He wanted to grow.”
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I think a lot about what I’ve learned from this article, from everything I’ve heard about Adam, and I know that even from so far away, even after he’s been gone for years, he’s had one hell of an impact on my life - and the lives of countless others. 
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Bethesda has shared hundreds of pieces of his concept art from Fallout 3 over on Flickr (the source of all the images in this post, though they’re much lower resolution here) and I encourage everyone to browse through them. [Fallout 3 Concept Art from Adam Adamowicz]
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evanhiltz3d · 5 years
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RPG DevLog 8: 07.03.19
-Added log to console if trying to attack/secondary att/reload when weapon is null. -Deleted Gun and Gun Controller Script, consolidated into wpn_gun. -Removed weapon input from PlayControl (PlayerWeaponController handles) -Changed name of Projectile script to wpn_projectile (to fit with naming convention) -organized project within inspector.
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evanhiltz3d · 5 years
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RPG Progress Update:
Been a while since I’ve worked on my RPG, and it’s going to probably be less RPG, more action, as I’m currently prioritizing features I can add, and not getting too caught up on things that aren’t completely necessary.
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evanhiltz3d · 5 years
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evanhiltz3d · 6 years
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(via Delivery Truck - 3D model by Evan Hiltz (@evan.hiltz))
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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Have the robot into Painter now, working on fleshing out the textures, really bring in that industrial vibe. 
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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evanhiltz3d · 6 years
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Throwback to the cutest Vault Dweller around!
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