philip pullman clearly has writer's block and I'm not even kidding he should genuinely just call michael sheen. he can fix whatever's going on mr. pullman. and he can even help you put some gay people in your book. just pick up the phone.
for the past several months, my ttrpg group and i have been playing through various world- and character-building games to prepare for our new scifi campaign. i've never done something like this before so intensely, and i highly recommend it. we've been having a blast. we start the campaign proper this week with Scum and Villainy, so that's exciting!
anyway, i wanted to share a comprehensive list of the games we played during this prep period and a brief summary of what we did with them:
First, we played Dialect: A Game About Language and How It Dies, focusing on a satellite community trying (and mostly failing, RIP) to resist assimilation by the Evil Empire.
Next up was Microscope: a fractal role-playing game of epic histories, to flesh out the thousand-year history of aforementioned Evil Empire;
Next we played Fiasco to explore the events that led to a specific faction leader's power grab (aka. a drama-filled graduation party)
Then we played Dialect again (it's a really good game, okay?!), focusing on some robots who were tasked with taking care of a base full of a Big Bad Evil Guy's secrets for 300 years. (They have his soul on a USB drive now.)
Next up was Heretical Geese, to play through the final exam of a group of assassin students, set in a VR speakeasy;
After that was City Planning Department, to create the city where the PCs live at the start of the game, from the point of view of the slightly unhinged city council.
Then we started focusing on the PCs' backstories, and played three different games (one per PC) to explore specific events that happened pre-campaign. You can read about these in more detail here, but in summary, we played:
Good Society, to explore how one PC chose duty over love 25 years ago;
HOUNDs, to explore how one PC stole a sentient spaceship and tried to escape the empire (it went badly);
A Long Night in the Mech Bay, to explore one PC's relationship and eventual divorce (with the npc who will be the ship's captain).
And then we played Bucket of Bolts to explore the history of the ship the PCs will be adventuring on, and we plan to play i'm sorry did you say street magic in a week or so to create the city where the campaign will really kick off! i'm also planning on doing a part 2 of Microscope at some point, to flesh out even more history, for a day when i don't feel like prepping a regular session.
WHEW. as i said, can't recommend doing this enough. it's been super fun and (from a GM perspective) very little actual work, since most of these games are GM-less and prep-free. involving the players in worldbuilding fosters this really great dynamic where everyone really cares about and takes ownership over parts of the world that have nothing to do with their PCs, and it's really gotten us pumped for the game to come.
Found today while gathering acorns (swamp white oak). How adorable is this? I love her little feet, and the way she pivots around her proboscis, fascinated by how far her head rotates… Curculio sp. (if anyone can ID to species, please add!)