Full Spectrum Dominance continues to be "sick as fuck", claims local gay.
So what's up? Did I have a good game with friends? Maybe print some new stuff?
Nah, I spent a day or so painting tiny grafitti and murals on 6mm scale buildings. You know, like a normal, mentally well person.
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First contact, or a miscommunication about which miniatures you were supposed to bring to tonight's game (John Karp, The Space Gamer 17, May-June 1978)
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"Beep, boop, we are orcs. Nothing to see here. Move along, adventurers." (Erol Otus, AD&D module S3: Expedition to the Barrier Peaks by Gary Gygax, TSR, 1980)
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Spring arrives on the wings of bees (Wes Crum cover for Pegasus 11, Judges Guild, Dec 1982)
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119 A Small Crawl (a) (Level 1)
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Peter Andrew Jones (Warlock of Firetop Mountain)
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Port-a-Mimic
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I have said before, and I guess will never stop saying, that I can’t quite wrap my brain around the DL-series adventures that make up the initial core Dragonlance experience. It meanders in surprising ways that, at least in this case, was probably expensive to produce. This is DL11: Dragons of Glory (1986). It isn’t an adventure module, but rather a strategy game that encompasses the entirety of the War of the Lance. It comes in a heavy cardstock folder, has heavy die-cut cardboard counters and two very big hex maps that display the entirety of the continent of Ansalon (which, admittedly, are pretty sharp); it doesn’t really look like any other ’80s TSR product.
I can’t really evaluate the actual strategy game without playing it, and I am not gonna do that. It looks…OK, neither particularly deep, no particularly lacking, laid out in just 8 pages. It gets the job done I guess. It also doesn’t mesh with any other of TSR’s available rules for mass combat (War Machine was in the Companion Rules in ’83, Battle System came out in ’85, the hybrid of both was in X10: Red Arrow, Black Shield in ’85, which amusingly, uses the bottom half of the painting that this module uses the top half of for its cover). It’s also distinct from the previous DL mass combat stuff (which was watered down Battlesystem, iirc), though I think all that was tactical rather than strategic? I guess all these things are tactical, now that I am thinking about it.
Regardless, sticking a strategy game in the series here, three modules from the end, seems odd. Did Dragonlance players really want this? Did it enrich the experience of the greater campaign? The action of the novels and the modules takes place in what is really a small portion of the overall war, so I can’t imagine using this as an integrated backdrop for the campaign, as the rulebook suggest. Aside of the fact that, like, most DL campaigns were 2+ years in when this dropped. I dunno. It’s strange.
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Different Worlds 31 (November, 1983). Steve Purcell’s first Different Worlds cover. A solid action scene. I noticed them AFTER I finished photographing the magazines, but this issue has some cool early Mike Mignola fantasy art — worth seeking out on your own. Consider it VRPG homework.
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Retailing for £74.99, this is the new Star Wars: Shatterpoint Take Cover Terrain Pack squad pack expansion from Atomic Mass Games, including a swoop bike, a GNK droid, a generator and terrain pieces, giving gamers 90 minutes of game play and plenty of places to take cover from their enemies.
[gallery link=“file” columns=“2” size=“large” td_select_gallery_slide=“slide” ids=“161320,161319”]
The battlefields of Star Wars: Shatterpoint become even more thematic with this terrain pack! Containing a host of different terrain, including a Swoop Bike, a GNK Power Droid, and a generator, the terrain pieces players find here will help set the stage for their battles while also giving their troops plenty of places to take cover.
[amazon box=“1368095178”]
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next strip of 10mm dwarfs from varus miniatures is finished
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Source details and larger version.
This will soon double: my collection of vintage twins imagery.
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The Hobby Meal of the Day is: House Sparrow
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