uuuhhhbh hm, backgrounds or any humanoid maybe bc i barely ever draw them >:[
but as for stuff i do actually draw oftenn,, idk ig hands hsvdb, or really dynamic poses or perspective
clothes are also hard toooo i keep resorting to puffy jacket/sweater i gotta branch out !!
🍀 You wish your art was more..(fill in the blank)
3d feeling? sometimes i see my art and go grm it looks flat the characters dont look like they are actually in a space if that makes sense
i should do perspective and bgs more ..
🎼 Your favorite music to draw to right now?
hmmmm as of recently ive just been listening to my grooving playlist so all the nice groovy songs from there hgs (iive had 'from the start' covered by good kid and 'puppy princess' by the hot freaks on loop a couple times recently, good songs)
☕ Do you do warmup sketches before drawing? (Bonus: do you have any to share?)
rarely! if im really struggling to draw something i think looks good i start doing quick doodles instead, its been a while and im not on my puter so cant show any :']
📚 How many layers do you typically use?
umm thinking: sketch, lineart, colors, shading, lighting, sometimes overlay, and sometimes multiple shading layers, and sometimes more than one lineart or color layer
so about 7? 9? if i draw a background that multiplies by like 10
🐻 Your go-to things to draw when you need comfort?
nightlight <3 but any comfort character or ship really, like monk, night, or godmode
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha