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ROBERT WUN Couture Spring/Summer 2024 if you want to support this blog consider donating to:ko-fi.com/fashionrunways
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archaeopteryxcantus · 5 hours
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The Conker Prince, he's GREAT!
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archaeopteryxcantus · 13 hours
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Alto Clef sketch
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archaeopteryxcantus · 17 hours
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I love how at the beginning of darkest dungeon the ancestor is all like
" 😢 Our noble family has fallen to corruption thanks to my failings as a person, please kill everything in a three mile radius of it because it's all royally fucked sorry."
But when he explains the bosses he starts being like
"HA 😂 this man 👨‍🌾 is poor, 👎 smells bad 🤢 and asked me to feed him 🧑‍🌾 and his starving family 👨‍🌾👩‍🌾🧑‍🌾 so I used powers never meant for man to know of ✨ to mega kill🩸him and everyone he knows 😂 and now they're back 🤦 and you have to kill them again. 🤷"
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archaeopteryxcantus · 18 hours
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archaeopteryxcantus · 18 hours
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No matter how shitty it might feel in the moment, most of the time when someone comes to you to communicate a boundary or a need or a negative feeling about something you did, it is actually a compliment. They are telling you BECAUSE they care about you and want it to work between you and because they trust you to care to do better. If they didn't care about you, they'd just avoid you. That uncomfortable convo is in fact a declaration of love and trust. Or at least intention of friendship. If they didn't like you, they'd just try to avoid you whenever possible. They wouldn't care to have The Talk (which is often scary and uncomfortable for them also). So try to treat their trust with care, even if it really upsets you to learn that you've accidentally hurt them
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archaeopteryxcantus · 18 hours
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who else is doing it like her
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archaeopteryxcantus · 19 hours
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I love that folks are being more accepting of autism, but I don't love that autism is being sanitized into a quirk.
There's a cute and acceptable form of autism on social media, and I don't see any indication that folks are remotely ready for discussing the rest of it, which contains all the uncomfortable things that impede a person's everyday life, require support, and make acceptance almost impossible—where the hygiene struggles, inappropriate social behaviors, involuntary movements and outbursts, meltdowns, and emotional dependence issues live. And the cuter and more sanitized the "good" autism gets, the more unacceptable the "bad" autism becomes.
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archaeopteryxcantus · 21 hours
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I’ll come back after this is all over.
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archaeopteryxcantus · 23 hours
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in my head the star wars equivalent of tswift is some human woman named tay’lor spiff or something and her stans are losing their minds over theories that she’s secretly a jedi singing about the horrors of war, even though she’s from a neutral system that hasn’t seen so much as a moral panic in 50 years
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Some maraquan neopokes, because why not!
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💛
#p3
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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a little zexion
#kh
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it's illegal in the imperium of man to own anything with 'worlds best dad' or similar sentiments on it, as that implies the emperor does not hold that position
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can you please draw vexen holding a little cat? :3
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oh no he's allergic 🤧
#kh
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