Delia's Pretty Pink Cafe
- Imported some cafe building parts to engine, lowered lighting intensity, slightly changed range
- Using default shader, might change to another one
- Have to resize some UVs so there isn't any bleeding
Delia's Pretty Pink Cafe
- Created separate objects for each plate type
- Added test kitchen to the scene with lights, will have to refine
- Added mat to place plates
- Need to find a way to put ingredients on plate, and then randomize them
Delia's Pretty Pink Cafe
- Tried to work on plate script, may need to create separate scripts
- Still have to figure out how to separate plates by types of food
- Not much progress done this week
Delia's Pretty Pink Cafe
- Adding lights to the dining area of the cafe
- Creating a box to put macaron shells
- Still have to figure out how to separate plates by types of food
Delia's Pretty Pink Cafe
- Can put objects back where they were
- Still have to figure out how to separate plates by types of food
- Starting to make a script to create macarons
- Added more details to the cafe interior, still work in progress
Delia's Pretty Pink Cafe
- Created a simple first-person controller (with sprint and crouch)
- Added and animated reticle with text showing what object is being raycasted
- Can pick up some objects, yet to create scripts for other objects
- Some food has been modeled and few have been textured
Pretty Boy Dungeon
- Got the Charm System to work
- Added a compass (Might take this out and put it in TotD)
- Added multiple enemies
- Can open map by pressing “x”
- Modified map to be bigger and in center in screen
- Added audio to footsteps
Tower of the Demoness
- Added scratch marks to last two statuses
- Modified map to be bigger
- Added audio to footsteps