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chemb0t · 12 days
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Posting only the art I made inspired by this question on tumblr! Hope you like it!
I made this sketch for an idea I had a long time ago exploring the idea of the famous myth that sharks "smell a drop of blood in 2 million liters of water" and become uncontrollably frenzy.
This scene depicts a distant event in the past history of my shark civilization.🦈✨
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Edit: I thought it would be cool to explore the sharks' electro-sense for gamification ideas if you want to see it too! 🦈✨
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chemb0t · 13 days
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So it turns out that this system can interpret any 2d image sequence, not just live webcam feeds. I decided to test that by feeding it some animation reference clips. While it's not perfect, I'm quite impressed with how closely it tracks!
The clips are originally from Kevin Parry, which btw has an amazing library for animation reference: https://youtu.be/31VloqP-Fpo?si=LoK72RvGCZtz_OIb
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chemb0t · 13 days
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Trying out some workflows to convert a VRChat avatar to Vtuber/VRM format! It's a bit convoluted but not impossible. Almost all of my blendshapes transfer over, so all of that hard work is preserved. The best thing is there's a bunch of stuff you can do with the avatar once it's a VRM, such as driving it using the latest ML research based face tracking and pose estimation tools.
What you're seeing here is eye, face, hands AND full body tracking using a single standard webcam. That's right. No iPhone, no Leap Motion, no special hardware required! This is huge because it means that anyone can make super expressive avatars without having to pay for expensive hardware to drive them anymore!
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chemb0t · 13 days
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No way......
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chemb0t · 14 days
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Trying out some workflows to convert a VRChat avatar to Vtuber/VRM format! It's a bit convoluted but not impossible. Almost all of my blendshapes transfer over, so all of that hard work is preserved. The best thing is there's a bunch of stuff you can do with the avatar once it's a VRM, such as driving it using the latest ML research based face tracking and pose estimation tools.
What you're seeing here is eye, face, hands AND full body tracking using a single standard webcam. That's right. No iPhone, no Leap Motion, no special hardware required! This is huge because it means that anyone can make super expressive avatars without having to pay for expensive hardware to drive them anymore!
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chemb0t · 17 days
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Finally got around to trying my hand at some VR avatar dev, mainly to get familiar with the new XR face tracking setups that are coming out. I'm also re-acquainting myself with Blender/Unity workflows to fine tune the blendshapes and logic.
Initial VR sculpt done in Substance Modeler, then cleaned up/rigged in Zbrush and Blender. Final output/logic setup in Unity, then uploaded to VRchat. Eye and full face tracking is being done on the Quest Pro.
This is design in XR for XR. =]
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chemb0t · 17 days
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Opening up Zbrush after not using it for a while. Yep, still got the muscle memory for the controls it seems. Quick 30 min sculpt and a test of Substance Modeler's realtime ratracer for quick renders.
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chemb0t · 17 days
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A quick rabbit art deco lunch sketch to shake off more rustiness. This is also to see how fast I can work going from one sculpting software to the next. In this case it's Zbrush to Substance Modeler
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chemb0t · 18 days
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Finally got around to trying my hand at some VR avatar dev, mainly to get familiar with the new XR face tracking setups that are coming out. I'm also re-acquainting myself with Blender/Unity workflows to fine tune the blendshapes and logic.
Initial VR sculpt done in Substance Modeler, then cleaned up/rigged in Zbrush and Blender. Final output/logic setup in Unity, then uploaded to VRchat. Eye and full face tracking is being done on the Quest Pro.
This is design in XR for XR. =]
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chemb0t · 18 days
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A quick rabbit art deco lunch sketch to shake off more rustiness. This is also to see how fast I can work going from one sculpting software to the next. In this case it's Zbrush to Substance Modeler
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chemb0t · 18 days
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Opening up Zbrush after not using it for a while. Yep, still got the muscle memory for the controls it seems. Quick 30 min sculpt and a test of Substance Modeler's realtime ratracer for quick renders.
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chemb0t · 2 months
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Tribute to my late grandma who was born in the year of the dragon. It’s my first Chinese New Year without her and I miss her so much.
When my parents divorced and essentially abandoned me for their new families, it was my grandma and grandpa who made sure I still felt loved. Without their care and guidance I probably wouldn't be here today. 
Thank you, Grandma, for everything and more. 
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chemb0t · 6 months
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Being a good person is a choice. Don’t let people fool you into believing that truly good people never have bad thoughts, are never tempted by the easier path, by the low road, never mess up or act out selfishly. Never believe a person can be good without making a conscious effort.
Every single time you do something good, you’ve made a decision to make the world a little brighter.
Goodness is not an inherent trait, it is a choice. Keep making it! I see you, I’m proud of you, and I’m rooting for you!
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chemb0t · 6 months
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chemb0t · 6 months
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And with that, we're done! Feels good! I think I got to try a lot of new things this time around. First row there was drawing on e-ink (Kindle Scribe), second row is on my phone (Z Fold 5), the bottom two rows are breaking in my new tablet (Tab S9 Ultra). Looking forward to participating again next year! =]
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chemb0t · 6 months
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Weretober Day 31: Bat
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chemb0t · 6 months
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Weretober Day 30: Eastern Dragon
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